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Chris Lattner2f7c9632001-06-06 20:29:01 +00001//===- ConstantHandling.cpp - Implement ConstantHandling.h ----------------===//
2//
3// This file implements the various intrinsic operations, on constant values.
4//
5//===----------------------------------------------------------------------===//
6
Chris Lattnerd42d4922001-06-30 04:36:40 +00007#include "llvm/Optimizations/ConstantHandling.h"
8
9namespace opt {
Chris Lattner2f7c9632001-06-06 20:29:01 +000010
11//===----------------------------------------------------------------------===//
12// TemplateRules Class
13//===----------------------------------------------------------------------===//
14//
15// TemplateRules - Implement a subclass of ConstRules that provides all
16// operations as noops. All other rules classes inherit from this class so
17// that if functionality is needed in the future, it can simply be added here
18// and to ConstRules without changing anything else...
19//
20// This class also provides subclasses with typesafe implementations of methods
21// so that don't have to do type casting.
22//
23template<class ArgType, class SubClassName>
24class TemplateRules : public ConstRules {
25
26 //===--------------------------------------------------------------------===//
27 // Redirecting functions that cast to the appropriate types
28 //===--------------------------------------------------------------------===//
29
Chris Lattner2f7c9632001-06-06 20:29:01 +000030 virtual ConstPoolVal *not(const ConstPoolVal *V) const {
31 return SubClassName::Not((const ArgType *)V);
32 }
33
34
35 virtual ConstPoolVal *add(const ConstPoolVal *V1,
36 const ConstPoolVal *V2) const {
37 return SubClassName::Add((const ArgType *)V1, (const ArgType *)V2);
38 }
39
40 virtual ConstPoolVal *sub(const ConstPoolVal *V1,
41 const ConstPoolVal *V2) const {
42 return SubClassName::Sub((const ArgType *)V1, (const ArgType *)V2);
43 }
44
45 virtual ConstPoolBool *lessthan(const ConstPoolVal *V1,
46 const ConstPoolVal *V2) const {
47 return SubClassName::LessThan((const ArgType *)V1, (const ArgType *)V2);
48 }
49
50 //===--------------------------------------------------------------------===//
51 // Default "noop" implementations
52 //===--------------------------------------------------------------------===//
53
Chris Lattner2f7c9632001-06-06 20:29:01 +000054 inline static ConstPoolVal *Not(const ArgType *V) { return 0; }
55
56 inline static ConstPoolVal *Add(const ArgType *V1, const ArgType *V2) {
57 return 0;
58 }
59
60 inline static ConstPoolVal *Sub(const ArgType *V1, const ArgType *V2) {
61 return 0;
62 }
63
64 inline static ConstPoolBool *LessThan(const ArgType *V1, const ArgType *V2) {
65 return 0;
66 }
67};
68
69
70
71//===----------------------------------------------------------------------===//
72// EmptyRules Class
73//===----------------------------------------------------------------------===//
74//
75// EmptyRules provides a concrete base class of ConstRules that does nothing
76//
77static // EmptyInst is static
78struct EmptyRules : public TemplateRules<ConstPoolVal, EmptyRules> {
79} EmptyInst;
80
81
82
83//===----------------------------------------------------------------------===//
84// BoolRules Class
85//===----------------------------------------------------------------------===//
86//
87// BoolRules provides a concrete base class of ConstRules for the 'bool' type.
88//
89static // BoolTyInst is static...
90struct BoolRules : public TemplateRules<ConstPoolBool, BoolRules> {
91
92 inline static ConstPoolVal *Not(const ConstPoolBool *V) {
93 return new ConstPoolBool(!V->getValue());
94 }
95
96 inline static ConstPoolVal *Or(const ConstPoolBool *V1,
97 const ConstPoolBool *V2) {
98 bool Result = V1->getValue() | V2->getValue();
99 return new ConstPoolBool(Result);
100 }
101
102 inline static ConstPoolVal *And(const ConstPoolBool *V1,
103 const ConstPoolBool *V2) {
104 bool Result = V1->getValue() & V2->getValue();
105 return new ConstPoolBool(Result);
106 }
107} BoolTyInst;
108
109
110//===----------------------------------------------------------------------===//
111// DirectRules Class
112//===----------------------------------------------------------------------===//
113//
114// DirectRules provides a concrete base classes of ConstRules for a variety of
115// different types. This allows the C++ compiler to automatically generate our
116// constant handling operations in a typesafe and accurate manner.
117//
118template<class ConstPoolClass, class BuiltinType, const Type **Ty>
119struct DirectRules
120 : public TemplateRules<ConstPoolClass,
121 DirectRules<ConstPoolClass, BuiltinType, Ty> > {
122
Chris Lattner2f7c9632001-06-06 20:29:01 +0000123 inline static ConstPoolVal *Not(const ConstPoolClass *V) {
124 return new ConstPoolClass(*Ty, !(BuiltinType)V->getValue());;
125 }
126
127 inline static ConstPoolVal *Add(const ConstPoolClass *V1,
128 const ConstPoolClass *V2) {
129 BuiltinType Result = (BuiltinType)V1->getValue() +
130 (BuiltinType)V2->getValue();
131 return new ConstPoolClass(*Ty, Result);
132 }
133
134 inline static ConstPoolVal *Sub(const ConstPoolClass *V1,
135 const ConstPoolClass *V2) {
136 BuiltinType Result = (BuiltinType)V1->getValue() -
137 (BuiltinType)V2->getValue();
138 return new ConstPoolClass(*Ty, Result);
139 }
140
141 inline static ConstPoolBool *LessThan(const ConstPoolClass *V1,
142 const ConstPoolClass *V2) {
143 bool Result = (BuiltinType)V1->getValue() < (BuiltinType)V2->getValue();
144 return new ConstPoolBool(Result);
145 }
146};
147
148//===----------------------------------------------------------------------===//
149// DirectRules Subclasses
150//===----------------------------------------------------------------------===//
151//
152// Given the DirectRules class we can now implement lots of types with little
153// code. Thank goodness C++ compilers are great at stomping out layers of
154// templates... can you imagine having to do this all by hand? (/me is lazy :)
155//
156static DirectRules<ConstPoolSInt, signed char , &Type::SByteTy> SByteTyInst;
157static DirectRules<ConstPoolUInt, unsigned char , &Type::UByteTy> UByteTyInst;
158static DirectRules<ConstPoolSInt, signed short, &Type::ShortTy> ShortTyInst;
159static DirectRules<ConstPoolUInt, unsigned short, &Type::UShortTy> UShortTyInst;
160static DirectRules<ConstPoolSInt, signed int , &Type::IntTy> IntTyInst;
161static DirectRules<ConstPoolUInt, unsigned int , &Type::UIntTy> UIntTyInst;
162static DirectRules<ConstPoolSInt, int64_t , &Type::LongTy> LongTyInst;
163static DirectRules<ConstPoolUInt, uint64_t , &Type::ULongTy> ULongTyInst;
164static DirectRules<ConstPoolFP , float , &Type::FloatTy> FloatTyInst;
165static DirectRules<ConstPoolFP , double , &Type::DoubleTy> DoubleTyInst;
166
167
168// ConstRules::find - Return the constant rules that take care of the specified
169// type. Note that this is cached in the Type value itself, so switch statement
170// is only hit at most once per type.
171//
172const ConstRules *ConstRules::find(const Type *Ty) {
173 const ConstRules *Result;
174 switch (Ty->getPrimitiveID()) {
175 case Type::BoolTyID: Result = &BoolTyInst; break;
176 case Type::SByteTyID: Result = &SByteTyInst; break;
177 case Type::UByteTyID: Result = &UByteTyInst; break;
178 case Type::ShortTyID: Result = &ShortTyInst; break;
179 case Type::UShortTyID: Result = &UShortTyInst; break;
180 case Type::IntTyID: Result = &IntTyInst; break;
181 case Type::UIntTyID: Result = &UIntTyInst; break;
182 case Type::LongTyID: Result = &LongTyInst; break;
183 case Type::ULongTyID: Result = &ULongTyInst; break;
184 case Type::FloatTyID: Result = &FloatTyInst; break;
185 case Type::DoubleTyID: Result = &DoubleTyInst; break;
186 default: Result = &EmptyInst; break;
187 }
188
189 Ty->setConstRules(Result); // Cache the value for future short circuiting!
190 return Result;
191}
Chris Lattnerd42d4922001-06-30 04:36:40 +0000192
193
194} // End namespace opt