Matt Arsenault | 43e92fe | 2016-06-24 06:30:11 +0000 | [diff] [blame] | 1 | //===----------------------- R600FrameLowering.cpp ------------------------===// |
| 2 | // |
| 3 | // The LLVM Compiler Infrastructure |
| 4 | // |
| 5 | // This file is distributed under the University of Illinois Open Source |
| 6 | // License. See LICENSE.TXT for details. |
| 7 | // |
| 8 | //==-----------------------------------------------------------------------===// |
| 9 | |
| 10 | #include "R600FrameLowering.h" |
Konstantin Zhuravlyov | ffdb00e | 2017-03-10 19:39:07 +0000 | [diff] [blame] | 11 | #include "AMDGPUSubtarget.h" |
| 12 | #include "R600RegisterInfo.h" |
| 13 | #include "llvm/CodeGen/MachineFunction.h" |
| 14 | #include "llvm/CodeGen/MachineFrameInfo.h" |
| 15 | #include "llvm/Support/MathExtras.h" |
Matt Arsenault | 43e92fe | 2016-06-24 06:30:11 +0000 | [diff] [blame] | 16 | |
| 17 | using namespace llvm; |
| 18 | |
Eugene Zelenko | 6a9226d | 2016-12-12 22:23:53 +0000 | [diff] [blame] | 19 | R600FrameLowering::~R600FrameLowering() = default; |
Konstantin Zhuravlyov | ffdb00e | 2017-03-10 19:39:07 +0000 | [diff] [blame] | 20 | |
| 21 | /// \returns The number of registers allocated for \p FI. |
| 22 | int R600FrameLowering::getFrameIndexReference(const MachineFunction &MF, |
| 23 | int FI, |
| 24 | unsigned &FrameReg) const { |
| 25 | const MachineFrameInfo &MFI = MF.getFrameInfo(); |
| 26 | const R600RegisterInfo *RI |
| 27 | = MF.getSubtarget<R600Subtarget>().getRegisterInfo(); |
| 28 | |
| 29 | // Fill in FrameReg output argument. |
| 30 | FrameReg = RI->getFrameRegister(MF); |
| 31 | |
| 32 | // Start the offset at 2 so we don't overwrite work group information. |
| 33 | // FIXME: We should only do this when the shader actually uses this |
| 34 | // information. |
| 35 | unsigned OffsetBytes = 2 * (getStackWidth(MF) * 4); |
| 36 | int UpperBound = FI == -1 ? MFI.getNumObjects() : FI; |
| 37 | |
| 38 | for (int i = MFI.getObjectIndexBegin(); i < UpperBound; ++i) { |
| 39 | OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlignment(i)); |
| 40 | OffsetBytes += MFI.getObjectSize(i); |
| 41 | // Each register holds 4 bytes, so we must always align the offset to at |
| 42 | // least 4 bytes, so that 2 frame objects won't share the same register. |
| 43 | OffsetBytes = alignTo(OffsetBytes, 4); |
| 44 | } |
| 45 | |
| 46 | if (FI != -1) |
| 47 | OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlignment(FI)); |
| 48 | |
| 49 | return OffsetBytes / (getStackWidth(MF) * 4); |
| 50 | } |