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Matt Arsenault43e92fe2016-06-24 06:30:11 +00001//===----------------------- R600FrameLowering.cpp ------------------------===//
2//
3// The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//==-----------------------------------------------------------------------===//
9
10#include "R600FrameLowering.h"
Konstantin Zhuravlyovffdb00e2017-03-10 19:39:07 +000011#include "AMDGPUSubtarget.h"
12#include "R600RegisterInfo.h"
13#include "llvm/CodeGen/MachineFunction.h"
14#include "llvm/CodeGen/MachineFrameInfo.h"
15#include "llvm/Support/MathExtras.h"
Matt Arsenault43e92fe2016-06-24 06:30:11 +000016
17using namespace llvm;
18
Eugene Zelenko6a9226d2016-12-12 22:23:53 +000019R600FrameLowering::~R600FrameLowering() = default;
Konstantin Zhuravlyovffdb00e2017-03-10 19:39:07 +000020
21/// \returns The number of registers allocated for \p FI.
22int R600FrameLowering::getFrameIndexReference(const MachineFunction &MF,
23 int FI,
24 unsigned &FrameReg) const {
25 const MachineFrameInfo &MFI = MF.getFrameInfo();
26 const R600RegisterInfo *RI
27 = MF.getSubtarget<R600Subtarget>().getRegisterInfo();
28
29 // Fill in FrameReg output argument.
30 FrameReg = RI->getFrameRegister(MF);
31
32 // Start the offset at 2 so we don't overwrite work group information.
33 // FIXME: We should only do this when the shader actually uses this
34 // information.
35 unsigned OffsetBytes = 2 * (getStackWidth(MF) * 4);
36 int UpperBound = FI == -1 ? MFI.getNumObjects() : FI;
37
38 for (int i = MFI.getObjectIndexBegin(); i < UpperBound; ++i) {
39 OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlignment(i));
40 OffsetBytes += MFI.getObjectSize(i);
41 // Each register holds 4 bytes, so we must always align the offset to at
42 // least 4 bytes, so that 2 frame objects won't share the same register.
43 OffsetBytes = alignTo(OffsetBytes, 4);
44 }
45
46 if (FI != -1)
47 OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlignment(FI));
48
49 return OffsetBytes / (getStackWidth(MF) * 4);
50}