blob: 8d9668e4eec7d3da9eca784435b75602dc77df25 [file] [log] [blame]
Sean Silvabeb15ca2012-12-04 03:20:08 +00001========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6 :local:
7
8.. warning::
Chris Lattner045a73e2013-01-10 21:24:04 +00009 This is always a work in progress.
Sean Silvabeb15ca2012-12-04 03:20:08 +000010
11.. _introduction:
12
13Introduction
14============
15
16This document is meant to highlight some of the important classes and interfaces
17available in the LLVM source-base. This manual is not intended to explain what
18LLVM is, how it works, and what LLVM code looks like. It assumes that you know
19the basics of LLVM and are interested in writing transformations or otherwise
20analyzing or manipulating the code.
21
22This document should get you oriented so that you can find your way in the
23continuously growing source code that makes up the LLVM infrastructure. Note
24that this manual is not intended to serve as a replacement for reading the
25source code, so if you think there should be a method in one of these classes to
26do something, but it's not listed, check the source. Links to the `doxygen
27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
28possible.
29
30The first section of this document describes general information that is useful
31to know when working in the LLVM infrastructure, and the second describes the
32Core LLVM classes. In the future this manual will be extended with information
33describing how to use extension libraries, such as dominator information, CFG
34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
36
37.. _general:
38
39General Information
40===================
41
42This section contains general information that is useful if you are working in
43the LLVM source-base, but that isn't specific to any particular API.
44
45.. _stl:
46
47The C++ Standard Template Library
48---------------------------------
49
50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51more than you are used to, or have seen before. Because of this, you might want
52to do a little background reading in the techniques used and capabilities of the
53library. There are many good pages that discuss the STL, and several books on
54the subject that you can get, so it will not be discussed in this document.
55
56Here are some useful links:
57
Sean Silva4b587852012-12-04 03:30:36 +000058#. `cppreference.com
59 <http://en.cppreference.com/w/>`_ - an excellent
Sean Silvabeb15ca2012-12-04 03:20:08 +000060 reference for the STL and other parts of the standard C++ library.
61
62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63 book in the making. It has a decent Standard Library Reference that rivals
64 Dinkumware's, and is unfortunately no longer free since the book has been
65 published.
66
67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
68
69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70 useful `Introduction to the STL
71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
72
73#. `Bjarne Stroustrup's C++ Page
74 <http://www.research.att.com/%7Ebs/C++.html>`_.
75
76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
Sean Silvac454f07e32012-12-04 03:45:27 +000077 (even better, get the book)
78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
Sean Silvabeb15ca2012-12-04 03:20:08 +000079
Sean Silva92a44892013-01-11 02:28:08 +000080You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81<CodingStandards>` guide which focuses on how to write maintainable code more
Sean Silvabeb15ca2012-12-04 03:20:08 +000082than where to put your curly braces.
83
84.. _resources:
85
86Other useful references
87-----------------------
88
89#. `Using static and shared libraries across platforms
90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
91
92.. _apis:
93
94Important and useful LLVM APIs
95==============================
96
97Here we highlight some LLVM APIs that are generally useful and good to know
98about when writing transformations.
99
100.. _isa:
101
102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103------------------------------------------------------
104
105The LLVM source-base makes extensive use of a custom form of RTTI. These
106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107they don't have some drawbacks (primarily stemming from the fact that
108``dynamic_cast<>`` only works on classes that have a v-table). Because they are
109used so often, you must know what they do and how they work. All of these
110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
112rarely have to include this file directly).
113
114``isa<>``:
115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116 It returns true or false depending on whether a reference or pointer points to
117 an instance of the specified class. This can be very useful for constraint
118 checking of various sorts (example below).
119
120``cast<>``:
121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer
122 or reference from a base class to a derived class, causing an assertion
123 failure if it is not really an instance of the right type. This should be
124 used in cases where you have some information that makes you believe that
125 something is of the right type. An example of the ``isa<>`` and ``cast<>``
126 template is:
127
128 .. code-block:: c++
129
130 static bool isLoopInvariant(const Value *V, const Loop *L) {
131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
132 return true;
133
134 // Otherwise, it must be an instruction...
135 return !L->contains(cast<Instruction>(V)->getParent());
136 }
137
138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139 for that use the ``dyn_cast<>`` operator.
140
141``dyn_cast<>``:
142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see
143 if the operand is of the specified type, and if so, returns a pointer to it
144 (this operator does not work with references). If the operand is not of the
145 correct type, a null pointer is returned. Thus, this works very much like
146 the ``dynamic_cast<>`` operator in C++, and should be used in the same
147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if``
148 statement or some other flow control statement like this:
149
150 .. code-block:: c++
151
152 if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
153 // ...
154 }
155
156 This form of the ``if`` statement effectively combines together a call to
157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very
158 convenient.
159
160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161 ``instanceof`` operator, can be abused. In particular, you should not use big
162 chained ``if/then/else`` blocks to check for lots of different variants of
163 classes. If you find yourself wanting to do this, it is much cleaner and more
164 efficient to use the ``InstVisitor`` class to dispatch over the instruction
165 type directly.
166
167``cast_or_null<>``:
168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
169 except that it allows for a null pointer as an argument (which it then
170 propagates). This can sometimes be useful, allowing you to combine several
171 null checks into one.
172
173``dyn_cast_or_null<>``:
174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
175 operator, except that it allows for a null pointer as an argument (which it
176 then propagates). This can sometimes be useful, allowing you to combine
177 several null checks into one.
178
179These five templates can be used with any classes, whether they have a v-table
180or not. If you want to add support for these templates, see the document
Sean Silva92a44892013-01-11 02:28:08 +0000181:doc:`How to set up LLVM-style RTTI for your class hierarchy
182<HowToSetUpLLVMStyleRTTI>`
Sean Silvabeb15ca2012-12-04 03:20:08 +0000183
184.. _string_apis:
185
186Passing strings (the ``StringRef`` and ``Twine`` classes)
187---------------------------------------------------------
188
189Although LLVM generally does not do much string manipulation, we do have several
190important APIs which take strings. Two important examples are the Value class
191-- which has names for instructions, functions, etc. -- and the ``StringMap``
192class which is used extensively in LLVM and Clang.
193
194These are generic classes, and they need to be able to accept strings which may
195have embedded null characters. Therefore, they cannot simply take a ``const
196char *``, and taking a ``const std::string&`` requires clients to perform a heap
197allocation which is usually unnecessary. Instead, many LLVM APIs use a
198``StringRef`` or a ``const Twine&`` for passing strings efficiently.
199
200.. _StringRef:
201
202The ``StringRef`` class
203^^^^^^^^^^^^^^^^^^^^^^^^^^^^
204
205The ``StringRef`` data type represents a reference to a constant string (a
206character array and a length) and supports the common operations available on
207``std::string``, but does not require heap allocation.
208
209It can be implicitly constructed using a C style null-terminated string, an
210``std::string``, or explicitly with a character pointer and length. For
211example, the ``StringRef`` find function is declared as:
212
213.. code-block:: c++
214
215 iterator find(StringRef Key);
216
217and clients can call it using any one of:
218
219.. code-block:: c++
220
221 Map.find("foo"); // Lookup "foo"
222 Map.find(std::string("bar")); // Lookup "bar"
223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
224
225Similarly, APIs which need to return a string may return a ``StringRef``
226instance, which can be used directly or converted to an ``std::string`` using
227the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen
228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
229information.
230
231You should rarely use the ``StringRef`` class directly, because it contains
232pointers to external memory it is not generally safe to store an instance of the
233class (unless you know that the external storage will not be freed).
234``StringRef`` is small and pervasive enough in LLVM that it should always be
235passed by value.
236
237The ``Twine`` class
238^^^^^^^^^^^^^^^^^^^
239
240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
241class is an efficient way for APIs to accept concatenated strings. For example,
242a common LLVM paradigm is to name one instruction based on the name of another
243instruction with a suffix, for example:
244
245.. code-block:: c++
246
247 New = CmpInst::Create(..., SO->getName() + ".cmp");
248
249The ``Twine`` class is effectively a lightweight `rope
250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
251temporary (stack allocated) objects. Twines can be implicitly constructed as
252the result of the plus operator applied to strings (i.e., a C strings, an
253``std::string``, or a ``StringRef``). The twine delays the actual concatenation
254of strings until it is actually required, at which point it can be efficiently
255rendered directly into a character array. This avoids unnecessary heap
256allocation involved in constructing the temporary results of string
257concatenation. See ``llvm/ADT/Twine.h`` (`doxygen
258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
259for more information.
260
261As with a ``StringRef``, ``Twine`` objects point to external memory and should
262almost never be stored or mentioned directly. They are intended solely for use
263when defining a function which should be able to efficiently accept concatenated
264strings.
265
Richard Smithddb2fde2014-05-06 07:45:39 +0000266.. _function_apis:
267
268Passing functions and other callable objects
269--------------------------------------------
270
271Sometimes you may want a function to be passed a callback object. In order to
272support lambda expressions and other function objects, you should not use the
273traditional C approach of taking a function pointer and an opaque cookie:
274
275.. code-block:: c++
276
277 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
278
279Instead, use one of the following approaches:
280
281Function template
282^^^^^^^^^^^^^^^^^
283
284If you don't mind putting the definition of your function into a header file,
285make it a function template that is templated on the callable type.
286
287.. code-block:: c++
288
289 template<typename Callable>
290 void takeCallback(Callable Callback) {
291 Callback(1, 2, 3);
292 }
293
294The ``function_ref`` class template
295^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
296
297The ``function_ref``
298(`doxygen <http://llvm.org/doxygen/classllvm_1_1function_ref.html>`__) class
299template represents a reference to a callable object, templated over the type
300of the callable. This is a good choice for passing a callback to a function,
301if you don't need to hold onto the callback after the function returns.
302
303``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
304any callable object that can be called with arguments of type ``Param1``,
305``Param2``, ..., and returns a value that can be converted to type ``Ret``.
306For example:
307
308.. code-block:: c++
309
310 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
311 for (BasicBlock &BB : *F)
312 if (Callback(&BB))
313 return;
314 }
315
316can be called using:
317
318.. code-block:: c++
319
320 visitBasicBlocks(F, [&](BasicBlock *BB) {
321 if (process(BB))
322 return isEmpty(BB);
323 return false;
324 });
325
326Note that a ``function_ref`` object contains pointers to external memory, so
327it is not generally safe to store an instance of the class (unless you know
328that the external storage will not be freed).
329``function_ref`` is small enough that it should always be passed by value.
330
331``std::function``
332^^^^^^^^^^^^^^^^^
333
334You cannot use ``std::function`` within LLVM code, because it is not supported
335by all our target toolchains.
336
337
Sean Silvabeb15ca2012-12-04 03:20:08 +0000338.. _DEBUG:
339
340The ``DEBUG()`` macro and ``-debug`` option
341-------------------------------------------
342
343Often when working on your pass you will put a bunch of debugging printouts and
344other code into your pass. After you get it working, you want to remove it, but
345you may need it again in the future (to work out new bugs that you run across).
346
347Naturally, because of this, you don't want to delete the debug printouts, but
348you don't want them to always be noisy. A standard compromise is to comment
349them out, allowing you to enable them if you need them in the future.
350
351The ``llvm/Support/Debug.h`` (`doxygen
352<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
353``DEBUG()`` that is a much nicer solution to this problem. Basically, you can
354put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
355executed if '``opt``' (or any other tool) is run with the '``-debug``' command
356line argument:
357
358.. code-block:: c++
359
360 DEBUG(errs() << "I am here!\n");
361
362Then you can run your pass like this:
363
364.. code-block:: none
365
366 $ opt < a.bc > /dev/null -mypass
367 <no output>
368 $ opt < a.bc > /dev/null -mypass -debug
369 I am here!
370
371Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
372have to create "yet another" command line option for the debug output for your
373pass. Note that ``DEBUG()`` macros are disabled for optimized builds, so they
374do not cause a performance impact at all (for the same reason, they should also
375not contain side-effects!).
376
377One additional nice thing about the ``DEBUG()`` macro is that you can enable or
378disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set
379DebugFlag=1``" from the gdb if the program is running. If the program hasn't
380been started yet, you can always just run it with ``-debug``.
381
382.. _DEBUG_TYPE:
383
384Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
385^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
386
387Sometimes you may find yourself in a situation where enabling ``-debug`` just
388turns on **too much** information (such as when working on the code generator).
389If you want to enable debug information with more fine-grained control, you
390define the ``DEBUG_TYPE`` macro and the ``-debug`` only option as follows:
391
392.. code-block:: c++
393
394 #undef DEBUG_TYPE
395 DEBUG(errs() << "No debug type\n");
396 #define DEBUG_TYPE "foo"
397 DEBUG(errs() << "'foo' debug type\n");
398 #undef DEBUG_TYPE
399 #define DEBUG_TYPE "bar"
400 DEBUG(errs() << "'bar' debug type\n"));
401 #undef DEBUG_TYPE
402 #define DEBUG_TYPE ""
403 DEBUG(errs() << "No debug type (2)\n");
404
405Then you can run your pass like this:
406
407.. code-block:: none
408
409 $ opt < a.bc > /dev/null -mypass
410 <no output>
411 $ opt < a.bc > /dev/null -mypass -debug
412 No debug type
413 'foo' debug type
414 'bar' debug type
415 No debug type (2)
416 $ opt < a.bc > /dev/null -mypass -debug-only=foo
417 'foo' debug type
418 $ opt < a.bc > /dev/null -mypass -debug-only=bar
419 'bar' debug type
420
421Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
422to specify the debug type for the entire module (if you do this before you
423``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly
424``#undef``'s). Also, you should use names more meaningful than "foo" and "bar",
425because there is no system in place to ensure that names do not conflict. If
426two different modules use the same string, they will all be turned on when the
427name is specified. This allows, for example, all debug information for
428instruction scheduling to be enabled with ``-debug-type=InstrSched``, even if
429the source lives in multiple files.
430
431The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
432like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It
433takes an additional first parameter, which is the type to use. For example, the
434preceding example could be written as:
435
436.. code-block:: c++
437
438 DEBUG_WITH_TYPE("", errs() << "No debug type\n");
439 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
440 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
441 DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n");
442
443.. _Statistic:
444
445The ``Statistic`` class & ``-stats`` option
446-------------------------------------------
447
448The ``llvm/ADT/Statistic.h`` (`doxygen
449<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
450named ``Statistic`` that is used as a unified way to keep track of what the LLVM
451compiler is doing and how effective various optimizations are. It is useful to
452see what optimizations are contributing to making a particular program run
453faster.
454
455Often you may run your pass on some big program, and you're interested to see
456how many times it makes a certain transformation. Although you can do this with
457hand inspection, or some ad-hoc method, this is a real pain and not very useful
458for big programs. Using the ``Statistic`` class makes it very easy to keep
459track of this information, and the calculated information is presented in a
460uniform manner with the rest of the passes being executed.
461
462There are many examples of ``Statistic`` uses, but the basics of using it are as
463follows:
464
465#. Define your statistic like this:
466
467 .. code-block:: c++
468
469 #define DEBUG_TYPE "mypassname" // This goes before any #includes.
470 STATISTIC(NumXForms, "The # of times I did stuff");
471
472 The ``STATISTIC`` macro defines a static variable, whose name is specified by
473 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and
474 the description is taken from the second argument. The variable defined
475 ("NumXForms" in this case) acts like an unsigned integer.
476
477#. Whenever you make a transformation, bump the counter:
478
479 .. code-block:: c++
480
481 ++NumXForms; // I did stuff!
482
483That's all you have to do. To get '``opt``' to print out the statistics
484gathered, use the '``-stats``' option:
485
486.. code-block:: none
487
488 $ opt -stats -mypassname < program.bc > /dev/null
489 ... statistics output ...
490
491When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
492report that looks like this:
493
494.. code-block:: none
495
496 7646 bitcodewriter - Number of normal instructions
497 725 bitcodewriter - Number of oversized instructions
498 129996 bitcodewriter - Number of bitcode bytes written
499 2817 raise - Number of insts DCEd or constprop'd
500 3213 raise - Number of cast-of-self removed
501 5046 raise - Number of expression trees converted
502 75 raise - Number of other getelementptr's formed
503 138 raise - Number of load/store peepholes
504 42 deadtypeelim - Number of unused typenames removed from symtab
505 392 funcresolve - Number of varargs functions resolved
506 27 globaldce - Number of global variables removed
507 2 adce - Number of basic blocks removed
508 134 cee - Number of branches revectored
509 49 cee - Number of setcc instruction eliminated
510 532 gcse - Number of loads removed
511 2919 gcse - Number of instructions removed
512 86 indvars - Number of canonical indvars added
513 87 indvars - Number of aux indvars removed
514 25 instcombine - Number of dead inst eliminate
515 434 instcombine - Number of insts combined
516 248 licm - Number of load insts hoisted
517 1298 licm - Number of insts hoisted to a loop pre-header
518 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
519 75 mem2reg - Number of alloca's promoted
520 1444 cfgsimplify - Number of blocks simplified
521
522Obviously, with so many optimizations, having a unified framework for this stuff
523is very nice. Making your pass fit well into the framework makes it more
524maintainable and useful.
525
526.. _ViewGraph:
527
528Viewing graphs while debugging code
529-----------------------------------
530
531Several of the important data structures in LLVM are graphs: for example CFGs
532made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
533:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
534DAGs <SelectionDAG>`. In many cases, while debugging various parts of the
535compiler, it is nice to instantly visualize these graphs.
536
537LLVM provides several callbacks that are available in a debug build to do
538exactly that. If you call the ``Function::viewCFG()`` method, for example, the
539current LLVM tool will pop up a window containing the CFG for the function where
540each basic block is a node in the graph, and each node contains the instructions
541in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does
542not include the instructions), the ``MachineFunction::viewCFG()`` and
543``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
544methods. Within GDB, for example, you can usually use something like ``call
545DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to
546these functions in your code in places you want to debug.
547
Alp Toker125be842014-06-02 01:40:04 +0000548Getting this to work requires a small amount of setup. On Unix systems
Sean Silvabeb15ca2012-12-04 03:20:08 +0000549with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
Nico Weberad156922014-03-07 18:08:54 +0000550sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download
551and install the Mac OS X `Graphviz program
Sean Silvabeb15ca2012-12-04 03:20:08 +0000552<http://www.pixelglow.com/graphviz/>`_ and add
553``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
Alp Toker125be842014-06-02 01:40:04 +0000554your path. The programs need not be present when configuring, building or
555running LLVM and can simply be installed when needed during an active debug
556session.
Sean Silvabeb15ca2012-12-04 03:20:08 +0000557
558``SelectionDAG`` has been extended to make it easier to locate *interesting*
559nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node,
560"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
561the specified color (choices of colors can be found at `colors
562<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
563can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
564be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
565If you want to restart and clear all the current graph attributes, then you can
566``call DAG.clearGraphAttrs()``.
567
568Note that graph visualization features are compiled out of Release builds to
569reduce file size. This means that you need a Debug+Asserts or Release+Asserts
570build to use these features.
571
572.. _datastructure:
573
574Picking the Right Data Structure for a Task
575===========================================
576
577LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
578commonly use STL data structures. This section describes the trade-offs you
579should consider when you pick one.
580
581The first step is a choose your own adventure: do you want a sequential
582container, a set-like container, or a map-like container? The most important
583thing when choosing a container is the algorithmic properties of how you plan to
584access the container. Based on that, you should use:
585
586
587* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
588 value based on another value. Map-like containers also support efficient
589 queries for containment (whether a key is in the map). Map-like containers
590 generally do not support efficient reverse mapping (values to keys). If you
591 need that, use two maps. Some map-like containers also support efficient
592 iteration through the keys in sorted order. Map-like containers are the most
593 expensive sort, only use them if you need one of these capabilities.
594
595* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
596 a container that automatically eliminates duplicates. Some set-like
597 containers support efficient iteration through the elements in sorted order.
598 Set-like containers are more expensive than sequential containers.
599
600* a :ref:`sequential <ds_sequential>` container provides the most efficient way
601 to add elements and keeps track of the order they are added to the collection.
602 They permit duplicates and support efficient iteration, but do not support
603 efficient look-up based on a key.
604
605* a :ref:`string <ds_string>` container is a specialized sequential container or
606 reference structure that is used for character or byte arrays.
607
608* a :ref:`bit <ds_bit>` container provides an efficient way to store and
609 perform set operations on sets of numeric id's, while automatically
610 eliminating duplicates. Bit containers require a maximum of 1 bit for each
611 identifier you want to store.
612
613Once the proper category of container is determined, you can fine tune the
614memory use, constant factors, and cache behaviors of access by intelligently
615picking a member of the category. Note that constant factors and cache behavior
616can be a big deal. If you have a vector that usually only contains a few
617elements (but could contain many), for example, it's much better to use
618:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so
619avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
620the elements to the container.
621
622.. _ds_sequential:
623
624Sequential Containers (std::vector, std::list, etc)
625---------------------------------------------------
626
627There are a variety of sequential containers available for you, based on your
628needs. Pick the first in this section that will do what you want.
629
630.. _dss_arrayref:
631
632llvm/ADT/ArrayRef.h
633^^^^^^^^^^^^^^^^^^^
634
635The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
636accepts a sequential list of elements in memory and just reads from them. By
637taking an ``ArrayRef``, the API can be passed a fixed size array, an
638``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
639in memory.
640
641.. _dss_fixedarrays:
642
643Fixed Size Arrays
644^^^^^^^^^^^^^^^^^
645
646Fixed size arrays are very simple and very fast. They are good if you know
647exactly how many elements you have, or you have a (low) upper bound on how many
648you have.
649
650.. _dss_heaparrays:
651
652Heap Allocated Arrays
653^^^^^^^^^^^^^^^^^^^^^
654
655Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good
656if the number of elements is variable, if you know how many elements you will
657need before the array is allocated, and if the array is usually large (if not,
658consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated
659array is the cost of the new/delete (aka malloc/free). Also note that if you
660are allocating an array of a type with a constructor, the constructor and
661destructors will be run for every element in the array (re-sizable vectors only
662construct those elements actually used).
663
664.. _dss_tinyptrvector:
665
666llvm/ADT/TinyPtrVector.h
667^^^^^^^^^^^^^^^^^^^^^^^^
668
669``TinyPtrVector<Type>`` is a highly specialized collection class that is
670optimized to avoid allocation in the case when a vector has zero or one
671elements. It has two major restrictions: 1) it can only hold values of pointer
672type, and 2) it cannot hold a null pointer.
673
674Since this container is highly specialized, it is rarely used.
675
676.. _dss_smallvector:
677
678llvm/ADT/SmallVector.h
679^^^^^^^^^^^^^^^^^^^^^^
680
681``SmallVector<Type, N>`` is a simple class that looks and smells just like
682``vector<Type>``: it supports efficient iteration, lays out elements in memory
683order (so you can do pointer arithmetic between elements), supports efficient
684push_back/pop_back operations, supports efficient random access to its elements,
685etc.
686
687The advantage of SmallVector is that it allocates space for some number of
688elements (N) **in the object itself**. Because of this, if the SmallVector is
689dynamically smaller than N, no malloc is performed. This can be a big win in
690cases where the malloc/free call is far more expensive than the code that
691fiddles around with the elements.
692
693This is good for vectors that are "usually small" (e.g. the number of
694predecessors/successors of a block is usually less than 8). On the other hand,
695this makes the size of the SmallVector itself large, so you don't want to
696allocate lots of them (doing so will waste a lot of space). As such,
697SmallVectors are most useful when on the stack.
698
699SmallVector also provides a nice portable and efficient replacement for
700``alloca``.
701
Sean Silva4ee92f92013-03-22 23:41:29 +0000702.. note::
703
Sean Silva43590682013-03-22 23:52:38 +0000704 Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
Sean Silva4ee92f92013-03-22 23:41:29 +0000705
706 In APIs that don't care about the "small size" (most?), prefer to use
707 the ``SmallVectorImpl<T>`` class, which is basically just the "vector
708 header" (and methods) without the elements allocated after it. Note that
709 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
710 conversion is implicit and costs nothing. E.g.
711
712 .. code-block:: c++
713
714 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
715 hardcodedSmallSize(SmallVector<Foo, 2> &Out);
716 // GOOD: Clients can pass any SmallVector<Foo, N>.
717 allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
718
719 void someFunc() {
720 SmallVector<Foo, 8> Vec;
721 hardcodedSmallSize(Vec); // Error.
722 allowsAnySmallSize(Vec); // Works.
723 }
724
725 Even though it has "``Impl``" in the name, this is so widely used that
726 it really isn't "private to the implementation" anymore. A name like
727 ``SmallVectorHeader`` would be more appropriate.
728
Sean Silvabeb15ca2012-12-04 03:20:08 +0000729.. _dss_vector:
730
731<vector>
732^^^^^^^^
733
734``std::vector`` is well loved and respected. It is useful when SmallVector
735isn't: when the size of the vector is often large (thus the small optimization
736will rarely be a benefit) or if you will be allocating many instances of the
737vector itself (which would waste space for elements that aren't in the
738container). vector is also useful when interfacing with code that expects
739vectors :).
740
741One worthwhile note about std::vector: avoid code like this:
742
743.. code-block:: c++
744
745 for ( ... ) {
746 std::vector<foo> V;
747 // make use of V.
748 }
749
750Instead, write this as:
751
752.. code-block:: c++
753
754 std::vector<foo> V;
755 for ( ... ) {
756 // make use of V.
757 V.clear();
758 }
759
760Doing so will save (at least) one heap allocation and free per iteration of the
761loop.
762
763.. _dss_deque:
764
765<deque>
766^^^^^^^
767
768``std::deque`` is, in some senses, a generalized version of ``std::vector``.
769Like ``std::vector``, it provides constant time random access and other similar
770properties, but it also provides efficient access to the front of the list. It
771does not guarantee continuity of elements within memory.
772
773In exchange for this extra flexibility, ``std::deque`` has significantly higher
774constant factor costs than ``std::vector``. If possible, use ``std::vector`` or
775something cheaper.
776
777.. _dss_list:
778
779<list>
780^^^^^^
781
782``std::list`` is an extremely inefficient class that is rarely useful. It
783performs a heap allocation for every element inserted into it, thus having an
784extremely high constant factor, particularly for small data types.
785``std::list`` also only supports bidirectional iteration, not random access
786iteration.
787
788In exchange for this high cost, std::list supports efficient access to both ends
789of the list (like ``std::deque``, but unlike ``std::vector`` or
790``SmallVector``). In addition, the iterator invalidation characteristics of
791std::list are stronger than that of a vector class: inserting or removing an
792element into the list does not invalidate iterator or pointers to other elements
793in the list.
794
795.. _dss_ilist:
796
797llvm/ADT/ilist.h
798^^^^^^^^^^^^^^^^
799
800``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive,
801because it requires the element to store and provide access to the prev/next
802pointers for the list.
803
804``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
805``ilist_traits`` implementation for the element type, but it provides some novel
806characteristics. In particular, it can efficiently store polymorphic objects,
807the traits class is informed when an element is inserted or removed from the
808list, and ``ilist``\ s are guaranteed to support a constant-time splice
809operation.
810
811These properties are exactly what we want for things like ``Instruction``\ s and
812basic blocks, which is why these are implemented with ``ilist``\ s.
813
814Related classes of interest are explained in the following subsections:
815
816* :ref:`ilist_traits <dss_ilist_traits>`
817
818* :ref:`iplist <dss_iplist>`
819
820* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
821
822* :ref:`Sentinels <dss_ilist_sentinel>`
823
824.. _dss_packedvector:
825
826llvm/ADT/PackedVector.h
827^^^^^^^^^^^^^^^^^^^^^^^
828
829Useful for storing a vector of values using only a few number of bits for each
830value. Apart from the standard operations of a vector-like container, it can
831also perform an 'or' set operation.
832
833For example:
834
835.. code-block:: c++
836
837 enum State {
838 None = 0x0,
839 FirstCondition = 0x1,
840 SecondCondition = 0x2,
841 Both = 0x3
842 };
843
844 State get() {
845 PackedVector<State, 2> Vec1;
846 Vec1.push_back(FirstCondition);
847
848 PackedVector<State, 2> Vec2;
849 Vec2.push_back(SecondCondition);
850
851 Vec1 |= Vec2;
852 return Vec1[0]; // returns 'Both'.
853 }
854
855.. _dss_ilist_traits:
856
857ilist_traits
858^^^^^^^^^^^^
859
860``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
861(and consequently ``ilist<T>``) publicly derive from this traits class.
862
863.. _dss_iplist:
864
865iplist
866^^^^^^
867
868``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
869interface. Notably, inserters from ``T&`` are absent.
870
871``ilist_traits<T>`` is a public base of this class and can be used for a wide
872variety of customizations.
873
874.. _dss_ilist_node:
875
876llvm/ADT/ilist_node.h
877^^^^^^^^^^^^^^^^^^^^^
878
879``ilist_node<T>`` implements a the forward and backward links that are expected
880by the ``ilist<T>`` (and analogous containers) in the default manner.
881
882``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
883``T`` publicly derives from ``ilist_node<T>``.
884
885.. _dss_ilist_sentinel:
886
887Sentinels
888^^^^^^^^^
889
890``ilist``\ s have another specialty that must be considered. To be a good
891citizen in the C++ ecosystem, it needs to support the standard container
892operations, such as ``begin`` and ``end`` iterators, etc. Also, the
893``operator--`` must work correctly on the ``end`` iterator in the case of
894non-empty ``ilist``\ s.
895
896The only sensible solution to this problem is to allocate a so-called *sentinel*
897along with the intrusive list, which serves as the ``end`` iterator, providing
898the back-link to the last element. However conforming to the C++ convention it
899is illegal to ``operator++`` beyond the sentinel and it also must not be
900dereferenced.
901
902These constraints allow for some implementation freedom to the ``ilist`` how to
903allocate and store the sentinel. The corresponding policy is dictated by
904``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need
905for a sentinel arises.
906
907While the default policy is sufficient in most cases, it may break down when
908``T`` does not provide a default constructor. Also, in the case of many
909instances of ``ilist``\ s, the memory overhead of the associated sentinels is
910wasted. To alleviate the situation with numerous and voluminous
911``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
912
913Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
914superpose the sentinel with the ``ilist`` instance in memory. Pointer
915arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
916``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves
917as the back-link of the sentinel. This is the only field in the ghostly
918sentinel which can be legally accessed.
919
920.. _dss_other:
921
922Other Sequential Container options
923^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
924
925Other STL containers are available, such as ``std::string``.
926
927There are also various STL adapter classes such as ``std::queue``,
928``std::priority_queue``, ``std::stack``, etc. These provide simplified access
929to an underlying container but don't affect the cost of the container itself.
930
931.. _ds_string:
932
933String-like containers
934----------------------
935
936There are a variety of ways to pass around and use strings in C and C++, and
937LLVM adds a few new options to choose from. Pick the first option on this list
938that will do what you need, they are ordered according to their relative cost.
939
940Note that is is generally preferred to *not* pass strings around as ``const
941char*``'s. These have a number of problems, including the fact that they
942cannot represent embedded nul ("\0") characters, and do not have a length
943available efficiently. The general replacement for '``const char*``' is
944StringRef.
945
946For more information on choosing string containers for APIs, please see
947:ref:`Passing Strings <string_apis>`.
948
949.. _dss_stringref:
950
951llvm/ADT/StringRef.h
952^^^^^^^^^^^^^^^^^^^^
953
954The StringRef class is a simple value class that contains a pointer to a
955character and a length, and is quite related to the :ref:`ArrayRef
956<dss_arrayref>` class (but specialized for arrays of characters). Because
957StringRef carries a length with it, it safely handles strings with embedded nul
958characters in it, getting the length does not require a strlen call, and it even
959has very convenient APIs for slicing and dicing the character range that it
960represents.
961
962StringRef is ideal for passing simple strings around that are known to be live,
963either because they are C string literals, std::string, a C array, or a
964SmallVector. Each of these cases has an efficient implicit conversion to
965StringRef, which doesn't result in a dynamic strlen being executed.
966
967StringRef has a few major limitations which make more powerful string containers
968useful:
969
970#. You cannot directly convert a StringRef to a 'const char*' because there is
971 no way to add a trailing nul (unlike the .c_str() method on various stronger
972 classes).
973
974#. StringRef doesn't own or keep alive the underlying string bytes.
975 As such it can easily lead to dangling pointers, and is not suitable for
976 embedding in datastructures in most cases (instead, use an std::string or
977 something like that).
978
979#. For the same reason, StringRef cannot be used as the return value of a
980 method if the method "computes" the result string. Instead, use std::string.
981
982#. StringRef's do not allow you to mutate the pointed-to string bytes and it
983 doesn't allow you to insert or remove bytes from the range. For editing
984 operations like this, it interoperates with the :ref:`Twine <dss_twine>`
985 class.
986
987Because of its strengths and limitations, it is very common for a function to
988take a StringRef and for a method on an object to return a StringRef that points
989into some string that it owns.
990
991.. _dss_twine:
992
993llvm/ADT/Twine.h
994^^^^^^^^^^^^^^^^
995
996The Twine class is used as an intermediary datatype for APIs that want to take a
997string that can be constructed inline with a series of concatenations. Twine
998works by forming recursive instances of the Twine datatype (a simple value
999object) on the stack as temporary objects, linking them together into a tree
1000which is then linearized when the Twine is consumed. Twine is only safe to use
1001as the argument to a function, and should always be a const reference, e.g.:
1002
1003.. code-block:: c++
1004
1005 void foo(const Twine &T);
1006 ...
1007 StringRef X = ...
1008 unsigned i = ...
1009 foo(X + "." + Twine(i));
1010
1011This example forms a string like "blarg.42" by concatenating the values
1012together, and does not form intermediate strings containing "blarg" or "blarg.".
1013
1014Because Twine is constructed with temporary objects on the stack, and because
1015these instances are destroyed at the end of the current statement, it is an
1016inherently dangerous API. For example, this simple variant contains undefined
1017behavior and will probably crash:
1018
1019.. code-block:: c++
1020
1021 void foo(const Twine &T);
1022 ...
1023 StringRef X = ...
1024 unsigned i = ...
1025 const Twine &Tmp = X + "." + Twine(i);
1026 foo(Tmp);
1027
1028... because the temporaries are destroyed before the call. That said, Twine's
1029are much more efficient than intermediate std::string temporaries, and they work
1030really well with StringRef. Just be aware of their limitations.
1031
1032.. _dss_smallstring:
1033
1034llvm/ADT/SmallString.h
1035^^^^^^^^^^^^^^^^^^^^^^
1036
1037SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
1038convenience APIs like += that takes StringRef's. SmallString avoids allocating
1039memory in the case when the preallocated space is enough to hold its data, and
1040it calls back to general heap allocation when required. Since it owns its data,
1041it is very safe to use and supports full mutation of the string.
1042
1043Like SmallVector's, the big downside to SmallString is their sizeof. While they
1044are optimized for small strings, they themselves are not particularly small.
1045This means that they work great for temporary scratch buffers on the stack, but
1046should not generally be put into the heap: it is very rare to see a SmallString
1047as the member of a frequently-allocated heap data structure or returned
1048by-value.
1049
1050.. _dss_stdstring:
1051
1052std::string
1053^^^^^^^^^^^
1054
1055The standard C++ std::string class is a very general class that (like
1056SmallString) owns its underlying data. sizeof(std::string) is very reasonable
1057so it can be embedded into heap data structures and returned by-value. On the
1058other hand, std::string is highly inefficient for inline editing (e.g.
1059concatenating a bunch of stuff together) and because it is provided by the
1060standard library, its performance characteristics depend a lot of the host
1061standard library (e.g. libc++ and MSVC provide a highly optimized string class,
1062GCC contains a really slow implementation).
1063
1064The major disadvantage of std::string is that almost every operation that makes
1065them larger can allocate memory, which is slow. As such, it is better to use
1066SmallVector or Twine as a scratch buffer, but then use std::string to persist
1067the result.
1068
1069.. _ds_set:
1070
1071Set-Like Containers (std::set, SmallSet, SetVector, etc)
1072--------------------------------------------------------
1073
1074Set-like containers are useful when you need to canonicalize multiple values
1075into a single representation. There are several different choices for how to do
1076this, providing various trade-offs.
1077
1078.. _dss_sortedvectorset:
1079
1080A sorted 'vector'
1081^^^^^^^^^^^^^^^^^
1082
1083If you intend to insert a lot of elements, then do a lot of queries, a great
1084approach is to use a vector (or other sequential container) with
1085std::sort+std::unique to remove duplicates. This approach works really well if
1086your usage pattern has these two distinct phases (insert then query), and can be
1087coupled with a good choice of :ref:`sequential container <ds_sequential>`.
1088
1089This combination provides the several nice properties: the result data is
1090contiguous in memory (good for cache locality), has few allocations, is easy to
1091address (iterators in the final vector are just indices or pointers), and can be
Sean Silvac9fbd232013-03-29 21:57:47 +00001092efficiently queried with a standard binary search (e.g.
1093``std::lower_bound``; if you want the whole range of elements comparing
1094equal, use ``std::equal_range``).
Sean Silvabeb15ca2012-12-04 03:20:08 +00001095
1096.. _dss_smallset:
1097
1098llvm/ADT/SmallSet.h
1099^^^^^^^^^^^^^^^^^^^
1100
1101If you have a set-like data structure that is usually small and whose elements
1102are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has
1103space for N elements in place (thus, if the set is dynamically smaller than N,
1104no malloc traffic is required) and accesses them with a simple linear search.
1105When the set grows beyond 'N' elements, it allocates a more expensive
1106representation that guarantees efficient access (for most types, it falls back
1107to std::set, but for pointers it uses something far better, :ref:`SmallPtrSet
1108<dss_smallptrset>`.
1109
1110The magic of this class is that it handles small sets extremely efficiently, but
1111gracefully handles extremely large sets without loss of efficiency. The
1112drawback is that the interface is quite small: it supports insertion, queries
1113and erasing, but does not support iteration.
1114
1115.. _dss_smallptrset:
1116
1117llvm/ADT/SmallPtrSet.h
1118^^^^^^^^^^^^^^^^^^^^^^
1119
1120SmallPtrSet has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
1121pointers is transparently implemented with a ``SmallPtrSet``), but also supports
1122iterators. If more than 'N' insertions are performed, a single quadratically
1123probed hash table is allocated and grows as needed, providing extremely
1124efficient access (constant time insertion/deleting/queries with low constant
1125factors) and is very stingy with malloc traffic.
1126
1127Note that, unlike ``std::set``, the iterators of ``SmallPtrSet`` are invalidated
1128whenever an insertion occurs. Also, the values visited by the iterators are not
1129visited in sorted order.
1130
1131.. _dss_denseset:
1132
1133llvm/ADT/DenseSet.h
1134^^^^^^^^^^^^^^^^^^^
1135
1136DenseSet is a simple quadratically probed hash table. It excels at supporting
1137small values: it uses a single allocation to hold all of the pairs that are
1138currently inserted in the set. DenseSet is a great way to unique small values
1139that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
1140pointers). Note that DenseSet has the same requirements for the value type that
1141:ref:`DenseMap <dss_densemap>` has.
1142
1143.. _dss_sparseset:
1144
1145llvm/ADT/SparseSet.h
1146^^^^^^^^^^^^^^^^^^^^
1147
1148SparseSet holds a small number of objects identified by unsigned keys of
1149moderate size. It uses a lot of memory, but provides operations that are almost
1150as fast as a vector. Typical keys are physical registers, virtual registers, or
1151numbered basic blocks.
1152
1153SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1154and fast iteration over small sets. It is not intended for building composite
1155data structures.
1156
Michael Ilseman830875b2013-01-21 21:46:32 +00001157.. _dss_sparsemultiset:
1158
1159llvm/ADT/SparseMultiSet.h
1160^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1161
1162SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
1163desirable attributes. Like SparseSet, it typically uses a lot of memory, but
1164provides operations that are almost as fast as a vector. Typical keys are
1165physical registers, virtual registers, or numbered basic blocks.
1166
1167SparseMultiSet is useful for algorithms that need very fast
1168clear/find/insert/erase of the entire collection, and iteration over sets of
1169elements sharing a key. It is often a more efficient choice than using composite
1170data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
1171building composite data structures.
1172
Sean Silvabeb15ca2012-12-04 03:20:08 +00001173.. _dss_FoldingSet:
1174
1175llvm/ADT/FoldingSet.h
1176^^^^^^^^^^^^^^^^^^^^^
1177
1178FoldingSet is an aggregate class that is really good at uniquing
1179expensive-to-create or polymorphic objects. It is a combination of a chained
1180hash table with intrusive links (uniqued objects are required to inherit from
1181FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
1182process.
1183
1184Consider a case where you want to implement a "getOrCreateFoo" method for a
1185complex object (for example, a node in the code generator). The client has a
1186description of **what** it wants to generate (it knows the opcode and all the
1187operands), but we don't want to 'new' a node, then try inserting it into a set
1188only to find out it already exists, at which point we would have to delete it
1189and return the node that already exists.
1190
1191To support this style of client, FoldingSet perform a query with a
1192FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1193element that we want to query for. The query either returns the element
1194matching the ID or it returns an opaque ID that indicates where insertion should
1195take place. Construction of the ID usually does not require heap traffic.
1196
1197Because FoldingSet uses intrusive links, it can support polymorphic objects in
1198the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1199Because the elements are individually allocated, pointers to the elements are
1200stable: inserting or removing elements does not invalidate any pointers to other
1201elements.
1202
1203.. _dss_set:
1204
1205<set>
1206^^^^^
1207
1208``std::set`` is a reasonable all-around set class, which is decent at many
1209things but great at nothing. std::set allocates memory for each element
1210inserted (thus it is very malloc intensive) and typically stores three pointers
1211per element in the set (thus adding a large amount of per-element space
1212overhead). It offers guaranteed log(n) performance, which is not particularly
1213fast from a complexity standpoint (particularly if the elements of the set are
1214expensive to compare, like strings), and has extremely high constant factors for
1215lookup, insertion and removal.
1216
1217The advantages of std::set are that its iterators are stable (deleting or
1218inserting an element from the set does not affect iterators or pointers to other
1219elements) and that iteration over the set is guaranteed to be in sorted order.
1220If the elements in the set are large, then the relative overhead of the pointers
1221and malloc traffic is not a big deal, but if the elements of the set are small,
1222std::set is almost never a good choice.
1223
1224.. _dss_setvector:
1225
1226llvm/ADT/SetVector.h
1227^^^^^^^^^^^^^^^^^^^^
1228
1229LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
1230set-like container along with a :ref:`Sequential Container <ds_sequential>` The
1231important property that this provides is efficient insertion with uniquing
1232(duplicate elements are ignored) with iteration support. It implements this by
1233inserting elements into both a set-like container and the sequential container,
1234using the set-like container for uniquing and the sequential container for
1235iteration.
1236
1237The difference between SetVector and other sets is that the order of iteration
1238is guaranteed to match the order of insertion into the SetVector. This property
1239is really important for things like sets of pointers. Because pointer values
1240are non-deterministic (e.g. vary across runs of the program on different
1241machines), iterating over the pointers in the set will not be in a well-defined
1242order.
1243
1244The drawback of SetVector is that it requires twice as much space as a normal
1245set and has the sum of constant factors from the set-like container and the
1246sequential container that it uses. Use it **only** if you need to iterate over
1247the elements in a deterministic order. SetVector is also expensive to delete
Paul Robinson687915f2013-11-14 18:47:23 +00001248elements out of (linear time), unless you use its "pop_back" method, which is
Sean Silvabeb15ca2012-12-04 03:20:08 +00001249faster.
1250
1251``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
1252size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
1253However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
1254which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
1255If you use this, and if your sets are dynamically smaller than ``N``, you will
1256save a lot of heap traffic.
1257
1258.. _dss_uniquevector:
1259
1260llvm/ADT/UniqueVector.h
1261^^^^^^^^^^^^^^^^^^^^^^^
1262
1263UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
1264unique ID for each element inserted into the set. It internally contains a map
1265and a vector, and it assigns a unique ID for each value inserted into the set.
1266
1267UniqueVector is very expensive: its cost is the sum of the cost of maintaining
1268both the map and vector, it has high complexity, high constant factors, and
1269produces a lot of malloc traffic. It should be avoided.
1270
1271.. _dss_immutableset:
1272
1273llvm/ADT/ImmutableSet.h
1274^^^^^^^^^^^^^^^^^^^^^^^
1275
1276ImmutableSet is an immutable (functional) set implementation based on an AVL
1277tree. Adding or removing elements is done through a Factory object and results
1278in the creation of a new ImmutableSet object. If an ImmutableSet already exists
1279with the given contents, then the existing one is returned; equality is compared
1280with a FoldingSetNodeID. The time and space complexity of add or remove
1281operations is logarithmic in the size of the original set.
1282
1283There is no method for returning an element of the set, you can only check for
1284membership.
1285
1286.. _dss_otherset:
1287
1288Other Set-Like Container Options
1289^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1290
1291The STL provides several other options, such as std::multiset and the various
1292"hash_set" like containers (whether from C++ TR1 or from the SGI library). We
1293never use hash_set and unordered_set because they are generally very expensive
1294(each insertion requires a malloc) and very non-portable.
1295
1296std::multiset is useful if you're not interested in elimination of duplicates,
1297but has all the drawbacks of std::set. A sorted vector (where you don't delete
1298duplicate entries) or some other approach is almost always better.
1299
1300.. _ds_map:
1301
1302Map-Like Containers (std::map, DenseMap, etc)
1303---------------------------------------------
1304
1305Map-like containers are useful when you want to associate data to a key. As
1306usual, there are a lot of different ways to do this. :)
1307
1308.. _dss_sortedvectormap:
1309
1310A sorted 'vector'
1311^^^^^^^^^^^^^^^^^
1312
1313If your usage pattern follows a strict insert-then-query approach, you can
1314trivially use the same approach as :ref:`sorted vectors for set-like containers
1315<dss_sortedvectorset>`. The only difference is that your query function (which
1316uses std::lower_bound to get efficient log(n) lookup) should only compare the
1317key, not both the key and value. This yields the same advantages as sorted
1318vectors for sets.
1319
1320.. _dss_stringmap:
1321
1322llvm/ADT/StringMap.h
1323^^^^^^^^^^^^^^^^^^^^
1324
1325Strings are commonly used as keys in maps, and they are difficult to support
1326efficiently: they are variable length, inefficient to hash and compare when
1327long, expensive to copy, etc. StringMap is a specialized container designed to
1328cope with these issues. It supports mapping an arbitrary range of bytes to an
1329arbitrary other object.
1330
1331The StringMap implementation uses a quadratically-probed hash table, where the
1332buckets store a pointer to the heap allocated entries (and some other stuff).
1333The entries in the map must be heap allocated because the strings are variable
1334length. The string data (key) and the element object (value) are stored in the
1335same allocation with the string data immediately after the element object.
1336This container guarantees the "``(char*)(&Value+1)``" points to the key string
1337for a value.
1338
1339The StringMap is very fast for several reasons: quadratic probing is very cache
1340efficient for lookups, the hash value of strings in buckets is not recomputed
1341when looking up an element, StringMap rarely has to touch the memory for
1342unrelated objects when looking up a value (even when hash collisions happen),
1343hash table growth does not recompute the hash values for strings already in the
1344table, and each pair in the map is store in a single allocation (the string data
1345is stored in the same allocation as the Value of a pair).
1346
1347StringMap also provides query methods that take byte ranges, so it only ever
1348copies a string if a value is inserted into the table.
1349
1350StringMap iteratation order, however, is not guaranteed to be deterministic, so
1351any uses which require that should instead use a std::map.
1352
1353.. _dss_indexmap:
1354
1355llvm/ADT/IndexedMap.h
1356^^^^^^^^^^^^^^^^^^^^^
1357
1358IndexedMap is a specialized container for mapping small dense integers (or
1359values that can be mapped to small dense integers) to some other type. It is
1360internally implemented as a vector with a mapping function that maps the keys
1361to the dense integer range.
1362
1363This is useful for cases like virtual registers in the LLVM code generator: they
1364have a dense mapping that is offset by a compile-time constant (the first
1365virtual register ID).
1366
1367.. _dss_densemap:
1368
1369llvm/ADT/DenseMap.h
1370^^^^^^^^^^^^^^^^^^^
1371
1372DenseMap is a simple quadratically probed hash table. It excels at supporting
1373small keys and values: it uses a single allocation to hold all of the pairs
1374that are currently inserted in the map. DenseMap is a great way to map
1375pointers to pointers, or map other small types to each other.
1376
1377There are several aspects of DenseMap that you should be aware of, however.
1378The iterators in a DenseMap are invalidated whenever an insertion occurs,
1379unlike map. Also, because DenseMap allocates space for a large number of
1380key/value pairs (it starts with 64 by default), it will waste a lot of space if
1381your keys or values are large. Finally, you must implement a partial
1382specialization of DenseMapInfo for the key that you want, if it isn't already
1383supported. This is required to tell DenseMap about two special marker values
1384(which can never be inserted into the map) that it needs internally.
1385
1386DenseMap's find_as() method supports lookup operations using an alternate key
1387type. This is useful in cases where the normal key type is expensive to
1388construct, but cheap to compare against. The DenseMapInfo is responsible for
1389defining the appropriate comparison and hashing methods for each alternate key
1390type used.
1391
1392.. _dss_valuemap:
1393
Chandler Carrutha4ea2692014-03-04 11:26:31 +00001394llvm/IR/ValueMap.h
Sean Silvabeb15ca2012-12-04 03:20:08 +00001395^^^^^^^^^^^^^^^^^^^
1396
1397ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
1398``Value*``\ s (or subclasses) to another type. When a Value is deleted or
1399RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
1400the same value, just as if the key were a WeakVH. You can configure exactly how
1401this happens, and what else happens on these two events, by passing a ``Config``
1402parameter to the ValueMap template.
1403
1404.. _dss_intervalmap:
1405
1406llvm/ADT/IntervalMap.h
1407^^^^^^^^^^^^^^^^^^^^^^
1408
1409IntervalMap is a compact map for small keys and values. It maps key intervals
1410instead of single keys, and it will automatically coalesce adjacent intervals.
1411When then map only contains a few intervals, they are stored in the map object
1412itself to avoid allocations.
1413
1414The IntervalMap iterators are quite big, so they should not be passed around as
1415STL iterators. The heavyweight iterators allow a smaller data structure.
1416
1417.. _dss_map:
1418
1419<map>
1420^^^^^
1421
1422std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
1423single allocation per pair inserted into the map, it offers log(n) lookup with
1424an extremely large constant factor, imposes a space penalty of 3 pointers per
1425pair in the map, etc.
1426
1427std::map is most useful when your keys or values are very large, if you need to
1428iterate over the collection in sorted order, or if you need stable iterators
1429into the map (i.e. they don't get invalidated if an insertion or deletion of
1430another element takes place).
1431
1432.. _dss_mapvector:
1433
1434llvm/ADT/MapVector.h
1435^^^^^^^^^^^^^^^^^^^^
1436
1437``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The
1438main difference is that the iteration order is guaranteed to be the insertion
1439order, making it an easy (but somewhat expensive) solution for non-deterministic
1440iteration over maps of pointers.
1441
1442It is implemented by mapping from key to an index in a vector of key,value
1443pairs. This provides fast lookup and iteration, but has two main drawbacks: The
1444key is stored twice and it doesn't support removing elements.
1445
1446.. _dss_inteqclasses:
1447
1448llvm/ADT/IntEqClasses.h
1449^^^^^^^^^^^^^^^^^^^^^^^
1450
1451IntEqClasses provides a compact representation of equivalence classes of small
1452integers. Initially, each integer in the range 0..n-1 has its own equivalence
1453class. Classes can be joined by passing two class representatives to the
1454join(a, b) method. Two integers are in the same class when findLeader() returns
1455the same representative.
1456
1457Once all equivalence classes are formed, the map can be compressed so each
1458integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
1459is the total number of equivalence classes. The map must be uncompressed before
1460it can be edited again.
1461
1462.. _dss_immutablemap:
1463
1464llvm/ADT/ImmutableMap.h
1465^^^^^^^^^^^^^^^^^^^^^^^
1466
1467ImmutableMap is an immutable (functional) map implementation based on an AVL
1468tree. Adding or removing elements is done through a Factory object and results
1469in the creation of a new ImmutableMap object. If an ImmutableMap already exists
1470with the given key set, then the existing one is returned; equality is compared
1471with a FoldingSetNodeID. The time and space complexity of add or remove
1472operations is logarithmic in the size of the original map.
1473
1474.. _dss_othermap:
1475
1476Other Map-Like Container Options
1477^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1478
1479The STL provides several other options, such as std::multimap and the various
1480"hash_map" like containers (whether from C++ TR1 or from the SGI library). We
1481never use hash_set and unordered_set because they are generally very expensive
1482(each insertion requires a malloc) and very non-portable.
1483
1484std::multimap is useful if you want to map a key to multiple values, but has all
1485the drawbacks of std::map. A sorted vector or some other approach is almost
1486always better.
1487
1488.. _ds_bit:
1489
1490Bit storage containers (BitVector, SparseBitVector)
1491---------------------------------------------------
1492
1493Unlike the other containers, there are only two bit storage containers, and
1494choosing when to use each is relatively straightforward.
1495
1496One additional option is ``std::vector<bool>``: we discourage its use for two
1497reasons 1) the implementation in many common compilers (e.g. commonly
1498available versions of GCC) is extremely inefficient and 2) the C++ standards
1499committee is likely to deprecate this container and/or change it significantly
1500somehow. In any case, please don't use it.
1501
1502.. _dss_bitvector:
1503
1504BitVector
1505^^^^^^^^^
1506
1507The BitVector container provides a dynamic size set of bits for manipulation.
1508It supports individual bit setting/testing, as well as set operations. The set
1509operations take time O(size of bitvector), but operations are performed one word
1510at a time, instead of one bit at a time. This makes the BitVector very fast for
1511set operations compared to other containers. Use the BitVector when you expect
1512the number of set bits to be high (i.e. a dense set).
1513
1514.. _dss_smallbitvector:
1515
1516SmallBitVector
1517^^^^^^^^^^^^^^
1518
1519The SmallBitVector container provides the same interface as BitVector, but it is
1520optimized for the case where only a small number of bits, less than 25 or so,
1521are needed. It also transparently supports larger bit counts, but slightly less
1522efficiently than a plain BitVector, so SmallBitVector should only be used when
1523larger counts are rare.
1524
1525At this time, SmallBitVector does not support set operations (and, or, xor), and
1526its operator[] does not provide an assignable lvalue.
1527
1528.. _dss_sparsebitvector:
1529
1530SparseBitVector
1531^^^^^^^^^^^^^^^
1532
1533The SparseBitVector container is much like BitVector, with one major difference:
1534Only the bits that are set, are stored. This makes the SparseBitVector much
1535more space efficient than BitVector when the set is sparse, as well as making
1536set operations O(number of set bits) instead of O(size of universe). The
1537downside to the SparseBitVector is that setting and testing of random bits is
1538O(N), and on large SparseBitVectors, this can be slower than BitVector. In our
1539implementation, setting or testing bits in sorted order (either forwards or
1540reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends
1541on size) of the current bit is also O(1). As a general statement,
1542testing/setting bits in a SparseBitVector is O(distance away from last set bit).
1543
1544.. _common:
1545
1546Helpful Hints for Common Operations
1547===================================
1548
1549This section describes how to perform some very simple transformations of LLVM
1550code. This is meant to give examples of common idioms used, showing the
1551practical side of LLVM transformations.
1552
1553Because this is a "how-to" section, you should also read about the main classes
1554that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference
1555<coreclasses>` contains details and descriptions of the main classes that you
1556should know about.
1557
1558.. _inspection:
1559
1560Basic Inspection and Traversal Routines
1561---------------------------------------
1562
1563The LLVM compiler infrastructure have many different data structures that may be
1564traversed. Following the example of the C++ standard template library, the
1565techniques used to traverse these various data structures are all basically the
1566same. For a enumerable sequence of values, the ``XXXbegin()`` function (or
1567method) returns an iterator to the start of the sequence, the ``XXXend()``
1568function returns an iterator pointing to one past the last valid element of the
1569sequence, and there is some ``XXXiterator`` data type that is common between the
1570two operations.
1571
1572Because the pattern for iteration is common across many different aspects of the
1573program representation, the standard template library algorithms may be used on
1574them, and it is easier to remember how to iterate. First we show a few common
1575examples of the data structures that need to be traversed. Other data
1576structures are traversed in very similar ways.
1577
1578.. _iterate_function:
1579
1580Iterating over the ``BasicBlock`` in a ``Function``
1581^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1582
1583It's quite common to have a ``Function`` instance that you'd like to transform
1584in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To
1585facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
1586constitute the ``Function``. The following is an example that prints the name
1587of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
1588
1589.. code-block:: c++
1590
1591 // func is a pointer to a Function instance
1592 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
1593 // Print out the name of the basic block if it has one, and then the
1594 // number of instructions that it contains
1595 errs() << "Basic block (name=" << i->getName() << ") has "
1596 << i->size() << " instructions.\n";
1597
1598Note that i can be used as if it were a pointer for the purposes of invoking
1599member functions of the ``Instruction`` class. This is because the indirection
1600operator is overloaded for the iterator classes. In the above code, the
1601expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
1602you'd expect.
1603
1604.. _iterate_basicblock:
1605
1606Iterating over the ``Instruction`` in a ``BasicBlock``
1607^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1608
1609Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
1610iterate over the individual instructions that make up ``BasicBlock``\ s. Here's
1611a code snippet that prints out each instruction in a ``BasicBlock``:
1612
1613.. code-block:: c++
1614
1615 // blk is a pointer to a BasicBlock instance
1616 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
1617 // The next statement works since operator<<(ostream&,...)
1618 // is overloaded for Instruction&
1619 errs() << *i << "\n";
1620
1621
1622However, this isn't really the best way to print out the contents of a
1623``BasicBlock``! Since the ostream operators are overloaded for virtually
1624anything you'll care about, you could have just invoked the print routine on the
1625basic block itself: ``errs() << *blk << "\n";``.
1626
1627.. _iterate_insiter:
1628
1629Iterating over the ``Instruction`` in a ``Function``
1630^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1631
1632If you're finding that you commonly iterate over a ``Function``'s
1633``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
1634``InstIterator`` should be used instead. You'll need to include
Yaron Kerend9c0bed2014-05-03 11:30:49 +00001635``llvm/IR/InstIterator.h`` (`doxygen
Yaron Keren81bb4152014-05-03 12:06:13 +00001636<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
Sean Silvabeb15ca2012-12-04 03:20:08 +00001637``InstIterator``\ s explicitly in your code. Here's a small example that shows
1638how to dump all instructions in a function to the standard error stream:
1639
1640.. code-block:: c++
1641
Yaron Kerend9c0bed2014-05-03 11:30:49 +00001642 #include "llvm/IR/InstIterator.h"
Sean Silvabeb15ca2012-12-04 03:20:08 +00001643
1644 // F is a pointer to a Function instance
1645 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1646 errs() << *I << "\n";
1647
1648Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with
1649its initial contents. For example, if you wanted to initialize a work list to
1650contain all instructions in a ``Function`` F, all you would need to do is
1651something like:
1652
1653.. code-block:: c++
1654
1655 std::set<Instruction*> worklist;
1656 // or better yet, SmallPtrSet<Instruction*, 64> worklist;
1657
1658 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1659 worklist.insert(&*I);
1660
1661The STL set ``worklist`` would now contain all instructions in the ``Function``
1662pointed to by F.
1663
1664.. _iterate_convert:
1665
1666Turning an iterator into a class pointer (and vice-versa)
1667^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1668
1669Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
1670when all you've got at hand is an iterator. Well, extracting a reference or a
1671pointer from an iterator is very straight-forward. Assuming that ``i`` is a
1672``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
1673
1674.. code-block:: c++
1675
1676 Instruction& inst = *i; // Grab reference to instruction reference
1677 Instruction* pinst = &*i; // Grab pointer to instruction reference
1678 const Instruction& inst = *j;
1679
1680However, the iterators you'll be working with in the LLVM framework are special:
1681they will automatically convert to a ptr-to-instance type whenever they need to.
1682Instead of derferencing the iterator and then taking the address of the result,
1683you can simply assign the iterator to the proper pointer type and you get the
1684dereference and address-of operation as a result of the assignment (behind the
1685scenes, this is a result of overloading casting mechanisms). Thus the last line
1686of the last example,
1687
1688.. code-block:: c++
1689
1690 Instruction *pinst = &*i;
1691
1692is semantically equivalent to
1693
1694.. code-block:: c++
1695
1696 Instruction *pinst = i;
1697
1698It's also possible to turn a class pointer into the corresponding iterator, and
1699this is a constant time operation (very efficient). The following code snippet
1700illustrates use of the conversion constructors provided by LLVM iterators. By
1701using these, you can explicitly grab the iterator of something without actually
1702obtaining it via iteration over some structure:
1703
1704.. code-block:: c++
1705
1706 void printNextInstruction(Instruction* inst) {
1707 BasicBlock::iterator it(inst);
1708 ++it; // After this line, it refers to the instruction after *inst
1709 if (it != inst->getParent()->end()) errs() << *it << "\n";
1710 }
1711
1712Unfortunately, these implicit conversions come at a cost; they prevent these
1713iterators from conforming to standard iterator conventions, and thus from being
1714usable with standard algorithms and containers. For example, they prevent the
1715following code, where ``B`` is a ``BasicBlock``, from compiling:
1716
1717.. code-block:: c++
1718
1719 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
1720
1721Because of this, these implicit conversions may be removed some day, and
1722``operator*`` changed to return a pointer instead of a reference.
1723
1724.. _iterate_complex:
1725
1726Finding call sites: a slightly more complex example
1727^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1728
1729Say that you're writing a FunctionPass and would like to count all the locations
1730in the entire module (that is, across every ``Function``) where a certain
1731function (i.e., some ``Function *``) is already in scope. As you'll learn
1732later, you may want to use an ``InstVisitor`` to accomplish this in a much more
1733straight-forward manner, but this example will allow us to explore how you'd do
1734it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we
1735want to do:
1736
1737.. code-block:: none
1738
1739 initialize callCounter to zero
1740 for each Function f in the Module
1741 for each BasicBlock b in f
1742 for each Instruction i in b
1743 if (i is a CallInst and calls the given function)
1744 increment callCounter
1745
1746And the actual code is (remember, because we're writing a ``FunctionPass``, our
1747``FunctionPass``-derived class simply has to override the ``runOnFunction``
1748method):
1749
1750.. code-block:: c++
1751
1752 Function* targetFunc = ...;
1753
1754 class OurFunctionPass : public FunctionPass {
1755 public:
1756 OurFunctionPass(): callCounter(0) { }
1757
1758 virtual runOnFunction(Function& F) {
1759 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
1760 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
1761 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
1762 // We know we've encountered a call instruction, so we
1763 // need to determine if it's a call to the
1764 // function pointed to by m_func or not.
1765 if (callInst->getCalledFunction() == targetFunc)
1766 ++callCounter;
1767 }
1768 }
1769 }
1770 }
1771
1772 private:
1773 unsigned callCounter;
1774 };
1775
1776.. _calls_and_invokes:
1777
1778Treating calls and invokes the same way
1779^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1780
1781You may have noticed that the previous example was a bit oversimplified in that
1782it did not deal with call sites generated by 'invoke' instructions. In this,
1783and in other situations, you may find that you want to treat ``CallInst``\ s and
1784``InvokeInst``\ s the same way, even though their most-specific common base
1785class is ``Instruction``, which includes lots of less closely-related things.
1786For these cases, LLVM provides a handy wrapper class called ``CallSite``
1787(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
1788essentially a wrapper around an ``Instruction`` pointer, with some methods that
1789provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
1790
1791This class has "value semantics": it should be passed by value, not by reference
1792and it should not be dynamically allocated or deallocated using ``operator new``
1793or ``operator delete``. It is efficiently copyable, assignable and
1794constructable, with costs equivalents to that of a bare pointer. If you look at
1795its definition, it has only a single pointer member.
1796
1797.. _iterate_chains:
1798
1799Iterating over def-use & use-def chains
1800^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1801
1802Frequently, we might have an instance of the ``Value`` class (`doxygen
1803<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
1804which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular
1805``Value`` is called a *def-use* chain. For example, let's say we have a
1806``Function*`` named ``F`` to a particular function ``foo``. Finding all of the
1807instructions that *use* ``foo`` is as simple as iterating over the *def-use*
1808chain of ``F``:
1809
1810.. code-block:: c++
1811
1812 Function *F = ...;
1813
Yaron Kerenadcf88e2014-05-01 12:33:26 +00001814 for (User *U : GV->users()) {
1815 if (Instruction *Inst = dyn_cast<Instruction>(U)) {
Sean Silvabeb15ca2012-12-04 03:20:08 +00001816 errs() << "F is used in instruction:\n";
1817 errs() << *Inst << "\n";
1818 }
1819
Sean Silvabeb15ca2012-12-04 03:20:08 +00001820Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
1821<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
1822``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is
1823known as a *use-def* chain. Instances of class ``Instruction`` are common
1824``User`` s, so we might want to iterate over all of the values that a particular
1825instruction uses (that is, the operands of the particular ``Instruction``):
1826
1827.. code-block:: c++
1828
1829 Instruction *pi = ...;
1830
Yaron Keren7229bbf2014-05-02 08:26:30 +00001831 for (Use &U : pi->operands()) {
Yaron Kerenadcf88e2014-05-01 12:33:26 +00001832 Value *v = U.get();
Sean Silvabeb15ca2012-12-04 03:20:08 +00001833 // ...
1834 }
1835
1836Declaring objects as ``const`` is an important tool of enforcing mutation free
1837algorithms (such as analyses, etc.). For this purpose above iterators come in
1838constant flavors as ``Value::const_use_iterator`` and
1839``Value::const_op_iterator``. They automatically arise when calling
1840``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
1841Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns
1842remain unchanged.
1843
1844.. _iterate_preds:
1845
1846Iterating over predecessors & successors of blocks
1847^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1848
1849Iterating over the predecessors and successors of a block is quite easy with the
1850routines defined in ``"llvm/Support/CFG.h"``. Just use code like this to
1851iterate over all predecessors of BB:
1852
1853.. code-block:: c++
1854
1855 #include "llvm/Support/CFG.h"
1856 BasicBlock *BB = ...;
1857
1858 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
1859 BasicBlock *Pred = *PI;
1860 // ...
1861 }
1862
1863Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
1864
1865.. _simplechanges:
1866
1867Making simple changes
1868---------------------
1869
1870There are some primitive transformation operations present in the LLVM
1871infrastructure that are worth knowing about. When performing transformations,
1872it's fairly common to manipulate the contents of basic blocks. This section
1873describes some of the common methods for doing so and gives example code.
1874
1875.. _schanges_creating:
1876
1877Creating and inserting new ``Instruction``\ s
1878^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1879
1880*Instantiating Instructions*
1881
1882Creation of ``Instruction``\ s is straight-forward: simply call the constructor
1883for the kind of instruction to instantiate and provide the necessary parameters.
1884For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus:
1885
1886.. code-block:: c++
1887
1888 AllocaInst* ai = new AllocaInst(Type::Int32Ty);
1889
1890will create an ``AllocaInst`` instance that represents the allocation of one
1891integer in the current stack frame, at run time. Each ``Instruction`` subclass
1892is likely to have varying default parameters which change the semantics of the
1893instruction, so refer to the `doxygen documentation for the subclass of
1894Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
1895you're interested in instantiating.
1896
1897*Naming values*
1898
1899It is very useful to name the values of instructions when you're able to, as
1900this facilitates the debugging of your transformations. If you end up looking
1901at generated LLVM machine code, you definitely want to have logical names
1902associated with the results of instructions! By supplying a value for the
1903``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
1904logical name with the result of the instruction's execution at run time. For
1905example, say that I'm writing a transformation that dynamically allocates space
1906for an integer on the stack, and that integer is going to be used as some kind
1907of index by some other code. To accomplish this, I place an ``AllocaInst`` at
1908the first point in the first ``BasicBlock`` of some ``Function``, and I'm
1909intending to use it within the same ``Function``. I might do:
1910
1911.. code-block:: c++
1912
1913 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
1914
1915where ``indexLoc`` is now the logical name of the instruction's execution value,
1916which is a pointer to an integer on the run time stack.
1917
1918*Inserting instructions*
1919
1920There are essentially two ways to insert an ``Instruction`` into an existing
1921sequence of instructions that form a ``BasicBlock``:
1922
1923* Insertion into an explicit instruction list
1924
1925 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
1926 and a newly-created instruction we wish to insert before ``*pi``, we do the
1927 following:
1928
1929 .. code-block:: c++
1930
1931 BasicBlock *pb = ...;
1932 Instruction *pi = ...;
1933 Instruction *newInst = new Instruction(...);
1934
1935 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
1936
1937 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
1938 class and ``Instruction``-derived classes provide constructors which take a
1939 pointer to a ``BasicBlock`` to be appended to. For example code that looked
1940 like:
1941
1942 .. code-block:: c++
1943
1944 BasicBlock *pb = ...;
1945 Instruction *newInst = new Instruction(...);
1946
1947 pb->getInstList().push_back(newInst); // Appends newInst to pb
1948
1949 becomes:
1950
1951 .. code-block:: c++
1952
1953 BasicBlock *pb = ...;
1954 Instruction *newInst = new Instruction(..., pb);
1955
1956 which is much cleaner, especially if you are creating long instruction
1957 streams.
1958
1959* Insertion into an implicit instruction list
1960
1961 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
1962 associated with an existing instruction list: the instruction list of the
1963 enclosing basic block. Thus, we could have accomplished the same thing as the
1964 above code without being given a ``BasicBlock`` by doing:
1965
1966 .. code-block:: c++
1967
1968 Instruction *pi = ...;
1969 Instruction *newInst = new Instruction(...);
1970
1971 pi->getParent()->getInstList().insert(pi, newInst);
1972
1973 In fact, this sequence of steps occurs so frequently that the ``Instruction``
1974 class and ``Instruction``-derived classes provide constructors which take (as
1975 a default parameter) a pointer to an ``Instruction`` which the newly-created
1976 ``Instruction`` should precede. That is, ``Instruction`` constructors are
1977 capable of inserting the newly-created instance into the ``BasicBlock`` of a
1978 provided instruction, immediately before that instruction. Using an
1979 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
1980 above code becomes:
1981
1982 .. code-block:: c++
1983
1984 Instruction* pi = ...;
1985 Instruction* newInst = new Instruction(..., pi);
1986
1987 which is much cleaner, especially if you're creating a lot of instructions and
1988 adding them to ``BasicBlock``\ s.
1989
1990.. _schanges_deleting:
1991
1992Deleting Instructions
1993^^^^^^^^^^^^^^^^^^^^^
1994
1995Deleting an instruction from an existing sequence of instructions that form a
1996BasicBlock_ is very straight-forward: just call the instruction's
1997``eraseFromParent()`` method. For example:
1998
1999.. code-block:: c++
2000
2001 Instruction *I = .. ;
2002 I->eraseFromParent();
2003
2004This unlinks the instruction from its containing basic block and deletes it. If
2005you'd just like to unlink the instruction from its containing basic block but
2006not delete it, you can use the ``removeFromParent()`` method.
2007
2008.. _schanges_replacing:
2009
2010Replacing an Instruction with another Value
2011^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2012
2013Replacing individual instructions
2014"""""""""""""""""""""""""""""""""
2015
2016Including "`llvm/Transforms/Utils/BasicBlockUtils.h
2017<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
2018very useful replace functions: ``ReplaceInstWithValue`` and
2019``ReplaceInstWithInst``.
2020
2021.. _schanges_deleting_sub:
2022
2023Deleting Instructions
2024"""""""""""""""""""""
2025
2026* ``ReplaceInstWithValue``
2027
2028 This function replaces all uses of a given instruction with a value, and then
2029 removes the original instruction. The following example illustrates the
2030 replacement of the result of a particular ``AllocaInst`` that allocates memory
2031 for a single integer with a null pointer to an integer.
2032
2033 .. code-block:: c++
2034
2035 AllocaInst* instToReplace = ...;
2036 BasicBlock::iterator ii(instToReplace);
2037
2038 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
2039 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
2040
2041* ``ReplaceInstWithInst``
2042
2043 This function replaces a particular instruction with another instruction,
2044 inserting the new instruction into the basic block at the location where the
2045 old instruction was, and replacing any uses of the old instruction with the
2046 new instruction. The following example illustrates the replacement of one
2047 ``AllocaInst`` with another.
2048
2049 .. code-block:: c++
2050
2051 AllocaInst* instToReplace = ...;
2052 BasicBlock::iterator ii(instToReplace);
2053
2054 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
2055 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
2056
2057
2058Replacing multiple uses of Users and Values
2059"""""""""""""""""""""""""""""""""""""""""""
2060
2061You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
2062change more than one use at a time. See the doxygen documentation for the
2063`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
2064<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
2065information.
2066
2067.. _schanges_deletingGV:
2068
2069Deleting GlobalVariables
2070^^^^^^^^^^^^^^^^^^^^^^^^
2071
2072Deleting a global variable from a module is just as easy as deleting an
2073Instruction. First, you must have a pointer to the global variable that you
2074wish to delete. You use this pointer to erase it from its parent, the module.
2075For example:
2076
2077.. code-block:: c++
2078
2079 GlobalVariable *GV = .. ;
2080
2081 GV->eraseFromParent();
2082
2083
2084.. _create_types:
2085
2086How to Create Types
2087-------------------
2088
2089In generating IR, you may need some complex types. If you know these types
2090statically, you can use ``TypeBuilder<...>::get()``, defined in
2091``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms
2092depending on whether you're building types for cross-compilation or native
2093library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
2094host environment, meaning that it's built out of types from the ``llvm::types``
2095(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
2096and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>``
2097additionally allows native C types whose size may depend on the host compiler.
2098For example,
2099
2100.. code-block:: c++
2101
2102 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
2103
2104is easier to read and write than the equivalent
2105
2106.. code-block:: c++
2107
2108 std::vector<const Type*> params;
2109 params.push_back(PointerType::getUnqual(Type::Int32Ty));
2110 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
2111
2112See the `class comment
2113<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
2114
2115.. _threading:
2116
2117Threads and LLVM
2118================
2119
2120This section describes the interaction of the LLVM APIs with multithreading,
2121both on the part of client applications, and in the JIT, in the hosted
2122application.
2123
2124Note that LLVM's support for multithreading is still relatively young. Up
2125through version 2.5, the execution of threaded hosted applications was
2126supported, but not threaded client access to the APIs. While this use case is
2127now supported, clients *must* adhere to the guidelines specified below to ensure
2128proper operation in multithreaded mode.
2129
2130Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2131intrinsics in order to support threaded operation. If you need a
2132multhreading-capable LLVM on a platform without a suitably modern system
2133compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
2134using the resultant compiler to build a copy of LLVM with multithreading
2135support.
2136
2137.. _startmultithreaded:
2138
2139Entering and Exiting Multithreaded Mode
2140---------------------------------------
2141
2142In order to properly protect its internal data structures while avoiding
2143excessive locking overhead in the single-threaded case, the LLVM must intialize
2144certain data structures necessary to provide guards around its internals. To do
2145so, the client program must invoke ``llvm_start_multithreaded()`` before making
2146any concurrent LLVM API calls. To subsequently tear down these structures, use
2147the ``llvm_stop_multithreaded()`` call. You can also use the
2148``llvm_is_multithreaded()`` call to check the status of multithreaded mode.
2149
2150Note that both of these calls must be made *in isolation*. That is to say that
2151no other LLVM API calls may be executing at any time during the execution of
Paul Robinson687915f2013-11-14 18:47:23 +00002152``llvm_start_multithreaded()`` or ``llvm_stop_multithreaded``. It is the
Sean Silvabeb15ca2012-12-04 03:20:08 +00002153client's responsibility to enforce this isolation.
2154
2155The return value of ``llvm_start_multithreaded()`` indicates the success or
2156failure of the initialization. Failure typically indicates that your copy of
2157LLVM was built without multithreading support, typically because GCC atomic
2158intrinsics were not found in your system compiler. In this case, the LLVM API
2159will not be safe for concurrent calls. However, it *will* be safe for hosting
2160threaded applications in the JIT, though :ref:`care must be taken
2161<jitthreading>` to ensure that side exits and the like do not accidentally
2162result in concurrent LLVM API calls.
2163
2164.. _shutdown:
2165
2166Ending Execution with ``llvm_shutdown()``
2167-----------------------------------------
2168
2169When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
2170deallocate memory used for internal structures. This will also invoke
2171``llvm_stop_multithreaded()`` if LLVM is operating in multithreaded mode. As
2172such, ``llvm_shutdown()`` requires the same isolation guarantees as
2173``llvm_stop_multithreaded()``.
2174
2175Note that, if you use scope-based shutdown, you can use the
2176``llvm_shutdown_obj`` class, which calls ``llvm_shutdown()`` in its destructor.
2177
2178.. _managedstatic:
2179
2180Lazy Initialization with ``ManagedStatic``
2181------------------------------------------
2182
2183``ManagedStatic`` is a utility class in LLVM used to implement static
2184initialization of static resources, such as the global type tables. Before the
2185invocation of ``llvm_shutdown()``, it implements a simple lazy initialization
2186scheme. Once ``llvm_start_multithreaded()`` returns, however, it uses
2187double-checked locking to implement thread-safe lazy initialization.
2188
2189Note that, because no other threads are allowed to issue LLVM API calls before
2190``llvm_start_multithreaded()`` returns, it is possible to have
2191``ManagedStatic``\ s of ``llvm::sys::Mutex``\ s.
2192
2193The ``llvm_acquire_global_lock()`` and ``llvm_release_global_lock`` APIs provide
2194access to the global lock used to implement the double-checked locking for lazy
2195initialization. These should only be used internally to LLVM, and only if you
2196know what you're doing!
2197
2198.. _llvmcontext:
2199
2200Achieving Isolation with ``LLVMContext``
2201----------------------------------------
2202
2203``LLVMContext`` is an opaque class in the LLVM API which clients can use to
2204operate multiple, isolated instances of LLVM concurrently within the same
2205address space. For instance, in a hypothetical compile-server, the compilation
2206of an individual translation unit is conceptually independent from all the
2207others, and it would be desirable to be able to compile incoming translation
2208units concurrently on independent server threads. Fortunately, ``LLVMContext``
2209exists to enable just this kind of scenario!
2210
2211Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity
2212(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
2213in-memory IR belongs to an ``LLVMContext``. Entities in different contexts
2214*cannot* interact with each other: ``Module``\ s in different contexts cannot be
2215linked together, ``Function``\ s cannot be added to ``Module``\ s in different
2216contexts, etc. What this means is that is is safe to compile on multiple
2217threads simultaneously, as long as no two threads operate on entities within the
2218same context.
2219
2220In practice, very few places in the API require the explicit specification of a
2221``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every
2222``Type`` carries a reference to its owning context, most other entities can
2223determine what context they belong to by looking at their own ``Type``. If you
2224are adding new entities to LLVM IR, please try to maintain this interface
2225design.
2226
2227For clients that do *not* require the benefits of isolation, LLVM provides a
2228convenience API ``getGlobalContext()``. This returns a global, lazily
2229initialized ``LLVMContext`` that may be used in situations where isolation is
2230not a concern.
2231
2232.. _jitthreading:
2233
2234Threads and the JIT
2235-------------------
2236
2237LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple
2238threads can call ``ExecutionEngine::getPointerToFunction()`` or
2239``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
2240code output by the JIT concurrently. The user must still ensure that only one
2241thread accesses IR in a given ``LLVMContext`` while another thread might be
2242modifying it. One way to do that is to always hold the JIT lock while accessing
2243IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
2244Another way is to only call ``getPointerToFunction()`` from the
2245``LLVMContext``'s thread.
2246
2247When the JIT is configured to compile lazily (using
2248``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
2249condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
2250after a function is lazily-jitted. It's still possible to use the lazy JIT in a
2251threaded program if you ensure that only one thread at a time can call any
2252particular lazy stub and that the JIT lock guards any IR access, but we suggest
2253using only the eager JIT in threaded programs.
2254
2255.. _advanced:
2256
2257Advanced Topics
2258===============
2259
2260This section describes some of the advanced or obscure API's that most clients
2261do not need to be aware of. These API's tend manage the inner workings of the
2262LLVM system, and only need to be accessed in unusual circumstances.
2263
2264.. _SymbolTable:
2265
2266The ``ValueSymbolTable`` class
2267------------------------------
2268
2269The ``ValueSymbolTable`` (`doxygen
2270<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
2271a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
2272naming value definitions. The symbol table can provide a name for any Value_.
2273
2274Note that the ``SymbolTable`` class should not be directly accessed by most
2275clients. It should only be used when iteration over the symbol table names
2276themselves are required, which is very special purpose. Note that not all LLVM
2277Value_\ s have names, and those without names (i.e. they have an empty name) do
2278not exist in the symbol table.
2279
2280Symbol tables support iteration over the values in the symbol table with
2281``begin/end/iterator`` and supports querying to see if a specific name is in the
2282symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no
2283public mutator methods, instead, simply call ``setName`` on a value, which will
2284autoinsert it into the appropriate symbol table.
2285
2286.. _UserLayout:
2287
2288The ``User`` and owned ``Use`` classes' memory layout
2289-----------------------------------------------------
2290
2291The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
2292class provides a basis for expressing the ownership of ``User`` towards other
2293`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The
2294``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
2295class is employed to do the bookkeeping and to facilitate *O(1)* addition and
2296removal.
2297
2298.. _Use2User:
2299
2300Interaction and relationship between ``User`` and ``Use`` objects
2301^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2302
2303A subclass of ``User`` can choose between incorporating its ``Use`` objects or
2304refer to them out-of-line by means of a pointer. A mixed variant (some ``Use``
2305s inline others hung off) is impractical and breaks the invariant that the
2306``Use`` objects belonging to the same ``User`` form a contiguous array.
2307
2308We have 2 different layouts in the ``User`` (sub)classes:
2309
2310* Layout a)
2311
2312 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
2313 object and there are a fixed number of them.
2314
2315* Layout b)
2316
2317 The ``Use`` object(s) are referenced by a pointer to an array from the
2318 ``User`` object and there may be a variable number of them.
2319
2320As of v2.4 each layout still possesses a direct pointer to the start of the
2321array of ``Use``\ s. Though not mandatory for layout a), we stick to this
2322redundancy for the sake of simplicity. The ``User`` object also stores the
2323number of ``Use`` objects it has. (Theoretically this information can also be
2324calculated given the scheme presented below.)
2325
2326Special forms of allocation operators (``operator new``) enforce the following
2327memory layouts:
2328
2329* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
2330 array.
2331
2332 .. code-block:: none
2333
2334 ...---.---.---.---.-------...
2335 | P | P | P | P | User
2336 '''---'---'---'---'-------'''
2337
2338* Layout b) is modelled by pointing at the ``Use[]`` array.
2339
2340 .. code-block:: none
2341
2342 .-------...
2343 | User
2344 '-------'''
2345 |
2346 v
2347 .---.---.---.---...
2348 | P | P | P | P |
2349 '---'---'---'---'''
2350
2351*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
2352each* ``Use`` *object in the member* ``Use::Prev`` *)*
2353
2354.. _Waymarking:
2355
2356The waymarking algorithm
2357^^^^^^^^^^^^^^^^^^^^^^^^
2358
2359Since the ``Use`` objects are deprived of the direct (back)pointer to their
2360``User`` objects, there must be a fast and exact method to recover it. This is
2361accomplished by the following scheme:
2362
2363A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
2364allows to find the start of the ``User`` object:
2365
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002366* ``00`` --- binary digit 0
Sean Silvabeb15ca2012-12-04 03:20:08 +00002367
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002368* ``01`` --- binary digit 1
Sean Silvabeb15ca2012-12-04 03:20:08 +00002369
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002370* ``10`` --- stop and calculate (``s``)
Sean Silvabeb15ca2012-12-04 03:20:08 +00002371
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002372* ``11`` --- full stop (``S``)
Sean Silvabeb15ca2012-12-04 03:20:08 +00002373
2374Given a ``Use*``, all we have to do is to walk till we get a stop and we either
2375have a ``User`` immediately behind or we have to walk to the next stop picking
2376up digits and calculating the offset:
2377
2378.. code-block:: none
2379
2380 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
2381 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
2382 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
2383 |+15 |+10 |+6 |+3 |+1
2384 | | | | | __>
2385 | | | | __________>
2386 | | | ______________________>
2387 | | ______________________________________>
2388 | __________________________________________________________>
2389
2390Only the significant number of bits need to be stored between the stops, so that
2391the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
2392associated with a ``User``.
2393
2394.. _ReferenceImpl:
2395
2396Reference implementation
2397^^^^^^^^^^^^^^^^^^^^^^^^
2398
2399The following literate Haskell fragment demonstrates the concept:
2400
2401.. code-block:: haskell
2402
2403 > import Test.QuickCheck
2404 >
2405 > digits :: Int -> [Char] -> [Char]
2406 > digits 0 acc = '0' : acc
2407 > digits 1 acc = '1' : acc
2408 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
2409 >
2410 > dist :: Int -> [Char] -> [Char]
2411 > dist 0 [] = ['S']
2412 > dist 0 acc = acc
2413 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
2414 > dist n acc = dist (n - 1) $ dist 1 acc
2415 >
2416 > takeLast n ss = reverse $ take n $ reverse ss
2417 >
2418 > test = takeLast 40 $ dist 20 []
2419 >
2420
2421Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
2422
2423The reverse algorithm computes the length of the string just by examining a
2424certain prefix:
2425
2426.. code-block:: haskell
2427
2428 > pref :: [Char] -> Int
2429 > pref "S" = 1
2430 > pref ('s':'1':rest) = decode 2 1 rest
2431 > pref (_:rest) = 1 + pref rest
2432 >
2433 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
2434 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
2435 > decode walk acc _ = walk + acc
2436 >
2437
2438Now, as expected, printing <pref test> gives ``40``.
2439
2440We can *quickCheck* this with following property:
2441
2442.. code-block:: haskell
2443
2444 > testcase = dist 2000 []
2445 > testcaseLength = length testcase
2446 >
2447 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
2448 > where arr = takeLast n testcase
2449 >
2450
2451As expected <quickCheck identityProp> gives:
2452
2453::
2454
2455 *Main> quickCheck identityProp
2456 OK, passed 100 tests.
2457
2458Let's be a bit more exhaustive:
2459
2460.. code-block:: haskell
2461
2462 >
2463 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
2464 >
2465
2466And here is the result of <deepCheck identityProp>:
2467
2468::
2469
2470 *Main> deepCheck identityProp
2471 OK, passed 500 tests.
2472
2473.. _Tagging:
2474
2475Tagging considerations
2476^^^^^^^^^^^^^^^^^^^^^^
2477
2478To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
2479change after being set up, setters of ``Use::Prev`` must re-tag the new
2480``Use**`` on every modification. Accordingly getters must strip the tag bits.
2481
2482For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
2483set). Following this pointer brings us to the ``User``. A portable trick
2484ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
2485the LSBit set. (Portability is relying on the fact that all known compilers
2486place the ``vptr`` in the first word of the instances.)
2487
2488.. _coreclasses:
2489
2490The Core LLVM Class Hierarchy Reference
2491=======================================
2492
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002493``#include "llvm/IR/Type.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002494
2495header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
2496
2497doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
2498
2499The Core LLVM classes are the primary means of representing the program being
2500inspected or transformed. The core LLVM classes are defined in header files in
2501the ``include/llvm/`` directory, and implemented in the ``lib/VMCore``
2502directory.
2503
2504.. _Type:
2505
2506The Type class and Derived Types
2507--------------------------------
2508
2509``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``.
2510``Type`` cannot be instantiated directly but only through its subclasses.
2511Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
2512``DoubleType``) have hidden subclasses. They are hidden because they offer no
2513useful functionality beyond what the ``Type`` class offers except to distinguish
2514themselves from other subclasses of ``Type``.
2515
2516All other types are subclasses of ``DerivedType``. Types can be named, but this
2517is not a requirement. There exists exactly one instance of a given shape at any
2518one time. This allows type equality to be performed with address equality of
2519the Type Instance. That is, given two ``Type*`` values, the types are identical
2520if the pointers are identical.
2521
2522.. _m_Type:
2523
2524Important Public Methods
2525^^^^^^^^^^^^^^^^^^^^^^^^
2526
2527* ``bool isIntegerTy() const``: Returns true for any integer type.
2528
2529* ``bool isFloatingPointTy()``: Return true if this is one of the five
2530 floating point types.
2531
2532* ``bool isSized()``: Return true if the type has known size. Things
2533 that don't have a size are abstract types, labels and void.
2534
2535.. _derivedtypes:
2536
2537Important Derived Types
2538^^^^^^^^^^^^^^^^^^^^^^^
2539
2540``IntegerType``
2541 Subclass of DerivedType that represents integer types of any bit width. Any
2542 bit width between ``IntegerType::MIN_INT_BITS`` (1) and
2543 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
2544
2545 * ``static const IntegerType* get(unsigned NumBits)``: get an integer
2546 type of a specific bit width.
2547
2548 * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
2549
2550``SequentialType``
2551 This is subclassed by ArrayType, PointerType and VectorType.
2552
2553 * ``const Type * getElementType() const``: Returns the type of each
2554 of the elements in the sequential type.
2555
2556``ArrayType``
2557 This is a subclass of SequentialType and defines the interface for array
2558 types.
2559
2560 * ``unsigned getNumElements() const``: Returns the number of elements
2561 in the array.
2562
2563``PointerType``
2564 Subclass of SequentialType for pointer types.
2565
2566``VectorType``
2567 Subclass of SequentialType for vector types. A vector type is similar to an
2568 ArrayType but is distinguished because it is a first class type whereas
2569 ArrayType is not. Vector types are used for vector operations and are usually
2570 small vectors of of an integer or floating point type.
2571
2572``StructType``
2573 Subclass of DerivedTypes for struct types.
2574
2575.. _FunctionType:
2576
2577``FunctionType``
2578 Subclass of DerivedTypes for function types.
2579
2580 * ``bool isVarArg() const``: Returns true if it's a vararg function.
2581
2582 * ``const Type * getReturnType() const``: Returns the return type of the
2583 function.
2584
2585 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
2586 parameter.
2587
2588 * ``const unsigned getNumParams() const``: Returns the number of formal
2589 parameters.
2590
2591.. _Module:
2592
2593The ``Module`` class
2594--------------------
2595
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002596``#include "llvm/IR/Module.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002597
2598header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
2599
2600doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
2601
2602The ``Module`` class represents the top level structure present in LLVM
2603programs. An LLVM module is effectively either a translation unit of the
2604original program or a combination of several translation units merged by the
2605linker. The ``Module`` class keeps track of a list of :ref:`Function
2606<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
2607Additionally, it contains a few helpful member functions that try to make common
2608operations easy.
2609
2610.. _m_Module:
2611
2612Important Public Members of the ``Module`` class
2613^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2614
2615* ``Module::Module(std::string name = "")``
2616
2617 Constructing a Module_ is easy. You can optionally provide a name for it
2618 (probably based on the name of the translation unit).
2619
2620* | ``Module::iterator`` - Typedef for function list iterator
2621 | ``Module::const_iterator`` - Typedef for const_iterator.
2622 | ``begin()``, ``end()``, ``size()``, ``empty()``
2623
2624 These are forwarding methods that make it easy to access the contents of a
2625 ``Module`` object's :ref:`Function <c_Function>` list.
2626
2627* ``Module::FunctionListType &getFunctionList()``
2628
2629 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use
2630 when you need to update the list or perform a complex action that doesn't have
2631 a forwarding method.
2632
2633----------------
2634
2635* | ``Module::global_iterator`` - Typedef for global variable list iterator
2636 | ``Module::const_global_iterator`` - Typedef for const_iterator.
2637 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
2638
2639 These are forwarding methods that make it easy to access the contents of a
2640 ``Module`` object's GlobalVariable_ list.
2641
2642* ``Module::GlobalListType &getGlobalList()``
2643
2644 Returns the list of GlobalVariable_\ s. This is necessary to use when you
2645 need to update the list or perform a complex action that doesn't have a
2646 forwarding method.
2647
2648----------------
2649
2650* ``SymbolTable *getSymbolTable()``
2651
2652 Return a reference to the SymbolTable_ for this ``Module``.
2653
2654----------------
2655
2656* ``Function *getFunction(StringRef Name) const``
2657
2658 Look up the specified function in the ``Module`` SymbolTable_. If it does not
2659 exist, return ``null``.
2660
2661* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
2662 *T)``
2663
2664 Look up the specified function in the ``Module`` SymbolTable_. If it does not
2665 exist, add an external declaration for the function and return it.
2666
2667* ``std::string getTypeName(const Type *Ty)``
2668
2669 If there is at least one entry in the SymbolTable_ for the specified Type_,
2670 return it. Otherwise return the empty string.
2671
2672* ``bool addTypeName(const std::string &Name, const Type *Ty)``
2673
2674 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is
2675 already an entry for this name, true is returned and the SymbolTable_ is not
2676 modified.
2677
2678.. _Value:
2679
2680The ``Value`` class
2681-------------------
2682
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002683``#include "llvm/IR/Value.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002684
2685header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
2686
2687doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
2688
2689The ``Value`` class is the most important class in the LLVM Source base. It
2690represents a typed value that may be used (among other things) as an operand to
2691an instruction. There are many different types of ``Value``\ s, such as
2692Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function
2693<c_Function>`\ s are ``Value``\ s.
2694
2695A particular ``Value`` may be used many times in the LLVM representation for a
2696program. For example, an incoming argument to a function (represented with an
2697instance of the Argument_ class) is "used" by every instruction in the function
2698that references the argument. To keep track of this relationship, the ``Value``
2699class keeps a list of all of the ``User``\ s that is using it (the User_ class
2700is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
2701This use list is how LLVM represents def-use information in the program, and is
2702accessible through the ``use_*`` methods, shown below.
2703
2704Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
2705Type_ is available through the ``getType()`` method. In addition, all LLVM
2706values can be named. The "name" of the ``Value`` is a symbolic string printed
2707in the LLVM code:
2708
2709.. code-block:: llvm
2710
2711 %foo = add i32 1, 2
2712
2713.. _nameWarning:
2714
2715The name of this instruction is "foo". **NOTE** that the name of any value may
2716be missing (an empty string), so names should **ONLY** be used for debugging
2717(making the source code easier to read, debugging printouts), they should not be
2718used to keep track of values or map between them. For this purpose, use a
2719``std::map`` of pointers to the ``Value`` itself instead.
2720
2721One important aspect of LLVM is that there is no distinction between an SSA
2722variable and the operation that produces it. Because of this, any reference to
2723the value produced by an instruction (or the value available as an incoming
2724argument, for example) is represented as a direct pointer to the instance of the
2725class that represents this value. Although this may take some getting used to,
2726it simplifies the representation and makes it easier to manipulate.
2727
2728.. _m_Value:
2729
2730Important Public Members of the ``Value`` class
2731^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2732
2733* | ``Value::use_iterator`` - Typedef for iterator over the use-list
2734 | ``Value::const_use_iterator`` - Typedef for const_iterator over the
2735 use-list
2736 | ``unsigned use_size()`` - Returns the number of users of the value.
2737 | ``bool use_empty()`` - Returns true if there are no users.
2738 | ``use_iterator use_begin()`` - Get an iterator to the start of the
2739 use-list.
2740 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
2741 | ``User *use_back()`` - Returns the last element in the list.
2742
2743 These methods are the interface to access the def-use information in LLVM.
2744 As with all other iterators in LLVM, the naming conventions follow the
2745 conventions defined by the STL_.
2746
2747* ``Type *getType() const``
2748 This method returns the Type of the Value.
2749
2750* | ``bool hasName() const``
2751 | ``std::string getName() const``
2752 | ``void setName(const std::string &Name)``
2753
2754 This family of methods is used to access and assign a name to a ``Value``, be
2755 aware of the :ref:`precaution above <nameWarning>`.
2756
2757* ``void replaceAllUsesWith(Value *V)``
2758
2759 This method traverses the use list of a ``Value`` changing all User_\ s of the
2760 current value to refer to "``V``" instead. For example, if you detect that an
2761 instruction always produces a constant value (for example through constant
2762 folding), you can replace all uses of the instruction with the constant like
2763 this:
2764
2765 .. code-block:: c++
2766
2767 Inst->replaceAllUsesWith(ConstVal);
2768
2769.. _User:
2770
2771The ``User`` class
2772------------------
2773
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002774``#include "llvm/IR/User.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002775
2776header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
2777
2778doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
2779
2780Superclass: Value_
2781
2782The ``User`` class is the common base class of all LLVM nodes that may refer to
2783``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s
2784that the User is referring to. The ``User`` class itself is a subclass of
2785``Value``.
2786
2787The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
2788to. Because LLVM uses Static Single Assignment (SSA) form, there can only be
2789one definition referred to, allowing this direct connection. This connection
2790provides the use-def information in LLVM.
2791
2792.. _m_User:
2793
2794Important Public Members of the ``User`` class
2795^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2796
2797The ``User`` class exposes the operand list in two ways: through an index access
2798interface and through an iterator based interface.
2799
2800* | ``Value *getOperand(unsigned i)``
2801 | ``unsigned getNumOperands()``
2802
2803 These two methods expose the operands of the ``User`` in a convenient form for
2804 direct access.
2805
2806* | ``User::op_iterator`` - Typedef for iterator over the operand list
2807 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
2808 list.
2809 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
2810
2811 Together, these methods make up the iterator based interface to the operands
2812 of a ``User``.
2813
2814
2815.. _Instruction:
2816
2817The ``Instruction`` class
2818-------------------------
2819
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002820``#include "llvm/IR/Instruction.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002821
2822header source: `Instruction.h
2823<http://llvm.org/doxygen/Instruction_8h-source.html>`_
2824
2825doxygen info: `Instruction Class
2826<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
2827
2828Superclasses: User_, Value_
2829
2830The ``Instruction`` class is the common base class for all LLVM instructions.
2831It provides only a few methods, but is a very commonly used class. The primary
2832data tracked by the ``Instruction`` class itself is the opcode (instruction
2833type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To
2834represent a specific type of instruction, one of many subclasses of
2835``Instruction`` are used.
2836
2837Because the ``Instruction`` class subclasses the User_ class, its operands can
2838be accessed in the same way as for other ``User``\ s (with the
2839``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
2840An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
2841file. This file contains some meta-data about the various different types of
2842instructions in LLVM. It describes the enum values that are used as opcodes
2843(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
2844concrete sub-classes of ``Instruction`` that implement the instruction (for
2845example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this
2846file confuses doxygen, so these enum values don't show up correctly in the
2847`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
2848
2849.. _s_Instruction:
2850
2851Important Subclasses of the ``Instruction`` class
2852^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2853
2854.. _BinaryOperator:
2855
2856* ``BinaryOperator``
2857
2858 This subclasses represents all two operand instructions whose operands must be
2859 the same type, except for the comparison instructions.
2860
2861.. _CastInst:
2862
2863* ``CastInst``
2864 This subclass is the parent of the 12 casting instructions. It provides
2865 common operations on cast instructions.
2866
2867.. _CmpInst:
2868
2869* ``CmpInst``
2870
2871 This subclass respresents the two comparison instructions,
2872 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
2873 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
2874
2875.. _TerminatorInst:
2876
2877* ``TerminatorInst``
2878
2879 This subclass is the parent of all terminator instructions (those which can
2880 terminate a block).
2881
2882.. _m_Instruction:
2883
2884Important Public Members of the ``Instruction`` class
2885^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2886
2887* ``BasicBlock *getParent()``
2888
2889 Returns the BasicBlock_ that this
2890 ``Instruction`` is embedded into.
2891
2892* ``bool mayWriteToMemory()``
2893
2894 Returns true if the instruction writes to memory, i.e. it is a ``call``,
2895 ``free``, ``invoke``, or ``store``.
2896
2897* ``unsigned getOpcode()``
2898
2899 Returns the opcode for the ``Instruction``.
2900
2901* ``Instruction *clone() const``
2902
2903 Returns another instance of the specified instruction, identical in all ways
2904 to the original except that the instruction has no parent (i.e. it's not
2905 embedded into a BasicBlock_), and it has no name.
2906
2907.. _Constant:
2908
2909The ``Constant`` class and subclasses
2910-------------------------------------
2911
2912Constant represents a base class for different types of constants. It is
2913subclassed by ConstantInt, ConstantArray, etc. for representing the various
2914types of Constants. GlobalValue_ is also a subclass, which represents the
2915address of a global variable or function.
2916
2917.. _s_Constant:
2918
2919Important Subclasses of Constant
2920^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2921
2922* ConstantInt : This subclass of Constant represents an integer constant of
2923 any width.
2924
2925 * ``const APInt& getValue() const``: Returns the underlying
2926 value of this constant, an APInt value.
2927
2928 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
2929 int64_t via sign extension. If the value (not the bit width) of the APInt
2930 is too large to fit in an int64_t, an assertion will result. For this
2931 reason, use of this method is discouraged.
2932
2933 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
2934 to a uint64_t via zero extension. IF the value (not the bit width) of the
2935 APInt is too large to fit in a uint64_t, an assertion will result. For this
2936 reason, use of this method is discouraged.
2937
2938 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
2939 object that represents the value provided by ``Val``. The type is implied
2940 as the IntegerType that corresponds to the bit width of ``Val``.
2941
2942 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
2943 ConstantInt object that represents the value provided by ``Val`` for integer
2944 type ``Ty``.
2945
2946* ConstantFP : This class represents a floating point constant.
2947
2948 * ``double getValue() const``: Returns the underlying value of this constant.
2949
2950* ConstantArray : This represents a constant array.
2951
2952 * ``const std::vector<Use> &getValues() const``: Returns a vector of
2953 component constants that makeup this array.
2954
2955* ConstantStruct : This represents a constant struct.
2956
2957 * ``const std::vector<Use> &getValues() const``: Returns a vector of
2958 component constants that makeup this array.
2959
2960* GlobalValue : This represents either a global variable or a function. In
2961 either case, the value is a constant fixed address (after linking).
2962
2963.. _GlobalValue:
2964
2965The ``GlobalValue`` class
2966-------------------------
2967
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002968``#include "llvm/IR/GlobalValue.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002969
2970header source: `GlobalValue.h
2971<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
2972
2973doxygen info: `GlobalValue Class
2974<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
2975
2976Superclasses: Constant_, User_, Value_
2977
2978Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
2979only LLVM values that are visible in the bodies of all :ref:`Function
2980<c_Function>`\ s. Because they are visible at global scope, they are also
2981subject to linking with other globals defined in different translation units.
2982To control the linking process, ``GlobalValue``\ s know their linkage rules.
2983Specifically, ``GlobalValue``\ s know whether they have internal or external
2984linkage, as defined by the ``LinkageTypes`` enumeration.
2985
2986If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
2987it is not visible to code outside the current translation unit, and does not
2988participate in linking. If it has external linkage, it is visible to external
2989code, and does participate in linking. In addition to linkage information,
2990``GlobalValue``\ s keep track of which Module_ they are currently part of.
2991
2992Because ``GlobalValue``\ s are memory objects, they are always referred to by
2993their **address**. As such, the Type_ of a global is always a pointer to its
2994contents. It is important to remember this when using the ``GetElementPtrInst``
2995instruction because this pointer must be dereferenced first. For example, if
2996you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
2997of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
2998that array. Although the address of the first element of this array and the
2999value of the ``GlobalVariable`` are the same, they have different types. The
3000``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is
3001``i32.`` Because of this, accessing a global value requires you to dereference
3002the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
3003This is explained in the `LLVM Language Reference Manual
3004<LangRef.html#globalvars>`_.
3005
3006.. _m_GlobalValue:
3007
3008Important Public Members of the ``GlobalValue`` class
3009^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3010
3011* | ``bool hasInternalLinkage() const``
3012 | ``bool hasExternalLinkage() const``
3013 | ``void setInternalLinkage(bool HasInternalLinkage)``
3014
3015 These methods manipulate the linkage characteristics of the ``GlobalValue``.
3016
3017* ``Module *getParent()``
3018
3019 This returns the Module_ that the
3020 GlobalValue is currently embedded into.
3021
3022.. _c_Function:
3023
3024The ``Function`` class
3025----------------------
3026
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003027``#include "llvm/IR/Function.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003028
3029header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
3030
3031doxygen info: `Function Class
3032<http://llvm.org/doxygen/classllvm_1_1Function.html>`_
3033
3034Superclasses: GlobalValue_, Constant_, User_, Value_
3035
3036The ``Function`` class represents a single procedure in LLVM. It is actually
3037one of the more complex classes in the LLVM hierarchy because it must keep track
3038of a large amount of data. The ``Function`` class keeps track of a list of
3039BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
3040
3041The list of BasicBlock_\ s is the most commonly used part of ``Function``
3042objects. The list imposes an implicit ordering of the blocks in the function,
3043which indicate how the code will be laid out by the backend. Additionally, the
3044first BasicBlock_ is the implicit entry node for the ``Function``. It is not
3045legal in LLVM to explicitly branch to this initial block. There are no implicit
3046exit nodes, and in fact there may be multiple exit nodes from a single
3047``Function``. If the BasicBlock_ list is empty, this indicates that the
3048``Function`` is actually a function declaration: the actual body of the function
3049hasn't been linked in yet.
3050
3051In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
3052of the list of formal Argument_\ s that the function receives. This container
3053manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
3054for the BasicBlock_\ s.
3055
3056The SymbolTable_ is a very rarely used LLVM feature that is only used when you
3057have to look up a value by name. Aside from that, the SymbolTable_ is used
3058internally to make sure that there are not conflicts between the names of
3059Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
3060
3061Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The
3062value of the function is its address (after linking) which is guaranteed to be
3063constant.
3064
3065.. _m_Function:
3066
3067Important Public Members of the ``Function``
3068^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3069
3070* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3071 const std::string &N = "", Module* Parent = 0)``
3072
3073 Constructor used when you need to create new ``Function``\ s to add the
3074 program. The constructor must specify the type of the function to create and
3075 what type of linkage the function should have. The FunctionType_ argument
3076 specifies the formal arguments and return value for the function. The same
3077 FunctionType_ value can be used to create multiple functions. The ``Parent``
3078 argument specifies the Module in which the function is defined. If this
3079 argument is provided, the function will automatically be inserted into that
3080 module's list of functions.
3081
3082* ``bool isDeclaration()``
3083
3084 Return whether or not the ``Function`` has a body defined. If the function is
3085 "external", it does not have a body, and thus must be resolved by linking with
3086 a function defined in a different translation unit.
3087
3088* | ``Function::iterator`` - Typedef for basic block list iterator
3089 | ``Function::const_iterator`` - Typedef for const_iterator.
3090 | ``begin()``, ``end()``, ``size()``, ``empty()``
3091
3092 These are forwarding methods that make it easy to access the contents of a
3093 ``Function`` object's BasicBlock_ list.
3094
3095* ``Function::BasicBlockListType &getBasicBlockList()``
3096
3097 Returns the list of BasicBlock_\ s. This is necessary to use when you need to
3098 update the list or perform a complex action that doesn't have a forwarding
3099 method.
3100
3101* | ``Function::arg_iterator`` - Typedef for the argument list iterator
3102 | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3103 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3104
3105 These are forwarding methods that make it easy to access the contents of a
3106 ``Function`` object's Argument_ list.
3107
3108* ``Function::ArgumentListType &getArgumentList()``
3109
3110 Returns the list of Argument_. This is necessary to use when you need to
3111 update the list or perform a complex action that doesn't have a forwarding
3112 method.
3113
3114* ``BasicBlock &getEntryBlock()``
3115
3116 Returns the entry ``BasicBlock`` for the function. Because the entry block
3117 for the function is always the first block, this returns the first block of
3118 the ``Function``.
3119
3120* | ``Type *getReturnType()``
3121 | ``FunctionType *getFunctionType()``
3122
3123 This traverses the Type_ of the ``Function`` and returns the return type of
3124 the function, or the FunctionType_ of the actual function.
3125
3126* ``SymbolTable *getSymbolTable()``
3127
3128 Return a pointer to the SymbolTable_ for this ``Function``.
3129
3130.. _GlobalVariable:
3131
3132The ``GlobalVariable`` class
3133----------------------------
3134
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003135``#include "llvm/IR/GlobalVariable.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003136
3137header source: `GlobalVariable.h
3138<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
3139
3140doxygen info: `GlobalVariable Class
3141<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3142
3143Superclasses: GlobalValue_, Constant_, User_, Value_
3144
3145Global variables are represented with the (surprise surprise) ``GlobalVariable``
3146class. Like functions, ``GlobalVariable``\ s are also subclasses of
3147GlobalValue_, and as such are always referenced by their address (global values
3148must live in memory, so their "name" refers to their constant address). See
3149GlobalValue_ for more on this. Global variables may have an initial value
3150(which must be a Constant_), and if they have an initializer, they may be marked
3151as "constant" themselves (indicating that their contents never change at
3152runtime).
3153
3154.. _m_GlobalVariable:
3155
3156Important Public Members of the ``GlobalVariable`` class
3157^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3158
3159* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3160 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3161
3162 Create a new global variable of the specified type. If ``isConstant`` is true
3163 then the global variable will be marked as unchanging for the program. The
3164 Linkage parameter specifies the type of linkage (internal, external, weak,
3165 linkonce, appending) for the variable. If the linkage is InternalLinkage,
3166 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3167 the resultant global variable will have internal linkage. AppendingLinkage
3168 concatenates together all instances (in different translation units) of the
3169 variable into a single variable but is only applicable to arrays. See the
3170 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3171 on linkage types. Optionally an initializer, a name, and the module to put
3172 the variable into may be specified for the global variable as well.
3173
3174* ``bool isConstant() const``
3175
3176 Returns true if this is a global variable that is known not to be modified at
3177 runtime.
3178
3179* ``bool hasInitializer()``
3180
3181 Returns true if this ``GlobalVariable`` has an intializer.
3182
3183* ``Constant *getInitializer()``
3184
3185 Returns the initial value for a ``GlobalVariable``. It is not legal to call
3186 this method if there is no initializer.
3187
3188.. _BasicBlock:
3189
3190The ``BasicBlock`` class
3191------------------------
3192
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003193``#include "llvm/IR/BasicBlock.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003194
3195header source: `BasicBlock.h
3196<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
3197
3198doxygen info: `BasicBlock Class
3199<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3200
3201Superclass: Value_
3202
3203This class represents a single entry single exit section of the code, commonly
3204known as a basic block by the compiler community. The ``BasicBlock`` class
3205maintains a list of Instruction_\ s, which form the body of the block. Matching
3206the language definition, the last element of this list of instructions is always
3207a terminator instruction (a subclass of the TerminatorInst_ class).
3208
3209In addition to tracking the list of instructions that make up the block, the
3210``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3211it is embedded into.
3212
3213Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
3214referenced by instructions like branches and can go in the switch tables.
3215``BasicBlock``\ s have type ``label``.
3216
3217.. _m_BasicBlock:
3218
3219Important Public Members of the ``BasicBlock`` class
3220^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3221
3222* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
3223
3224 The ``BasicBlock`` constructor is used to create new basic blocks for
3225 insertion into a function. The constructor optionally takes a name for the
3226 new block, and a :ref:`Function <c_Function>` to insert it into. If the
3227 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
3228 inserted at the end of the specified :ref:`Function <c_Function>`, if not
3229 specified, the BasicBlock must be manually inserted into the :ref:`Function
3230 <c_Function>`.
3231
3232* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
3233 | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
3234 | ``begin()``, ``end()``, ``front()``, ``back()``,
3235 ``size()``, ``empty()``
3236 STL-style functions for accessing the instruction list.
3237
3238 These methods and typedefs are forwarding functions that have the same
3239 semantics as the standard library methods of the same names. These methods
3240 expose the underlying instruction list of a basic block in a way that is easy
3241 to manipulate. To get the full complement of container operations (including
3242 operations to update the list), you must use the ``getInstList()`` method.
3243
3244* ``BasicBlock::InstListType &getInstList()``
3245
3246 This method is used to get access to the underlying container that actually
3247 holds the Instructions. This method must be used when there isn't a
3248 forwarding function in the ``BasicBlock`` class for the operation that you
3249 would like to perform. Because there are no forwarding functions for
3250 "updating" operations, you need to use this if you want to update the contents
3251 of a ``BasicBlock``.
3252
3253* ``Function *getParent()``
3254
3255 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
3256 or a null pointer if it is homeless.
3257
3258* ``TerminatorInst *getTerminator()``
3259
3260 Returns a pointer to the terminator instruction that appears at the end of the
3261 ``BasicBlock``. If there is no terminator instruction, or if the last
3262 instruction in the block is not a terminator, then a null pointer is returned.
3263
3264.. _Argument:
3265
3266The ``Argument`` class
3267----------------------
3268
3269This subclass of Value defines the interface for incoming formal arguments to a
3270function. A Function maintains a list of its formal arguments. An argument has
3271a pointer to the parent Function.
3272
3273