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Philip Reames1a1bdb22014-12-02 18:50:36 +00001//===-- StatepointLowering.cpp - SDAGBuilder's statepoint code -----------===//
2//
3// The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file includes support code use by SelectionDAGBuilder when lowering a
11// statepoint sequence in SelectionDAG IR.
12//
13//===----------------------------------------------------------------------===//
14
15#include "StatepointLowering.h"
16#include "SelectionDAGBuilder.h"
17#include "llvm/ADT/SmallSet.h"
18#include "llvm/ADT/Statistic.h"
19#include "llvm/CodeGen/FunctionLoweringInfo.h"
Chandler Carruth71f308a2015-02-13 09:09:03 +000020#include "llvm/CodeGen/GCMetadata.h"
Philip Reames56a03932015-01-26 18:26:35 +000021#include "llvm/CodeGen/GCStrategy.h"
Philip Reames1a1bdb22014-12-02 18:50:36 +000022#include "llvm/CodeGen/SelectionDAG.h"
23#include "llvm/CodeGen/StackMaps.h"
24#include "llvm/IR/CallingConv.h"
25#include "llvm/IR/Instructions.h"
26#include "llvm/IR/IntrinsicInst.h"
27#include "llvm/IR/Intrinsics.h"
28#include "llvm/IR/Statepoint.h"
29#include "llvm/Target/TargetLowering.h"
30#include <algorithm>
31using namespace llvm;
32
33#define DEBUG_TYPE "statepoint-lowering"
34
35STATISTIC(NumSlotsAllocatedForStatepoints,
36 "Number of stack slots allocated for statepoints");
37STATISTIC(NumOfStatepoints, "Number of statepoint nodes encountered");
38STATISTIC(StatepointMaxSlotsRequired,
39 "Maximum number of stack slots required for a singe statepoint");
40
41void
42StatepointLoweringState::startNewStatepoint(SelectionDAGBuilder &Builder) {
43 // Consistency check
44 assert(PendingGCRelocateCalls.empty() &&
45 "Trying to visit statepoint before finished processing previous one");
46 Locations.clear();
47 RelocLocations.clear();
48 NextSlotToAllocate = 0;
49 // Need to resize this on each safepoint - we need the two to stay in
50 // sync and the clear patterns of a SelectionDAGBuilder have no relation
51 // to FunctionLoweringInfo.
52 AllocatedStackSlots.resize(Builder.FuncInfo.StatepointStackSlots.size());
53 for (size_t i = 0; i < AllocatedStackSlots.size(); i++) {
54 AllocatedStackSlots[i] = false;
55 }
56}
57void StatepointLoweringState::clear() {
58 Locations.clear();
59 RelocLocations.clear();
60 AllocatedStackSlots.clear();
61 assert(PendingGCRelocateCalls.empty() &&
62 "cleared before statepoint sequence completed");
63}
64
65SDValue
66StatepointLoweringState::allocateStackSlot(EVT ValueType,
67 SelectionDAGBuilder &Builder) {
68
69 NumSlotsAllocatedForStatepoints++;
70
71 // The basic scheme here is to first look for a previously created stack slot
72 // which is not in use (accounting for the fact arbitrary slots may already
73 // be reserved), or to create a new stack slot and use it.
74
75 // If this doesn't succeed in 40000 iterations, something is seriously wrong
76 for (int i = 0; i < 40000; i++) {
77 assert(Builder.FuncInfo.StatepointStackSlots.size() ==
78 AllocatedStackSlots.size() &&
79 "broken invariant");
80 const size_t NumSlots = AllocatedStackSlots.size();
81 assert(NextSlotToAllocate <= NumSlots && "broken invariant");
82
83 if (NextSlotToAllocate >= NumSlots) {
84 assert(NextSlotToAllocate == NumSlots);
85 // record stats
86 if (NumSlots + 1 > StatepointMaxSlotsRequired) {
87 StatepointMaxSlotsRequired = NumSlots + 1;
88 }
89
90 SDValue SpillSlot = Builder.DAG.CreateStackTemporary(ValueType);
91 const unsigned FI = cast<FrameIndexSDNode>(SpillSlot)->getIndex();
92 Builder.FuncInfo.StatepointStackSlots.push_back(FI);
93 AllocatedStackSlots.push_back(true);
94 return SpillSlot;
95 }
96 if (!AllocatedStackSlots[NextSlotToAllocate]) {
97 const int FI = Builder.FuncInfo.StatepointStackSlots[NextSlotToAllocate];
98 AllocatedStackSlots[NextSlotToAllocate] = true;
99 return Builder.DAG.getFrameIndex(FI, ValueType);
100 }
101 // Note: We deliberately choose to advance this only on the failing path.
102 // Doing so on the suceeding path involes a bit of complexity that caused a
103 // minor bug previously. Unless performance shows this matters, please
104 // keep this code as simple as possible.
105 NextSlotToAllocate++;
106 }
107 llvm_unreachable("infinite loop?");
108}
109
110/// Try to find existing copies of the incoming values in stack slots used for
111/// statepoint spilling. If we can find a spill slot for the incoming value,
112/// mark that slot as allocated, and reuse the same slot for this safepoint.
113/// This helps to avoid series of loads and stores that only serve to resuffle
114/// values on the stack between calls.
115static void reservePreviousStackSlotForValue(SDValue Incoming,
116 SelectionDAGBuilder &Builder) {
117
118 if (isa<ConstantSDNode>(Incoming) || isa<FrameIndexSDNode>(Incoming)) {
119 // We won't need to spill this, so no need to check for previously
120 // allocated stack slots
121 return;
122 }
123
124 SDValue Loc = Builder.StatepointLowering.getLocation(Incoming);
125 if (Loc.getNode()) {
126 // duplicates in input
127 return;
128 }
129
130 // Search back for the load from a stack slot pattern to find the original
131 // slot we allocated for this value. We could extend this to deal with
132 // simple modification patterns, but simple dealing with trivial load/store
133 // sequences helps a lot already.
134 if (LoadSDNode *Load = dyn_cast<LoadSDNode>(Incoming)) {
135 if (auto *FI = dyn_cast<FrameIndexSDNode>(Load->getBasePtr())) {
136 const int Index = FI->getIndex();
137 auto Itr = std::find(Builder.FuncInfo.StatepointStackSlots.begin(),
138 Builder.FuncInfo.StatepointStackSlots.end(), Index);
139 if (Itr == Builder.FuncInfo.StatepointStackSlots.end()) {
140 // not one of the lowering stack slots, can't reuse!
141 // TODO: Actually, we probably could reuse the stack slot if the value
142 // hasn't changed at all, but we'd need to look for intervening writes
143 return;
144 } else {
145 // This is one of our dedicated lowering slots
146 const int Offset =
147 std::distance(Builder.FuncInfo.StatepointStackSlots.begin(), Itr);
148 if (Builder.StatepointLowering.isStackSlotAllocated(Offset)) {
149 // stack slot already assigned to someone else, can't use it!
150 // TODO: currently we reserve space for gc arguments after doing
151 // normal allocation for deopt arguments. We should reserve for
152 // _all_ deopt and gc arguments, then start allocating. This
153 // will prevent some moves being inserted when vm state changes,
154 // but gc state doesn't between two calls.
155 return;
156 }
157 // Reserve this stack slot
158 Builder.StatepointLowering.reserveStackSlot(Offset);
159 }
160
161 // Cache this slot so we find it when going through the normal
162 // assignment loop.
163 SDValue Loc =
164 Builder.DAG.getTargetFrameIndex(Index, Incoming.getValueType());
165
166 Builder.StatepointLowering.setLocation(Incoming, Loc);
167 }
168 }
169
170 // TODO: handle case where a reloaded value flows through a phi to
171 // another safepoint. e.g.
172 // bb1:
173 // a' = relocated...
174 // bb2: % pred: bb1, bb3, bb4, etc.
175 // a_phi = phi(a', ...)
176 // statepoint ... a_phi
177 // NOTE: This will require reasoning about cross basic block values. This is
178 // decidedly non trivial and this might not be the right place to do it. We
179 // don't really have the information we need here...
180
181 // TODO: handle simple updates. If a value is modified and the original
182 // value is no longer live, it would be nice to put the modified value in the
183 // same slot. This allows folding of the memory accesses for some
184 // instructions types (like an increment).
185 // statepoint (i)
186 // i1 = i+1
187 // statepoint (i1)
188}
189
190/// Remove any duplicate (as SDValues) from the derived pointer pairs. This
191/// is not required for correctness. It's purpose is to reduce the size of
192/// StackMap section. It has no effect on the number of spill slots required
193/// or the actual lowering.
194static void removeDuplicatesGCPtrs(SmallVectorImpl<const Value *> &Bases,
195 SmallVectorImpl<const Value *> &Ptrs,
196 SmallVectorImpl<const Value *> &Relocs,
197 SelectionDAGBuilder &Builder) {
198
199 // This is horribly ineffecient, but I don't care right now
200 SmallSet<SDValue, 64> Seen;
201
202 SmallVector<const Value *, 64> NewBases, NewPtrs, NewRelocs;
203 for (size_t i = 0; i < Ptrs.size(); i++) {
204 SDValue SD = Builder.getValue(Ptrs[i]);
205 // Only add non-duplicates
206 if (Seen.count(SD) == 0) {
207 NewBases.push_back(Bases[i]);
208 NewPtrs.push_back(Ptrs[i]);
209 NewRelocs.push_back(Relocs[i]);
210 }
211 Seen.insert(SD);
212 }
213 assert(Bases.size() >= NewBases.size());
214 assert(Ptrs.size() >= NewPtrs.size());
215 assert(Relocs.size() >= NewRelocs.size());
216 Bases = NewBases;
217 Ptrs = NewPtrs;
218 Relocs = NewRelocs;
219 assert(Ptrs.size() == Bases.size());
220 assert(Ptrs.size() == Relocs.size());
221}
222
223/// Extract call from statepoint, lower it and return pointer to the
224/// call node. Also update NodeMap so that getValue(statepoint) will
225/// reference lowered call result
Igor Laevsky7fc58a42015-02-20 15:28:35 +0000226static SDNode *lowerCallFromStatepoint(ImmutableStatepoint StatepointSite,
Igor Laevsky85f7f722015-03-10 16:26:48 +0000227 MachineBasicBlock *LandingPad,
Philip Reames1a1bdb22014-12-02 18:50:36 +0000228 SelectionDAGBuilder &Builder) {
229
Igor Laevsky7fc58a42015-02-20 15:28:35 +0000230 ImmutableCallSite CS(StatepointSite.getCallSite());
Philip Reames1a1bdb22014-12-02 18:50:36 +0000231
232 // Lower the actual call itself - This is a bit of a hack, but we want to
233 // avoid modifying the actual lowering code. This is similiar in intent to
234 // the LowerCallOperands mechanism used by PATCHPOINT, but is structured
235 // differently. Hopefully, this is slightly more robust w.r.t. calling
236 // convention, return values, and other function attributes.
Igor Laevsky7fc58a42015-02-20 15:28:35 +0000237 Value *ActualCallee = const_cast<Value *>(StatepointSite.actualCallee());
Philip Reames1a1bdb22014-12-02 18:50:36 +0000238
239 std::vector<Value *> Args;
Igor Laevsky7fc58a42015-02-20 15:28:35 +0000240 CallInst::const_op_iterator arg_begin = StatepointSite.call_args_begin();
241 CallInst::const_op_iterator arg_end = StatepointSite.call_args_end();
Philip Reames1a1bdb22014-12-02 18:50:36 +0000242 Args.insert(Args.end(), arg_begin, arg_end);
243 // TODO: remove the creation of a new instruction! We should not be
244 // modifying the IR (even temporarily) at this point.
245 CallInst *Tmp = CallInst::Create(ActualCallee, Args);
Igor Laevsky7fc58a42015-02-20 15:28:35 +0000246 Tmp->setTailCall(CS.isTailCall());
247 Tmp->setCallingConv(CS.getCallingConv());
248 Tmp->setAttributes(CS.getAttributes());
Igor Laevsky85f7f722015-03-10 16:26:48 +0000249 Builder.LowerCallTo(Tmp, Builder.getValue(ActualCallee), false, LandingPad);
Philip Reames1a1bdb22014-12-02 18:50:36 +0000250
251 // Handle the return value of the call iff any.
252 const bool HasDef = !Tmp->getType()->isVoidTy();
253 if (HasDef) {
Igor Laevsky85f7f722015-03-10 16:26:48 +0000254 if (CS.isInvoke()) {
255 // Result value will be used in different basic block for invokes
256 // so we need to export it now. But statepoint call has a different type
257 // than the actuall call. It means that standart exporting mechanism will
258 // create register of the wrong type. So instead we need to create
259 // register with correct type and save value into it manually.
260 // TODO: To eliminate this problem we can remove gc.result intrinsics
261 // completelly and make statepoint call to return a tuple.
262 unsigned reg = Builder.FuncInfo.CreateRegs(Tmp->getType());
263 Builder.CopyValueToVirtualRegister(Tmp, reg);
264 Builder.FuncInfo.ValueMap[CS.getInstruction()] = reg;
265 }
266 else {
267 // The value of the statepoint itself will be the value of call itself.
268 // We'll replace the actually call node shortly. gc_result will grab
269 // this value.
270 Builder.setValue(CS.getInstruction(), Builder.getValue(Tmp));
271 }
Philip Reames1a1bdb22014-12-02 18:50:36 +0000272 } else {
273 // The token value is never used from here on, just generate a poison value
Sergey Dmitrouk842a51b2015-04-28 14:05:47 +0000274 Builder.setValue(CS.getInstruction(),
275 Builder.DAG.getIntPtrConstant(-1, Builder.getCurSDLoc()));
Philip Reames1a1bdb22014-12-02 18:50:36 +0000276 }
277 // Remove the fake entry we created so we don't have a hanging reference
278 // after we delete this node.
279 Builder.removeValue(Tmp);
280 delete Tmp;
281 Tmp = nullptr;
282
283 // Search for the call node
284 // The following code is essentially reverse engineering X86's
285 // LowerCallTo.
Igor Laevsky85f7f722015-03-10 16:26:48 +0000286 // We are expecting DAG to have the following form:
287 // ch = eh_label (only in case of invoke statepoint)
288 // ch, glue = callseq_start ch
289 // ch, glue = X86::Call ch, glue
290 // ch, glue = callseq_end ch, glue
291 // ch = eh_label ch (only in case of invoke statepoint)
292 //
293 // DAG root will be either last eh_label or callseq_end.
294
Philip Reames1a1bdb22014-12-02 18:50:36 +0000295 SDNode *CallNode = nullptr;
296
297 // We just emitted a call, so it should be last thing generated
298 SDValue Chain = Builder.DAG.getRoot();
299
300 // Find closest CALLSEQ_END walking back through lowered nodes if needed
301 SDNode *CallEnd = Chain.getNode();
302 int Sanity = 0;
303 while (CallEnd->getOpcode() != ISD::CALLSEQ_END) {
Igor Laevsky85f7f722015-03-10 16:26:48 +0000304 assert(CallEnd->getNumOperands() >= 1 &&
305 CallEnd->getOperand(0).getValueType() == MVT::Other);
306
307 CallEnd = CallEnd->getOperand(0).getNode();
308
Philip Reames1a1bdb22014-12-02 18:50:36 +0000309 assert(Sanity < 20 && "should have found call end already");
310 Sanity++;
311 }
312 assert(CallEnd->getOpcode() == ISD::CALLSEQ_END &&
313 "Expected a callseq node.");
314 assert(CallEnd->getGluedNode());
315
316 // Step back inside the CALLSEQ
317 CallNode = CallEnd->getGluedNode();
318 return CallNode;
319}
320
321/// Callect all gc pointers coming into statepoint intrinsic, clean them up,
322/// and return two arrays:
323/// Bases - base pointers incoming to this statepoint
324/// Ptrs - derived pointers incoming to this statepoint
325/// Relocs - the gc_relocate corresponding to each base/ptr pair
326/// Elements of this arrays should be in one-to-one correspondence with each
327/// other i.e Bases[i], Ptrs[i] are from the same gcrelocate call
328static void
329getIncomingStatepointGCValues(SmallVectorImpl<const Value *> &Bases,
330 SmallVectorImpl<const Value *> &Ptrs,
331 SmallVectorImpl<const Value *> &Relocs,
Igor Laevsky7fc58a42015-02-20 15:28:35 +0000332 ImmutableStatepoint StatepointSite,
Philip Reames1a1bdb22014-12-02 18:50:36 +0000333 SelectionDAGBuilder &Builder) {
Igor Laevsky7fc58a42015-02-20 15:28:35 +0000334 for (GCRelocateOperands relocateOpers :
335 StatepointSite.getRelocates(StatepointSite)) {
336 Relocs.push_back(relocateOpers.getUnderlyingCallSite().getInstruction());
Philip Reames1a1bdb22014-12-02 18:50:36 +0000337 Bases.push_back(relocateOpers.basePtr());
338 Ptrs.push_back(relocateOpers.derivedPtr());
339 }
340
341 // Remove any redundant llvm::Values which map to the same SDValue as another
342 // input. Also has the effect of removing duplicates in the original
343 // llvm::Value input list as well. This is a useful optimization for
344 // reducing the size of the StackMap section. It has no other impact.
345 removeDuplicatesGCPtrs(Bases, Ptrs, Relocs, Builder);
346
347 assert(Bases.size() == Ptrs.size() && Ptrs.size() == Relocs.size());
348}
349
350/// Spill a value incoming to the statepoint. It might be either part of
351/// vmstate
352/// or gcstate. In both cases unconditionally spill it on the stack unless it
353/// is a null constant. Return pair with first element being frame index
354/// containing saved value and second element with outgoing chain from the
355/// emitted store
356static std::pair<SDValue, SDValue>
357spillIncomingStatepointValue(SDValue Incoming, SDValue Chain,
358 SelectionDAGBuilder &Builder) {
359 SDValue Loc = Builder.StatepointLowering.getLocation(Incoming);
360
361 // Emit new store if we didn't do it for this ptr before
362 if (!Loc.getNode()) {
363 Loc = Builder.StatepointLowering.allocateStackSlot(Incoming.getValueType(),
364 Builder);
365 assert(isa<FrameIndexSDNode>(Loc));
366 int Index = cast<FrameIndexSDNode>(Loc)->getIndex();
367 // We use TargetFrameIndex so that isel will not select it into LEA
368 Loc = Builder.DAG.getTargetFrameIndex(Index, Incoming.getValueType());
369
370 // TODO: We can create TokenFactor node instead of
371 // chaining stores one after another, this may allow
372 // a bit more optimal scheduling for them
373 Chain = Builder.DAG.getStore(Chain, Builder.getCurSDLoc(), Incoming, Loc,
374 MachinePointerInfo::getFixedStack(Index),
375 false, false, 0);
376
377 Builder.StatepointLowering.setLocation(Incoming, Loc);
378 }
379
380 assert(Loc.getNode());
381 return std::make_pair(Loc, Chain);
382}
383
384/// Lower a single value incoming to a statepoint node. This value can be
385/// either a deopt value or a gc value, the handling is the same. We special
386/// case constants and allocas, then fall back to spilling if required.
387static void lowerIncomingStatepointValue(SDValue Incoming,
388 SmallVectorImpl<SDValue> &Ops,
389 SelectionDAGBuilder &Builder) {
390 SDValue Chain = Builder.getRoot();
391
392 if (ConstantSDNode *C = dyn_cast<ConstantSDNode>(Incoming)) {
393 // If the original value was a constant, make sure it gets recorded as
394 // such in the stackmap. This is required so that the consumer can
395 // parse any internal format to the deopt state. It also handles null
396 // pointers and other constant pointers in GC states
Sergey Dmitrouk842a51b2015-04-28 14:05:47 +0000397 Ops.push_back(Builder.DAG.getTargetConstant(StackMaps::ConstantOp,
398 Builder.getCurSDLoc(),
399 MVT::i64));
400 Ops.push_back(Builder.DAG.getTargetConstant(C->getSExtValue(),
401 Builder.getCurSDLoc(),
402 MVT::i64));
Philip Reames1a1bdb22014-12-02 18:50:36 +0000403 } else if (FrameIndexSDNode *FI = dyn_cast<FrameIndexSDNode>(Incoming)) {
Philip Reamesf8f09332015-03-27 04:52:48 +0000404 // This handles allocas as arguments to the statepoint (this is only
405 // really meaningful for a deopt value. For GC, we'd be trying to
406 // relocate the address of the alloca itself?)
407 Ops.push_back(Builder.DAG.getTargetFrameIndex(FI->getIndex(),
408 Incoming.getValueType()));
Philip Reames1a1bdb22014-12-02 18:50:36 +0000409 } else {
410 // Otherwise, locate a spill slot and explicitly spill it so it
411 // can be found by the runtime later. We currently do not support
412 // tracking values through callee saved registers to their eventual
413 // spill location. This would be a useful optimization, but would
414 // need to be optional since it requires a lot of complexity on the
415 // runtime side which not all would support.
416 std::pair<SDValue, SDValue> Res =
417 spillIncomingStatepointValue(Incoming, Chain, Builder);
418 Ops.push_back(Res.first);
419 Chain = Res.second;
420 }
421
422 Builder.DAG.setRoot(Chain);
423}
424
425/// Lower deopt state and gc pointer arguments of the statepoint. The actual
426/// lowering is described in lowerIncomingStatepointValue. This function is
427/// responsible for lowering everything in the right position and playing some
428/// tricks to avoid redundant stack manipulation where possible. On
429/// completion, 'Ops' will contain ready to use operands for machine code
430/// statepoint. The chain nodes will have already been created and the DAG root
431/// will be set to the last value spilled (if any were).
432static void lowerStatepointMetaArgs(SmallVectorImpl<SDValue> &Ops,
Igor Laevsky7fc58a42015-02-20 15:28:35 +0000433 ImmutableStatepoint StatepointSite,
Philip Reames1a1bdb22014-12-02 18:50:36 +0000434 SelectionDAGBuilder &Builder) {
435
436 // Lower the deopt and gc arguments for this statepoint. Layout will
437 // be: deopt argument length, deopt arguments.., gc arguments...
438
439 SmallVector<const Value *, 64> Bases, Ptrs, Relocations;
440 getIncomingStatepointGCValues(Bases, Ptrs, Relocations,
Igor Laevsky7fc58a42015-02-20 15:28:35 +0000441 StatepointSite, Builder);
Philip Reames1a1bdb22014-12-02 18:50:36 +0000442
Philip Reames4ac17a32015-01-07 19:07:50 +0000443#ifndef NDEBUG
444 // Check that each of the gc pointer and bases we've gotten out of the
445 // safepoint is something the strategy thinks might be a pointer into the GC
446 // heap. This is basically just here to help catch errors during statepoint
447 // insertion. TODO: This should actually be in the Verifier, but we can't get
448 // to the GCStrategy from there (yet).
Philip Reamese1bf2702015-03-27 05:09:33 +0000449 GCStrategy &S = Builder.GFI->getStrategy();
450 for (const Value *V : Bases) {
451 auto Opt = S.isGCManagedPointer(V);
452 if (Opt.hasValue()) {
453 assert(Opt.getValue() &&
454 "non gc managed base pointer found in statepoint");
Philip Reames4ac17a32015-01-07 19:07:50 +0000455 }
Philip Reamese1bf2702015-03-27 05:09:33 +0000456 }
457 for (const Value *V : Ptrs) {
458 auto Opt = S.isGCManagedPointer(V);
459 if (Opt.hasValue()) {
460 assert(Opt.getValue() &&
461 "non gc managed derived pointer found in statepoint");
Philip Reames4ac17a32015-01-07 19:07:50 +0000462 }
Philip Reamese1bf2702015-03-27 05:09:33 +0000463 }
464 for (const Value *V : Relocations) {
465 auto Opt = S.isGCManagedPointer(V);
466 if (Opt.hasValue()) {
467 assert(Opt.getValue() && "non gc managed pointer relocated");
Philip Reames4ac17a32015-01-07 19:07:50 +0000468 }
469 }
470#endif
471
472
473
Philip Reames1a1bdb22014-12-02 18:50:36 +0000474 // Before we actually start lowering (and allocating spill slots for values),
475 // reserve any stack slots which we judge to be profitable to reuse for a
476 // particular value. This is purely an optimization over the code below and
477 // doesn't change semantics at all. It is important for performance that we
478 // reserve slots for both deopt and gc values before lowering either.
Igor Laevsky7fc58a42015-02-20 15:28:35 +0000479 for (auto I = StatepointSite.vm_state_begin() + 1,
480 E = StatepointSite.vm_state_end();
Philip Reames1a1bdb22014-12-02 18:50:36 +0000481 I != E; ++I) {
482 Value *V = *I;
483 SDValue Incoming = Builder.getValue(V);
484 reservePreviousStackSlotForValue(Incoming, Builder);
485 }
486 for (unsigned i = 0; i < Bases.size() * 2; ++i) {
487 // Even elements will contain base, odd elements - derived ptr
488 const Value *V = i % 2 ? Bases[i / 2] : Ptrs[i / 2];
489 SDValue Incoming = Builder.getValue(V);
490 reservePreviousStackSlotForValue(Incoming, Builder);
491 }
492
493 // First, prefix the list with the number of unique values to be
494 // lowered. Note that this is the number of *Values* not the
495 // number of SDValues required to lower them.
Igor Laevsky7fc58a42015-02-20 15:28:35 +0000496 const int NumVMSArgs = StatepointSite.numTotalVMSArgs();
Sergey Dmitrouk842a51b2015-04-28 14:05:47 +0000497 Ops.push_back( Builder.DAG.getTargetConstant(StackMaps::ConstantOp,
498 Builder.getCurSDLoc(),
499 MVT::i64));
500 Ops.push_back(Builder.DAG.getTargetConstant(NumVMSArgs, Builder.getCurSDLoc(),
501 MVT::i64));
Philip Reames1a1bdb22014-12-02 18:50:36 +0000502
Igor Laevsky7fc58a42015-02-20 15:28:35 +0000503 assert(NumVMSArgs + 1 == std::distance(StatepointSite.vm_state_begin(),
504 StatepointSite.vm_state_end()));
Philip Reames1a1bdb22014-12-02 18:50:36 +0000505
506 // The vm state arguments are lowered in an opaque manner. We do
507 // not know what type of values are contained within. We skip the
508 // first one since that happens to be the total number we lowered
509 // explicitly just above. We could have left it in the loop and
510 // not done it explicitly, but it's far easier to understand this
511 // way.
Igor Laevsky7fc58a42015-02-20 15:28:35 +0000512 for (auto I = StatepointSite.vm_state_begin() + 1,
513 E = StatepointSite.vm_state_end();
Philip Reames1a1bdb22014-12-02 18:50:36 +0000514 I != E; ++I) {
515 const Value *V = *I;
516 SDValue Incoming = Builder.getValue(V);
517 lowerIncomingStatepointValue(Incoming, Ops, Builder);
518 }
519
520 // Finally, go ahead and lower all the gc arguments. There's no prefixed
521 // length for this one. After lowering, we'll have the base and pointer
522 // arrays interwoven with each (lowered) base pointer immediately followed by
523 // it's (lowered) derived pointer. i.e
524 // (base[0], ptr[0], base[1], ptr[1], ...)
525 for (unsigned i = 0; i < Bases.size() * 2; ++i) {
526 // Even elements will contain base, odd elements - derived ptr
527 const Value *V = i % 2 ? Bases[i / 2] : Ptrs[i / 2];
528 SDValue Incoming = Builder.getValue(V);
529 lowerIncomingStatepointValue(Incoming, Ops, Builder);
530 }
Philip Reamesf8f09332015-03-27 04:52:48 +0000531
532 // If there are any explicit spill slots passed to the statepoint, record
533 // them, but otherwise do not do anything special. These are user provided
534 // allocas and give control over placement to the consumer. In this case,
535 // it is the contents of the slot which may get updated, not the pointer to
536 // the alloca
537 for (Value *V : StatepointSite.gc_args()) {
538 SDValue Incoming = Builder.getValue(V);
539 if (FrameIndexSDNode *FI = dyn_cast<FrameIndexSDNode>(Incoming)) {
540 // This handles allocas as arguments to the statepoint
541 Ops.push_back(Builder.DAG.getTargetFrameIndex(FI->getIndex(),
542 Incoming.getValueType()));
543
544 }
545 }
Philip Reames1a1bdb22014-12-02 18:50:36 +0000546}
Igor Laevsky7fc58a42015-02-20 15:28:35 +0000547
Philip Reames1a1bdb22014-12-02 18:50:36 +0000548void SelectionDAGBuilder::visitStatepoint(const CallInst &CI) {
Igor Laevsky7fc58a42015-02-20 15:28:35 +0000549 // Check some preconditions for sanity
550 assert(isStatepoint(&CI) &&
551 "function called must be the statepoint function");
552
553 LowerStatepoint(ImmutableStatepoint(&CI));
554}
555
Igor Laevsky85f7f722015-03-10 16:26:48 +0000556void
557SelectionDAGBuilder::LowerStatepoint(ImmutableStatepoint ISP,
558 MachineBasicBlock *LandingPad/*=nullptr*/) {
Philip Reames1a1bdb22014-12-02 18:50:36 +0000559 // The basic scheme here is that information about both the original call and
560 // the safepoint is encoded in the CallInst. We create a temporary call and
561 // lower it, then reverse engineer the calling sequence.
562
Philip Reames1a1bdb22014-12-02 18:50:36 +0000563 NumOfStatepoints++;
564 // Clear state
565 StatepointLowering.startNewStatepoint(*this);
566
Igor Laevsky7fc58a42015-02-20 15:28:35 +0000567 ImmutableCallSite CS(ISP.getCallSite());
568
Philip Reames1a1bdb22014-12-02 18:50:36 +0000569#ifndef NDEBUG
570 // Consistency check
Igor Laevsky7fc58a42015-02-20 15:28:35 +0000571 for (const User *U : CS->users()) {
Philip Reames1a1bdb22014-12-02 18:50:36 +0000572 const CallInst *Call = cast<CallInst>(U);
573 if (isGCRelocate(Call))
574 StatepointLowering.scheduleRelocCall(*Call);
575 }
576#endif
577
Philip Reames72fbe7a2014-12-02 21:01:48 +0000578#ifndef NDEBUG
579 // If this is a malformed statepoint, report it early to simplify debugging.
580 // This should catch any IR level mistake that's made when constructing or
581 // transforming statepoints.
582 ISP.verify();
Philip Reames4ac17a32015-01-07 19:07:50 +0000583
584 // Check that the associated GCStrategy expects to encounter statepoints.
585 // TODO: This if should become an assert. For now, we allow the GCStrategy
586 // to be optional for backwards compatibility. This will only last a short
587 // period (i.e. a couple of weeks).
Philip Reamese1bf2702015-03-27 05:09:33 +0000588 assert(GFI->getStrategy().useStatepoints() &&
589 "GCStrategy does not expect to encounter statepoints");
Philip Reames72fbe7a2014-12-02 21:01:48 +0000590#endif
591
Philip Reames1a1bdb22014-12-02 18:50:36 +0000592 // Lower statepoint vmstate and gcstate arguments
593 SmallVector<SDValue, 10> LoweredArgs;
594 lowerStatepointMetaArgs(LoweredArgs, ISP, *this);
595
596 // Get call node, we will replace it later with statepoint
Igor Laevsky85f7f722015-03-10 16:26:48 +0000597 SDNode *CallNode = lowerCallFromStatepoint(ISP, LandingPad, *this);
Philip Reames1a1bdb22014-12-02 18:50:36 +0000598
599 // Construct the actual STATEPOINT node with all the appropriate arguments
600 // and return values.
601
602 // TODO: Currently, all of these operands are being marked as read/write in
603 // PrologEpilougeInserter.cpp, we should special case the VMState arguments
604 // and flags to be read-only.
605 SmallVector<SDValue, 40> Ops;
606
607 // Calculate and push starting position of vmstate arguments
608 // Call Node: Chain, Target, {Args}, RegMask, [Glue]
609 SDValue Glue;
610 if (CallNode->getGluedNode()) {
611 // Glue is always last operand
612 Glue = CallNode->getOperand(CallNode->getNumOperands() - 1);
613 }
614 // Get number of arguments incoming directly into call node
615 unsigned NumCallRegArgs =
616 CallNode->getNumOperands() - (Glue.getNode() ? 4 : 3);
Sergey Dmitrouk842a51b2015-04-28 14:05:47 +0000617 Ops.push_back(DAG.getTargetConstant(NumCallRegArgs, getCurSDLoc(), MVT::i32));
Philip Reames1a1bdb22014-12-02 18:50:36 +0000618
619 // Add call target
620 SDValue CallTarget = SDValue(CallNode->getOperand(1).getNode(), 0);
621 Ops.push_back(CallTarget);
622
623 // Add call arguments
624 // Get position of register mask in the call
625 SDNode::op_iterator RegMaskIt;
626 if (Glue.getNode())
627 RegMaskIt = CallNode->op_end() - 2;
628 else
629 RegMaskIt = CallNode->op_end() - 1;
630 Ops.insert(Ops.end(), CallNode->op_begin() + 2, RegMaskIt);
631
632 // Add a leading constant argument with the Flags and the calling convention
633 // masked together
Igor Laevsky7fc58a42015-02-20 15:28:35 +0000634 CallingConv::ID CallConv = CS.getCallingConv();
Benjamin Kramer619c4e52015-04-10 11:24:51 +0000635 int Flags = cast<ConstantInt>(CS.getArgument(2))->getZExtValue();
Philip Reames1a1bdb22014-12-02 18:50:36 +0000636 assert(Flags == 0 && "not expected to be used");
Sergey Dmitrouk842a51b2015-04-28 14:05:47 +0000637 Ops.push_back(DAG.getTargetConstant(StackMaps::ConstantOp, getCurSDLoc(),
638 MVT::i64));
639 Ops.push_back(DAG.getTargetConstant(Flags | ((unsigned)CallConv << 1),
640 getCurSDLoc(), MVT::i64));
Philip Reames1a1bdb22014-12-02 18:50:36 +0000641
642 // Insert all vmstate and gcstate arguments
643 Ops.insert(Ops.end(), LoweredArgs.begin(), LoweredArgs.end());
644
645 // Add register mask from call node
646 Ops.push_back(*RegMaskIt);
647
648 // Add chain
649 Ops.push_back(CallNode->getOperand(0));
650
651 // Same for the glue, but we add it only if original call had it
652 if (Glue.getNode())
653 Ops.push_back(Glue);
654
Benjamin Kramerea68a942015-02-19 15:26:17 +0000655 // Compute return values. Provide a glue output since we consume one as
656 // input. This allows someone else to chain off us as needed.
657 SDVTList NodeTys = DAG.getVTList(MVT::Other, MVT::Glue);
Philip Reames1a1bdb22014-12-02 18:50:36 +0000658
659 SDNode *StatepointMCNode = DAG.getMachineNode(TargetOpcode::STATEPOINT,
660 getCurSDLoc(), NodeTys, Ops);
661
662 // Replace original call
663 DAG.ReplaceAllUsesWith(CallNode, StatepointMCNode); // This may update Root
664 // Remove originall call node
665 DAG.DeleteNode(CallNode);
666
667 // DON'T set the root - under the assumption that it's already set past the
668 // inserted node we created.
669
670 // TODO: A better future implementation would be to emit a single variable
671 // argument, variable return value STATEPOINT node here and then hookup the
672 // return value of each gc.relocate to the respective output of the
673 // previously emitted STATEPOINT value. Unfortunately, this doesn't appear
674 // to actually be possible today.
675}
676
677void SelectionDAGBuilder::visitGCResult(const CallInst &CI) {
678 // The result value of the gc_result is simply the result of the actual
679 // call. We've already emitted this, so just grab the value.
680 Instruction *I = cast<Instruction>(CI.getArgOperand(0));
681 assert(isStatepoint(I) &&
682 "first argument must be a statepoint token");
683
Igor Laevsky85f7f722015-03-10 16:26:48 +0000684 if (isa<InvokeInst>(I)) {
685 // For invokes we should have stored call result in a virtual register.
686 // We can not use default getValue() functionality to copy value from this
687 // register because statepoint and actuall call return types can be
688 // different, and getValue() will use CopyFromReg of the wrong type,
689 // which is always i32 in our case.
690 PointerType *CalleeType = cast<PointerType>(
691 ImmutableStatepoint(I).actualCallee()->getType());
692 Type *RetTy = cast<FunctionType>(
693 CalleeType->getElementType())->getReturnType();
694 SDValue CopyFromReg = getCopyFromRegs(I, RetTy);
695
696 assert(CopyFromReg.getNode());
697 setValue(&CI, CopyFromReg);
698 }
699 else {
700 setValue(&CI, getValue(I));
701 }
Philip Reames1a1bdb22014-12-02 18:50:36 +0000702}
703
704void SelectionDAGBuilder::visitGCRelocate(const CallInst &CI) {
705#ifndef NDEBUG
706 // Consistency check
707 StatepointLowering.relocCallVisited(CI);
708#endif
709
710 GCRelocateOperands relocateOpers(&CI);
711 SDValue SD = getValue(relocateOpers.derivedPtr());
712
713 if (isa<ConstantSDNode>(SD) || isa<FrameIndexSDNode>(SD)) {
714 // We didn't need to spill these special cases (constants and allocas).
715 // See the handling in spillIncomingValueForStatepoint for detail.
716 setValue(&CI, SD);
717 return;
718 }
719
720 SDValue Loc = StatepointLowering.getRelocLocation(SD);
721 // Emit new load if we did not emit it before
722 if (!Loc.getNode()) {
723 SDValue SpillSlot = StatepointLowering.getLocation(SD);
724 int FI = cast<FrameIndexSDNode>(SpillSlot)->getIndex();
725
726 // Be conservative: flush all pending loads
727 // TODO: Probably we can be less restrictive on this,
728 // it may allow more scheduling opprtunities
729 SDValue Chain = getRoot();
730
731 Loc = DAG.getLoad(SpillSlot.getValueType(), getCurSDLoc(), Chain,
732 SpillSlot, MachinePointerInfo::getFixedStack(FI), false,
733 false, false, 0);
734
735 StatepointLowering.setRelocLocation(SD, Loc);
736
737 // Again, be conservative, don't emit pending loads
738 DAG.setRoot(Loc.getValue(1));
739 }
740
741 assert(Loc.getNode());
742 setValue(&CI, Loc);
743}