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Matt Arsenault43e92fe2016-06-24 06:30:11 +00001//===----------------------- R600FrameLowering.cpp ------------------------===//
2//
Chandler Carruth2946cd72019-01-19 08:50:56 +00003// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4// See https://llvm.org/LICENSE.txt for license information.
5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
Matt Arsenault43e92fe2016-06-24 06:30:11 +00006//
7//==-----------------------------------------------------------------------===//
8
9#include "R600FrameLowering.h"
Konstantin Zhuravlyovffdb00e2017-03-10 19:39:07 +000010#include "AMDGPUSubtarget.h"
11#include "R600RegisterInfo.h"
Konstantin Zhuravlyovffdb00e2017-03-10 19:39:07 +000012#include "llvm/CodeGen/MachineFrameInfo.h"
Chandler Carruth6bda14b2017-06-06 11:49:48 +000013#include "llvm/CodeGen/MachineFunction.h"
Konstantin Zhuravlyovffdb00e2017-03-10 19:39:07 +000014#include "llvm/Support/MathExtras.h"
Matt Arsenault43e92fe2016-06-24 06:30:11 +000015
16using namespace llvm;
17
Eugene Zelenko6a9226d2016-12-12 22:23:53 +000018R600FrameLowering::~R600FrameLowering() = default;
Konstantin Zhuravlyovffdb00e2017-03-10 19:39:07 +000019
20/// \returns The number of registers allocated for \p FI.
21int R600FrameLowering::getFrameIndexReference(const MachineFunction &MF,
22 int FI,
23 unsigned &FrameReg) const {
24 const MachineFrameInfo &MFI = MF.getFrameInfo();
25 const R600RegisterInfo *RI
26 = MF.getSubtarget<R600Subtarget>().getRegisterInfo();
27
28 // Fill in FrameReg output argument.
29 FrameReg = RI->getFrameRegister(MF);
30
31 // Start the offset at 2 so we don't overwrite work group information.
32 // FIXME: We should only do this when the shader actually uses this
33 // information.
34 unsigned OffsetBytes = 2 * (getStackWidth(MF) * 4);
35 int UpperBound = FI == -1 ? MFI.getNumObjects() : FI;
36
37 for (int i = MFI.getObjectIndexBegin(); i < UpperBound; ++i) {
38 OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlignment(i));
39 OffsetBytes += MFI.getObjectSize(i);
40 // Each register holds 4 bytes, so we must always align the offset to at
41 // least 4 bytes, so that 2 frame objects won't share the same register.
42 OffsetBytes = alignTo(OffsetBytes, 4);
43 }
44
45 if (FI != -1)
46 OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlignment(FI));
47
48 return OffsetBytes / (getStackWidth(MF) * 4);
49}