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Chris Lattner2f7c9632001-06-06 20:29:01 +00001//===- ConstantHandling.cpp - Implement ConstantHandling.h ----------------===//
2//
3// This file implements the various intrinsic operations, on constant values.
4//
5//===----------------------------------------------------------------------===//
6
7#include "llvm/Opt/ConstantHandling.h"
8
9//===----------------------------------------------------------------------===//
10// TemplateRules Class
11//===----------------------------------------------------------------------===//
12//
13// TemplateRules - Implement a subclass of ConstRules that provides all
14// operations as noops. All other rules classes inherit from this class so
15// that if functionality is needed in the future, it can simply be added here
16// and to ConstRules without changing anything else...
17//
18// This class also provides subclasses with typesafe implementations of methods
19// so that don't have to do type casting.
20//
21template<class ArgType, class SubClassName>
22class TemplateRules : public ConstRules {
23
24 //===--------------------------------------------------------------------===//
25 // Redirecting functions that cast to the appropriate types
26 //===--------------------------------------------------------------------===//
27
28 virtual ConstPoolVal *neg(const ConstPoolVal *V) const {
29 return SubClassName::Neg((const ArgType *)V);
30 }
31
32 virtual ConstPoolVal *not(const ConstPoolVal *V) const {
33 return SubClassName::Not((const ArgType *)V);
34 }
35
36
37 virtual ConstPoolVal *add(const ConstPoolVal *V1,
38 const ConstPoolVal *V2) const {
39 return SubClassName::Add((const ArgType *)V1, (const ArgType *)V2);
40 }
41
42 virtual ConstPoolVal *sub(const ConstPoolVal *V1,
43 const ConstPoolVal *V2) const {
44 return SubClassName::Sub((const ArgType *)V1, (const ArgType *)V2);
45 }
46
47 virtual ConstPoolBool *lessthan(const ConstPoolVal *V1,
48 const ConstPoolVal *V2) const {
49 return SubClassName::LessThan((const ArgType *)V1, (const ArgType *)V2);
50 }
51
52 //===--------------------------------------------------------------------===//
53 // Default "noop" implementations
54 //===--------------------------------------------------------------------===//
55
56 inline static ConstPoolVal *Neg(const ArgType *V) { return 0; }
57 inline static ConstPoolVal *Not(const ArgType *V) { return 0; }
58
59 inline static ConstPoolVal *Add(const ArgType *V1, const ArgType *V2) {
60 return 0;
61 }
62
63 inline static ConstPoolVal *Sub(const ArgType *V1, const ArgType *V2) {
64 return 0;
65 }
66
67 inline static ConstPoolBool *LessThan(const ArgType *V1, const ArgType *V2) {
68 return 0;
69 }
70};
71
72
73
74//===----------------------------------------------------------------------===//
75// EmptyRules Class
76//===----------------------------------------------------------------------===//
77//
78// EmptyRules provides a concrete base class of ConstRules that does nothing
79//
80static // EmptyInst is static
81struct EmptyRules : public TemplateRules<ConstPoolVal, EmptyRules> {
82} EmptyInst;
83
84
85
86//===----------------------------------------------------------------------===//
87// BoolRules Class
88//===----------------------------------------------------------------------===//
89//
90// BoolRules provides a concrete base class of ConstRules for the 'bool' type.
91//
92static // BoolTyInst is static...
93struct BoolRules : public TemplateRules<ConstPoolBool, BoolRules> {
94
95 inline static ConstPoolVal *Not(const ConstPoolBool *V) {
96 return new ConstPoolBool(!V->getValue());
97 }
98
99 inline static ConstPoolVal *Or(const ConstPoolBool *V1,
100 const ConstPoolBool *V2) {
101 bool Result = V1->getValue() | V2->getValue();
102 return new ConstPoolBool(Result);
103 }
104
105 inline static ConstPoolVal *And(const ConstPoolBool *V1,
106 const ConstPoolBool *V2) {
107 bool Result = V1->getValue() & V2->getValue();
108 return new ConstPoolBool(Result);
109 }
110} BoolTyInst;
111
112
113//===----------------------------------------------------------------------===//
114// DirectRules Class
115//===----------------------------------------------------------------------===//
116//
117// DirectRules provides a concrete base classes of ConstRules for a variety of
118// different types. This allows the C++ compiler to automatically generate our
119// constant handling operations in a typesafe and accurate manner.
120//
121template<class ConstPoolClass, class BuiltinType, const Type **Ty>
122struct DirectRules
123 : public TemplateRules<ConstPoolClass,
124 DirectRules<ConstPoolClass, BuiltinType, Ty> > {
125
126 inline static ConstPoolVal *Neg(const ConstPoolClass *V) {
127 return new ConstPoolClass(*Ty, -(BuiltinType)V->getValue());;
128 }
129 inline static ConstPoolVal *Not(const ConstPoolClass *V) {
130 return new ConstPoolClass(*Ty, !(BuiltinType)V->getValue());;
131 }
132
133 inline static ConstPoolVal *Add(const ConstPoolClass *V1,
134 const ConstPoolClass *V2) {
135 BuiltinType Result = (BuiltinType)V1->getValue() +
136 (BuiltinType)V2->getValue();
137 return new ConstPoolClass(*Ty, Result);
138 }
139
140 inline static ConstPoolVal *Sub(const ConstPoolClass *V1,
141 const ConstPoolClass *V2) {
142 BuiltinType Result = (BuiltinType)V1->getValue() -
143 (BuiltinType)V2->getValue();
144 return new ConstPoolClass(*Ty, Result);
145 }
146
147 inline static ConstPoolBool *LessThan(const ConstPoolClass *V1,
148 const ConstPoolClass *V2) {
149 bool Result = (BuiltinType)V1->getValue() < (BuiltinType)V2->getValue();
150 return new ConstPoolBool(Result);
151 }
152};
153
154//===----------------------------------------------------------------------===//
155// DirectRules Subclasses
156//===----------------------------------------------------------------------===//
157//
158// Given the DirectRules class we can now implement lots of types with little
159// code. Thank goodness C++ compilers are great at stomping out layers of
160// templates... can you imagine having to do this all by hand? (/me is lazy :)
161//
162static DirectRules<ConstPoolSInt, signed char , &Type::SByteTy> SByteTyInst;
163static DirectRules<ConstPoolUInt, unsigned char , &Type::UByteTy> UByteTyInst;
164static DirectRules<ConstPoolSInt, signed short, &Type::ShortTy> ShortTyInst;
165static DirectRules<ConstPoolUInt, unsigned short, &Type::UShortTy> UShortTyInst;
166static DirectRules<ConstPoolSInt, signed int , &Type::IntTy> IntTyInst;
167static DirectRules<ConstPoolUInt, unsigned int , &Type::UIntTy> UIntTyInst;
168static DirectRules<ConstPoolSInt, int64_t , &Type::LongTy> LongTyInst;
169static DirectRules<ConstPoolUInt, uint64_t , &Type::ULongTy> ULongTyInst;
170static DirectRules<ConstPoolFP , float , &Type::FloatTy> FloatTyInst;
171static DirectRules<ConstPoolFP , double , &Type::DoubleTy> DoubleTyInst;
172
173
174// ConstRules::find - Return the constant rules that take care of the specified
175// type. Note that this is cached in the Type value itself, so switch statement
176// is only hit at most once per type.
177//
178const ConstRules *ConstRules::find(const Type *Ty) {
179 const ConstRules *Result;
180 switch (Ty->getPrimitiveID()) {
181 case Type::BoolTyID: Result = &BoolTyInst; break;
182 case Type::SByteTyID: Result = &SByteTyInst; break;
183 case Type::UByteTyID: Result = &UByteTyInst; break;
184 case Type::ShortTyID: Result = &ShortTyInst; break;
185 case Type::UShortTyID: Result = &UShortTyInst; break;
186 case Type::IntTyID: Result = &IntTyInst; break;
187 case Type::UIntTyID: Result = &UIntTyInst; break;
188 case Type::LongTyID: Result = &LongTyInst; break;
189 case Type::ULongTyID: Result = &ULongTyInst; break;
190 case Type::FloatTyID: Result = &FloatTyInst; break;
191 case Type::DoubleTyID: Result = &DoubleTyInst; break;
192 default: Result = &EmptyInst; break;
193 }
194
195 Ty->setConstRules(Result); // Cache the value for future short circuiting!
196 return Result;
197}