blob: 127da2c8accffdc62b68fd6620f1fb5a9e94e058 [file] [log] [blame]
Marek Olsak37cd4d02015-02-03 21:53:27 +00001; RUN: llc < %s -march=amdgcn -mcpu=SI -verify-machineinstrs -filetype=obj | llvm-readobj -s -symbols - | FileCheck --check-prefix=ELF %s
Marek Olsak4d00dd22015-03-09 15:48:09 +00002; RUN: llc < %s -march=amdgcn -mcpu=SI -verify-machineinstrs -o - | FileCheck --check-prefix=CONFIG --check-prefix=TYPICAL %s
Marek Olsak37cd4d02015-02-03 21:53:27 +00003; RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs -filetype=obj | llvm-readobj -s -symbols - | FileCheck --check-prefix=ELF %s
Marek Olsak4d00dd22015-03-09 15:48:09 +00004; RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs -o - | FileCheck --check-prefix=CONFIG --check-prefix=TONGA %s
5; RUN: llc < %s -march=amdgcn -mcpu=carrizo -verify-machineinstrs -filetype=obj | llvm-readobj -s -symbols - | FileCheck --check-prefix=ELF %s
6; RUN: llc < %s -march=amdgcn -mcpu=carrizo -verify-machineinstrs -o - | FileCheck --check-prefix=CONFIG --check-prefix=TYPICAL %s
Tom Stellard99916592013-04-15 17:51:21 +00007
Marek Olsak37cd4d02015-02-03 21:53:27 +00008; ELF: Format: ELF32
9; ELF: Name: .AMDGPU.config
10; ELF: Type: SHT_PROGBITS
Tom Stellardcb97e3a2013-04-15 17:51:35 +000011
Marek Olsak37cd4d02015-02-03 21:53:27 +000012; ELF: Symbol {
13; ELF: Name: test
14; ELF: Binding: Global
Tom Stellard8d5f5e42014-12-06 05:34:34 +000015
Marek Olsak37cd4d02015-02-03 21:53:27 +000016; CONFIG: .section .AMDGPU.config
17; CONFIG-NEXT: .long 45096
Marek Olsak4d00dd22015-03-09 15:48:09 +000018; TYPICAL-NEXT: .long 0
19; TONGA-NEXT: .long 576
Rafael Espindolaec8da3d2015-03-17 14:34:42 +000020; CONFIG: .align 256
21; CONFIG: test:
Tom Stellard456adc62013-04-26 18:32:24 +000022define void @test(i32 %p) #0 {
Tom Stellard99916592013-04-15 17:51:21 +000023 %i = add i32 %p, 2
24 %r = bitcast i32 %i to float
25 call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %r, float %r, float %r, float %r)
26 ret void
27}
28
29declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
Tom Stellard456adc62013-04-26 18:32:24 +000030
31attributes #0 = { "ShaderType"="0" } ; Pixel Shader