| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef _GL_SHARED_GROUP_H_ |
| #define _GL_SHARED_GROUP_H_ |
| |
| #define GL_API |
| #ifndef ANDROID |
| #define GL_APIENTRY |
| #define GL_APIENTRYP |
| #endif |
| |
| #include "TextureSharedData.h" |
| |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <map> |
| #include <string> |
| #include <vector> |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include "ErrorLog.h" |
| #include <utils/threads.h> |
| #include "FixedBuffer.h" |
| #include "IndexRangeCache.h" |
| #include "SmartPtr.h" |
| |
| struct BufferData { |
| BufferData(); |
| BufferData(GLsizeiptr size, const void* data); |
| |
| // General buffer state |
| GLsizeiptr m_size; |
| GLenum m_usage; |
| |
| // Mapped buffer state |
| bool m_mapped; |
| GLbitfield m_mappedAccess; |
| GLintptr m_mappedOffset; |
| GLsizeiptr m_mappedLength; |
| |
| // Internal bookkeeping |
| FixedBuffer m_fixedBuffer; // actual buffer is shadowed here |
| IndexRangeCache m_indexRangeCache; |
| }; |
| |
| class ProgramData { |
| private: |
| typedef struct _IndexInfo { |
| GLint base; |
| GLint size; |
| GLenum type; |
| GLint appBase; |
| GLint hostLocsPerElement; |
| GLuint flags; |
| GLint samplerValue; // only set for sampler uniforms |
| } IndexInfo; |
| |
| GLuint m_numIndexes; |
| IndexInfo* m_Indexes; |
| bool m_initialized; |
| bool m_locShiftWAR; |
| |
| std::vector<GLuint> m_shaders; |
| |
| public: |
| enum { |
| INDEX_FLAG_SAMPLER_EXTERNAL = 0x00000001, |
| }; |
| |
| ProgramData(); |
| void initProgramData(GLuint numIndexes); |
| bool isInitialized(); |
| virtual ~ProgramData(); |
| void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type); |
| void setIndexFlags(GLuint index, GLuint flags); |
| GLuint getIndexForLocation(GLint location); |
| GLenum getTypeForLocation(GLint location); |
| |
| bool needUniformLocationWAR() const { return m_locShiftWAR; } |
| void setupLocationShiftWAR(); |
| GLint locationWARHostToApp(GLint hostLoc, GLint arrIndex); |
| GLint locationWARAppToHost(GLint appLoc); |
| |
| GLint getNextSamplerUniform(GLint index, GLint* val, GLenum* target); |
| bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target); |
| |
| bool attachShader(GLuint shader); |
| bool detachShader(GLuint shader); |
| size_t getNumShaders() const { return m_shaders.size(); } |
| GLuint getShader(size_t i) const { return m_shaders[i]; } |
| }; |
| |
| struct ShaderData { |
| typedef std::vector<std::string> StringList; |
| StringList samplerExternalNames; |
| int refcount; |
| std::vector<std::string> sources; |
| }; |
| |
| class ShaderProgramData { |
| public: |
| ShaderData shaderData; |
| ProgramData programData; |
| }; |
| |
| class GLSharedGroup { |
| private: |
| SharedTextureDataMap m_textureRecs; |
| std::map<GLuint, BufferData*> m_buffers; |
| std::map<GLuint, ProgramData*> m_programs; |
| std::map<GLuint, ShaderData*> m_shaders; |
| std::map<uint32_t, ShaderProgramData*> m_shaderPrograms; |
| std::map<GLuint, uint32_t> m_shaderProgramIdMap; |
| |
| mutable android::Mutex m_lock; |
| |
| void refShaderDataLocked(GLuint shader); |
| void unrefShaderDataLocked(GLuint shader); |
| |
| uint32_t m_shaderProgramId; |
| |
| public: |
| GLSharedGroup(); |
| ~GLSharedGroup(); |
| bool isShaderOrProgramObject(GLuint obj); |
| BufferData * getBufferData(GLuint bufferId); |
| SharedTextureDataMap* getTextureData(); |
| void addBufferData(GLuint bufferId, GLsizeiptr size, const void* data); |
| void updateBufferData(GLuint bufferId, GLsizeiptr size, const void* data); |
| void setBufferUsage(GLuint bufferId, GLenum usage); |
| void setBufferMapped(GLuint bufferId, bool mapped); |
| GLenum getBufferUsage(GLuint bufferId); |
| bool isBufferMapped(GLuint bufferId); |
| GLenum subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, const void* data); |
| void deleteBufferData(GLuint); |
| |
| bool isProgram(GLuint program); |
| bool isProgramInitialized(GLuint program); |
| void addProgramData(GLuint program); |
| void initProgramData(GLuint program, GLuint numIndexes); |
| void attachShader(GLuint program, GLuint shader); |
| void detachShader(GLuint program, GLuint shader); |
| void deleteProgramData(GLuint program); |
| void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name); |
| GLenum getProgramUniformType(GLuint program, GLint location); |
| void setupLocationShiftWAR(GLuint program); |
| GLint locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex); |
| GLint locationWARAppToHost(GLuint program, GLint appLoc); |
| bool needUniformLocationWAR(GLuint program); |
| GLint getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const; |
| bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target); |
| |
| bool isShader(GLuint shader); |
| bool addShaderData(GLuint shader); |
| // caller must hold a reference to the shader as long as it holds the pointer |
| ShaderData* getShaderData(GLuint shader); |
| void unrefShaderData(GLuint shader); |
| |
| // For separable shader programs. |
| uint32_t addNewShaderProgramData(); |
| void associateGLShaderProgram(GLuint shaderProgramName, uint32_t shaderProgramId); |
| ShaderProgramData* getShaderProgramDataById(uint32_t id); |
| ShaderProgramData* getShaderProgramData(GLuint shaderProgramName); |
| void deleteShaderProgramDataById(uint32_t id); |
| void deleteShaderProgramData(GLuint shaderProgramName); |
| void initShaderProgramData(GLuint shaderProgram, GLuint numIndices); |
| void setShaderProgramIndexInfo(GLuint shaderProgram, GLuint index, GLint base, GLint size, GLenum type, const char* name); |
| void setupShaderProgramLocationShiftWAR(GLuint shaderProgram); |
| }; |
| |
| typedef SmartPtr<GLSharedGroup> GLSharedGroupPtr; |
| |
| #endif //_GL_SHARED_GROUP_H_ |