| # This is the top-level build file for the Android HW OpenGL ES emulation |
| # in Android. |
| # |
| # You must define BUILD_EMULATOR_OPENGL to 'true' in your environment to |
| # build the following files. |
| # |
| # Also define BUILD_EMULATOR_OPENGL_DRIVER to 'true' to build the gralloc |
| # stuff as well. |
| # |
| ifeq (true,$(BUILD_EMULATOR_OPENGL)) |
| |
| # Top-level for all modules |
| EMUGL_PATH := $(call my-dir) |
| |
| # Directory containing common headers used by several modules |
| # This is always set to a module's LOCAL_C_INCLUDES |
| # See the definition of emugl-begin-module in common.mk |
| # |
| EMUGL_COMMON_INCLUDES := $(EMUGL_PATH)/host/include/libOpenglRender $(EMUGL_PATH)/system/include |
| |
| # common cflags used by several modules |
| # This is always set to a module's LOCAL_CFLAGS |
| # See the definition of emugl-begin-module in common.mk |
| # |
| EMUGL_COMMON_CFLAGS := -DWITH_GLES2 -DPLATFORM_SDK_VERSION=$(PLATFORM_SDK_VERSION) |
| |
| ifeq ($(shell test $(PLATFORM_SDK_VERSION) -lt 18 && echo PreJellyBeanMr2),PreJellyBeanMr2) |
| ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true) |
| EMUGL_COMMON_CFLAGS += -DHAVE_ARM_TLS_REGISTER |
| endif |
| EMUGL_COMMON_CFLAGS += -DALOG_ASSERT=LOG_ASSERT |
| EMUGL_COMMON_CFLAGS += -DALOGE=LOGE |
| EMUGL_COMMON_CFLAGS += -DALOGW=LOGW |
| EMUGL_COMMON_CFLAGS += -DALOGD=LOGD |
| endif |
| |
| # Uncomment the following line if you want to enable debug traces |
| # in the GLES emulation libraries. |
| # EMUGL_COMMON_CFLAGS += -DEMUGL_DEBUG=1 |
| |
| # Include common definitions used by all the modules included later |
| # in this build file. This contains the definition of all useful |
| # emugl-xxxx functions. |
| # |
| include $(EMUGL_PATH)/common.mk |
| |
| # IMPORTANT: ORDER IS CRUCIAL HERE |
| # |
| # For the import/export feature to work properly, you must include |
| # modules below in correct order. That is, if module B depends on |
| # module A, then it must be included after module A below. |
| # |
| # This ensures that anything exported by module A will be correctly |
| # be imported by module B when it is declared. |
| # |
| # Note that the build system will complain if you try to import a |
| # module that hasn't been declared yet anyway. |
| # |
| |
| include $(EMUGL_PATH)/shared/OpenglCodecCommon/Android.mk |
| |
| # System static libraries |
| include $(EMUGL_PATH)/system/GLESv1_enc/Android.mk |
| include $(EMUGL_PATH)/system/GLESv2_enc/Android.mk |
| include $(EMUGL_PATH)/system/renderControl_enc/Android.mk |
| include $(EMUGL_PATH)/system/OpenglSystemCommon/Android.mk |
| |
| # System shared libraries |
| include $(EMUGL_PATH)/system/GLESv1/Android.mk |
| include $(EMUGL_PATH)/system/GLESv2/Android.mk |
| |
| include $(EMUGL_PATH)/system/gralloc/Android.mk |
| include $(EMUGL_PATH)/system/egl/Android.mk |
| |
| endif # BUILD_EMULATOR_OPENGL == true |