| The renderControl.in file in this directory defines an API which is decoded |
| on the android guest into a stream and get decoded and executed on the host. |
| It is used in order to query the host renderer as well as send the host renderer |
| control commands. |
| |
| The following describes each of the entries defined by this renderControl API. |
| |
| |
| GLint rcGetRendererVersion(); |
| This function queries the host renderer version number. |
| |
| EGLint rcGetEGLVersion(EGLint* major, EGLint* minor); |
| This function queries the host renderer for the EGL version |
| it supports. returns EGL_FALSE on failure. |
| |
| EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize); |
| This function queries the host for EGL string (.i.e EGL_EXTENSIONS). |
| if buffer is NULL or the bufferSize is not big enough the return value |
| is the negative number of bytes required to store the string value |
| otherwise the string value is copied to buffer and its size is |
| returned. |
| |
| EGLint rcGetNumConfigs(uint32_t* numAttribs); |
| queries the host for the number of supported EGL configs. |
| The function returns the number of supported configs and returns in |
| numAttribs the number of attributes available for each config. |
| |
| EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer); |
| This function queries the host for the all set of supported configs |
| with their attribute values. |
| bufSize is the size of buffer, the size should be at least equal to |
| (numConfigs + 1) * numAttribs * sizeof(GLuint) |
| where numConfigs and numAttribs are the values returned in |
| rcGetNumConfigs. if bufSize is not big enough then the negative number |
| of required bytes is returned otherwise the function returns the number |
| of configs and buffer is filled as follows: The first 'numAttribs' |
| integer values are filled with the EGL enumerant describing a config |
| attribute, next for each config there are 'numAttribs' integer values |
| holding the attribute values for that config, the values are specified |
| in the same order as the attribute vector. |
| |
| EGLint rcChooseConfig(EGLint *attribs, uint32_t attribs_size, uint32_t *configs, uint32_t configs_size) |
| This function triggers an eglChooseConfig on the host, to get a list of |
| configs matching the given attribs values. |
| attribs - a list of attribute names followed by the desired values, terminated by EGL_NONE |
| attribs_size - the size of the list |
| configs - the returned matching configuration names (same names as familiar to the client in rcGetConfigs) |
| configs_size - the size of the configs buffers |
| returns - the actual number of matching configurations (<= configs_size) |
| |
| EGLint rcGetFBParam(EGLint param); |
| queries the host for framebuffer parameter, see renderControl_types.h |
| for possible values of 'param'. |
| |
| uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion); |
| This function creates a rendering context on the host and returns its |
| handle. config is the config index for the context, share is either zero |
| or a handle to a sharing context. glVersion is either 1 or 2 for GLES1 |
| or GLES2 context respectively. |
| |
| |
| void rcDestroyContext(uint32_t context); |
| This function destroys a rendering context on the host. |
| context is a handle returned in rcCreateContext. |
| |
| uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height); |
| This function creates a 'window' surface on the host which can be then |
| bind for rendering through rcMakeCurrent. |
| The function returns a handle to the created window surface. |
| |
| void rcDestroyWindowSurface(uint32_t windowSurface); |
| This function destoys a window surface. |
| |
| uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat); |
| This function creates a colorBuffer object on the host which can be then |
| be specified as a render target for a window surface through |
| rcSetWindowColorBuffer or to be displayed on the framebuffer window |
| through rcFBPost. |
| The function returns a handle to the colorBuffer object, with an initial |
| reference count of 1. |
| |
| void rcOpenColorBuffer(uint32_t colorbuffer); |
| Adds an additional reference to the colorbuffer, typically from a |
| different Android process than the one which created it. |
| |
| void rcCloseColorBuffer(uint32_t colorbuffer); |
| Removes a reference to the colorbuffer. When the reference count drops |
| to zero the colorbuffer is automatically destroyed. |
| |
| void rcFlushWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer); |
| This flushes the current window color buffer |
| |
| void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer); |
| This set the target color buffer for a windowSurface, when set the |
| previous target colorBuffer gets updated before switching to the new |
| colorBuffer. |
| |
| EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf); |
| Binds a windowSurface(s) and current rendering context for the |
| calling thread. |
| |
| void rcFBPost(uint32_t colorBuffer); |
| This function causes the content of the colorBuffer object to be |
| displayed on the host framebuffer window. The function returns |
| immediatly, the buffer will be displayed at the next swap interval. |
| |
| void rcFBSetSwapInterval(EGLint interval); |
| Sets the swap interval for the host framebuffer window. |
| |
| void rcBindTexture(uint32_t colorBuffer); |
| This function instruct the host to bind the content of the specified |
| colorBuffer to the current binded texture object of the calling thread. |
| This function should be used to implement eglBindTexImage. |
| |
| EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead); |
| This function returns only after all rendering requests for the specified |
| colorBuffer rendering target has been processed and after all 'postCount' |
| posts for the buffer requested previously through rcFBPost has been |
| processed. |
| if 'forRead' is not-zero, the function returns positive value in case |
| there was rendering done to the buffer since the last CacheFlush request |
| with non-zero 'forRead' value, otherwise the function returns zero or |
| negative value on failure. |
| |
| void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, |
| GLint width, GLint height, GLenum format, |
| GLenum type, void* pixels); |
| This function queries the host for the pixel content of a colorBuffer's |
| subregion. It act the same as OpenGL glReadPixels however pixels |
| are always packed with alignment of 1. |
| |
| void rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, |
| GLint width, GLint height, GLenum format, |
| GLenum type, void* pixels); |
| Updates the content of a subregion of a colorBuffer object. |
| pixels are always unpacked with alignment of 1. |
| |
| uint32_t rcCreateClientImage(uint32_t context, EGLenum target, GLuint buffer) |
| Create an EGLImage from a client object. |
| |
| int rcDestroyClientImage(uint32_t image) |
| Destroy an EGLImage object. |