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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _GL2_ENCODER_H_
#define _GL2_ENCODER_H_
#include "gl2_enc.h"
#include "GLClientState.h"
#include "GLSharedGroup.h"
#include "FixedBuffer.h"
class GL2Encoder : public gl2_encoder_context_t {
public:
GL2Encoder(IOStream *stream, ChecksumCalculator* protocol);
virtual ~GL2Encoder();
void setClientState(GLClientState *state) {
m_state = state;
}
void setClientStateMakeCurrent(GLClientState *state) {
m_state = state;
m_state->fromMakeCurrent();
}
void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; }
const GLClientState *state() { return m_state; }
const GLSharedGroupPtr shared() { return m_shared; }
void flush() { m_stream->flush(); }
void setInitialized(){ m_initialized = true; };
bool isInitialized(){ return m_initialized; };
virtual void setError(GLenum error){ m_error = error; };
virtual GLenum getError() { return m_error; };
void override2DTextureTarget(GLenum target);
void restore2DTextureTarget(GLenum target);
private:
bool m_initialized;
GLClientState *m_state;
GLSharedGroupPtr m_shared;
GLenum m_error;
GLint *m_compressedTextureFormats;
GLint m_num_compressedTextureFormats;
GLint *getCompressedTextureFormats();
GLint m_max_cubeMapTextureSize;
GLint m_max_renderBufferSize;
GLint m_max_textureSize;
FixedBuffer m_fixedBuffer;
int m_drawCallFlushCount;
// GLES 3 features. Disabled for now.
bool m_primitiveRestartEnabled;
GLuint m_primitiveRestartIndex;
void calcIndexRange(const void* indices,
GLenum type, GLsizei count,
int* minIndex, int* maxIndex);
void* recenterIndices(const void* src,
GLenum type, GLsizei count,
int minIndex);
void getBufferIndexRange(BufferData* buf, const void* dataWithOffset,
GLenum type, size_t count, size_t offset,
int* minIndex_out, int* maxIndex_out);
void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const;
void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays);
void flushDrawCall();
bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
bool texture2DNeedsOverride(GLenum target) const;
bool isCompleteFbo(const GLClientState* state, GLenum attachment) const;
glGetError_client_proc_t m_glGetError_enc;
static GLenum s_glGetError(void * self);
glFlush_client_proc_t m_glFlush_enc;
static void s_glFlush(void * self);
glPixelStorei_client_proc_t m_glPixelStorei_enc;
static void s_glPixelStorei(void *self, GLenum param, GLint value);
glGetString_client_proc_t m_glGetString_enc;
static const GLubyte * s_glGetString(void *self, GLenum name);
glBindBuffer_client_proc_t m_glBindBuffer_enc;
static void s_glBindBuffer(void *self, GLenum target, GLuint id);
glBufferData_client_proc_t m_glBufferData_enc;
static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
glBufferSubData_client_proc_t m_glBufferSubData_enc;
static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
glDrawArrays_client_proc_t m_glDrawArrays_enc;
static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
glDrawElements_client_proc_t m_glDrawElements_enc;
static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
glGetFloatv_client_proc_t m_glGetFloatv_enc;
static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
GLboolean normalized, GLsizei stride, const GLvoid * ptr);
glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
static void s_glEnableVertexAttribArray(void *self, GLuint index);
glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
static void s_glDisableVertexAttribArray(void *self, GLuint index);
glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc;
static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length);
static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
static void s_glFinish(void *self);
glLinkProgram_client_proc_t m_glLinkProgram_enc;
static void s_glLinkProgram(void *self, GLuint program);
glDeleteProgram_client_proc_t m_glDeleteProgram_enc;
static void s_glDeleteProgram(void * self, GLuint program);
glGetUniformiv_client_proc_t m_glGetUniformiv_enc;
static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
glGetUniformfv_client_proc_t m_glGetUniformfv_enc;
static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
glCreateProgram_client_proc_t m_glCreateProgram_enc;
static GLuint s_glCreateProgram(void *self);
glCreateShader_client_proc_t m_glCreateShader_enc;
static GLuint s_glCreateShader(void *self, GLenum shaderType);
glDeleteShader_client_proc_t m_glDeleteShader_enc;
static void s_glDeleteShader(void *self, GLuint shader);
glAttachShader_client_proc_t m_glAttachShader_enc;
static void s_glAttachShader(void *self, GLuint program, GLuint shader);
glDetachShader_client_proc_t m_glDetachShader_enc;
static void s_glDetachShader(void *self, GLuint program, GLuint shader);
glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc;
static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
GLsizei* count, GLuint* shaders);
glGetShaderSource_client_proc_t m_glGetShaderSource_enc;
static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
GLsizei* length, GLchar* source);
glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc;
static void s_glGetShaderInfoLog(void *self,GLuint shader,
GLsizei bufsize, GLsizei* length, GLchar* infolog);
glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc;
static void s_glGetProgramInfoLog(void *self,GLuint program,
GLsizei bufsize, GLsizei* length, GLchar* infolog);
glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
glUseProgram_client_proc_t m_glUseProgram_enc;
glUniform1f_client_proc_t m_glUniform1f_enc;
glUniform1fv_client_proc_t m_glUniform1fv_enc;
glUniform1i_client_proc_t m_glUniform1i_enc;
glUniform1iv_client_proc_t m_glUniform1iv_enc;
glUniform2f_client_proc_t m_glUniform2f_enc;
glUniform2fv_client_proc_t m_glUniform2fv_enc;
glUniform2i_client_proc_t m_glUniform2i_enc;
glUniform2iv_client_proc_t m_glUniform2iv_enc;
glUniform3f_client_proc_t m_glUniform3f_enc;
glUniform3fv_client_proc_t m_glUniform3fv_enc;
glUniform3i_client_proc_t m_glUniform3i_enc;
glUniform3iv_client_proc_t m_glUniform3iv_enc;
glUniform4f_client_proc_t m_glUniform4f_enc;
glUniform4fv_client_proc_t m_glUniform4fv_enc;
glUniform4i_client_proc_t m_glUniform4i_enc;
glUniform4iv_client_proc_t m_glUniform4iv_enc;
glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc;
glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc;
glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc;
static void s_glUseProgram(void *self, GLuint program);
static void s_glUniform1f(void *self , GLint location, GLfloat x);
static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
static void s_glUniform1i(void *self , GLint location, GLint x);
static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
glActiveTexture_client_proc_t m_glActiveTexture_enc;
glBindTexture_client_proc_t m_glBindTexture_enc;
glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
glTexParameterf_client_proc_t m_glTexParameterf_enc;
glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
glTexParameteri_client_proc_t m_glTexParameteri_enc;
glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
glTexImage2D_client_proc_t m_glTexImage2D_enc;
glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc;
glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc;
static void s_glActiveTexture(void* self, GLenum texture);
static void s_glBindTexture(void* self, GLenum target, GLuint texture);
static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid* pixels);
static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid* pixels);
static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat,
GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc;
static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers);
glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc;
static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers);
glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc;
static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer);
glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc;
static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc;
static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc;
static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers);
glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc;
static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers);
glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc;
static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer);
glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc;
static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc;
static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc;
static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params);
glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc;
static GLenum s_glCheckFramebufferStatus(void* self,
GLenum target);
public:
glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc;
};
#endif