| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef _GL2_ENCODER_H_ |
| #define _GL2_ENCODER_H_ |
| |
| #include "gl2_enc.h" |
| #include "GLClientState.h" |
| #include "GLSharedGroup.h" |
| #include "FixedBuffer.h" |
| |
| class GL2Encoder : public gl2_encoder_context_t { |
| public: |
| GL2Encoder(IOStream *stream, ChecksumCalculator* protocol); |
| virtual ~GL2Encoder(); |
| void setClientState(GLClientState *state) { |
| m_state = state; |
| } |
| void setClientStateMakeCurrent(GLClientState *state) { |
| m_state = state; |
| m_state->fromMakeCurrent(); |
| } |
| void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; } |
| const GLClientState *state() { return m_state; } |
| const GLSharedGroupPtr shared() { return m_shared; } |
| void flush() { m_stream->flush(); } |
| |
| void setInitialized(){ m_initialized = true; }; |
| bool isInitialized(){ return m_initialized; }; |
| |
| virtual void setError(GLenum error){ m_error = error; }; |
| virtual GLenum getError() { return m_error; }; |
| |
| void override2DTextureTarget(GLenum target); |
| void restore2DTextureTarget(GLenum target); |
| |
| |
| private: |
| |
| bool m_initialized; |
| GLClientState *m_state; |
| GLSharedGroupPtr m_shared; |
| GLenum m_error; |
| |
| GLint *m_compressedTextureFormats; |
| GLint m_num_compressedTextureFormats; |
| GLint *getCompressedTextureFormats(); |
| |
| GLint m_max_cubeMapTextureSize; |
| GLint m_max_renderBufferSize; |
| GLint m_max_textureSize; |
| FixedBuffer m_fixedBuffer; |
| |
| int m_drawCallFlushCount; |
| // GLES 3 features. Disabled for now. |
| bool m_primitiveRestartEnabled; |
| GLuint m_primitiveRestartIndex; |
| |
| void calcIndexRange(const void* indices, |
| GLenum type, GLsizei count, |
| int* minIndex, int* maxIndex); |
| void* recenterIndices(const void* src, |
| GLenum type, GLsizei count, |
| int minIndex); |
| void getBufferIndexRange(BufferData* buf, const void* dataWithOffset, |
| GLenum type, size_t count, size_t offset, |
| int* minIndex_out, int* maxIndex_out); |
| void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const; |
| void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays); |
| void flushDrawCall(); |
| |
| bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget); |
| bool texture2DNeedsOverride(GLenum target) const; |
| bool isCompleteFbo(const GLClientState* state, GLenum attachment) const; |
| |
| glGetError_client_proc_t m_glGetError_enc; |
| static GLenum s_glGetError(void * self); |
| |
| glFlush_client_proc_t m_glFlush_enc; |
| static void s_glFlush(void * self); |
| |
| glPixelStorei_client_proc_t m_glPixelStorei_enc; |
| static void s_glPixelStorei(void *self, GLenum param, GLint value); |
| |
| glGetString_client_proc_t m_glGetString_enc; |
| static const GLubyte * s_glGetString(void *self, GLenum name); |
| |
| glBindBuffer_client_proc_t m_glBindBuffer_enc; |
| static void s_glBindBuffer(void *self, GLenum target, GLuint id); |
| |
| |
| glBufferData_client_proc_t m_glBufferData_enc; |
| static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); |
| glBufferSubData_client_proc_t m_glBufferSubData_enc; |
| static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); |
| glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc; |
| static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); |
| |
| glDrawArrays_client_proc_t m_glDrawArrays_enc; |
| static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); |
| |
| glDrawElements_client_proc_t m_glDrawElements_enc; |
| static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); |
| |
| |
| glGetIntegerv_client_proc_t m_glGetIntegerv_enc; |
| static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr); |
| |
| glGetFloatv_client_proc_t m_glGetFloatv_enc; |
| static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); |
| |
| glGetBooleanv_client_proc_t m_glGetBooleanv_enc; |
| static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); |
| |
| glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc; |
| static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, |
| GLboolean normalized, GLsizei stride, const GLvoid * ptr); |
| |
| glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc; |
| static void s_glEnableVertexAttribArray(void *self, GLuint index); |
| |
| glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc; |
| static void s_glDisableVertexAttribArray(void *self, GLuint index); |
| |
| glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc; |
| static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params); |
| |
| glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc; |
| static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params); |
| |
| glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc; |
| static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer); |
| |
| static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length); |
| |
| static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); |
| |
| static void s_glFinish(void *self); |
| |
| glLinkProgram_client_proc_t m_glLinkProgram_enc; |
| static void s_glLinkProgram(void *self, GLuint program); |
| |
| glDeleteProgram_client_proc_t m_glDeleteProgram_enc; |
| static void s_glDeleteProgram(void * self, GLuint program); |
| |
| glGetUniformiv_client_proc_t m_glGetUniformiv_enc; |
| static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params); |
| |
| glGetUniformfv_client_proc_t m_glGetUniformfv_enc; |
| static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params); |
| |
| glCreateProgram_client_proc_t m_glCreateProgram_enc; |
| static GLuint s_glCreateProgram(void *self); |
| |
| glCreateShader_client_proc_t m_glCreateShader_enc; |
| static GLuint s_glCreateShader(void *self, GLenum shaderType); |
| |
| glDeleteShader_client_proc_t m_glDeleteShader_enc; |
| static void s_glDeleteShader(void *self, GLuint shader); |
| |
| glAttachShader_client_proc_t m_glAttachShader_enc; |
| static void s_glAttachShader(void *self, GLuint program, GLuint shader); |
| |
| glDetachShader_client_proc_t m_glDetachShader_enc; |
| static void s_glDetachShader(void *self, GLuint program, GLuint shader); |
| |
| glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc; |
| static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, |
| GLsizei* count, GLuint* shaders); |
| |
| glGetShaderSource_client_proc_t m_glGetShaderSource_enc; |
| static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, |
| GLsizei* length, GLchar* source); |
| |
| glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc; |
| static void s_glGetShaderInfoLog(void *self,GLuint shader, |
| GLsizei bufsize, GLsizei* length, GLchar* infolog); |
| |
| glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc; |
| static void s_glGetProgramInfoLog(void *self,GLuint program, |
| GLsizei bufsize, GLsizei* length, GLchar* infolog); |
| |
| glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc; |
| static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); |
| glUseProgram_client_proc_t m_glUseProgram_enc; |
| |
| glUniform1f_client_proc_t m_glUniform1f_enc; |
| glUniform1fv_client_proc_t m_glUniform1fv_enc; |
| glUniform1i_client_proc_t m_glUniform1i_enc; |
| glUniform1iv_client_proc_t m_glUniform1iv_enc; |
| glUniform2f_client_proc_t m_glUniform2f_enc; |
| glUniform2fv_client_proc_t m_glUniform2fv_enc; |
| glUniform2i_client_proc_t m_glUniform2i_enc; |
| glUniform2iv_client_proc_t m_glUniform2iv_enc; |
| glUniform3f_client_proc_t m_glUniform3f_enc; |
| glUniform3fv_client_proc_t m_glUniform3fv_enc; |
| glUniform3i_client_proc_t m_glUniform3i_enc; |
| glUniform3iv_client_proc_t m_glUniform3iv_enc; |
| glUniform4f_client_proc_t m_glUniform4f_enc; |
| glUniform4fv_client_proc_t m_glUniform4fv_enc; |
| glUniform4i_client_proc_t m_glUniform4i_enc; |
| glUniform4iv_client_proc_t m_glUniform4iv_enc; |
| glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc; |
| glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc; |
| glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc; |
| |
| static void s_glUseProgram(void *self, GLuint program); |
| static void s_glUniform1f(void *self , GLint location, GLfloat x); |
| static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v); |
| static void s_glUniform1i(void *self , GLint location, GLint x); |
| static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v); |
| static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y); |
| static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v); |
| static void s_glUniform2i(void *self , GLint location, GLint x, GLint y); |
| static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v); |
| static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z); |
| static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v); |
| static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z); |
| static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v); |
| static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v); |
| static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w); |
| static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v); |
| static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| |
| glActiveTexture_client_proc_t m_glActiveTexture_enc; |
| glBindTexture_client_proc_t m_glBindTexture_enc; |
| glDeleteTextures_client_proc_t m_glDeleteTextures_enc; |
| glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc; |
| glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc; |
| glTexParameterf_client_proc_t m_glTexParameterf_enc; |
| glTexParameterfv_client_proc_t m_glTexParameterfv_enc; |
| glTexParameteri_client_proc_t m_glTexParameteri_enc; |
| glTexParameteriv_client_proc_t m_glTexParameteriv_enc; |
| glTexImage2D_client_proc_t m_glTexImage2D_enc; |
| glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc; |
| glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc; |
| |
| static void s_glActiveTexture(void* self, GLenum texture); |
| static void s_glBindTexture(void* self, GLenum target, GLuint texture); |
| static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures); |
| static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params); |
| static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params); |
| static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param); |
| static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params); |
| static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param); |
| static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params); |
| static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat, |
| GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, |
| const GLvoid* pixels); |
| static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, |
| GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| const GLvoid* pixels); |
| static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, |
| GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| |
| glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc; |
| static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers); |
| glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc; |
| static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers); |
| |
| glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc; |
| static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer); |
| |
| glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc; |
| static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| |
| glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc; |
| static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| |
| glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc; |
| static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers); |
| glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc; |
| static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers); |
| |
| glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc; |
| static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer); |
| |
| glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc; |
| static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| |
| glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc; |
| static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
| |
| glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc; |
| static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params); |
| |
| glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc; |
| static GLenum s_glCheckFramebufferStatus(void* self, |
| GLenum target); |
| |
| |
| public: |
| glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc; |
| |
| }; |
| #endif |