| // Generated Code - DO NOT EDIT !! |
| // generated by 'emugen' |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include "gl2_client_context.h" |
| |
| #ifndef GL_TRUE |
| extern "C" { |
| void glActiveTexture(GLenum texture); |
| void glAttachShader(GLuint program, GLuint shader); |
| void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); |
| void glBindBuffer(GLenum target, GLuint buffer); |
| void glBindFramebuffer(GLenum target, GLuint framebuffer); |
| void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
| void glBindTexture(GLenum target, GLuint texture); |
| void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| void glBlendEquation(GLenum mode); |
| void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
| void glBlendFunc(GLenum sfactor, GLenum dfactor); |
| void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
| void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); |
| void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); |
| GLenum glCheckFramebufferStatus(GLenum target); |
| void glClear(GLbitfield mask); |
| void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| void glClearDepthf(GLclampf depth); |
| void glClearStencil(GLint s); |
| void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| void glCompileShader(GLuint shader); |
| void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); |
| void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); |
| void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| GLuint glCreateProgram(); |
| GLuint glCreateShader(GLenum type); |
| void glCullFace(GLenum mode); |
| void glDeleteBuffers(GLsizei n, const GLuint* buffers); |
| void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); |
| void glDeleteProgram(GLuint program); |
| void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); |
| void glDeleteShader(GLuint shader); |
| void glDeleteTextures(GLsizei n, const GLuint* textures); |
| void glDepthFunc(GLenum func); |
| void glDepthMask(GLboolean flag); |
| void glDepthRangef(GLclampf zNear, GLclampf zFar); |
| void glDetachShader(GLuint program, GLuint shader); |
| void glDisable(GLenum cap); |
| void glDisableVertexAttribArray(GLuint index); |
| void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
| void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); |
| void glEnable(GLenum cap); |
| void glEnableVertexAttribArray(GLuint index); |
| void glFinish(); |
| void glFlush(); |
| void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| void glFrontFace(GLenum mode); |
| void glGenBuffers(GLsizei n, GLuint* buffers); |
| void glGenerateMipmap(GLenum target); |
| void glGenFramebuffers(GLsizei n, GLuint* framebuffers); |
| void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers); |
| void glGenTextures(GLsizei n, GLuint* textures); |
| void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
| void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
| void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); |
| int glGetAttribLocation(GLuint program, const GLchar* name); |
| void glGetBooleanv(GLenum pname, GLboolean* params); |
| void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); |
| GLenum glGetError(); |
| void glGetFloatv(GLenum pname, GLfloat* params); |
| void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params); |
| void glGetIntegerv(GLenum pname, GLint* params); |
| void glGetProgramiv(GLuint program, GLenum pname, GLint* params); |
| void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); |
| void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); |
| void glGetShaderiv(GLuint shader, GLenum pname, GLint* params); |
| void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); |
| void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); |
| void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); |
| const GLubyte* glGetString(GLenum name); |
| void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); |
| void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); |
| void glGetUniformfv(GLuint program, GLint location, GLfloat* params); |
| void glGetUniformiv(GLuint program, GLint location, GLint* params); |
| int glGetUniformLocation(GLuint program, const GLchar* name); |
| void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); |
| void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); |
| void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer); |
| void glHint(GLenum target, GLenum mode); |
| GLboolean glIsBuffer(GLuint buffer); |
| GLboolean glIsEnabled(GLenum cap); |
| GLboolean glIsFramebuffer(GLuint framebuffer); |
| GLboolean glIsProgram(GLuint program); |
| GLboolean glIsRenderbuffer(GLuint renderbuffer); |
| GLboolean glIsShader(GLuint shader); |
| GLboolean glIsTexture(GLuint texture); |
| void glLineWidth(GLfloat width); |
| void glLinkProgram(GLuint program); |
| void glPixelStorei(GLenum pname, GLint param); |
| void glPolygonOffset(GLfloat factor, GLfloat units); |
| void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); |
| void glReleaseShaderCompiler(); |
| void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| void glSampleCoverage(GLclampf value, GLboolean invert); |
| void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); |
| void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); |
| void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
| void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
| void glStencilMask(GLuint mask); |
| void glStencilMaskSeparate(GLenum face, GLuint mask); |
| void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
| void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
| void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); |
| void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
| void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); |
| void glTexParameteri(GLenum target, GLenum pname, GLint param); |
| void glTexParameteriv(GLenum target, GLenum pname, const GLint* params); |
| void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); |
| void glUniform1f(GLint location, GLfloat x); |
| void glUniform1fv(GLint location, GLsizei count, const GLfloat* v); |
| void glUniform1i(GLint location, GLint x); |
| void glUniform1iv(GLint location, GLsizei count, const GLint* v); |
| void glUniform2f(GLint location, GLfloat x, GLfloat y); |
| void glUniform2fv(GLint location, GLsizei count, const GLfloat* v); |
| void glUniform2i(GLint location, GLint x, GLint y); |
| void glUniform2iv(GLint location, GLsizei count, const GLint* v); |
| void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); |
| void glUniform3fv(GLint location, GLsizei count, const GLfloat* v); |
| void glUniform3i(GLint location, GLint x, GLint y, GLint z); |
| void glUniform3iv(GLint location, GLsizei count, const GLint* v); |
| void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| void glUniform4fv(GLint location, GLsizei count, const GLfloat* v); |
| void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); |
| void glUniform4iv(GLint location, GLsizei count, const GLint* v); |
| void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| void glUseProgram(GLuint program); |
| void glValidateProgram(GLuint program); |
| void glVertexAttrib1f(GLuint indx, GLfloat x); |
| void glVertexAttrib1fv(GLuint indx, const GLfloat* values); |
| void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
| void glVertexAttrib2fv(GLuint indx, const GLfloat* values); |
| void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
| void glVertexAttrib3fv(GLuint indx, const GLfloat* values); |
| void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| void glVertexAttrib4fv(GLuint indx, const GLfloat* values); |
| void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); |
| void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); |
| void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); |
| void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); |
| void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length); |
| void* glMapBufferOES(GLenum target, GLenum access); |
| GLboolean glUnmapBufferOES(GLenum target); |
| void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); |
| void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); |
| void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); |
| void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); |
| void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
| void glBindVertexArrayOES(GLuint array); |
| void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays); |
| void glGenVertexArraysOES(GLsizei n, GLuint* arrays); |
| GLboolean glIsVertexArrayOES(GLuint array); |
| void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments); |
| void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount); |
| void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount); |
| void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups); |
| void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters); |
| void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString); |
| void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString); |
| void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data); |
| void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors); |
| void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors); |
| void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList); |
| void glBeginPerfMonitorAMD(GLuint monitor); |
| void glEndPerfMonitorAMD(GLuint monitor); |
| void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten); |
| void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
| void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); |
| void glDeleteFencesNV(GLsizei n, const GLuint* fences); |
| void glGenFencesNV(GLsizei n, GLuint* fences); |
| GLboolean glIsFenceNV(GLuint fence); |
| GLboolean glTestFenceNV(GLuint fence); |
| void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params); |
| void glFinishFenceNV(GLuint fence); |
| void glSetFenceNV(GLuint fence, GLenum condition); |
| void glCoverageMaskNV(GLboolean mask); |
| void glCoverageOperationNV(GLenum operation); |
| void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls); |
| void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString); |
| void glEnableDriverControlQCOM(GLuint driverControl); |
| void glDisableDriverControlQCOM(GLuint driverControl); |
| void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures); |
| void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers); |
| void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); |
| void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); |
| void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); |
| void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); |
| void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels); |
| void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params); |
| void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders); |
| void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms); |
| GLboolean glExtIsProgramBinaryQCOM(GLuint program); |
| void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length); |
| void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); |
| void glEndTilingQCOM(GLbitfield preserveMask); |
| void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen); |
| void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset); |
| void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset); |
| void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen); |
| void glGetCompressedTextureFormats(int count, GLint* formats); |
| void glShaderString(GLuint shader, const GLchar* string, GLsizei len); |
| int glFinishRoundTrip(); |
| }; |
| |
| #endif |
| #ifndef GET_CONTEXT |
| static gl2_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL; |
| void gl2_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; } |
| #define GET_CONTEXT gl2_client_context_t * ctx = getCurrentContext() |
| #endif |
| |
| void glActiveTexture(GLenum texture) |
| { |
| GET_CONTEXT; |
| ctx->glActiveTexture(ctx, texture); |
| } |
| |
| void glAttachShader(GLuint program, GLuint shader) |
| { |
| GET_CONTEXT; |
| ctx->glAttachShader(ctx, program, shader); |
| } |
| |
| void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) |
| { |
| GET_CONTEXT; |
| ctx->glBindAttribLocation(ctx, program, index, name); |
| } |
| |
| void glBindBuffer(GLenum target, GLuint buffer) |
| { |
| GET_CONTEXT; |
| ctx->glBindBuffer(ctx, target, buffer); |
| } |
| |
| void glBindFramebuffer(GLenum target, GLuint framebuffer) |
| { |
| GET_CONTEXT; |
| ctx->glBindFramebuffer(ctx, target, framebuffer); |
| } |
| |
| void glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| { |
| GET_CONTEXT; |
| ctx->glBindRenderbuffer(ctx, target, renderbuffer); |
| } |
| |
| void glBindTexture(GLenum target, GLuint texture) |
| { |
| GET_CONTEXT; |
| ctx->glBindTexture(ctx, target, texture); |
| } |
| |
| void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| GET_CONTEXT; |
| ctx->glBlendColor(ctx, red, green, blue, alpha); |
| } |
| |
| void glBlendEquation(GLenum mode) |
| { |
| GET_CONTEXT; |
| ctx->glBlendEquation(ctx, mode); |
| } |
| |
| void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| { |
| GET_CONTEXT; |
| ctx->glBlendEquationSeparate(ctx, modeRGB, modeAlpha); |
| } |
| |
| void glBlendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| GET_CONTEXT; |
| ctx->glBlendFunc(ctx, sfactor, dfactor); |
| } |
| |
| void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| { |
| GET_CONTEXT; |
| ctx->glBlendFuncSeparate(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| |
| void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) |
| { |
| GET_CONTEXT; |
| ctx->glBufferData(ctx, target, size, data, usage); |
| } |
| |
| void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) |
| { |
| GET_CONTEXT; |
| ctx->glBufferSubData(ctx, target, offset, size, data); |
| } |
| |
| GLenum glCheckFramebufferStatus(GLenum target) |
| { |
| GET_CONTEXT; |
| return ctx->glCheckFramebufferStatus(ctx, target); |
| } |
| |
| void glClear(GLbitfield mask) |
| { |
| GET_CONTEXT; |
| ctx->glClear(ctx, mask); |
| } |
| |
| void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| GET_CONTEXT; |
| ctx->glClearColor(ctx, red, green, blue, alpha); |
| } |
| |
| void glClearDepthf(GLclampf depth) |
| { |
| GET_CONTEXT; |
| ctx->glClearDepthf(ctx, depth); |
| } |
| |
| void glClearStencil(GLint s) |
| { |
| GET_CONTEXT; |
| ctx->glClearStencil(ctx, s); |
| } |
| |
| void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| GET_CONTEXT; |
| ctx->glColorMask(ctx, red, green, blue, alpha); |
| } |
| |
| void glCompileShader(GLuint shader) |
| { |
| GET_CONTEXT; |
| ctx->glCompileShader(ctx, shader); |
| } |
| |
| void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) |
| { |
| GET_CONTEXT; |
| ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data); |
| } |
| |
| void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) |
| { |
| GET_CONTEXT; |
| ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| |
| void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| { |
| GET_CONTEXT; |
| ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border); |
| } |
| |
| void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| GET_CONTEXT; |
| ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height); |
| } |
| |
| GLuint glCreateProgram() |
| { |
| GET_CONTEXT; |
| return ctx->glCreateProgram(ctx); |
| } |
| |
| GLuint glCreateShader(GLenum type) |
| { |
| GET_CONTEXT; |
| return ctx->glCreateShader(ctx, type); |
| } |
| |
| void glCullFace(GLenum mode) |
| { |
| GET_CONTEXT; |
| ctx->glCullFace(ctx, mode); |
| } |
| |
| void glDeleteBuffers(GLsizei n, const GLuint* buffers) |
| { |
| GET_CONTEXT; |
| if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } |
| ctx->glDeleteBuffers(ctx, n, buffers); |
| } |
| |
| void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) |
| { |
| GET_CONTEXT; |
| if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } |
| ctx->glDeleteFramebuffers(ctx, n, framebuffers); |
| } |
| |
| void glDeleteProgram(GLuint program) |
| { |
| GET_CONTEXT; |
| ctx->glDeleteProgram(ctx, program); |
| } |
| |
| void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) |
| { |
| GET_CONTEXT; |
| if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } |
| ctx->glDeleteRenderbuffers(ctx, n, renderbuffers); |
| } |
| |
| void glDeleteShader(GLuint shader) |
| { |
| GET_CONTEXT; |
| ctx->glDeleteShader(ctx, shader); |
| } |
| |
| void glDeleteTextures(GLsizei n, const GLuint* textures) |
| { |
| GET_CONTEXT; |
| if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } |
| ctx->glDeleteTextures(ctx, n, textures); |
| } |
| |
| void glDepthFunc(GLenum func) |
| { |
| GET_CONTEXT; |
| ctx->glDepthFunc(ctx, func); |
| } |
| |
| void glDepthMask(GLboolean flag) |
| { |
| GET_CONTEXT; |
| ctx->glDepthMask(ctx, flag); |
| } |
| |
| void glDepthRangef(GLclampf zNear, GLclampf zFar) |
| { |
| GET_CONTEXT; |
| ctx->glDepthRangef(ctx, zNear, zFar); |
| } |
| |
| void glDetachShader(GLuint program, GLuint shader) |
| { |
| GET_CONTEXT; |
| ctx->glDetachShader(ctx, program, shader); |
| } |
| |
| void glDisable(GLenum cap) |
| { |
| GET_CONTEXT; |
| ctx->glDisable(ctx, cap); |
| } |
| |
| void glDisableVertexAttribArray(GLuint index) |
| { |
| GET_CONTEXT; |
| ctx->glDisableVertexAttribArray(ctx, index); |
| } |
| |
| void glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| { |
| GET_CONTEXT; |
| ctx->glDrawArrays(ctx, mode, first, count); |
| } |
| |
| void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) |
| { |
| GET_CONTEXT; |
| ctx->glDrawElements(ctx, mode, count, type, indices); |
| } |
| |
| void glEnable(GLenum cap) |
| { |
| GET_CONTEXT; |
| ctx->glEnable(ctx, cap); |
| } |
| |
| void glEnableVertexAttribArray(GLuint index) |
| { |
| GET_CONTEXT; |
| ctx->glEnableVertexAttribArray(ctx, index); |
| } |
| |
| void glFinish() |
| { |
| GET_CONTEXT; |
| ctx->glFinish(ctx); |
| } |
| |
| void glFlush() |
| { |
| GET_CONTEXT; |
| ctx->glFlush(ctx); |
| } |
| |
| void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| { |
| GET_CONTEXT; |
| ctx->glFramebufferRenderbuffer(ctx, target, attachment, renderbuffertarget, renderbuffer); |
| } |
| |
| void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| GET_CONTEXT; |
| ctx->glFramebufferTexture2D(ctx, target, attachment, textarget, texture, level); |
| } |
| |
| void glFrontFace(GLenum mode) |
| { |
| GET_CONTEXT; |
| ctx->glFrontFace(ctx, mode); |
| } |
| |
| void glGenBuffers(GLsizei n, GLuint* buffers) |
| { |
| GET_CONTEXT; |
| if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } |
| ctx->glGenBuffers(ctx, n, buffers); |
| } |
| |
| void glGenerateMipmap(GLenum target) |
| { |
| GET_CONTEXT; |
| ctx->glGenerateMipmap(ctx, target); |
| } |
| |
| void glGenFramebuffers(GLsizei n, GLuint* framebuffers) |
| { |
| GET_CONTEXT; |
| if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } |
| ctx->glGenFramebuffers(ctx, n, framebuffers); |
| } |
| |
| void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) |
| { |
| GET_CONTEXT; |
| if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } |
| ctx->glGenRenderbuffers(ctx, n, renderbuffers); |
| } |
| |
| void glGenTextures(GLsizei n, GLuint* textures) |
| { |
| GET_CONTEXT; |
| if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } |
| ctx->glGenTextures(ctx, n, textures); |
| } |
| |
| void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) |
| { |
| GET_CONTEXT; |
| ctx->glGetActiveAttrib(ctx, program, index, bufsize, length, size, type, name); |
| } |
| |
| void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) |
| { |
| GET_CONTEXT; |
| ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name); |
| } |
| |
| void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) |
| { |
| GET_CONTEXT; |
| ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders); |
| } |
| |
| int glGetAttribLocation(GLuint program, const GLchar* name) |
| { |
| GET_CONTEXT; |
| return ctx->glGetAttribLocation(ctx, program, name); |
| } |
| |
| void glGetBooleanv(GLenum pname, GLboolean* params) |
| { |
| GET_CONTEXT; |
| ctx->glGetBooleanv(ctx, pname, params); |
| } |
| |
| void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| GET_CONTEXT; |
| ctx->glGetBufferParameteriv(ctx, target, pname, params); |
| } |
| |
| GLenum glGetError() |
| { |
| GET_CONTEXT; |
| return ctx->glGetError(ctx); |
| } |
| |
| void glGetFloatv(GLenum pname, GLfloat* params) |
| { |
| GET_CONTEXT; |
| ctx->glGetFloatv(ctx, pname, params); |
| } |
| |
| void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| { |
| GET_CONTEXT; |
| ctx->glGetFramebufferAttachmentParameteriv(ctx, target, attachment, pname, params); |
| } |
| |
| void glGetIntegerv(GLenum pname, GLint* params) |
| { |
| GET_CONTEXT; |
| ctx->glGetIntegerv(ctx, pname, params); |
| } |
| |
| void glGetProgramiv(GLuint program, GLenum pname, GLint* params) |
| { |
| GET_CONTEXT; |
| ctx->glGetProgramiv(ctx, program, pname, params); |
| } |
| |
| void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| { |
| GET_CONTEXT; |
| ctx->glGetProgramInfoLog(ctx, program, bufsize, length, infolog); |
| } |
| |
| void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| GET_CONTEXT; |
| ctx->glGetRenderbufferParameteriv(ctx, target, pname, params); |
| } |
| |
| void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) |
| { |
| GET_CONTEXT; |
| ctx->glGetShaderiv(ctx, shader, pname, params); |
| } |
| |
| void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| { |
| GET_CONTEXT; |
| ctx->glGetShaderInfoLog(ctx, shader, bufsize, length, infolog); |
| } |
| |
| void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
| { |
| GET_CONTEXT; |
| ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision); |
| } |
| |
| void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) |
| { |
| GET_CONTEXT; |
| ctx->glGetShaderSource(ctx, shader, bufsize, length, source); |
| } |
| |
| const GLubyte* glGetString(GLenum name) |
| { |
| GET_CONTEXT; |
| return ctx->glGetString(ctx, name); |
| } |
| |
| void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) |
| { |
| GET_CONTEXT; |
| ctx->glGetTexParameterfv(ctx, target, pname, params); |
| } |
| |
| void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| GET_CONTEXT; |
| ctx->glGetTexParameteriv(ctx, target, pname, params); |
| } |
| |
| void glGetUniformfv(GLuint program, GLint location, GLfloat* params) |
| { |
| GET_CONTEXT; |
| ctx->glGetUniformfv(ctx, program, location, params); |
| } |
| |
| void glGetUniformiv(GLuint program, GLint location, GLint* params) |
| { |
| GET_CONTEXT; |
| ctx->glGetUniformiv(ctx, program, location, params); |
| } |
| |
| int glGetUniformLocation(GLuint program, const GLchar* name) |
| { |
| GET_CONTEXT; |
| return ctx->glGetUniformLocation(ctx, program, name); |
| } |
| |
| void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) |
| { |
| GET_CONTEXT; |
| ctx->glGetVertexAttribfv(ctx, index, pname, params); |
| } |
| |
| void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) |
| { |
| GET_CONTEXT; |
| ctx->glGetVertexAttribiv(ctx, index, pname, params); |
| } |
| |
| void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) |
| { |
| GET_CONTEXT; |
| ctx->glGetVertexAttribPointerv(ctx, index, pname, pointer); |
| } |
| |
| void glHint(GLenum target, GLenum mode) |
| { |
| GET_CONTEXT; |
| ctx->glHint(ctx, target, mode); |
| } |
| |
| GLboolean glIsBuffer(GLuint buffer) |
| { |
| GET_CONTEXT; |
| return ctx->glIsBuffer(ctx, buffer); |
| } |
| |
| GLboolean glIsEnabled(GLenum cap) |
| { |
| GET_CONTEXT; |
| return ctx->glIsEnabled(ctx, cap); |
| } |
| |
| GLboolean glIsFramebuffer(GLuint framebuffer) |
| { |
| GET_CONTEXT; |
| return ctx->glIsFramebuffer(ctx, framebuffer); |
| } |
| |
| GLboolean glIsProgram(GLuint program) |
| { |
| GET_CONTEXT; |
| return ctx->glIsProgram(ctx, program); |
| } |
| |
| GLboolean glIsRenderbuffer(GLuint renderbuffer) |
| { |
| GET_CONTEXT; |
| return ctx->glIsRenderbuffer(ctx, renderbuffer); |
| } |
| |
| GLboolean glIsShader(GLuint shader) |
| { |
| GET_CONTEXT; |
| return ctx->glIsShader(ctx, shader); |
| } |
| |
| GLboolean glIsTexture(GLuint texture) |
| { |
| GET_CONTEXT; |
| return ctx->glIsTexture(ctx, texture); |
| } |
| |
| void glLineWidth(GLfloat width) |
| { |
| GET_CONTEXT; |
| ctx->glLineWidth(ctx, width); |
| } |
| |
| void glLinkProgram(GLuint program) |
| { |
| GET_CONTEXT; |
| ctx->glLinkProgram(ctx, program); |
| } |
| |
| void glPixelStorei(GLenum pname, GLint param) |
| { |
| GET_CONTEXT; |
| ctx->glPixelStorei(ctx, pname, param); |
| } |
| |
| void glPolygonOffset(GLfloat factor, GLfloat units) |
| { |
| GET_CONTEXT; |
| ctx->glPolygonOffset(ctx, factor, units); |
| } |
| |
| void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) |
| { |
| GET_CONTEXT; |
| ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels); |
| } |
| |
| void glReleaseShaderCompiler() |
| { |
| GET_CONTEXT; |
| ctx->glReleaseShaderCompiler(ctx); |
| } |
| |
| void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| GET_CONTEXT; |
| ctx->glRenderbufferStorage(ctx, target, internalformat, width, height); |
| } |
| |
| void glSampleCoverage(GLclampf value, GLboolean invert) |
| { |
| GET_CONTEXT; |
| ctx->glSampleCoverage(ctx, value, invert); |
| } |
| |
| void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| GET_CONTEXT; |
| ctx->glScissor(ctx, x, y, width, height); |
| } |
| |
| void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) |
| { |
| GET_CONTEXT; |
| ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length); |
| } |
| |
| void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) |
| { |
| GET_CONTEXT; |
| ctx->glShaderSource(ctx, shader, count, string, length); |
| } |
| |
| void glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| { |
| GET_CONTEXT; |
| ctx->glStencilFunc(ctx, func, ref, mask); |
| } |
| |
| void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| { |
| GET_CONTEXT; |
| ctx->glStencilFuncSeparate(ctx, face, func, ref, mask); |
| } |
| |
| void glStencilMask(GLuint mask) |
| { |
| GET_CONTEXT; |
| ctx->glStencilMask(ctx, mask); |
| } |
| |
| void glStencilMaskSeparate(GLenum face, GLuint mask) |
| { |
| GET_CONTEXT; |
| ctx->glStencilMaskSeparate(ctx, face, mask); |
| } |
| |
| void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| GET_CONTEXT; |
| ctx->glStencilOp(ctx, fail, zfail, zpass); |
| } |
| |
| void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| GET_CONTEXT; |
| ctx->glStencilOpSeparate(ctx, face, fail, zfail, zpass); |
| } |
| |
| void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| GET_CONTEXT; |
| ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels); |
| } |
| |
| void glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| { |
| GET_CONTEXT; |
| ctx->glTexParameterf(ctx, target, pname, param); |
| } |
| |
| void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) |
| { |
| GET_CONTEXT; |
| ctx->glTexParameterfv(ctx, target, pname, params); |
| } |
| |
| void glTexParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| GET_CONTEXT; |
| ctx->glTexParameteri(ctx, target, pname, param); |
| } |
| |
| void glTexParameteriv(GLenum target, GLenum pname, const GLint* params) |
| { |
| GET_CONTEXT; |
| ctx->glTexParameteriv(ctx, target, pname, params); |
| } |
| |
| void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| GET_CONTEXT; |
| ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels); |
| } |
| |
| void glUniform1f(GLint location, GLfloat x) |
| { |
| GET_CONTEXT; |
| ctx->glUniform1f(ctx, location, x); |
| } |
| |
| void glUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| GET_CONTEXT; |
| ctx->glUniform1fv(ctx, location, count, v); |
| } |
| |
| void glUniform1i(GLint location, GLint x) |
| { |
| GET_CONTEXT; |
| ctx->glUniform1i(ctx, location, x); |
| } |
| |
| void glUniform1iv(GLint location, GLsizei count, const GLint* v) |
| { |
| GET_CONTEXT; |
| ctx->glUniform1iv(ctx, location, count, v); |
| } |
| |
| void glUniform2f(GLint location, GLfloat x, GLfloat y) |
| { |
| GET_CONTEXT; |
| ctx->glUniform2f(ctx, location, x, y); |
| } |
| |
| void glUniform2fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| GET_CONTEXT; |
| ctx->glUniform2fv(ctx, location, count, v); |
| } |
| |
| void glUniform2i(GLint location, GLint x, GLint y) |
| { |
| GET_CONTEXT; |
| ctx->glUniform2i(ctx, location, x, y); |
| } |
| |
| void glUniform2iv(GLint location, GLsizei count, const GLint* v) |
| { |
| GET_CONTEXT; |
| ctx->glUniform2iv(ctx, location, count, v); |
| } |
| |
| void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
| { |
| GET_CONTEXT; |
| ctx->glUniform3f(ctx, location, x, y, z); |
| } |
| |
| void glUniform3fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| GET_CONTEXT; |
| ctx->glUniform3fv(ctx, location, count, v); |
| } |
| |
| void glUniform3i(GLint location, GLint x, GLint y, GLint z) |
| { |
| GET_CONTEXT; |
| ctx->glUniform3i(ctx, location, x, y, z); |
| } |
| |
| void glUniform3iv(GLint location, GLsizei count, const GLint* v) |
| { |
| GET_CONTEXT; |
| ctx->glUniform3iv(ctx, location, count, v); |
| } |
| |
| void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| GET_CONTEXT; |
| ctx->glUniform4f(ctx, location, x, y, z, w); |
| } |
| |
| void glUniform4fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| GET_CONTEXT; |
| ctx->glUniform4fv(ctx, location, count, v); |
| } |
| |
| void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
| { |
| GET_CONTEXT; |
| ctx->glUniform4i(ctx, location, x, y, z, w); |
| } |
| |
| void glUniform4iv(GLint location, GLsizei count, const GLint* v) |
| { |
| GET_CONTEXT; |
| ctx->glUniform4iv(ctx, location, count, v); |
| } |
| |
| void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| GET_CONTEXT; |
| ctx->glUniformMatrix2fv(ctx, location, count, transpose, value); |
| } |
| |
| void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| GET_CONTEXT; |
| ctx->glUniformMatrix3fv(ctx, location, count, transpose, value); |
| } |
| |
| void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| GET_CONTEXT; |
| ctx->glUniformMatrix4fv(ctx, location, count, transpose, value); |
| } |
| |
| void glUseProgram(GLuint program) |
| { |
| GET_CONTEXT; |
| ctx->glUseProgram(ctx, program); |
| } |
| |
| void glValidateProgram(GLuint program) |
| { |
| GET_CONTEXT; |
| ctx->glValidateProgram(ctx, program); |
| } |
| |
| void glVertexAttrib1f(GLuint indx, GLfloat x) |
| { |
| GET_CONTEXT; |
| ctx->glVertexAttrib1f(ctx, indx, x); |
| } |
| |
| void glVertexAttrib1fv(GLuint indx, const GLfloat* values) |
| { |
| GET_CONTEXT; |
| ctx->glVertexAttrib1fv(ctx, indx, values); |
| } |
| |
| void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) |
| { |
| GET_CONTEXT; |
| ctx->glVertexAttrib2f(ctx, indx, x, y); |
| } |
| |
| void glVertexAttrib2fv(GLuint indx, const GLfloat* values) |
| { |
| GET_CONTEXT; |
| ctx->glVertexAttrib2fv(ctx, indx, values); |
| } |
| |
| void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
| { |
| GET_CONTEXT; |
| ctx->glVertexAttrib3f(ctx, indx, x, y, z); |
| } |
| |
| void glVertexAttrib3fv(GLuint indx, const GLfloat* values) |
| { |
| GET_CONTEXT; |
| ctx->glVertexAttrib3fv(ctx, indx, values); |
| } |
| |
| void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| GET_CONTEXT; |
| ctx->glVertexAttrib4f(ctx, indx, x, y, z, w); |
| } |
| |
| void glVertexAttrib4fv(GLuint indx, const GLfloat* values) |
| { |
| GET_CONTEXT; |
| ctx->glVertexAttrib4fv(ctx, indx, values); |
| } |
| |
| void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) |
| { |
| GET_CONTEXT; |
| ctx->glVertexAttribPointer(ctx, indx, size, type, normalized, stride, ptr); |
| } |
| |
| void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| GET_CONTEXT; |
| ctx->glViewport(ctx, x, y, width, height); |
| } |
| |
| void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) |
| { |
| GET_CONTEXT; |
| ctx->glEGLImageTargetTexture2DOES(ctx, target, image); |
| } |
| |
| void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) |
| { |
| GET_CONTEXT; |
| ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image); |
| } |
| |
| void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) |
| { |
| GET_CONTEXT; |
| ctx->glGetProgramBinaryOES(ctx, program, bufSize, length, binaryFormat, binary); |
| } |
| |
| void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length) |
| { |
| GET_CONTEXT; |
| ctx->glProgramBinaryOES(ctx, program, binaryFormat, binary, length); |
| } |
| |
| void* glMapBufferOES(GLenum target, GLenum access) |
| { |
| GET_CONTEXT; |
| return ctx->glMapBufferOES(ctx, target, access); |
| } |
| |
| GLboolean glUnmapBufferOES(GLenum target) |
| { |
| GET_CONTEXT; |
| return ctx->glUnmapBufferOES(ctx, target); |
| } |
| |
| void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| GET_CONTEXT; |
| ctx->glTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, format, type, pixels); |
| } |
| |
| void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| GET_CONTEXT; |
| ctx->glTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
| } |
| |
| void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| GET_CONTEXT; |
| ctx->glCopyTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height); |
| } |
| |
| void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) |
| { |
| GET_CONTEXT; |
| ctx->glCompressedTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, imageSize, data); |
| } |
| |
| void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) |
| { |
| GET_CONTEXT; |
| ctx->glCompressedTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
| } |
| |
| void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
| { |
| GET_CONTEXT; |
| ctx->glFramebufferTexture3DOES(ctx, target, attachment, textarget, texture, level, zoffset); |
| } |
| |
| void glBindVertexArrayOES(GLuint array) |
| { |
| GET_CONTEXT; |
| ctx->glBindVertexArrayOES(ctx, array); |
| } |
| |
| void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) |
| { |
| GET_CONTEXT; |
| if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } |
| ctx->glDeleteVertexArraysOES(ctx, n, arrays); |
| } |
| |
| void glGenVertexArraysOES(GLsizei n, GLuint* arrays) |
| { |
| GET_CONTEXT; |
| if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } |
| ctx->glGenVertexArraysOES(ctx, n, arrays); |
| } |
| |
| GLboolean glIsVertexArrayOES(GLuint array) |
| { |
| GET_CONTEXT; |
| return ctx->glIsVertexArrayOES(ctx, array); |
| } |
| |
| void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments) |
| { |
| GET_CONTEXT; |
| ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments); |
| } |
| |
| void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount) |
| { |
| GET_CONTEXT; |
| ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount); |
| } |
| |
| void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount) |
| { |
| GET_CONTEXT; |
| ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount); |
| } |
| |
| void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups) |
| { |
| GET_CONTEXT; |
| ctx->glGetPerfMonitorGroupsAMD(ctx, numGroups, groupsSize, groups); |
| } |
| |
| void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters) |
| { |
| GET_CONTEXT; |
| ctx->glGetPerfMonitorCountersAMD(ctx, group, numCounters, maxActiveCounters, counterSize, counters); |
| } |
| |
| void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString) |
| { |
| GET_CONTEXT; |
| ctx->glGetPerfMonitorGroupStringAMD(ctx, group, bufSize, length, groupString); |
| } |
| |
| void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString) |
| { |
| GET_CONTEXT; |
| ctx->glGetPerfMonitorCounterStringAMD(ctx, group, counter, bufSize, length, counterString); |
| } |
| |
| void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data) |
| { |
| GET_CONTEXT; |
| ctx->glGetPerfMonitorCounterInfoAMD(ctx, group, counter, pname, data); |
| } |
| |
| void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors) |
| { |
| GET_CONTEXT; |
| ctx->glGenPerfMonitorsAMD(ctx, n, monitors); |
| } |
| |
| void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors) |
| { |
| GET_CONTEXT; |
| ctx->glDeletePerfMonitorsAMD(ctx, n, monitors); |
| } |
| |
| void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList) |
| { |
| GET_CONTEXT; |
| ctx->glSelectPerfMonitorCountersAMD(ctx, monitor, enable, group, numCounters, countersList); |
| } |
| |
| void glBeginPerfMonitorAMD(GLuint monitor) |
| { |
| GET_CONTEXT; |
| ctx->glBeginPerfMonitorAMD(ctx, monitor); |
| } |
| |
| void glEndPerfMonitorAMD(GLuint monitor) |
| { |
| GET_CONTEXT; |
| ctx->glEndPerfMonitorAMD(ctx, monitor); |
| } |
| |
| void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten) |
| { |
| GET_CONTEXT; |
| ctx->glGetPerfMonitorCounterDataAMD(ctx, monitor, pname, dataSize, data, bytesWritten); |
| } |
| |
| void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| GET_CONTEXT; |
| ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height); |
| } |
| |
| void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) |
| { |
| GET_CONTEXT; |
| ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples); |
| } |
| |
| void glDeleteFencesNV(GLsizei n, const GLuint* fences) |
| { |
| GET_CONTEXT; |
| ctx->glDeleteFencesNV(ctx, n, fences); |
| } |
| |
| void glGenFencesNV(GLsizei n, GLuint* fences) |
| { |
| GET_CONTEXT; |
| ctx->glGenFencesNV(ctx, n, fences); |
| } |
| |
| GLboolean glIsFenceNV(GLuint fence) |
| { |
| GET_CONTEXT; |
| return ctx->glIsFenceNV(ctx, fence); |
| } |
| |
| GLboolean glTestFenceNV(GLuint fence) |
| { |
| GET_CONTEXT; |
| return ctx->glTestFenceNV(ctx, fence); |
| } |
| |
| void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params) |
| { |
| GET_CONTEXT; |
| ctx->glGetFenceivNV(ctx, fence, pname, params); |
| } |
| |
| void glFinishFenceNV(GLuint fence) |
| { |
| GET_CONTEXT; |
| ctx->glFinishFenceNV(ctx, fence); |
| } |
| |
| void glSetFenceNV(GLuint fence, GLenum condition) |
| { |
| GET_CONTEXT; |
| ctx->glSetFenceNV(ctx, fence, condition); |
| } |
| |
| void glCoverageMaskNV(GLboolean mask) |
| { |
| GET_CONTEXT; |
| ctx->glCoverageMaskNV(ctx, mask); |
| } |
| |
| void glCoverageOperationNV(GLenum operation) |
| { |
| GET_CONTEXT; |
| ctx->glCoverageOperationNV(ctx, operation); |
| } |
| |
| void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls) |
| { |
| GET_CONTEXT; |
| ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls); |
| } |
| |
| void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString) |
| { |
| GET_CONTEXT; |
| ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString); |
| } |
| |
| void glEnableDriverControlQCOM(GLuint driverControl) |
| { |
| GET_CONTEXT; |
| ctx->glEnableDriverControlQCOM(ctx, driverControl); |
| } |
| |
| void glDisableDriverControlQCOM(GLuint driverControl) |
| { |
| GET_CONTEXT; |
| ctx->glDisableDriverControlQCOM(ctx, driverControl); |
| } |
| |
| void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures) |
| { |
| GET_CONTEXT; |
| ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures); |
| } |
| |
| void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers) |
| { |
| GET_CONTEXT; |
| ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers); |
| } |
| |
| void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) |
| { |
| GET_CONTEXT; |
| ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers); |
| } |
| |
| void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) |
| { |
| GET_CONTEXT; |
| ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers); |
| } |
| |
| void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) |
| { |
| GET_CONTEXT; |
| ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params); |
| } |
| |
| void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param) |
| { |
| GET_CONTEXT; |
| ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param); |
| } |
| |
| void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels) |
| { |
| GET_CONTEXT; |
| ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); |
| } |
| |
| void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params) |
| { |
| GET_CONTEXT; |
| ctx->glExtGetBufferPointervQCOM(ctx, target, params); |
| } |
| |
| void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) |
| { |
| GET_CONTEXT; |
| ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); |
| } |
| |
| void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms) |
| { |
| GET_CONTEXT; |
| ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms); |
| } |
| |
| GLboolean glExtIsProgramBinaryQCOM(GLuint program) |
| { |
| GET_CONTEXT; |
| return ctx->glExtIsProgramBinaryQCOM(ctx, program); |
| } |
| |
| void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length) |
| { |
| GET_CONTEXT; |
| ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length); |
| } |
| |
| void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) |
| { |
| GET_CONTEXT; |
| ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask); |
| } |
| |
| void glEndTilingQCOM(GLbitfield preserveMask) |
| { |
| GET_CONTEXT; |
| ctx->glEndTilingQCOM(ctx, preserveMask); |
| } |
| |
| void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen) |
| { |
| GET_CONTEXT; |
| ctx->glVertexAttribPointerData(ctx, indx, size, type, normalized, stride, data, datalen); |
| } |
| |
| void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset) |
| { |
| GET_CONTEXT; |
| ctx->glVertexAttribPointerOffset(ctx, indx, size, type, normalized, stride, offset); |
| } |
| |
| void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset) |
| { |
| GET_CONTEXT; |
| ctx->glDrawElementsOffset(ctx, mode, count, type, offset); |
| } |
| |
| void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) |
| { |
| GET_CONTEXT; |
| ctx->glDrawElementsData(ctx, mode, count, type, data, datalen); |
| } |
| |
| void glGetCompressedTextureFormats(int count, GLint* formats) |
| { |
| GET_CONTEXT; |
| ctx->glGetCompressedTextureFormats(ctx, count, formats); |
| } |
| |
| void glShaderString(GLuint shader, const GLchar* string, GLsizei len) |
| { |
| GET_CONTEXT; |
| ctx->glShaderString(ctx, shader, string, len); |
| } |
| |
| int glFinishRoundTrip() |
| { |
| GET_CONTEXT; |
| return ctx->glFinishRoundTrip(ctx); |
| } |
| |