blob: eb7d928ebd4da944404654e75e739636a135da21 [file] [log] [blame]
keunyoungb85b2752013-03-08 12:28:03 -08001/*
2* Copyright (C) 2011 The Android Open Source Project
3*
4* Licensed under the Apache License, Version 2.0 (the "License");
5* you may not use this file except in compliance with the License.
6* You may obtain a copy of the License at
7*
8* http://www.apache.org/licenses/LICENSE-2.0
9*
10* Unless required by applicable law or agreed to in writing, software
11* distributed under the License is distributed on an "AS IS" BASIS,
12* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13* See the License for the specific language governing permissions and
14* limitations under the License.
15*/
16
17#include "GL2Encoder.h"
18#include <assert.h>
19#include <ctype.h>
20
21#ifndef MIN
22#define MIN(a, b) ((a) < (b) ? (a) : (b))
23#endif
24
25static GLubyte *gVendorString= (GLubyte *) "Android";
26static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 2.0";
27static GLubyte *gVersionString= (GLubyte *) "OpenGL ES 2.0";
Nicolas Capensfe2d51a2015-11-20 15:10:09 -050028static GLubyte *gExtensionsString= (GLubyte *) "GL_OES_EGL_image_external ";
keunyoungb85b2752013-03-08 12:28:03 -080029
30#define SET_ERROR_IF(condition,err) if((condition)) { \
31 ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
32 ctx->setError(err); \
33 return; \
34 }
35
36
37#define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \
38 ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
39 ctx->setError(err); \
40 return ret; \
41 }
42
43
Yahan Zhoub7f09082016-03-10 11:45:02 -080044GL2Encoder::GL2Encoder(IOStream *stream, ChecksumCalculator *protocol)
45 : gl2_encoder_context_t(stream, protocol)
keunyoungb85b2752013-03-08 12:28:03 -080046{
47 m_initialized = false;
48 m_state = NULL;
49 m_error = GL_NO_ERROR;
50 m_num_compressedTextureFormats = 0;
51 m_compressedTextureFormats = NULL;
David 'Digit' Turner3afd44b2014-10-30 18:15:04 +010052
keunyoungb85b2752013-03-08 12:28:03 -080053 //overrides
David 'Digit' Turner3afd44b2014-10-30 18:15:04 +010054#define OVERRIDE(name) m_##name##_enc = this-> name ; this-> name = &s_##name
bohu56bf82f2014-10-17 15:35:48 -070055
David 'Digit' Turner3afd44b2014-10-30 18:15:04 +010056 OVERRIDE(glFlush);
57 OVERRIDE(glPixelStorei);
58 OVERRIDE(glGetString);
59 OVERRIDE(glBindBuffer);
60 OVERRIDE(glBufferData);
61 OVERRIDE(glBufferSubData);
62 OVERRIDE(glDeleteBuffers);
63 OVERRIDE(glDrawArrays);
64 OVERRIDE(glDrawElements);
65 OVERRIDE(glGetIntegerv);
66 OVERRIDE(glGetFloatv);
67 OVERRIDE(glGetBooleanv);
68 OVERRIDE(glVertexAttribPointer);
69 OVERRIDE(glEnableVertexAttribArray);
70 OVERRIDE(glDisableVertexAttribArray);
71 OVERRIDE(glGetVertexAttribiv);
72 OVERRIDE(glGetVertexAttribfv);
73 OVERRIDE(glGetVertexAttribPointerv);
keunyoungb85b2752013-03-08 12:28:03 -080074
Bo Hu73568cd2015-01-20 16:29:50 -080075 this->glShaderBinary = &s_glShaderBinary;
David 'Digit' Turner3afd44b2014-10-30 18:15:04 +010076 this->glShaderSource = &s_glShaderSource;
77 this->glFinish = &s_glFinish;
keunyoungb85b2752013-03-08 12:28:03 -080078
David 'Digit' Turner3afd44b2014-10-30 18:15:04 +010079 OVERRIDE(glGetError);
80 OVERRIDE(glLinkProgram);
81 OVERRIDE(glDeleteProgram);
82 OVERRIDE(glGetUniformiv);
83 OVERRIDE(glGetUniformfv);
84 OVERRIDE(glCreateProgram);
85 OVERRIDE(glCreateShader);
86 OVERRIDE(glDeleteShader);
87 OVERRIDE(glAttachShader);
88 OVERRIDE(glDetachShader);
89 OVERRIDE(glGetAttachedShaders);
90 OVERRIDE(glGetShaderSource);
91 OVERRIDE(glGetShaderInfoLog);
92 OVERRIDE(glGetProgramInfoLog);
93
94 OVERRIDE(glGetUniformLocation);
95 OVERRIDE(glUseProgram);
96
97 OVERRIDE(glUniform1f);
98 OVERRIDE(glUniform1fv);
99 OVERRIDE(glUniform1i);
100 OVERRIDE(glUniform1iv);
101 OVERRIDE(glUniform2f);
102 OVERRIDE(glUniform2fv);
103 OVERRIDE(glUniform2i);
104 OVERRIDE(glUniform2iv);
105 OVERRIDE(glUniform3f);
106 OVERRIDE(glUniform3fv);
107 OVERRIDE(glUniform3i);
108 OVERRIDE(glUniform3iv);
109 OVERRIDE(glUniform4f);
110 OVERRIDE(glUniform4fv);
111 OVERRIDE(glUniform4i);
112 OVERRIDE(glUniform4iv);
113 OVERRIDE(glUniformMatrix2fv);
114 OVERRIDE(glUniformMatrix3fv);
115 OVERRIDE(glUniformMatrix4fv);
116
117 OVERRIDE(glActiveTexture);
118 OVERRIDE(glBindTexture);
119 OVERRIDE(glDeleteTextures);
120 OVERRIDE(glGetTexParameterfv);
121 OVERRIDE(glGetTexParameteriv);
122 OVERRIDE(glTexParameterf);
123 OVERRIDE(glTexParameterfv);
124 OVERRIDE(glTexParameteri);
125 OVERRIDE(glTexParameteriv);
bohu26a92982014-11-25 16:50:37 -0800126 OVERRIDE(glTexImage2D);
keunyoungb85b2752013-03-08 12:28:03 -0800127}
128
129GL2Encoder::~GL2Encoder()
130{
131 delete m_compressedTextureFormats;
132}
133
134GLenum GL2Encoder::s_glGetError(void * self)
135{
136 GL2Encoder *ctx = (GL2Encoder *)self;
137 GLenum err = ctx->getError();
138 if(err != GL_NO_ERROR) {
139 ctx->setError(GL_NO_ERROR);
140 return err;
141 }
142
143 return ctx->m_glGetError_enc(self);
144
145}
146
147void GL2Encoder::s_glFlush(void *self)
148{
149 GL2Encoder *ctx = (GL2Encoder *) self;
150 ctx->m_glFlush_enc(self);
151 ctx->m_stream->flush();
152}
153
154const GLubyte *GL2Encoder::s_glGetString(void *self, GLenum name)
155{
David 'Digit' Turnere01d5f42014-10-30 21:32:28 +0100156 (void)self;
157
keunyoungb85b2752013-03-08 12:28:03 -0800158 GLubyte *retval = (GLubyte *) "";
159 switch(name) {
160 case GL_VENDOR:
161 retval = gVendorString;
162 break;
163 case GL_RENDERER:
164 retval = gRendererString;
165 break;
166 case GL_VERSION:
167 retval = gVersionString;
168 break;
169 case GL_EXTENSIONS:
170 retval = gExtensionsString;
171 break;
172 }
173 return retval;
174}
175
176void GL2Encoder::s_glPixelStorei(void *self, GLenum param, GLint value)
177{
178 GL2Encoder *ctx = (GL2Encoder *)self;
179 ctx->m_glPixelStorei_enc(ctx, param, value);
180 assert(ctx->m_state != NULL);
181 ctx->m_state->setPixelStore(param, value);
182}
183
184
185void GL2Encoder::s_glBindBuffer(void *self, GLenum target, GLuint id)
186{
187 GL2Encoder *ctx = (GL2Encoder *) self;
188 assert(ctx->m_state != NULL);
189 ctx->m_state->bindBuffer(target, id);
190 // TODO set error state if needed;
191 ctx->m_glBindBuffer_enc(self, target, id);
192}
193
194void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
195{
196 GL2Encoder *ctx = (GL2Encoder *) self;
bohub0f0cdf2014-11-06 18:08:07 -0800197 SET_ERROR_IF(!(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER), GL_INVALID_ENUM);
keunyoungb85b2752013-03-08 12:28:03 -0800198 GLuint bufferId = ctx->m_state->getBuffer(target);
199 SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
200 SET_ERROR_IF(size<0, GL_INVALID_VALUE);
201
202 ctx->m_shared->updateBufferData(bufferId, size, (void*)data);
203 ctx->m_glBufferData_enc(self, target, size, data, usage);
204}
205
206void GL2Encoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
207{
208 GL2Encoder *ctx = (GL2Encoder *) self;
bohub0f0cdf2014-11-06 18:08:07 -0800209 SET_ERROR_IF(!(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER), GL_INVALID_ENUM);
keunyoungb85b2752013-03-08 12:28:03 -0800210 GLuint bufferId = ctx->m_state->getBuffer(target);
211 SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
212
213 GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data);
214 SET_ERROR_IF(res, res);
215
216 ctx->m_glBufferSubData_enc(self, target, offset, size, data);
217}
218
219void GL2Encoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers)
220{
221 GL2Encoder *ctx = (GL2Encoder *) self;
222 SET_ERROR_IF(n<0, GL_INVALID_VALUE);
223 for (int i=0; i<n; i++) {
224 ctx->m_shared->deleteBufferData(buffers[i]);
bohub0f0cdf2014-11-06 18:08:07 -0800225 ctx->m_state->unBindBuffer(buffers[i]);
keunyoungb85b2752013-03-08 12:28:03 -0800226 ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]);
227 }
228}
229
Evan Birenbaumd51386b2016-04-13 12:53:09 -0700230static bool isValidVertexAttribIndex(void *self, GLuint indx)
231{
232 GL2Encoder *ctx = (GL2Encoder *) self;
233 GLint maxIndex;
234 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex);
235 return indx < maxIndex;
236}
237
238static bool isValidVertexAttribType(GLenum type)
239{
240 bool retval = false;
241 switch (type) {
242 case GL_BYTE:
243 case GL_UNSIGNED_BYTE:
244 case GL_SHORT:
245 case GL_UNSIGNED_SHORT:
246 case GL_FIXED:
247 case GL_FLOAT:
248 // The following are technically only available if certain GLES2 extensions are.
249 // However, they are supported by desktop GL3, which is a reasonable requirement
250 // for the desktop GL version. Therefore, consider them valid.
251 case GL_INT:
252 case GL_UNSIGNED_INT:
253 case GL_HALF_FLOAT_OES:
254 retval = true;
255 break;
256 }
257 return retval;
258}
259
David 'Digit' Turner02fdb692014-10-30 18:07:56 +0100260void GL2Encoder::s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr)
keunyoungb85b2752013-03-08 12:28:03 -0800261{
262 GL2Encoder *ctx = (GL2Encoder *)self;
263 assert(ctx->m_state != NULL);
Evan Birenbaumd51386b2016-04-13 12:53:09 -0700264 SET_ERROR_IF(!isValidVertexAttribIndex(self, indx), GL_INVALID_VALUE);
265 SET_ERROR_IF((size < 1 || size > 4), GL_INVALID_VALUE);
266 SET_ERROR_IF(!isValidVertexAttribType(type), GL_INVALID_ENUM);
267 SET_ERROR_IF(stride < 0, GL_INVALID_VALUE);
keunyoungb85b2752013-03-08 12:28:03 -0800268 ctx->m_state->setState(indx, size, type, normalized, stride, ptr);
269}
270
271void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
272{
273 GL2Encoder *ctx = (GL2Encoder *) self;
274 assert(ctx->m_state != NULL);
275 GLClientState* state = ctx->m_state;
276
277 switch (param) {
278 case GL_NUM_SHADER_BINARY_FORMATS:
279 *ptr = 0;
280 break;
281 case GL_SHADER_BINARY_FORMATS:
282 // do nothing
283 break;
284
285 case GL_COMPRESSED_TEXTURE_FORMATS: {
286 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
287 if (ctx->m_num_compressedTextureFormats > 0 &&
288 compressedTextureFormats != NULL) {
289 memcpy(ptr, compressedTextureFormats,
290 ctx->m_num_compressedTextureFormats * sizeof(GLint));
291 }
292 break;
293 }
294
295 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
296 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
297 case GL_MAX_TEXTURE_IMAGE_UNITS:
298 ctx->m_glGetIntegerv_enc(self, param, ptr);
299 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
300 break;
301
302 case GL_TEXTURE_BINDING_2D:
303 *ptr = state->getBoundTexture(GL_TEXTURE_2D);
304 break;
305 case GL_TEXTURE_BINDING_EXTERNAL_OES:
306 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
307 break;
308
Lingfeng Yangb0176982016-03-01 21:27:49 -0800309 case GL_MAX_VERTEX_ATTRIBS:
310 if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) {
311 ctx->m_glGetIntegerv_enc(self, param, ptr);
312 ctx->m_state->setMaxVertexAttribs(*ptr);
313 }
314 break;
keunyoungb85b2752013-03-08 12:28:03 -0800315 default:
316 if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) {
317 ctx->m_glGetIntegerv_enc(self, param, ptr);
318 }
319 break;
320 }
321}
322
323
324void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
325{
326 GL2Encoder *ctx = (GL2Encoder *)self;
327 assert(ctx->m_state != NULL);
328 GLClientState* state = ctx->m_state;
329
330 switch (param) {
331 case GL_NUM_SHADER_BINARY_FORMATS:
332 *ptr = 0;
333 break;
334 case GL_SHADER_BINARY_FORMATS:
335 // do nothing
336 break;
337
338 case GL_COMPRESSED_TEXTURE_FORMATS: {
339 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
340 if (ctx->m_num_compressedTextureFormats > 0 &&
341 compressedTextureFormats != NULL) {
342 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
343 ptr[i] = (GLfloat) compressedTextureFormats[i];
344 }
345 }
346 break;
347 }
348
349 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
350 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
351 case GL_MAX_TEXTURE_IMAGE_UNITS:
352 ctx->m_glGetFloatv_enc(self, param, ptr);
353 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
354 break;
355
356 case GL_TEXTURE_BINDING_2D:
357 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
358 break;
359 case GL_TEXTURE_BINDING_EXTERNAL_OES:
360 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
361 break;
362
363 default:
364 if (!ctx->m_state->getClientStateParameter<GLfloat>(param, ptr)) {
365 ctx->m_glGetFloatv_enc(self, param, ptr);
366 }
367 break;
368 }
369}
370
371
372void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
373{
374 GL2Encoder *ctx = (GL2Encoder *)self;
375 assert(ctx->m_state != NULL);
376 GLClientState* state = ctx->m_state;
377
378 switch (param) {
379 case GL_NUM_SHADER_BINARY_FORMATS:
380 *ptr = GL_FALSE;
381 break;
382 case GL_SHADER_BINARY_FORMATS:
383 // do nothing
384 break;
385
386 case GL_COMPRESSED_TEXTURE_FORMATS: {
387 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
388 if (ctx->m_num_compressedTextureFormats > 0 &&
389 compressedTextureFormats != NULL) {
390 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
391 ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
392 }
393 }
394 break;
395 }
396
397 case GL_TEXTURE_BINDING_2D:
398 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
399 break;
400 case GL_TEXTURE_BINDING_EXTERNAL_OES:
401 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
402 ? GL_TRUE : GL_FALSE;
403 break;
404
405 default:
406 if (!ctx->m_state->getClientStateParameter<GLboolean>(param, ptr)) {
407 ctx->m_glGetBooleanv_enc(self, param, ptr);
408 }
bohu05101d22014-11-17 16:28:42 -0800409 *ptr = (*ptr != 0) ? GL_TRUE : GL_FALSE;
keunyoungb85b2752013-03-08 12:28:03 -0800410 break;
411 }
412}
413
414
415void GL2Encoder::s_glEnableVertexAttribArray(void *self, GLuint index)
416{
417 GL2Encoder *ctx = (GL2Encoder *)self;
418 assert(ctx->m_state);
Evan Birenbaumd51386b2016-04-13 12:53:09 -0700419 SET_ERROR_IF(!isValidVertexAttribIndex(self, index), GL_INVALID_VALUE);
keunyoungb85b2752013-03-08 12:28:03 -0800420 ctx->m_state->enable(index, 1);
421}
422
423void GL2Encoder::s_glDisableVertexAttribArray(void *self, GLuint index)
424{
425 GL2Encoder *ctx = (GL2Encoder *)self;
426 assert(ctx->m_state);
Evan Birenbaumd51386b2016-04-13 12:53:09 -0700427 SET_ERROR_IF(!isValidVertexAttribIndex(self, index), GL_INVALID_VALUE);
keunyoungb85b2752013-03-08 12:28:03 -0800428 ctx->m_state->enable(index, 0);
429}
430
431
432void GL2Encoder::s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params)
433{
434 GL2Encoder *ctx = (GL2Encoder *)self;
435 assert(ctx->m_state);
Lingfeng Yang0f508082016-04-08 12:38:35 -0700436 GLint maxIndex;
437 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex);
438 SET_ERROR_IF(!(index < maxIndex), GL_INVALID_VALUE);
keunyoungb85b2752013-03-08 12:28:03 -0800439
440 if (!ctx->m_state->getVertexAttribParameter<GLint>(index, pname, params)) {
441 ctx->m_glGetVertexAttribiv_enc(self, index, pname, params);
442 }
443}
444
445void GL2Encoder::s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params)
446{
447 GL2Encoder *ctx = (GL2Encoder *)self;
448 assert(ctx->m_state);
Lingfeng Yang0f508082016-04-08 12:38:35 -0700449 GLint maxIndex;
450 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex);
451 SET_ERROR_IF(!(index < maxIndex), GL_INVALID_VALUE);
keunyoungb85b2752013-03-08 12:28:03 -0800452
453 if (!ctx->m_state->getVertexAttribParameter<GLfloat>(index, pname, params)) {
454 ctx->m_glGetVertexAttribfv_enc(self, index, pname, params);
455 }
456}
457
458void GL2Encoder::s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer)
459{
460 GL2Encoder *ctx = (GL2Encoder *)self;
461 if (ctx->m_state == NULL) return;
Lingfeng Yang5e100432016-04-08 12:46:42 -0700462 GLint maxIndex;
463 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex);
464 SET_ERROR_IF(!(index < maxIndex), GL_INVALID_VALUE);
465 SET_ERROR_IF(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_INVALID_ENUM);
David 'Digit' Turnere01d5f42014-10-30 21:32:28 +0100466 (void)pname;
467
keunyoungb85b2752013-03-08 12:28:03 -0800468 const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index);
469 if (va_state != NULL) {
470 *pointer = va_state->data;
471 }
472}
473
474
475void GL2Encoder::sendVertexAttributes(GLint first, GLsizei count)
476{
477 assert(m_state);
478
479 for (int i = 0; i < m_state->nLocations(); i++) {
480 bool enableDirty;
481 const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
482
483 if (!state) {
484 continue;
485 }
486
487 if (!enableDirty && !state->enabled) {
488 continue;
489 }
490
491
492 if (state->enabled) {
493 m_glEnableVertexAttribArray_enc(this, i);
494
495 unsigned int datalen = state->elementSize * count;
496 int stride = state->stride == 0 ? state->elementSize : state->stride;
497 int firstIndex = stride * first;
498
bohu52371ec2014-10-13 11:45:06 -0700499 this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject);
keunyoungb85b2752013-03-08 12:28:03 -0800500 if (state->bufferObject == 0) {
501 this->glVertexAttribPointerData(this, i, state->size, state->type, state->normalized, state->stride,
502 (unsigned char *)state->data + firstIndex, datalen);
503 } else {
keunyoungb85b2752013-03-08 12:28:03 -0800504 this->glVertexAttribPointerOffset(this, i, state->size, state->type, state->normalized, state->stride,
Tina Zhang163119f2014-03-21 08:14:41 +0800505 (uintptr_t) state->data + firstIndex);
keunyoungb85b2752013-03-08 12:28:03 -0800506 }
bohu52371ec2014-10-13 11:45:06 -0700507 this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo());
keunyoungb85b2752013-03-08 12:28:03 -0800508 } else {
509 this->m_glDisableVertexAttribArray_enc(this, i);
510 }
511 }
512}
513
Evan Birenbaumd51386b2016-04-13 12:53:09 -0700514static bool isValidDrawMode(GLenum mode)
515{
516 bool retval = false;
517 switch (mode) {
518 case GL_POINTS:
519 case GL_LINE_STRIP:
520 case GL_LINE_LOOP:
521 case GL_LINES:
522 case GL_TRIANGLE_STRIP:
523 case GL_TRIANGLE_FAN:
524 case GL_TRIANGLES:
525 retval = true;
526 }
527 return retval;
528}
529
keunyoungb85b2752013-03-08 12:28:03 -0800530void GL2Encoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count)
531{
532 GL2Encoder *ctx = (GL2Encoder *)self;
Evan Birenbaumd51386b2016-04-13 12:53:09 -0700533 assert(ctx->m_state != NULL);
534 SET_ERROR_IF(!isValidDrawMode(mode), GL_INVALID_ENUM);
535 SET_ERROR_IF(count < 0, GL_INVALID_VALUE);
Yahan Zhoud6217a52016-02-10 16:10:46 -0800536
537 bool has_arrays = false;
538 int nLocations = ctx->m_state->nLocations();
539 for (int i = 0; i < nLocations; i++) {
540 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
541 if (state->enabled) {
542 if (state->bufferObject || state->data) {
543 has_arrays = true;
544 }
545 else {
546 ALOGE("glDrawArrays: a vertex attribute array is enabled with no data bound\n");
547 ctx->setError(GL_INVALID_OPERATION);
548 return;
549 }
550 }
551 }
552 if (!has_arrays) {
553 ALOGE("glDrawArrays: no data bound to the command - ignoring\n");
554 return;
555 }
556
keunyoungb85b2752013-03-08 12:28:03 -0800557 ctx->sendVertexAttributes(first, count);
558 ctx->m_glDrawArrays_enc(ctx, mode, 0, count);
559}
560
561
562void GL2Encoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices)
563{
564
565 GL2Encoder *ctx = (GL2Encoder *)self;
566 assert(ctx->m_state != NULL);
Evan Birenbaumd51386b2016-04-13 12:53:09 -0700567 SET_ERROR_IF(!isValidDrawMode(mode), GL_INVALID_ENUM);
568 SET_ERROR_IF(count < 0, GL_INVALID_VALUE);
569 SET_ERROR_IF(!(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_SHORT), GL_INVALID_ENUM);
keunyoungb85b2752013-03-08 12:28:03 -0800570
571 bool has_immediate_arrays = false;
572 bool has_indirect_arrays = false;
573 int nLocations = ctx->m_state->nLocations();
574
575 for (int i = 0; i < nLocations; i++) {
576 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
577 if (state->enabled) {
578 if (state->bufferObject != 0) {
579 has_indirect_arrays = true;
Yahan Zhoud6217a52016-02-10 16:10:46 -0800580 } else if (state->data) {
keunyoungb85b2752013-03-08 12:28:03 -0800581 has_immediate_arrays = true;
Yahan Zhoud6217a52016-02-10 16:10:46 -0800582 } else {
583 ALOGW("glDrawElements: a vertex attribute array is enabled with no data bound\n");
584 ctx->setError(GL_INVALID_OPERATION);
585 return;
keunyoungb85b2752013-03-08 12:28:03 -0800586 }
587 }
588 }
589
590 if (!has_immediate_arrays && !has_indirect_arrays) {
591 ALOGE("glDrawElements: no data bound to the command - ignoring\n");
592 return;
593 }
594
595 bool adjustIndices = true;
596 if (ctx->m_state->currentIndexVbo() != 0) {
597 if (!has_immediate_arrays) {
598 ctx->sendVertexAttributes(0, count);
599 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo());
Tina Zhang163119f2014-03-21 08:14:41 +0800600 ctx->glDrawElementsOffset(ctx, mode, count, type, (uintptr_t)indices);
keunyoungb85b2752013-03-08 12:28:03 -0800601 adjustIndices = false;
602 } else {
603 BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo());
604 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0);
605 indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices);
606 }
607 }
608 if (adjustIndices) {
609 void *adjustedIndices = (void*)indices;
610 int minIndex = 0, maxIndex = 0;
611
612 switch(type) {
613 case GL_BYTE:
614 case GL_UNSIGNED_BYTE:
615 GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex);
616 if (minIndex != 0) {
617 adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
618 GLUtils::shiftIndices<unsigned char>((unsigned char *)indices,
619 (unsigned char *)adjustedIndices,
620 count, -minIndex);
621 }
622 break;
623 case GL_SHORT:
624 case GL_UNSIGNED_SHORT:
625 GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex);
626 if (minIndex != 0) {
627 adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
628 GLUtils::shiftIndices<unsigned short>((unsigned short *)indices,
629 (unsigned short *)adjustedIndices,
630 count, -minIndex);
631 }
632 break;
Yahan Zhou59508522016-02-09 17:42:33 -0800633 case GL_INT:
634 case GL_UNSIGNED_INT:
635 GLUtils::minmax<unsigned int>((unsigned int *)indices, count, &minIndex, &maxIndex);
636 if (minIndex != 0) {
637 adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
638 GLUtils::shiftIndices<unsigned int>((unsigned int *)indices,
639 (unsigned int *)adjustedIndices,
640 count, -minIndex);
641 }
642 break;
keunyoungb85b2752013-03-08 12:28:03 -0800643 default:
644 ALOGE("unsupported index buffer type %d\n", type);
645 }
646 if (has_indirect_arrays || 1) {
647 ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1);
648 ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices,
649 count * glSizeof(type));
650 // XXX - OPTIMIZATION (see the other else branch) should be implemented
651 if(!has_indirect_arrays) {
652 //ALOGD("unoptimized drawelements !!!\n");
653 }
654 } else {
655 // we are all direct arrays and immidate mode index array -
656 // rebuild the arrays and the index array;
657 ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n");
658 }
659 }
660}
661
662
663GLint * GL2Encoder::getCompressedTextureFormats()
664{
665 if (m_compressedTextureFormats == NULL) {
666 this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS,
667 &m_num_compressedTextureFormats);
668 if (m_num_compressedTextureFormats > 0) {
669 // get number of texture formats;
670 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
671 this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
672 }
673 }
674 return m_compressedTextureFormats;
675}
676
677// Replace uses of samplerExternalOES with sampler2D, recording the names of
678// modified shaders in data. Also remove
679// #extension GL_OES_EGL_image_external : require
680// statements.
681//
682// This implementation assumes the input has already been pre-processed. If not,
683// a few cases will be mishandled:
684//
685// 1. "mySampler" will be incorrectly recorded as being a samplerExternalOES in
686// the following code:
687// #if 1
688// uniform sampler2D mySampler;
689// #else
690// uniform samplerExternalOES mySampler;
691// #endif
692//
693// 2. Comments that look like sampler declarations will be incorrectly modified
694// and recorded:
695// // samplerExternalOES hahaFooledYou
696//
697// 3. However, GLSL ES does not have a concatentation operator, so things like
698// this (valid in C) are invalid and not a problem:
699// #define SAMPLER(TYPE, NAME) uniform sampler#TYPE NAME
700// SAMPLER(ExternalOES, mySampler);
701//
702static bool replaceSamplerExternalWith2D(char* const str, ShaderData* const data)
703{
704 static const char STR_HASH_EXTENSION[] = "#extension";
705 static const char STR_GL_OES_EGL_IMAGE_EXTERNAL[] = "GL_OES_EGL_image_external";
706 static const char STR_SAMPLER_EXTERNAL_OES[] = "samplerExternalOES";
707 static const char STR_SAMPLER2D_SPACE[] = "sampler2D ";
708
709 // -- overwrite all "#extension GL_OES_EGL_image_external : xxx" statements
710 char* c = str;
711 while ((c = strstr(c, STR_HASH_EXTENSION))) {
712 char* start = c;
713 c += sizeof(STR_HASH_EXTENSION)-1;
714 while (isspace(*c) && *c != '\0') {
715 c++;
716 }
717 if (strncmp(c, STR_GL_OES_EGL_IMAGE_EXTERNAL,
718 sizeof(STR_GL_OES_EGL_IMAGE_EXTERNAL)-1) == 0)
719 {
720 // #extension statements are terminated by end of line
721 c = start;
722 while (*c != '\0' && *c != '\r' && *c != '\n') {
723 *c++ = ' ';
724 }
725 }
726 }
727
728 // -- replace "samplerExternalOES" with "sampler2D" and record name
729 c = str;
730 while ((c = strstr(c, STR_SAMPLER_EXTERNAL_OES))) {
731 // Make sure "samplerExternalOES" isn't a substring of a larger token
732 if (c == str || !isspace(*(c-1))) {
733 c++;
734 continue;
735 }
736 char* sampler_start = c;
737 c += sizeof(STR_SAMPLER_EXTERNAL_OES)-1;
738 if (!isspace(*c) && *c != '\0') {
739 continue;
740 }
741
742 // capture sampler name
743 while (isspace(*c) && *c != '\0') {
744 c++;
745 }
746 if (!isalpha(*c) && *c != '_') {
747 // not an identifier
748 return false;
749 }
750 char* name_start = c;
751 do {
752 c++;
753 } while (isalnum(*c) || *c == '_');
754 data->samplerExternalNames.push_back(
755 android::String8(name_start, c - name_start));
756
757 // memcpy instead of strcpy since we don't want the NUL terminator
758 memcpy(sampler_start, STR_SAMPLER2D_SPACE, sizeof(STR_SAMPLER2D_SPACE)-1);
759 }
760
761 return true;
762}
763
Bo Hu73568cd2015-01-20 16:29:50 -0800764void GL2Encoder::s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length)
765{
766 GL2Encoder* ctx = (GL2Encoder*)self;
767 // Although it is not supported, need to set proper error code.
768 SET_ERROR_IF(1, GL_INVALID_ENUM);
769}
770
David 'Digit' Turner02fdb692014-10-30 18:07:56 +0100771void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length)
keunyoungb85b2752013-03-08 12:28:03 -0800772{
773 GL2Encoder* ctx = (GL2Encoder*)self;
774 ShaderData* shaderData = ctx->m_shared->getShaderData(shader);
Tina Zhang7a84f652014-12-04 12:37:30 +0800775 SET_ERROR_IF(!ctx->m_shared->isObject(shader), GL_INVALID_VALUE);
776 SET_ERROR_IF(!shaderData, GL_INVALID_OPERATION);
777 SET_ERROR_IF((count<0), GL_INVALID_VALUE);
keunyoungb85b2752013-03-08 12:28:03 -0800778
779 int len = glUtilsCalcShaderSourceLen((char**)string, (GLint*)length, count);
780 char *str = new char[len + 1];
781 glUtilsPackStrings(str, (char**)string, (GLint*)length, count);
782
783 // TODO: pre-process str before calling replaceSamplerExternalWith2D().
784 // Perhaps we can borrow Mesa's pre-processor?
785
786 if (!replaceSamplerExternalWith2D(str, shaderData)) {
787 delete str;
788 ctx->setError(GL_OUT_OF_MEMORY);
789 return;
790 }
791
792 ctx->glShaderString(ctx, shader, str, len + 1);
793 delete str;
794}
795
796void GL2Encoder::s_glFinish(void *self)
797{
798 GL2Encoder *ctx = (GL2Encoder *)self;
799 ctx->glFinishRoundTrip(self);
800}
801
802void GL2Encoder::s_glLinkProgram(void * self, GLuint program)
803{
804 GL2Encoder *ctx = (GL2Encoder *)self;
805 ctx->m_glLinkProgram_enc(self, program);
806
807 GLint linkStatus = 0;
808 ctx->glGetProgramiv(self,program,GL_LINK_STATUS,&linkStatus);
809 if (!linkStatus)
810 return;
811
812 //get number of active uniforms in the program
813 GLint numUniforms=0;
814 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms);
815 ctx->m_shared->initProgramData(program,numUniforms);
816
817 //get the length of the longest uniform name
818 GLint maxLength=0;
819 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength);
820
821 GLint size;
822 GLenum type;
823 GLchar *name = new GLchar[maxLength+1];
824 GLint location;
825 //for each active uniform, get its size and starting location.
826 for (GLint i=0 ; i<numUniforms ; ++i)
827 {
828 ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name);
829 location = ctx->m_glGetUniformLocation_enc(self, program, name);
830 ctx->m_shared->setProgramIndexInfo(program, i, location, size, type, name);
831 }
832 ctx->m_shared->setupLocationShiftWAR(program);
833
834 delete[] name;
835}
836
837void GL2Encoder::s_glDeleteProgram(void *self, GLuint program)
838{
839 GL2Encoder *ctx = (GL2Encoder*)self;
840 ctx->m_glDeleteProgram_enc(self, program);
841
842 ctx->m_shared->deleteProgramData(program);
843}
844
845void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params)
846{
847 GL2Encoder *ctx = (GL2Encoder*)self;
Lingfeng Yang35b0fda2016-04-08 12:21:13 -0700848 SET_ERROR_IF(!ctx->m_shared->isObject(program), GL_INVALID_VALUE);
849 SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_OPERATION);
keunyoungb85b2752013-03-08 12:28:03 -0800850 SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
851 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location);
852 SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
853 ctx->m_glGetUniformiv_enc(self, program, hostLoc, params);
854}
855void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params)
856{
857 GL2Encoder *ctx = (GL2Encoder*)self;
Lingfeng Yang35b0fda2016-04-08 12:21:13 -0700858 SET_ERROR_IF(!ctx->m_shared->isObject(program), GL_INVALID_VALUE);
859 SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_OPERATION);
keunyoungb85b2752013-03-08 12:28:03 -0800860 SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
861 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location);
862 SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
863 ctx->m_glGetUniformfv_enc(self, program, hostLoc, params);
864}
865
866GLuint GL2Encoder::s_glCreateProgram(void * self)
867{
868 GL2Encoder *ctx = (GL2Encoder*)self;
869 GLuint program = ctx->m_glCreateProgram_enc(self);
870 if (program!=0)
871 ctx->m_shared->addProgramData(program);
872 return program;
873}
874
875GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType)
876{
877 GL2Encoder *ctx = (GL2Encoder*)self;
Tina Zhanga45cd9a2015-03-26 14:45:29 +0800878 RET_AND_SET_ERROR_IF(((shaderType != GL_VERTEX_SHADER) && (shaderType != GL_FRAGMENT_SHADER)),
879 GL_INVALID_ENUM, 0);
keunyoungb85b2752013-03-08 12:28:03 -0800880 GLuint shader = ctx->m_glCreateShader_enc(self, shaderType);
881 if (shader != 0) {
882 if (!ctx->m_shared->addShaderData(shader)) {
883 ctx->m_glDeleteShader_enc(self, shader);
884 return 0;
885 }
886 }
887 return shader;
888}
889
bohu56bf82f2014-10-17 15:35:48 -0700890void GL2Encoder::s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
891 GLsizei* count, GLuint* shaders)
892{
893 GL2Encoder *ctx = (GL2Encoder*)self;
894 SET_ERROR_IF(maxCount < 0, GL_INVALID_VALUE);
895 ctx->m_glGetAttachedShaders_enc(self, program, maxCount, count, shaders);
896}
897
898void GL2Encoder::s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
899 GLsizei* length, GLchar* source)
900{
901 GL2Encoder *ctx = (GL2Encoder*)self;
902 SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE);
903 ctx->m_glGetShaderSource_enc(self, shader, bufsize, length, source);
904}
905
906void GL2Encoder::s_glGetShaderInfoLog(void *self, GLuint shader, GLsizei bufsize,
907 GLsizei* length, GLchar* infolog)
908{
909 GL2Encoder *ctx = (GL2Encoder*)self;
910 SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE);
911 ctx->m_glGetShaderInfoLog_enc(self, shader, bufsize, length, infolog);
912}
913
914void GL2Encoder::s_glGetProgramInfoLog(void *self, GLuint program, GLsizei bufsize,
915 GLsizei* length, GLchar* infolog)
916{
917 GL2Encoder *ctx = (GL2Encoder*)self;
918 SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE);
919 ctx->m_glGetProgramInfoLog_enc(self, program, bufsize, length, infolog);
920}
921
keunyoungb85b2752013-03-08 12:28:03 -0800922void GL2Encoder::s_glDeleteShader(void *self, GLenum shader)
923{
924 GL2Encoder *ctx = (GL2Encoder*)self;
925 ctx->m_glDeleteShader_enc(self,shader);
926 ctx->m_shared->unrefShaderData(shader);
927}
928
929void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader)
930{
931 GL2Encoder *ctx = (GL2Encoder*)self;
932 ctx->m_glAttachShader_enc(self, program, shader);
933 ctx->m_shared->attachShader(program, shader);
934}
935
936void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader)
937{
938 GL2Encoder *ctx = (GL2Encoder*)self;
939 ctx->m_glDetachShader_enc(self, program, shader);
940 ctx->m_shared->detachShader(program, shader);
941}
942
943int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name)
944{
945 if (!name) return -1;
946
947 GL2Encoder *ctx = (GL2Encoder*)self;
948
949 // if we need the uniform location WAR
950 // parse array index from the end of the name string
951 int arrIndex = 0;
952 bool needLocationWAR = ctx->m_shared->needUniformLocationWAR(program);
953 if (needLocationWAR) {
954 int namelen = strlen(name);
955 if (name[namelen-1] == ']') {
956 char *brace = strrchr(name,'[');
957 if (!brace || sscanf(brace+1,"%d",&arrIndex) != 1) {
958 return -1;
959 }
960
961 }
962 }
963
964 int hostLoc = ctx->m_glGetUniformLocation_enc(self, program, name);
965 if (hostLoc >= 0 && needLocationWAR) {
966 return ctx->m_shared->locationWARHostToApp(program, hostLoc, arrIndex);
967 }
968 return hostLoc;
969}
970
971bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget)
972{
973 if (newTarget != GL_TEXTURE_2D && newTarget != GL_TEXTURE_EXTERNAL_OES)
974 return false;
975
976 m_state->setActiveTextureUnit(texUnit);
977
978 GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
979 if (newTarget != oldTarget) {
980 if (newTarget == GL_TEXTURE_EXTERNAL_OES) {
981 m_state->disableTextureTarget(GL_TEXTURE_2D);
982 m_state->enableTextureTarget(GL_TEXTURE_EXTERNAL_OES);
983 } else {
984 m_state->disableTextureTarget(GL_TEXTURE_EXTERNAL_OES);
985 m_state->enableTextureTarget(GL_TEXTURE_2D);
986 }
987 m_glActiveTexture_enc(this, texUnit);
988 m_glBindTexture_enc(this, GL_TEXTURE_2D,
989 m_state->getBoundTexture(newTarget));
990 return true;
991 }
992
993 return false;
994}
995
996void GL2Encoder::s_glUseProgram(void *self, GLuint program)
997{
998 GL2Encoder *ctx = (GL2Encoder*)self;
999 GLClientState* state = ctx->m_state;
1000 GLSharedGroupPtr shared = ctx->m_shared;
1001
1002 ctx->m_glUseProgram_enc(self, program);
1003 ctx->m_state->setCurrentProgram(program);
1004
1005 GLenum origActiveTexture = state->getActiveTextureUnit();
1006 GLenum hostActiveTexture = origActiveTexture;
1007 GLint samplerIdx = -1;
1008 GLint samplerVal;
1009 GLenum samplerTarget;
1010 while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarget)) != -1) {
1011 if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS)
1012 continue;
1013 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal,
1014 samplerTarget))
1015 {
1016 hostActiveTexture = GL_TEXTURE0 + samplerVal;
1017 }
1018 }
1019 state->setActiveTextureUnit(origActiveTexture);
1020 if (hostActiveTexture != origActiveTexture) {
1021 ctx->m_glActiveTexture_enc(self, origActiveTexture);
1022 }
1023}
1024
1025void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x)
1026{
1027 GL2Encoder *ctx = (GL2Encoder*)self;
1028 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1029 ctx->m_glUniform1f_enc(self, hostLoc, x);
1030}
1031
1032void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v)
1033{
1034 GL2Encoder *ctx = (GL2Encoder*)self;
1035 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1036 ctx->m_glUniform1fv_enc(self, hostLoc, count, v);
1037}
1038
1039void GL2Encoder::s_glUniform1i(void *self , GLint location, GLint x)
1040{
1041 GL2Encoder *ctx = (GL2Encoder*)self;
1042 GLClientState* state = ctx->m_state;
1043 GLSharedGroupPtr shared = ctx->m_shared;
1044
1045 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1046 ctx->m_glUniform1i_enc(self, hostLoc, x);
1047
1048 GLenum target;
1049 if (shared->setSamplerUniform(state->currentProgram(), location, x, &target)) {
1050 GLenum origActiveTexture = state->getActiveTextureUnit();
1051 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) {
1052 ctx->m_glActiveTexture_enc(self, origActiveTexture);
1053 }
1054 state->setActiveTextureUnit(origActiveTexture);
1055 }
1056}
1057
1058void GL2Encoder::s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v)
1059{
1060 GL2Encoder *ctx = (GL2Encoder*)self;
1061 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1062 ctx->m_glUniform1iv_enc(self, hostLoc, count, v);
1063}
1064
1065void GL2Encoder::s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y)
1066{
1067 GL2Encoder *ctx = (GL2Encoder*)self;
1068 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1069 ctx->m_glUniform2f_enc(self, hostLoc, x, y);
1070}
1071
1072void GL2Encoder::s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v)
1073{
1074 GL2Encoder *ctx = (GL2Encoder*)self;
1075 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1076 ctx->m_glUniform2fv_enc(self, hostLoc, count, v);
1077}
1078
1079void GL2Encoder::s_glUniform2i(void *self , GLint location, GLint x, GLint y)
1080{
1081 GL2Encoder *ctx = (GL2Encoder*)self;
1082 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1083 ctx->m_glUniform2i_enc(self, hostLoc, x, y);
1084}
1085
1086void GL2Encoder::s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v)
1087{
1088 GL2Encoder *ctx = (GL2Encoder*)self;
1089 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1090 ctx->m_glUniform2iv_enc(self, hostLoc, count, v);
1091}
1092
1093void GL2Encoder::s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z)
1094{
1095 GL2Encoder *ctx = (GL2Encoder*)self;
1096 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1097 ctx->m_glUniform3f_enc(self, hostLoc, x, y, z);
1098}
1099
1100void GL2Encoder::s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v)
1101{
1102 GL2Encoder *ctx = (GL2Encoder*)self;
1103 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1104 ctx->m_glUniform3fv_enc(self, hostLoc, count, v);
1105}
1106
1107void GL2Encoder::s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z)
1108{
1109 GL2Encoder *ctx = (GL2Encoder*)self;
1110 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1111 ctx->m_glUniform3i_enc(self, hostLoc, x, y, z);
1112}
1113
1114void GL2Encoder::s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v)
1115{
1116 GL2Encoder *ctx = (GL2Encoder*)self;
1117 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1118 ctx->m_glUniform3iv_enc(self, hostLoc, count, v);
1119}
1120
1121void GL2Encoder::s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1122{
1123 GL2Encoder *ctx = (GL2Encoder*)self;
1124 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1125 ctx->m_glUniform4f_enc(self, hostLoc, x, y, z, w);
1126}
1127
1128void GL2Encoder::s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v)
1129{
1130 GL2Encoder *ctx = (GL2Encoder*)self;
1131 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1132 ctx->m_glUniform4fv_enc(self, hostLoc, count, v);
1133}
1134
1135void GL2Encoder::s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w)
1136{
1137 GL2Encoder *ctx = (GL2Encoder*)self;
1138 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1139 ctx->m_glUniform4i_enc(self, hostLoc, x, y, z, w);
1140}
1141
1142void GL2Encoder::s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v)
1143{
1144 GL2Encoder *ctx = (GL2Encoder*)self;
1145 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1146 ctx->m_glUniform4iv_enc(self, hostLoc, count, v);
1147}
1148
1149void GL2Encoder::s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1150{
1151 GL2Encoder *ctx = (GL2Encoder*)self;
1152 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1153 ctx->m_glUniformMatrix2fv_enc(self, hostLoc, count, transpose, value);
1154}
1155
1156void GL2Encoder::s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1157{
1158 GL2Encoder *ctx = (GL2Encoder*)self;
1159 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1160 ctx->m_glUniformMatrix3fv_enc(self, hostLoc, count, transpose, value);
1161}
1162
1163void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1164{
1165 GL2Encoder *ctx = (GL2Encoder*)self;
1166 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1167 ctx->m_glUniformMatrix4fv_enc(self, hostLoc, count, transpose, value);
1168}
1169
1170void GL2Encoder::s_glActiveTexture(void* self, GLenum texture)
1171{
1172 GL2Encoder* ctx = (GL2Encoder*)self;
1173 GLClientState* state = ctx->m_state;
1174 GLenum err;
1175
1176 SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err);
1177
1178 ctx->m_glActiveTexture_enc(ctx, texture);
1179}
1180
1181void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture)
1182{
1183 GL2Encoder* ctx = (GL2Encoder*)self;
1184 GLClientState* state = ctx->m_state;
1185 GLenum err;
1186 GLboolean firstUse;
1187
1188 SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err);
1189
1190 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
1191 ctx->m_glBindTexture_enc(ctx, target, texture);
1192 return;
1193 }
1194
1195 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
1196
1197 if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) {
1198 ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
1199 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
1200 GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1201 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
1202 GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1203 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
1204 GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1205
1206 if (target != priorityTarget) {
1207 ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
1208 state->getBoundTexture(GL_TEXTURE_2D));
1209 }
1210 }
1211
1212 if (target == priorityTarget) {
1213 ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
1214 }
1215}
1216
1217void GL2Encoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures)
1218{
1219 GL2Encoder* ctx = (GL2Encoder*)self;
1220 GLClientState* state = ctx->m_state;
1221
1222 state->deleteTextures(n, textures);
1223 ctx->m_glDeleteTextures_enc(ctx, n, textures);
1224}
1225
1226void GL2Encoder::s_glGetTexParameterfv(void* self,
1227 GLenum target, GLenum pname, GLfloat* params)
1228{
1229 GL2Encoder* ctx = (GL2Encoder*)self;
1230 const GLClientState* state = ctx->m_state;
1231
1232 if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
1233 ctx->override2DTextureTarget(target);
1234 ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
1235 ctx->restore2DTextureTarget();
1236 } else {
1237 ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params);
1238 }
1239}
1240
1241void GL2Encoder::s_glGetTexParameteriv(void* self,
1242 GLenum target, GLenum pname, GLint* params)
1243{
1244 GL2Encoder* ctx = (GL2Encoder*)self;
1245 const GLClientState* state = ctx->m_state;
1246
1247 switch (pname) {
1248 case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
1249 *params = 1;
1250 break;
1251
1252 default:
1253 if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
1254 ctx->override2DTextureTarget(target);
1255 ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
1256 ctx->restore2DTextureTarget();
1257 } else {
1258 ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params);
1259 }
1260 break;
1261 }
1262}
1263
1264static bool isValidTextureExternalParam(GLenum pname, GLenum param)
1265{
1266 switch (pname) {
1267 case GL_TEXTURE_MIN_FILTER:
1268 case GL_TEXTURE_MAG_FILTER:
1269 return param == GL_NEAREST || param == GL_LINEAR;
1270
1271 case GL_TEXTURE_WRAP_S:
1272 case GL_TEXTURE_WRAP_T:
1273 return param == GL_CLAMP_TO_EDGE;
1274
1275 default:
1276 return true;
1277 }
1278}
1279
1280void GL2Encoder::s_glTexParameterf(void* self,
1281 GLenum target, GLenum pname, GLfloat param)
1282{
1283 GL2Encoder* ctx = (GL2Encoder*)self;
1284 const GLClientState* state = ctx->m_state;
1285
1286 SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
1287 !isValidTextureExternalParam(pname, (GLenum)param)),
1288 GL_INVALID_ENUM);
1289
1290 if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
1291 ctx->override2DTextureTarget(target);
1292 ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param);
1293 ctx->restore2DTextureTarget();
1294 } else {
1295 ctx->m_glTexParameterf_enc(ctx, target, pname, param);
1296 }
1297}
1298
1299void GL2Encoder::s_glTexParameterfv(void* self,
1300 GLenum target, GLenum pname, const GLfloat* params)
1301{
1302 GL2Encoder* ctx = (GL2Encoder*)self;
1303 const GLClientState* state = ctx->m_state;
1304
1305 SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
1306 !isValidTextureExternalParam(pname, (GLenum)params[0])),
1307 GL_INVALID_ENUM);
1308
1309 if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
1310 ctx->override2DTextureTarget(target);
1311 ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
1312 ctx->restore2DTextureTarget();
1313 } else {
1314 ctx->m_glTexParameterfv_enc(ctx, target, pname, params);
1315 }
1316}
1317
1318void GL2Encoder::s_glTexParameteri(void* self,
1319 GLenum target, GLenum pname, GLint param)
1320{
1321 GL2Encoder* ctx = (GL2Encoder*)self;
1322 const GLClientState* state = ctx->m_state;
1323
1324 SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
1325 !isValidTextureExternalParam(pname, (GLenum)param)),
1326 GL_INVALID_ENUM);
1327
1328 if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
1329 ctx->override2DTextureTarget(target);
1330 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param);
1331 ctx->restore2DTextureTarget();
1332 } else {
1333 ctx->m_glTexParameteri_enc(ctx, target, pname, param);
1334 }
1335}
1336
bohu26a92982014-11-25 16:50:37 -08001337void GL2Encoder::s_glTexImage2D(void* self, GLenum target, GLint level,
1338 GLint internalformat, GLsizei width, GLsizei height, GLint border,
1339 GLenum format, GLenum type, const GLvoid* pixels)
1340{
1341 GL2Encoder* ctx = (GL2Encoder*)self;
1342 if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
1343 ctx->override2DTextureTarget(target);
1344 ctx->m_glTexImage2D_enc(ctx, target, level, internalformat, width,
1345 height, border, format, type, pixels);
1346 ctx->restore2DTextureTarget();
1347 } else {
1348 ctx->m_glTexImage2D_enc(ctx, target, level, internalformat, width,
1349 height, border, format, type, pixels);
1350 }
1351}
1352
1353
keunyoungb85b2752013-03-08 12:28:03 -08001354void GL2Encoder::s_glTexParameteriv(void* self,
1355 GLenum target, GLenum pname, const GLint* params)
1356{
1357 GL2Encoder* ctx = (GL2Encoder*)self;
1358 const GLClientState* state = ctx->m_state;
1359
1360 SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
1361 !isValidTextureExternalParam(pname, (GLenum)params[0])),
1362 GL_INVALID_ENUM);
1363
1364 if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
1365 ctx->override2DTextureTarget(target);
1366 ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
1367 ctx->restore2DTextureTarget();
1368 } else {
1369 ctx->m_glTexParameteriv_enc(ctx, target, pname, params);
1370 }
1371}
1372
1373void GL2Encoder::override2DTextureTarget(GLenum target)
1374{
1375 if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) &&
1376 target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) {
1377 m_glBindTexture_enc(this, GL_TEXTURE_2D,
1378 m_state->getBoundTexture(target));
1379 }
1380}
1381
1382void GL2Encoder::restore2DTextureTarget()
1383{
1384 GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
1385 m_glBindTexture_enc(this, GL_TEXTURE_2D,
1386 m_state->getBoundTexture(priorityTarget));
1387}