blob: 1e152658a93a41a1552d42a866b0db2b0f4c270d [file] [log] [blame]
keunyoungb85b2752013-03-08 12:28:03 -08001# This is the top-level build file for the Android HW OpenGL ES emulation
2# in Android.
3#
4# You must define BUILD_EMULATOR_OPENGL to 'true' in your environment to
5# build the following files.
6#
7# Also define BUILD_EMULATOR_OPENGL_DRIVER to 'true' to build the gralloc
8# stuff as well.
9#
10ifeq (true,$(BUILD_EMULATOR_OPENGL))
11
12# Top-level for all modules
13EMUGL_PATH := $(call my-dir)
14
15# Directory containing common headers used by several modules
16# This is always set to a module's LOCAL_C_INCLUDES
17# See the definition of emugl-begin-module in common.mk
18#
Yahan Zhoud9069282016-06-17 17:40:14 -070019EMUGL_COMMON_INCLUDES := $(EMUGL_PATH)/host/include/libOpenglRender $(EMUGL_PATH)/system/include
keunyoungb85b2752013-03-08 12:28:03 -080020
21# common cflags used by several modules
22# This is always set to a module's LOCAL_CFLAGS
23# See the definition of emugl-begin-module in common.mk
24#
Yahan Zhoud9069282016-06-17 17:40:14 -070025EMUGL_COMMON_CFLAGS := -DWITH_GLES2 -DPLATFORM_SDK_VERSION=$(PLATFORM_SDK_VERSION)
keunyoungb85b2752013-03-08 12:28:03 -080026
Yahan Zhouda1c76d2016-06-23 13:58:09 -070027ifeq ($(shell test $(PLATFORM_SDK_VERSION) -lt 16 && echo PreJellyBean),PreJellyBean)
28 ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
29 EMUGL_COMMON_CFLAGS += -DHAVE_ARM_TLS_REGISTER
30 endif
31 EMUGL_COMMON_CFLAGS += -DALOG_ASSERT=LOG_ASSERT
32 EMUGL_COMMON_CFLAGS += -DALOGE=LOGE
33 EMUGL_COMMON_CFLAGS += -DALOGW=LOGW
34 EMUGL_COMMON_CFLAGS += -DALOGD=LOGD
35endif
36
keunyoungb85b2752013-03-08 12:28:03 -080037# Uncomment the following line if you want to enable debug traces
38# in the GLES emulation libraries.
39# EMUGL_COMMON_CFLAGS += -DEMUGL_DEBUG=1
40
41# Include common definitions used by all the modules included later
42# in this build file. This contains the definition of all useful
43# emugl-xxxx functions.
44#
45include $(EMUGL_PATH)/common.mk
46
47# IMPORTANT: ORDER IS CRUCIAL HERE
48#
49# For the import/export feature to work properly, you must include
50# modules below in correct order. That is, if module B depends on
51# module A, then it must be included after module A below.
52#
53# This ensures that anything exported by module A will be correctly
54# be imported by module B when it is declared.
55#
56# Note that the build system will complain if you try to import a
57# module that hasn't been declared yet anyway.
58#
59
keunyoungb85b2752013-03-08 12:28:03 -080060include $(EMUGL_PATH)/shared/OpenglCodecCommon/Android.mk
61
62# System static libraries
63include $(EMUGL_PATH)/system/GLESv1_enc/Android.mk
64include $(EMUGL_PATH)/system/GLESv2_enc/Android.mk
65include $(EMUGL_PATH)/system/renderControl_enc/Android.mk
66include $(EMUGL_PATH)/system/OpenglSystemCommon/Android.mk
67
68# System shared libraries
69include $(EMUGL_PATH)/system/GLESv1/Android.mk
70include $(EMUGL_PATH)/system/GLESv2/Android.mk
71
72include $(EMUGL_PATH)/system/gralloc/Android.mk
73include $(EMUGL_PATH)/system/egl/Android.mk
74
75endif # BUILD_EMULATOR_OPENGL == true