| // Copyright (C) 2017 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #pragma once |
| |
| #include "base/Compiler.h" |
| #include "base/Optional.h" |
| #include "base/System.h" |
| #include "base/WorkerThread.h" |
| |
| #include <atomic> |
| #include <functional> |
| #include <memory> |
| #include <utility> |
| #include <vector> |
| |
| // |
| // ThreadPool<Item> - a simple collection of worker threads to process enqueued |
| // items on multiple cores. |
| // |
| // To create a thread pool supply a processing function and an optional number |
| // of threads to use (default is number of CPU cores). |
| // Thread pool distributes the work in simple round robin manner over all its |
| // workers - this means individual items should be simple and take similar time |
| // to process. |
| // |
| // Usage is very similar to one of WorkerThread, with difference being in the |
| // number of worker threads used and in existence of explicit done() method: |
| // |
| // struct WorkItem { int number; }; |
| // |
| // ThreadPool<WorkItem> tp([](WorkItem&& item) { std::cout << item.num; }); |
| // CHECK(tp.start()) << "Failed to start the thread pool"; |
| // tp.enqueue({1}); |
| // tp.enqueue({2}); |
| // tp.enqueue({3}); |
| // tp.enqueue({4}); |
| // tp.enqueue({5}); |
| // tp.done(); |
| // tp.join(); |
| // |
| // Make sure that the processing function won't block worker threads - thread |
| // pool has no way of detecting it and may potentially get all workers to block, |
| // resulting in a hanging application. |
| // |
| |
| namespace android { |
| namespace base { |
| |
| template <class ItemT> |
| class ThreadPool { |
| DISALLOW_COPY_AND_ASSIGN(ThreadPool); |
| |
| public: |
| using Item = ItemT; |
| using Worker = WorkerThread<Optional<Item>>; |
| using Processor = std::function<void(Item&&)>; |
| |
| ThreadPool(int threads, Processor&& processor) |
| : mProcessor(std::move(processor)) { |
| if (threads < 1) { |
| threads = android::base::getCpuCoreCount(); |
| } |
| mWorkers = std::vector<Optional<Worker>>(threads); |
| for (auto& workerPtr : mWorkers) { |
| workerPtr.emplace([this](Optional<Item>&& item) { |
| if (!item) { |
| return Worker::Result::Stop; |
| } |
| mProcessor(std::move(item.value())); |
| return Worker::Result::Continue; |
| }); |
| } |
| } |
| explicit ThreadPool(Processor&& processor) |
| : ThreadPool(0, std::move(processor)) {} |
| ~ThreadPool() { |
| done(); |
| join(); |
| } |
| |
| bool start() { |
| for (auto& workerPtr : mWorkers) { |
| if (workerPtr->start()) { |
| ++mValidWorkersCount; |
| } else { |
| workerPtr.clear(); |
| } |
| } |
| return mValidWorkersCount > 0; |
| } |
| |
| void done() { |
| for (auto& workerPtr : mWorkers) { |
| if (workerPtr) { |
| workerPtr->enqueue(kNullopt); |
| } |
| } |
| } |
| |
| void join() { |
| for (auto& workerPtr : mWorkers) { |
| if (workerPtr) { |
| workerPtr->join(); |
| } |
| } |
| mWorkers.clear(); |
| mValidWorkersCount = 0; |
| } |
| |
| void enqueue(Item&& item) { |
| // Iterate over the worker threads until we find a one that's running. |
| // TODO(b/187082169, warty): We rely on this round-robin strategy in SyncThread |
| for (;;) { |
| int currentIndex = |
| mNextWorkerIndex.fetch_add(1, std::memory_order_relaxed); |
| auto& workerPtr = mWorkers[currentIndex % mWorkers.size()]; |
| if (workerPtr) { |
| workerPtr->enqueue(std::move(item)); |
| break; |
| } |
| } |
| } |
| |
| int numWorkers() const { return mValidWorkersCount; } |
| |
| private: |
| Processor mProcessor; |
| std::vector<Optional<Worker>> mWorkers; |
| std::atomic<int> mNextWorkerIndex{0}; |
| int mValidWorkersCount{0}; |
| }; |
| |
| } // namespace base |
| } // namespace android |