| /* |
| * Copyright (C) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #pragma once |
| |
| #include <utility> |
| #include <vector> |
| #include <memory> |
| |
| #include "common/vsoc/lib/typed_region_view.h" |
| #include "common/vsoc/shm/socket_forward_layout.h" |
| |
| namespace vsoc { |
| namespace socket_forward { |
| |
| using Message = std::vector<std::uint8_t>; |
| |
| // Data sent will start with a uint32_t indicating the number of bytes being |
| // sent, followed be the data itself |
| class SocketForwardRegionView |
| : public TypedRegionView< |
| SocketForwardRegionView, |
| layout::socket_forward::SocketForwardLayout> { |
| private: |
| #ifdef CUTTLEFISH_HOST |
| int AcquireConnectionID(int port); |
| #endif |
| void ReleaseConnectionID(int connection_id); |
| std::pair<int, int> GetWaitingConnectionIDAndPort(); |
| |
| // Returns an empty Message if the other side is closed. |
| Message Recv(int connection_id); |
| // Does nothing if message is empty |
| void Send(int connection_id, const Message& message); |
| |
| void SendBegin(int connection_id); |
| void SendEnd(int connection_id); |
| |
| // skip everything in the connection queue until seeing the beginning of |
| // the next message |
| void IgnoreUntilBegin(int connection_id); |
| bool IsOtherSideClosed(int connection_id); |
| |
| public: |
| class Sender; |
| class Receiver; |
| |
| // MakeSender and MakeReceiver may only be called once per connection. |
| // Moving a Connection object invalidates any existing Sender or Receiver. |
| class Connection { |
| friend Receiver; |
| friend Sender; |
| friend SocketForwardRegionView; |
| |
| public: |
| Connection(const Connection&) = delete; |
| Connection& operator=(const Connection&) = delete; |
| |
| Connection(Connection&&) = default; |
| Connection& operator=(Connection&&) = default; |
| ~Connection() = default; |
| |
| Sender MakeSender(); |
| Receiver MakeReceiver(); |
| |
| int port() const { |
| return port_; |
| } |
| bool closed() const; |
| |
| private: |
| // Sends should be done using a Sender. |
| void Send(const Message& message); |
| void SendBegin(); |
| void SendEnd(); |
| |
| // Receives should be done using a Receiver. |
| Message Recv(); |
| void IgnoreUntilBegin(); |
| |
| struct Releaser { |
| int connection_id_; |
| void operator()(SocketForwardRegionView* view) const { |
| if (view) { |
| view->ReleaseConnectionID(connection_id_); |
| } |
| } |
| }; |
| |
| Connection(SocketForwardRegionView* view, int connection_id, int port); |
| |
| // this is a little weird, but I'm using the unique_ptr to release the id |
| // to the view, it's really representing ownership of the connection_id_ |
| std::unique_ptr<SocketForwardRegionView, Releaser> view_{}; |
| int connection_id_ = -1; |
| int port_ = -1; |
| |
| bool receiver_created_ = false; |
| bool sender_created_ = false; |
| }; |
| |
| // Helper class that will send a ConnectionBegin marker when constructed and a |
| // ConnectionEnd marker when destroyed. |
| class Sender { |
| public: |
| explicit Sender(Connection* connection) : connection_{connection} { |
| connection_->SendBegin(); |
| } |
| |
| void Send(const Message& message) { |
| connection_->Send(message); |
| } |
| |
| private: |
| struct EndSender { |
| void operator()(Connection* connection) const { |
| if (connection) { |
| connection->SendEnd(); |
| } |
| } |
| }; |
| // Doesn't actually own the Connection, responsible for sending the End |
| // indicator |
| std::unique_ptr<Connection, EndSender> connection_; |
| }; |
| |
| // Helper class that will wait for a ConnectionBegin marker when constructed |
| class Receiver { |
| public: |
| explicit Receiver(Connection* connection) : connection_{connection} { |
| connection_->IgnoreUntilBegin(); |
| } |
| |
| Message Recv() { |
| return connection_->Recv(); |
| } |
| |
| private: |
| Connection* connection_; |
| }; |
| |
| SocketForwardRegionView() = default; |
| ~SocketForwardRegionView() = default; |
| SocketForwardRegionView(const SocketForwardRegionView&) = delete; |
| SocketForwardRegionView& operator=(const SocketForwardRegionView&) = delete; |
| |
| #ifdef CUTTLEFISH_HOST |
| Connection OpenConnection(int port); |
| #else |
| Connection AcceptConnection(); |
| #endif |
| |
| private: |
| std::uint32_t last_seq_number_{}; |
| }; |
| |
| } // namespace socket_forward |
| } // namespace vsoc |