Ryan Haining | 2c1efe6 | 2018-12-20 17:44:33 -0800 | [diff] [blame] | 1 | /* |
| 2 | * |
| 3 | * Copyright (C) 2018 The Android Open Source Project |
| 4 | * |
| 5 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 6 | * you may not use this file except in compliance with the License. |
| 7 | * You may obtain a copy of the License at |
| 8 | * |
| 9 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 10 | * |
| 11 | * Unless required by applicable law or agreed to in writing, software |
| 12 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 14 | * See the License for the specific language governing permissions and |
| 15 | * limitations under the License. |
| 16 | */ |
| 17 | |
| 18 | #include "sdl_wrapper.h" |
| 19 | |
| 20 | #include "glog/logging.h" |
| 21 | #include <SDL2/SDL.h> |
| 22 | |
| 23 | #include <cstdint> |
| 24 | |
| 25 | using cfp::SDLAudioDevice; |
| 26 | using cfp::SDLLib; |
| 27 | |
| 28 | SDLAudioDevice::SDLAudioDevice(SDLAudioDevice&& other) |
| 29 | : device_id_{other.device_id_} { |
| 30 | other.device_id_ = 0; |
| 31 | } |
| 32 | SDLAudioDevice& SDLAudioDevice::operator=(SDLAudioDevice&& other) { |
| 33 | close(); |
| 34 | device_id_ = other.device_id_; |
| 35 | other.device_id_ = 0; |
| 36 | return *this; |
| 37 | } |
| 38 | |
| 39 | SDLAudioDevice::~SDLAudioDevice() { close(); } |
| 40 | |
| 41 | int SDLAudioDevice::QueueAudio(const void* data, std::uint32_t len) { |
| 42 | return SDL_QueueAudio(device_id_, data, len); |
| 43 | } |
| 44 | |
| 45 | SDLAudioDevice::SDLAudioDevice(SDL_AudioDeviceID device_id) |
| 46 | : device_id_{device_id} {} |
| 47 | |
| 48 | void SDLAudioDevice::close() { |
| 49 | if (device_id_ != 0) { |
| 50 | SDL_CloseAudioDevice(device_id_); |
| 51 | } |
| 52 | } |
| 53 | |
| 54 | SDLLib::SDLLib() { SDL_Init(SDL_INIT_AUDIO); } |
| 55 | SDLLib::~SDLLib() { SDL_Quit(); } |
| 56 | |
| 57 | SDLAudioDevice SDLLib::OpenAudioDevice(int freq, std::uint8_t num_channels) { |
| 58 | SDL_AudioSpec wav_spec{}; |
| 59 | wav_spec.freq = freq; |
| 60 | wav_spec.format = AUDIO_S16LSB; |
| 61 | wav_spec.channels = num_channels; |
| 62 | wav_spec.silence = 0; |
| 63 | // .samples seems to work as low as 256, |
| 64 | // docs say this is 4096 when used with SDL_LoadWAV so I'm sticking with |
| 65 | // that |
| 66 | wav_spec.samples = 4096; |
| 67 | wav_spec.size = 0; |
| 68 | |
| 69 | auto audio_device_id = SDL_OpenAudioDevice(nullptr, 0, &wav_spec, nullptr, 0); |
| 70 | if (audio_device_id == 0) { |
| 71 | LOG(FATAL) << "failed to open audio device: " << SDL_GetError() << '\n'; |
| 72 | } |
| 73 | SDL_PauseAudioDevice(audio_device_id, false); |
| 74 | return SDLAudioDevice{audio_device_id}; |
| 75 | } |