blob: 59b295bd06f34ba55b95e265bba78239e108312d [file] [log] [blame]
// slider.cpp - GUISlider object
// Pulled & ported from https://raw.github.com/agrabren/RecoverWin/master/gui/slider.cpp
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <sys/reboot.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <sys/ioctl.h>
#include <time.h>
#include <unistd.h>
#include <stdlib.h>
#include "../data.hpp"
#include <string>
extern "C" {
#include "../twcommon.h"
}
#include "../minuitwrp/minui.h"
#include "rapidxml.hpp"
#include "objects.hpp"
GUISlider::GUISlider(xml_node<>* node) : GUIObject(node)
{
xml_attribute<>* attr;
xml_node<>* child;
sAction = NULL;
sSliderLabel = NULL;
sSlider = NULL;
sSliderUsed = NULL;
sTouch = NULL;
sTouchW = 20;
if (!node)
{
LOGERR("GUISlider created without XML node\n");
return;
}
// Load the resources
child = FindNode(node, "resource");
if (child)
{
sSlider = LoadAttrImage(child, "base");
sSliderUsed = LoadAttrImage(child, "used");
sTouch = LoadAttrImage(child, "touch");
}
// Load the text label
sSliderLabel = new GUIText(node);
if (sSliderLabel->Render() < 0)
{
delete sSliderLabel;
sSliderLabel = NULL;
}
// Load the placement
Placement TextPlacement = CENTER;
LoadPlacement(FindNode(node, "placement"), &mRenderX, &mRenderY, &mRenderW, &mRenderH, &TextPlacement);
mRenderW = sSlider->GetWidth();
mRenderH = sSlider->GetHeight();
if (TextPlacement == CENTER || TextPlacement == CENTER_X_ONLY) {
mRenderX = mRenderX - (mRenderW / 2);
if (TextPlacement == CENTER) {
mRenderY = mRenderY - (mRenderH / 2);
}
}
if (sSliderLabel) {
int sTextX = mRenderX + (mRenderW / 2);
int w, h;
sSliderLabel->GetCurrentBounds(w, h);
int sTextY = mRenderY + ((mRenderH - h) / 2);
sSliderLabel->SetRenderPos(sTextX, sTextY);
sSliderLabel->SetMaxWidth(mRenderW);
}
if (sTouch && sTouch->GetResource())
{
sTouchW = sTouch->GetWidth(); // Width of the "touch image" that follows the touch (arrow)
sTouchH = sTouch->GetHeight(); // Height of the "touch image" that follows the touch (arrow)
}
//LOGINFO("mRenderW: %i mTouchW: %i\n", mRenderW, mTouchW);
mActionX = mRenderX;
mActionY = mRenderY;
mActionW = mRenderW;
mActionH = mRenderH;
sAction = new GUIAction(node);
sCurTouchX = mRenderX;
sUpdate = 1;
}
GUISlider::~GUISlider()
{
delete sAction;
delete sSliderLabel;
}
int GUISlider::Render(void)
{
if(!isConditionTrue())
return 0;
if (!sSlider || !sSlider->GetResource())
return -1;
// Draw the slider
gr_blit(sSlider->GetResource(), 0, 0, mRenderW, mRenderH, mRenderX, mRenderY);
// Draw the used
if (sSliderUsed && sSliderUsed->GetResource() && sCurTouchX > mRenderX)
gr_blit(sSliderUsed->GetResource(), 0, 0, sCurTouchX - mRenderX, mRenderH, mRenderX, mRenderY);
// Draw the touch icon
if (sTouch && sTouch->GetResource())
gr_blit(sTouch->GetResource(), 0, 0, sTouchW, sTouchH, sCurTouchX, (mRenderY + ((mRenderH - sTouchH) / 2)));
if (sSliderLabel) {
int ret = sSliderLabel->Render();
if (ret < 0) return ret;
}
sUpdate = 0;
return 0;
}
int GUISlider::Update(void)
{
if(!isConditionTrue())
return 0;
if (sUpdate)
return 2;
return 0;
}
int GUISlider::NotifyTouch(TOUCH_STATE state, int x, int y)
{
if(!isConditionTrue())
return -1;
static bool dragging = false;
switch (state)
{
case TOUCH_START:
if (x >= mRenderX && x <= mRenderX + sTouchW &&
y >= mRenderY && y <= mRenderY + mRenderH)
{
sCurTouchX = x - (sTouchW / 2);
if (sCurTouchX < mRenderX)
sCurTouchX = mRenderX;
dragging = true;
}
break;
case TOUCH_DRAG:
if (!dragging)
return 0;
if (y < mRenderY - sTouchH || y > mRenderY + (sTouchH * 2))
{
sCurTouchX = mRenderX;
dragging = false;
sUpdate = 1;
break;
}
sCurTouchX = x - (sTouchW / 2);
if (sCurTouchX < mRenderX)
sCurTouchX = mRenderX;
if (sCurTouchX > mRenderX + mRenderW - sTouchW)
sCurTouchX = mRenderX + mRenderW - sTouchW;
sUpdate = 1;
break;
case TOUCH_RELEASE:
if (!dragging)
return 0;
if (sCurTouchX >= mRenderX + mRenderW - sTouchW) {
DataManager::Vibrate("tw_button_vibrate");
sAction->doActions();
}
sCurTouchX = mRenderX;
dragging = false;
sUpdate = 1;
case TOUCH_REPEAT:
case TOUCH_HOLD:
break;
}
return 0;
}