| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License |
| */ |
| |
| package com.android.cts.verifier.sensors.renderers; |
| |
| import android.hardware.Sensor; |
| |
| import java.nio.ByteBuffer; |
| import java.nio.ByteOrder; |
| import java.nio.FloatBuffer; |
| import java.nio.ShortBuffer; |
| |
| import javax.microedition.khronos.opengles.GL10; |
| |
| /** |
| * A representation of a 3D triangular wedge or arrowhead shape, suitable for pointing a direction. |
| */ |
| class Wedge { |
| private final static int VERTS = 6; |
| |
| // Storage for the vertices. |
| private final FloatBuffer mFVertexBuffer; |
| |
| // Storage for the drawing sequence of the vertices. This contains integer indices into the |
| // mFVertextBuffer structure. |
| private final ShortBuffer mIndexBuffer; |
| |
| // Storage for the texture used on the surface of the wedge. |
| private final FloatBuffer mTexBuffer; |
| |
| public Wedge(int sensorType) { |
| // Buffers to be passed to gl*Pointer() functions |
| // must be direct & use native ordering |
| |
| ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 6 * 4); |
| vbb.order(ByteOrder.nativeOrder()); |
| mFVertexBuffer = vbb.asFloatBuffer(); |
| |
| ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4); |
| tbb.order(ByteOrder.nativeOrder()); |
| mTexBuffer = tbb.asFloatBuffer(); |
| |
| ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 8 * 2); |
| ibb.order(ByteOrder.nativeOrder()); |
| mIndexBuffer = ibb.asShortBuffer(); |
| |
| // Coordinates of the vertices making up a simple wedge. Six total vertices, representing |
| // two isosceles triangles, side by side, centered on the origin separated by 0.25 units, |
| // with elongated ends pointing down the negative Z axis. |
| float[] coords; |
| if (sensorType == Sensor.TYPE_ACCELEROMETER) { |
| float[] verts = { |
| // X, Y, Z |
| -0.125f, -0.25f, -0.25f, |
| -0.125f, 0.25f, -0.25f, |
| -0.125f, 0.0f, 0.559016994f, |
| 0.125f, -0.25f, -0.25f, |
| 0.125f, 0.25f, -0.25f, |
| 0.125f, 0.0f, 0.559016994f, |
| }; |
| coords = verts.clone(); |
| } else { |
| float[] verts = { |
| // X, Y, Z |
| -0.25f, -0.25f, -0.125f, |
| -0.25f, 0.25f, -0.125f, |
| 0.559016994f, 0.0f, -0.125f, |
| -0.25f, -0.25f, 0.125f, |
| -0.25f, 0.25f, 0.125f, |
| 0.559016994f, 0.0f, 0.125f, |
| }; |
| coords = verts.clone(); |
| } |
| |
| for (int i = 0; i < VERTS; i++) { |
| for (int j = 0; j < 3; j++) { |
| mFVertexBuffer.put(coords[i * 3 + j] * 2.0f); |
| } |
| } |
| |
| for (int i = 0; i < VERTS; i++) { |
| for (int j = 0; j < 2; j++) { |
| mTexBuffer.put(coords[i * 3 + j] * 2.0f + 0.5f); |
| } |
| } |
| |
| // left face |
| mIndexBuffer.put((short) 0); |
| mIndexBuffer.put((short) 1); |
| mIndexBuffer.put((short) 2); |
| |
| // right face |
| mIndexBuffer.put((short) 5); |
| mIndexBuffer.put((short) 4); |
| mIndexBuffer.put((short) 3); |
| |
| // top side, 2 triangles to make rect |
| mIndexBuffer.put((short) 2); |
| mIndexBuffer.put((short) 5); |
| mIndexBuffer.put((short) 3); |
| mIndexBuffer.put((short) 3); |
| mIndexBuffer.put((short) 0); |
| mIndexBuffer.put((short) 2); |
| |
| // bottom side, 2 triangles to make rect |
| mIndexBuffer.put((short) 5); |
| mIndexBuffer.put((short) 2); |
| mIndexBuffer.put((short) 1); |
| mIndexBuffer.put((short) 1); |
| mIndexBuffer.put((short) 4); |
| mIndexBuffer.put((short) 5); |
| |
| // base, 2 triangles to make rect |
| mIndexBuffer.put((short) 0); |
| mIndexBuffer.put((short) 3); |
| mIndexBuffer.put((short) 4); |
| mIndexBuffer.put((short) 4); |
| mIndexBuffer.put((short) 1); |
| mIndexBuffer.put((short) 0); |
| |
| mFVertexBuffer.position(0); |
| mTexBuffer.position(0); |
| mIndexBuffer.position(0); |
| } |
| |
| public void draw(GL10 gl) { |
| gl.glFrontFace(GL10.GL_CCW); |
| gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer); |
| gl.glEnable(GL10.GL_TEXTURE_2D); |
| gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); |
| gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, 24, GL10.GL_UNSIGNED_SHORT, mIndexBuffer); |
| } |
| } |