blob: d4a8c188b41ad8837e11f66520e28bbf8e7624d6 [file] [log] [blame]
Stuart Scottc67f78d2013-04-08 13:11:04 -07001/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
5 * in compliance with the License. You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software distributed under the License
10 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
11 * or implied. See the License for the specific language governing permissions and limitations under
12 * the License.
13 */
14#include "Vector2D.h"
15
16#include <math.h>
17
18Vector2D::Vector2D() :
19 mX(0), mY(0) {
20}
21
22Vector2D::Vector2D(float x, float y) :
23 mX(x), mY(y) {
24}
25
26Vector2D Vector2D::copy() {
27 Vector2D v(mX, mY);
28 return v;
29}
30
31void Vector2D::add(const Vector2D& v) {
32 mX += v.mX;
33 mY += v.mY;
34}
35
36void Vector2D::sub(const Vector2D& v) {
37 mX -= v.mX;
38 mY -= v.mY;
39}
40
41void Vector2D::scale(float s) {
42 mX *= s;
43 mY *= s;
44}
45
46float Vector2D::distance(const Vector2D& v) {
47 float dx = mX - v.mX;
48 float dy = mY - v.mY;
49 return (float) sqrt(dx * dx + dy * dy);
50}
51
52void Vector2D::normalize() {
53 float m = magnitude();
54 if (m > 0) {
55 scale(1 / m);
56 }
57}
58
59void Vector2D::limit(float max) {
60 if (magnitude() > max) {
61 normalize();
62 scale(max);
63 }
64}
65
66float Vector2D::magnitude() {
67 return (float) sqrt(mX * mX + mY * mY);
68}