| The Android Open Source Project | f6c3871 | 2009-03-03 19:28:47 -0800 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 2008 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef _DALVIK_FLOAT12_H |
| 18 | #define _DALVIK_FLOAT12_H |
| 19 | |
| 20 | /* Encodes a 32-bit number in 12 bits with +/-1.5% error, |
| 21 | * though the majority (80%) are within +/-0.25%. |
| 22 | * |
| 23 | * The encoding looks like: |
| 24 | * |
| 25 | * EEEMMMMM MMMMMMMM MMMMMMMM |
| 26 | * 76543210 76543210 76543210 |
| 27 | * |
| 28 | * where EEE is a base-16 exponent and MMMM is the mantissa. |
| 29 | * The output value is (MMMM * 16^EEE), or (MMMM << (EEE * 4)). |
| 30 | * |
| 31 | * TODO: do this in a less brain-dead way. I'm sure we can do |
| 32 | * it without all of these loops. |
| 33 | */ |
| 34 | inline unsigned short intToFloat12(unsigned int val) |
| 35 | { |
| 36 | int oval = val; |
| 37 | int shift = 0; |
| 38 | |
| 39 | /* Shift off the precision we don't care about. |
| 40 | * Don't round here; it biases the values too high |
| 41 | * (such that the encoded value is always greater |
| 42 | * than the actual value) |
| 43 | */ |
| 44 | unsigned int pval = val; |
| 45 | while (val > 0x1ff) { |
| 46 | pval = val; |
| 47 | val >>= 1; |
| 48 | shift++; |
| 49 | } |
| 50 | if (shift > 0 && (pval & 1)) { |
| 51 | /* Round based on the last bit we shifted off. |
| 52 | */ |
| 53 | val++; |
| 54 | if (val > 0x1ff) { |
| 55 | val = (val + 1) >> 1; |
| 56 | shift++; |
| 57 | } |
| 58 | } |
| 59 | |
| 60 | /* Shift off enough bits to create a valid exponent. |
| 61 | * Since we care about the bits we're losing, be sure |
| 62 | * to round them. |
| 63 | */ |
| 64 | while (shift % 4 != 0) { |
| 65 | val = (val + 1) >> 1; |
| 66 | shift++; |
| 67 | } |
| 68 | |
| 69 | /* In the end, only round by the most-significant lost bit. |
| 70 | * This centers the values around the closest match. |
| 71 | * All of the rounding we did above guarantees that this |
| 72 | * round won't overflow past 0x1ff. |
| 73 | */ |
| 74 | if (shift > 0) { |
| 75 | val = ((oval >> (shift - 1)) + 1) >> 1; |
| 76 | } |
| 77 | |
| 78 | val |= (shift / 4) << 9; |
| 79 | return val; |
| 80 | } |
| 81 | |
| 82 | inline unsigned int float12ToInt(unsigned short f12) |
| 83 | { |
| 84 | return (f12 & 0x1ff) << ((f12 >> 9) * 4); |
| 85 | } |
| 86 | |
| 87 | #if 0 // testing |
| 88 | |
| 89 | #include <stdio.h> |
| 90 | int main(int argc, char *argv[]) |
| 91 | { |
| 92 | if (argc != 3) { |
| 93 | fprintf(stderr, "usage: %s <min> <max>\n", argv[0]); |
| 94 | return 1; |
| 95 | } |
| 96 | |
| 97 | unsigned int min = atoi(argv[1]); |
| 98 | unsigned int max = atoi(argv[2]); |
| 99 | if (min > max) { |
| 100 | int t = min; |
| 101 | max = min; |
| 102 | min = t; |
| 103 | } else if (min == max) { |
| 104 | max++; |
| 105 | } |
| 106 | |
| 107 | while (min < max) { |
| 108 | unsigned int out; |
| 109 | unsigned short sf; |
| 110 | |
| 111 | sf = intToFloat12(min); |
| 112 | out = float12ToInt(sf); |
| 113 | // printf("%d 0x%03x / 0x%03x %d (%d)\n", min, min, sf, out, (int)min - (int)out); |
| 114 | printf("%6.6f %d %d\n", ((float)(int)(min - out)) / (float)(int)min, min, out); |
| 115 | if (min <= 8192) { |
| 116 | min++; |
| 117 | } else if (min < 10000) { |
| 118 | min += 10; |
| 119 | } else if (min < 100000) { |
| 120 | min += 1000; |
| 121 | } else { |
| 122 | min += 10000; |
| 123 | } |
| 124 | } |
| 125 | return 0; |
| 126 | } |
| 127 | |
| 128 | #endif // testing |
| 129 | |
| 130 | #endif // _DALVIK_FLOAT12_H |