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MONKEY NETWORK SCRIPT
The Monkey Network Script was designed to be a low-level way to
programmability inject KeyEvents and MotionEvents into the input
system. The idea is that a process will run on a host computer that
will support higher-level operations (like conditionals, etc.) and
will talk (via TCP over ADB) to the device in Monkey Network Script.
For security reasons, the Monkey only binds to localhost, so you will
need to use adb to setup port forwarding to actually talk to the
device.
INITIAL SETUP
Setup port forwarding from a local port on your machine to a port on
the device:
$ adb forward tcp:1080 tcp:1080
Start the monkey server
$ adb shell monkey --port 1080
Now you're ready to run commands
COMMAND LIST
Individual commands are separated by newlines. The Monkey will
respond to every command with a line starting with OK for commands
that executed without a problem, or a line starting with ERROR for
commands that had problems being run. The Monkey may decide to return
more information about command execution. That information would come
on the same line after the OK or ERROR. A possible example:
key down menu
OK
touch monkey
ERROR: monkey not a number
The complete list of commands follows:
key [down|up] keycode
This command injects KeyEvent's into the input system. The keycode
parameter refers to the KEYCODE list in the KeyEvent class
(http://developer.android.com/reference/android/view/KeyEvent.html).
The format of that parameter is quite flexible. Using the menu key as
an example, it can be 82 (the integer value of the keycode),
KEYCODE_MENU (the name of the keycode), or just menu (and the Monkey
will add the KEYCODE part). Do note that this last part doesn't work
for things like KEYCODE_1 for obvious reasons.
Note that sending a full button press requires sending both the down
and the up event for that key
touch [down|up|move] x y
This command injects a MotionEvent into the input system that
simulates a user touching the touchscreen (or a pointer event). x and
y specify coordinates on the display (0 0 being the upper left) for
the touch event to happen. Just like key events, touch events at a
single location require both a down and an up. To simulate dragging,
send a "touch down", then a series of "touch move" events (to simulate
the drag), followed by a "touch up" at the final location.
trackball dx dy
This command injects a MotionEvent into the input system that
simulates a user using the trackball. dx and dy indicates the amount
of change in the trackball location (as opposed to exact coordinates
that the touch events use)
flip [open|close]
This simulates the opening or closing the keyboard (like on dream).
OTHER NOTES
There are some convenience features added to allow running without
needing a host process.
Lines starting with a # character are considered comments. The Monkey
eats them and returns no indication that it did anything (no ERROR and
no OK).
You can put the Monkey to sleep by using the "sleep" command with a
single argument, how many ms to sleep.