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/*
* Copyright 2009, The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "PaintPlugin.h"
#include <fcntl.h>
#include <math.h>
#include <string.h>
extern NPNetscapeFuncs* browser;
extern ANPLogInterfaceV0 gLogI;
extern ANPCanvasInterfaceV0 gCanvasI;
extern ANPPaintInterfaceV0 gPaintI;
extern ANPSurfaceInterfaceV0 gSurfaceI;
extern ANPTypefaceInterfaceV0 gTypefaceI;
///////////////////////////////////////////////////////////////////////////////
PaintPlugin::PaintPlugin(NPP inst) : SubPlugin(inst) {
m_isTouchCurrentInput = true;
m_isTouchActive = false;
m_prevX = m_prevY = 0;
memset(&m_drawingSurface, 0, sizeof(m_drawingSurface));
memset(&m_inputToggle, 0, sizeof(m_inputToggle));
memset(&m_colorToggle, 0, sizeof(m_colorToggle));
memset(&m_clearSurface, 0, sizeof(m_clearSurface));
// initialize the drawing surface
m_surfaceReady = false;
m_surface = gSurfaceI.newSurface(inst, kRGBA_ANPSurfaceType);
if(!m_surface)
gLogI.log(inst, kError_ANPLogType, "----%p Unable to create RGBA surface", inst);
m_paintSurface = gPaintI.newPaint();
gPaintI.setFlags(m_paintSurface, gPaintI.getFlags(m_paintSurface) | kAntiAlias_ANPPaintFlag);
gPaintI.setColor(m_paintSurface, 0xFFC0C0C0);
gPaintI.setTextSize(m_paintSurface, 18);
m_paintButton = gPaintI.newPaint();
gPaintI.setFlags(m_paintButton, gPaintI.getFlags(m_paintButton) | kAntiAlias_ANPPaintFlag);
gPaintI.setColor(m_paintButton, 0xFFA8A8A8);
m_paintBlue = gPaintI.newPaint();
gPaintI.setFlags(m_paintBlue, gPaintI.getFlags(m_paintBlue) | kAntiAlias_ANPPaintFlag);
gPaintI.setColor(m_paintBlue, 0xFF0000FF);
gPaintI.setTextSize(m_paintBlue, 18);
m_paintGreen = gPaintI.newPaint();
gPaintI.setFlags(m_paintGreen, gPaintI.getFlags(m_paintGreen) | kAntiAlias_ANPPaintFlag);
gPaintI.setColor(m_paintGreen, 0xFF00FF00);
gPaintI.setTextSize(m_paintGreen, 18);
m_paintRed = gPaintI.newPaint();
gPaintI.setFlags(m_paintRed, gPaintI.getFlags(m_paintRed) | kAntiAlias_ANPPaintFlag);
gPaintI.setColor(m_paintRed, 0xFFFF0000);
gPaintI.setTextSize(m_paintRed, 18);
ANPTypeface* tf = gTypefaceI.createFromName("serif", kItalic_ANPTypefaceStyle);
gPaintI.setTypeface(m_paintSurface, tf);
gPaintI.setTypeface(m_paintBlue, tf);
gPaintI.setTypeface(m_paintGreen, tf);
gPaintI.setTypeface(m_paintRed, tf);
gTypefaceI.unref(tf);
// set the default paint color
m_activePaint = m_paintRed;
//register for touch events
ANPEventFlags flags = kTouch_ANPEventFlag;
NPError err = browser->setvalue(inst, kAcceptEvents_ANPSetValue, &flags);
if (err != NPERR_NO_ERROR) {
gLogI.log(inst, kError_ANPLogType, "Error selecting input events.");
}
}
PaintPlugin::~PaintPlugin() {
gPaintI.deletePaint(m_paintSurface);
gPaintI.deletePaint(m_paintButton);
gPaintI.deletePaint(m_paintBlue);
gPaintI.deletePaint(m_paintGreen);
gPaintI.deletePaint(m_paintRed);
}
bool PaintPlugin::supportsDrawingModel(ANPDrawingModel model) {
return (model == kSurface_ANPDrawingModel);
}
ANPCanvas* PaintPlugin::getCanvas(ANPRectI* dirtyRect) {
ANPBitmap bitmap;
if (!m_surfaceReady || !gSurfaceI.lock(m_surface, &bitmap, dirtyRect))
return NULL;
return gCanvasI.newCanvas(&bitmap);
}
ANPCanvas* PaintPlugin::getCanvas(ANPRectF* dirtyRect) {
ANPRectI newRect;
newRect.left = (int) dirtyRect->left;
newRect.top = (int) dirtyRect->top;
newRect.right = (int) dirtyRect->right;
newRect.bottom = (int) dirtyRect->bottom;
return getCanvas(&newRect);
}
void PaintPlugin::releaseCanvas(ANPCanvas* canvas) {
gSurfaceI.unlock(m_surface);
gCanvasI.deleteCanvas(canvas);
}
void PaintPlugin::drawCleanPlugin(ANPCanvas* canvas) {
NPP instance = this->inst();
PluginObject *obj = (PluginObject*) instance->pdata;
// if no canvas get a locked canvas
if (!canvas)
canvas = getCanvas();
if (!canvas)
return;
const float buttonWidth = 60;
const float buttonHeight = 30;
const int W = obj->window->width;
const int H = obj->window->height;
// color the plugin canvas
gCanvasI.drawColor(canvas, 0xFFCDCDCD);
// get font metrics
ANPFontMetrics fontMetrics;
gPaintI.getFontMetrics(m_paintSurface, &fontMetrics);
// draw the input toggle button
m_inputToggle.left = 5;
m_inputToggle.top = H - buttonHeight - 5;
m_inputToggle.right = m_inputToggle.left + buttonWidth;
m_inputToggle.bottom = m_inputToggle.top + buttonHeight;
gCanvasI.drawRect(canvas, &m_inputToggle, m_paintButton);
// draw the play box (under track box)
const char* inputText = m_isTouchCurrentInput ? "Touch" : "Mouse";
gCanvasI.drawText(canvas, inputText, strlen(inputText), m_inputToggle.left + 5,
m_inputToggle.top - fontMetrics.fTop, m_paintSurface);
// draw the color selector button
m_colorToggle.left = (W/2) - (buttonWidth/2);
m_colorToggle.top = H - buttonHeight - 5;
m_colorToggle.right = m_colorToggle.left + buttonWidth;
m_colorToggle.bottom = m_colorToggle.top + buttonHeight;
gCanvasI.drawRect(canvas, &m_colorToggle, m_paintButton);
// draw the play box (under track box)
const char* colorText = getColorText();
gCanvasI.drawText(canvas, colorText, strlen(colorText), m_colorToggle.left + 5,
m_colorToggle.top - fontMetrics.fTop, m_paintSurface);
// draw the clear canvas button
m_clearSurface.left = W - buttonWidth - 5;
m_clearSurface.top = H - buttonHeight - 5;
m_clearSurface.right = m_clearSurface.left + buttonWidth;
m_clearSurface.bottom = m_clearSurface.top + buttonHeight;
gCanvasI.drawRect(canvas, &m_clearSurface, m_paintButton);
// draw the play box (under track box)
const char* clearText = "Clear";
gCanvasI.drawText(canvas, clearText, strlen(clearText), m_clearSurface.left + 5,
m_clearSurface.top - fontMetrics.fTop, m_paintSurface);
// draw the drawing surface box (5 px from the edge)
m_drawingSurface.left = 5;
m_drawingSurface.top = 5;
m_drawingSurface.right = W - 5;
m_drawingSurface.bottom = m_colorToggle.top - 5;
gCanvasI.drawRect(canvas, &m_drawingSurface, m_paintSurface);
// release the canvas
releaseCanvas(canvas);
}
const char* PaintPlugin::getColorText() {
if (m_activePaint == m_paintBlue)
return "Blue";
else if (m_activePaint == m_paintGreen)
return "Green";
else
return "Red";
}
int16 PaintPlugin::handleEvent(const ANPEvent* evt) {
NPP instance = this->inst();
switch (evt->eventType) {
case kSurface_ANPEventType:
switch (evt->data.surface.action) {
case kCreated_ANPSurfaceAction:
m_surfaceReady = true;
drawCleanPlugin();
return 1;
case kDestroyed_ANPSurfaceAction:
m_surfaceReady = false;
return 1;
}
break;
case kTouch_ANPEventType: {
int x = evt->data.touch.x;
int y = evt->data.touch.y;
if (kDown_ANPTouchAction == evt->data.touch.action) {
ANPRectF* rect = validTouch(x,y);
if(rect == &m_drawingSurface) {
m_isTouchActive = true;
m_prevX = x;
m_prevY = y;
paint(x, y, true);
return 1;
}
} else if (kMove_ANPTouchAction == evt->data.touch.action && m_isTouchActive) {
paint(x, y, true);
return 1;
} else if (kUp_ANPTouchAction == evt->data.touch.action && m_isTouchActive) {
paint(x, y, true);
m_isTouchActive = false;
return 1;
} else if (kCancel_ANPTouchAction == evt->data.touch.action) {
m_isTouchActive = false;
return 1;
}
break;
}
case kMouse_ANPEventType: {
if (kDown_ANPMouseAction == evt->data.mouse.action) {
ANPRectF* rect = validTouch(evt->data.mouse.x, evt->data.mouse.y);
if (rect == &m_drawingSurface)
paint(evt->data.mouse.x, evt->data.mouse.y, false);
else if (rect == &m_inputToggle)
toggleInputMethod();
else if (rect == &m_colorToggle)
togglePaintColor();
else if (rect == &m_clearSurface)
drawCleanPlugin();
}
return 1;
}
default:
break;
}
return 0; // unknown or unhandled event
}
ANPRectF* PaintPlugin::validTouch(int x, int y) {
//convert to float
float fx = (int) x;
float fy = (int) y;
if (fx > m_drawingSurface.left && fx < m_drawingSurface.right && fy > m_drawingSurface.top && fy < m_drawingSurface.bottom)
return &m_drawingSurface;
else if (fx > m_inputToggle.left && fx < m_inputToggle.right && fy > m_inputToggle.top && fy < m_inputToggle.bottom)
return &m_inputToggle;
else if (fx > m_colorToggle.left && fx < m_colorToggle.right && fy > m_colorToggle.top && fy < m_colorToggle.bottom)
return &m_colorToggle;
else if (fx > m_clearSurface.left && fx < m_clearSurface.right && fy > m_clearSurface.top && fy < m_clearSurface.bottom)
return &m_clearSurface;
else
return NULL;
}
void PaintPlugin::toggleInputMethod() {
m_isTouchCurrentInput = !m_isTouchCurrentInput;
// lock only the input toggle and redraw the canvas
ANPCanvas* lockedCanvas = getCanvas(&m_colorToggle);
drawCleanPlugin(lockedCanvas);
}
void PaintPlugin::togglePaintColor() {
if (m_activePaint == m_paintBlue)
m_activePaint = m_paintRed;
else if (m_activePaint == m_paintGreen)
m_activePaint = m_paintBlue;
else
m_activePaint = m_paintGreen;
// lock only the color toggle and redraw the canvas
ANPCanvas* lockedCanvas = getCanvas(&m_colorToggle);
drawCleanPlugin(lockedCanvas);
}
void PaintPlugin::paint(int x, int y, bool isTouch) {
NPP instance = this->inst();
// check to make sure the input types match
if (m_isTouchCurrentInput != isTouch)
return;
//TODO do not paint outside the drawing surface (mouse & touch)
// handle the simple "mouse" paint (draw a point)
if (!isTouch) {
ANPRectF point;
point.left = (float) x-3;
point.top = (float) y-3;
point.right = (float) x+3;
point.bottom = (float) y+3;
// get a canvas that is only locked around the point
ANPCanvas* canvas = getCanvas(&point);
gCanvasI.drawOval(canvas, &point, m_activePaint);
releaseCanvas(canvas);
return;
}
// TODO handle the complex "touch" paint (draw a line)
}