blob: 8a747481f2a3b9ea8bfd4d5f3dab81f62a3b6ca3 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ColladaLoader.h"
#include "ColladaConditioner.h"
#include "ColladaGeometry.h"
#include "rsContext.h"
#include "rsFileA3D.h"
#include <dae.h>
#include <dom/domCOLLADA.h>
ColladaLoader::ColladaLoader() {
}
ColladaLoader::~ColladaLoader() {
clearGeometry();
}
void ColladaLoader::clearGeometry() {
for (uint32_t i = 0; i < mGeometries.size(); i++) {
delete mGeometries[i];
}
mGeometries.clear();
}
bool ColladaLoader::init(const char *colladaFile) {
DAE dae;
clearGeometry();
bool convertSuceeded = true;
domCOLLADA* root = dae.open(colladaFile);
if (!root) {
fprintf(stderr, "Failed to read file %s.\n", colladaFile);
return false;
}
// We only want to deal with triangulated meshes since rendering complex polygons is not feasible
ColladaConditioner conditioner;
conditioner.triangulate(&dae);
domLibrary_geometries *allGeometry = daeSafeCast<domLibrary_geometries>(root->getDescendant("library_geometries"));
if (allGeometry) {
convertSuceeded = convertAllGeometry(allGeometry) && convertSuceeded;
}
return convertSuceeded;
}
bool ColladaLoader::convertToA3D(const char *a3dFile) {
if (mGeometries.size() == 0) {
return false;
}
// Now write all this stuff out
Context rsc;
FileA3D file(&rsc);
for (uint32_t i = 0; i < mGeometries.size(); i++) {
Mesh *exportedMesh = mGeometries[i]->getMesh(&rsc);
file.appendToFile(exportedMesh);
delete exportedMesh;
}
file.writeFile(a3dFile);
return true;
}
bool ColladaLoader::convertAllGeometry(domLibrary_geometries *allGeometry) {
bool convertSuceeded = true;
domGeometry_Array &geo_array = allGeometry->getGeometry_array();
for (size_t i = 0; i < geo_array.getCount(); i++) {
domGeometry *geometry = geo_array[i];
const char *geometryName = geometry->getName();
if (geometryName == NULL) {
geometryName = geometry->getId();
}
domMeshRef mesh = geometry->getMesh();
if (mesh != NULL) {
printf("Converting geometry: %s\n", geometryName);
convertSuceeded = convertGeometry(geometry) && convertSuceeded;
} else {
printf("Skipping geometry: %s, unsupported type\n", geometryName);
}
}
return convertSuceeded;
}
bool ColladaLoader::convertGeometry(domGeometry *geometry) {
bool convertSuceeded = true;
domMeshRef mesh = geometry->getMesh();
ColladaGeometry *convertedGeo = new ColladaGeometry();
convertedGeo->init(geometry);
mGeometries.push_back(convertedGeo);
return convertSuceeded;
}