| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.example.android.apis.graphics.spritetext; |
| |
| import java.nio.ByteBuffer; |
| import java.nio.ByteOrder; |
| import java.nio.CharBuffer; |
| import java.nio.FloatBuffer; |
| |
| import javax.microedition.khronos.opengles.GL10; |
| |
| /** |
| * A 2D rectangular mesh. Can be drawn textured or untextured. |
| * |
| */ |
| class Grid { |
| |
| public Grid(int w, int h) { |
| if (w < 0 || w >= 65536) { |
| throw new IllegalArgumentException("w"); |
| } |
| if (h < 0 || h >= 65536) { |
| throw new IllegalArgumentException("h"); |
| } |
| if (w * h >= 65536) { |
| throw new IllegalArgumentException("w * h >= 65536"); |
| } |
| |
| mW = w; |
| mH = h; |
| int size = w * h; |
| final int FLOAT_SIZE = 4; |
| final int CHAR_SIZE = 2; |
| mVertexBuffer = ByteBuffer.allocateDirect(FLOAT_SIZE * size * 3) |
| .order(ByteOrder.nativeOrder()).asFloatBuffer(); |
| mTexCoordBuffer = ByteBuffer.allocateDirect(FLOAT_SIZE * size * 2) |
| .order(ByteOrder.nativeOrder()).asFloatBuffer(); |
| |
| int quadW = mW - 1; |
| int quadH = mH - 1; |
| int quadCount = quadW * quadH; |
| int indexCount = quadCount * 6; |
| mIndexCount = indexCount; |
| mIndexBuffer = ByteBuffer.allocateDirect(CHAR_SIZE * indexCount) |
| .order(ByteOrder.nativeOrder()).asCharBuffer(); |
| |
| /* |
| * Initialize triangle list mesh. |
| * |
| * [0]-----[ 1] ... |
| * | / | |
| * | / | |
| * | / | |
| * [w]-----[w+1] ... |
| * | | |
| * |
| */ |
| |
| { |
| int i = 0; |
| for (int y = 0; y < quadH; y++) { |
| for (int x = 0; x < quadW; x++) { |
| char a = (char) (y * mW + x); |
| char b = (char) (y * mW + x + 1); |
| char c = (char) ((y + 1) * mW + x); |
| char d = (char) ((y + 1) * mW + x + 1); |
| |
| mIndexBuffer.put(i++, a); |
| mIndexBuffer.put(i++, b); |
| mIndexBuffer.put(i++, c); |
| |
| mIndexBuffer.put(i++, b); |
| mIndexBuffer.put(i++, c); |
| mIndexBuffer.put(i++, d); |
| } |
| } |
| } |
| |
| } |
| |
| void set(int i, int j, float x, float y, float z, float u, float v) { |
| if (i < 0 || i >= mW) { |
| throw new IllegalArgumentException("i"); |
| } |
| if (j < 0 || j >= mH) { |
| throw new IllegalArgumentException("j"); |
| } |
| |
| int index = mW * j + i; |
| |
| int posIndex = index * 3; |
| mVertexBuffer.put(posIndex, x); |
| mVertexBuffer.put(posIndex + 1, y); |
| mVertexBuffer.put(posIndex + 2, z); |
| |
| int texIndex = index * 2; |
| mTexCoordBuffer.put(texIndex, u); |
| mTexCoordBuffer.put(texIndex + 1, v); |
| } |
| |
| public void draw(GL10 gl, boolean useTexture) { |
| gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); |
| gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); |
| |
| if (useTexture) { |
| gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); |
| gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexCoordBuffer); |
| gl.glEnable(GL10.GL_TEXTURE_2D); |
| } else { |
| gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); |
| gl.glDisable(GL10.GL_TEXTURE_2D); |
| } |
| |
| gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, |
| GL10.GL_UNSIGNED_SHORT, mIndexBuffer); |
| gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); |
| } |
| |
| private FloatBuffer mVertexBuffer; |
| private FloatBuffer mTexCoordBuffer; |
| private CharBuffer mIndexBuffer; |
| |
| private int mW; |
| private int mH; |
| private int mIndexCount; |
| } |