| page.title=Licenses | 
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 |     Copyright 2013 The Android Open Source Project | 
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 |     Licensed under the Apache License, Version 2.0 (the "License"); | 
 |     you may not use this file except in compliance with the License. | 
 |     You may obtain a copy of the License at | 
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 |         http://www.apache.org/licenses/LICENSE-2.0 | 
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 |     Unless required by applicable law or agreed to in writing, software | 
 |     distributed under the License is distributed on an "AS IS" BASIS, | 
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 |     <h2>In this document</h2> | 
 |     <ol id="auto-toc"> | 
 |     </ol> | 
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 |  | 
 | <p>The Android Open Source Project uses a few  | 
 | <a href="http://www.opensource.org/">open source initiative</a> | 
 | approved open source licenses for our software.</p> | 
 | <h2 id="android-open-source-project-license">Android Open Source Project License</h2> | 
 | <p>The preferred license for the Android Open Source Project is the | 
 | <a href="http://www.apache.org/licenses/LICENSE-2.0">Apache | 
 | Software License, Version 2.0</a> ("Apache 2.0"), | 
 | and the majority of the Android software is licensed | 
 | with Apache 2.0. While the project will strive to adhere to the preferred | 
 | license, there may be exceptions that will be handled on a case-by-case | 
 | basis. For example, the Linux kernel patches are under the GPLv2 license with | 
 | system exceptions, which can be found on <a href="http://www.kernel.org/pub/linux/kernel/COPYING">kernel.org</a>.</p> | 
 | <h2 id="contributor-license-grants">Contributor License Grants</h2> | 
 | <p>All <em>individual</em> contributors (that is, contributors making contributions | 
 | only on their own behalf) of ideas, code, or documentation to the Android Open | 
 | Source Project will be required to complete, sign, and submit an <a href="cla-individual.html">Individual | 
 | Contributor License Grant</a>. The grant can be executed online through the | 
 | <a href="https://android-review.googlesource.com/#/settings/agreements">code review tool</a>. | 
 | The grant clearly defines the terms under which intellectual | 
 | property has been contributed to the Android Open Source Project. This license | 
 | is for your protection as a contributor as well as the protection of the | 
 | project; it does not change your rights to use your own contributions for any | 
 | other purpose.</p> | 
 | <p>For a <em>corporation</em> (or other entity) that has assigned employees to | 
 | work on the Android Open Source Project, a <a href="cla-corporate.pdf">Corporate | 
 | Contributor License Grant</a> is available. | 
 | This version of the grant allows a | 
 | corporation to authorize contributions submitted by its designated employees | 
 | and to grant copyright and patent licenses. Note that a Corporate Contributor | 
 | License Grant does not remove the need for any developer to sign their own | 
 | Individual Contributor License Grant as an individual. The individual grant is needed | 
 | to cover any of their contributions that are <em>not</em> owned by the corporation signing the | 
 | Corporate Contributor License Grant.</p> | 
 | <p>Please note we based our grants on the ones the | 
 | <a href="http://www.apache.org">Apache Software Foundation</a> uses, which can | 
 | be found on the <a href="http://www.apache.org/licenses/">Apache web site</a>.</p> | 
 | <h2 id="why-apache-software-license">Why Apache Software License?</h2> | 
 | <p>We are sometimes asked why Apache Software License 2.0 is the preferred | 
 | license for Android. For userspace (that is, non-kernel) software, we do in | 
 | fact prefer ASL2.0 (and similar licenses like BSD, MIT, etc.) over other | 
 | licenses such as LGPL.</p> | 
 | <p>Android is about freedom and choice. The purpose of Android is promote | 
 | openness in the mobile world, and we don't believe it's possible to predict or | 
 | dictate all the uses to which people will want to put our software. So, while | 
 | we encourage everyone to make devices that are open and modifiable, we don't | 
 | believe it is our place to force them to do so. Using LGPL libraries would | 
 | often force them to do just that.</p> | 
 | <p>Here are some of our specific concerns:</p> | 
 | <ul> | 
 | <li> | 
 | <p>LGPL (in simplified terms) requires either: shipping of source to the | 
 | application; a written offer for source; or linking the LGPL-ed library | 
 | dynamically and allowing users to manually upgrade or replace the library. | 
 | Since Android software is typically shipped in the form of a static system | 
 | image, complying with these requirements ends up restricting OEMs' designs. | 
 | (For instance, it's difficult for a user to replace a library on read-only | 
 | flash storage.)</p> | 
 | </li> | 
 | <li> | 
 | <p>LGPL requires allowance of customer modification and reverse | 
 | engineering for debugging those modifications.  Most device makers do | 
 | not want to have to be bound by these terms. So to minimize the burden on | 
 | these companies, we minimize usage of LGPL software in userspace.</li></p> | 
 | </li> | 
 | <li> | 
 | <p>Historically, LGPL libraries have been the source of a large number | 
 | of compliance problems for downstream device makers and application | 
 | developers. Educating engineers on these issues is difficult and slow-going, | 
 | unfortunately. It's critical to Android's success that it be as easy as | 
 | possible for device makers to comply with the licenses.  Given the | 
 | difficulties with complying with LGPL in the past, it is most prudent to | 
 | simply not use LGPL libraries if we can avoid it.</p> | 
 | </li> | 
 | </ul> | 
 | <p>The issues discussed above are our reasons for preferring ASL2.0 for | 
 | our own code. They aren't criticisms of LGPL or other licenses. We are | 
 | passionate about this topic, even to the point where we've gone out of our | 
 | way to make sure as much code as possible is ASL2.0 licensed. However, we love all free | 
 | and open source licenses, and respect others' opinions and preferences. We've | 
 | simply decided ASL2.0 is the right license for our goals.</p> |