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page.title=Audio
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<p>
Android's audio Hardware Abstraction Layer (HAL) connects the higher level, audio-specific
framework APIs in <a href="http://developer.android.com/reference/android/media/package-summary.html">android.media</a>
to the underlying audio driver and hardware.
</p>
<p>
The following figure and list describe how audio functionality is implemented and the relevant
source code that is involved in the implementation:
</p>
<p>
<img src="images/audio_hal.png" alt="Audio architecture" />
</p>
<dl>
<dt>
Application framework
</dt>
<dd>
At the application framework level is the app code, which utilizes the
<a href="http://developer.android.com/reference/android/media/package-summary.html">android.media</a>
APIs to interact with the audio hardware. Internally, this code calls corresponding JNI glue
classes to access the native code that interacts with the audio hardware.
</dd>
<dt>
JNI
</dt>
<dd>
The JNI code associated with <a href="http://developer.android.com/reference/android/media/package-summary.html">android.media</a> is located in the
<code>frameworks/base/core/jni/</code> and <code>frameworks/base/media/jni</code> directories.
This code calls the lower level native code to obtain access to the audio hardware.
</dd>
<dt>
Native framework
</dt>
<dd>
The native framework is defined in <code>frameworks/av/media/libmedia</code> and provides a
native equivalent to the <a href="http://developer.android.com/reference/android/media/package-summary.html">android.media</a> package. The native framework calls the Binder
IPC proxies to obtain access to audio-specific services of the media server.
</dd>
<dt>
Binder IPC
</dt>
<dd>
The Binder IPC proxies facilitate communication over process boundaries. They are located in
the <code>frameworks/av/media/libmedia</code> directory and begin with the letter "I".
</dd>
<dt>
Media Server
</dt>
<dd>
The audio services in the media server, located in
<code>frameworks/av/services/audioflinger</code>, is the actual code that interacts with your
HAL implementations.
</dd>
<dt>
HAL
</dt>
<dd>
The HAL defines the standard interface that audio services call into
and that you must implement to have your audio hardware function correctly. The audio HAL
interfaces are located in
<code>hardware/libhardware/include/hardware</code>. See <a
href="http://source.android.com/devices/reference/audio_8h_source.html">audio.h</a> for additional details.
</dd>
<dt>
Kernel Driver
</dt>
<dd>
The audio driver interacts with the hardware and your implementation of the HAL. You can choose
to use ALSA, OSS, or a custom driver of your own at this level. The HAL is driver-agnostic.
<p>
<strong>Note:</strong> If you do choose ALSA, we recommend using <code>external/tinyalsa</code>
for the user portion of the driver because of its compatible licensing (The standard user-mode
library is GPL licensed).
</p>
</dd>
</dl>
<p>
See the rest of the pages within the Audio section for implementation
instructions and ways to improve performance.
</p>