| <?xml version="1.0" encoding="UTF-8"?> | 
 | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> | 
 | <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> | 
 | <head> | 
 | <title>Android 2.2 Compatibility Definition</title> | 
 | <link rel="stylesheet" type="text/css" href="cdd.css"/> | 
 | </head> | 
 | <body> | 
 | <div><img src="header.jpg" alt="Android logo"/></div> | 
 | <h1>Android 2.2 Compatibility Definition</h1> | 
 | <!--<span style="color: red; font-weight: bold;"><h2>DRAFT</h2></span>--> | 
 | <p>Copyright © 2010, Google Inc. All rights reserved.<br/> | 
 | <a href="mailto:compatibility@android.com">compatibility@android.com</a> | 
 | </p> | 
 |  | 
 | <h2> Table of Contents</h2> | 
 | <div style="margin-left: 2em;"> | 
 |   <a href="#section-1">1. Introduction</a><br/> | 
 |   <a href="#section-2">2. Resources</a><br/> | 
 |   <a href="#section-3">3. Software</a><br/> | 
 |   <div style="margin-left: 2em;"> | 
 |     <a href="#section-3.1">3.1. Managed API Compatibility</a><br/> | 
 |     <a href="#section-3.2">3.2. Soft API Compatibility</a><br/> | 
 |     <div style="margin-left: 2em;"> | 
 |       <a href="#section-3.2.1">3.2.1. Permissions</a><br/> | 
 |       <a href="#section-3.2.2">3.2.2. Build Parameters</a><br/> | 
 |       <a href="#section-3.2.3">3.2.3. Intent Compatibility</a><br/> | 
 |       <div style="margin-left: 2em;"> | 
 |         <a href="#section-3.2.3.1">3.2.3.1. Core Application Intents</a><br/> | 
 |         <a href="#section-3.2.3.2">3.2.3.2. Intent Overrides</a><br/> | 
 |         <a href="#section-3.2.3.3">3.2.3.3. Intent Namespaces</a><br/> | 
 |         <a href="#section-3.2.3.4">3.2.3.4. Broadcast Intents</a><br/> | 
 |       </div> | 
 |     </div> | 
 |     <a href="#section-3.3">3.3. Native API Compatibility</a><br/> | 
 |     <a href="#section-3.4">3.4. Web Compatibility</a><br/> | 
 |     <div style="margin-left: 2em;"> | 
 |       <a href="#section-3.4.1">3.4.1. WebView Compatibility</a><br/> | 
 |       <a href="#section-3.4.2">3.4.2. Browser Compatibility</a><br/> | 
 |     </div> | 
 |     <a href="#section-3.5">3.5. API Behavioral Compatibility</a><br/> | 
 |     <a href="#section-3.6">3.6. API Namespaces</a><br/> | 
 |     <a href="#section-3.7">3.7. Virtual Machine Compatibility</a><br/> | 
 |     <a href="#section-3.8">3.8. User Interface Compatibility</a><br/> | 
 |     <div style="margin-left: 2em;"> | 
 |       <a href="#section-3.8.1">3.8.1. Widgets</a><br/> | 
 |       <a href="#section-3.8.2">3.8.2. Notifications</a><br/> | 
 |       <a href="#section-3.8.3">3.8.3. Search</a><br/> | 
 |       <a href="#section-3.8.4">3.8.4. Toasts</a><br/> | 
 |       <a href="#section-3.8.5">3.8.5. Live Wallpapers</a><br/> | 
 |     </div> | 
 |   </div> | 
 |   <a href="#section-4">4. Reference Software Compatibility</a><br/> | 
 |   <a href="#section-5">5. Application Packaging Compatibility</a><br/> | 
 |   <a href="#section-6">6. Multimedia Compatibility</a><br/> | 
 |     <div style="margin-left: 2em;"> | 
 |       <a href="#section-6.1">6.1. Media Codecs</a><br/> | 
 |       <a href="#section-6.2">6.2. Audio Recording</a><br/> | 
 |       <a href="#section-6.3">6.3. Audio Latency</a><br/> | 
 |     </div> | 
 |   <a href="#section-7">7. Developer Tool Compatibility</a><br/> | 
 |   <a href="#section-8">8. Hardware Compatibility</a><br/> | 
 |   <div style="margin-left: 2em;"> | 
 |     <a href="#section-8.1">8.1. Display</a><br/> | 
 |     <div style="margin-left: 2em;"> | 
 |       <a href="#section-8.1.2">8.1.2. Non-Standard Display Configurations</a><br/> | 
 |       <a href="#section-8.1.3">8.1.3. Display Metrics</a><br/> | 
 |       <a href="#section-8.1.4">8.1.4. Declared Screen Support</a><br/> | 
 |     </div> | 
 |     <a href="#section-8.2">8.2. Keyboard</a><br/> | 
 |     <a href="#section-8.3">8.3. Non-touch Navigation</a><br/> | 
 |     <a href="#section-8.4">8.4. Screen Orientation</a><br/> | 
 |     <a href="#section-8.5">8.5. Touchscreen input</a><br/> | 
 |     <a href="#section-8.6">8.6. USB</a><br/> | 
 |     <a href="#section-8.7">8.7. Navigation keys</a><br/> | 
 |     <a href="#section-8.8">8.8. Wireless Data Networking</a><br/> | 
 |     <a href="#section-8.9">8.9. Camera</a><br/> | 
 |     <a href="#section-8.10">8.10. Accelerometer</a><br/> | 
 |     <a href="#section-8.11">8.11. Compass</a><br/> | 
 |     <a href="#section-8.12">8.12. GPS</a><br/> | 
 |     <a href="#section-8.13">8.13. Telephony</a><br/> | 
 |     <a href="#section-8.14">8.14. Memory and Storage</a><br/> | 
 |     <a href="#section-8.15">8.15. Application Shared Storage</a><br/> | 
 |     <a href="#section-8.16">8.16. Bluetooth</a><br/> | 
 |   </div> | 
 |   <a href="#section-9">9. Performance Compatibility</a><br/> | 
 |   <a href="#section-10">10. Security Model Compatibility</a><br/> | 
 |   <div style="margin-left: 2em;"> | 
 |     <a href="#section-10.1">10.1. Permissions</a><br/> | 
 |     <a href="#section-10.2">10.2. UID and Process Isolation</a><br/> | 
 |     <a href="#section-10.3">10.3. Filesystem Permissions</a><br/> | 
 |     <a href="#section-10.4">10.4. Alternate Execution Environments</a><br/> | 
 |   </div> | 
 |   <a href="#section-11">11. Compatibility Test Suite</a><br/> | 
 |   <a href="#section-12">12. Updatable Software</a><br/> | 
 |   <a href="#section-13">13. Contact Us</a><br/> | 
 |   <a href="#appendix-A">Appendix A - Bluetooth Test Procedure</a><br/> | 
 | </div> | 
 |  | 
 | <div style="page-break-before: always;"></div> | 
 |  | 
 | <a name="section-1"></a><h2>1. Introduction</h2> | 
 | <p>This document enumerates the requirements that must be met in order for | 
 | mobile phones to be compatible with Android 2.2.</p> | 
 | <p>The use of "must", "must not", "required", "shall", "shall not", "should", | 
 | "should not", "recommended", "may" and "optional" is per the IETF standard | 
 | defined in RFC2119 [<a href="#resources01">Resources, 1</a>].</p> | 
 | <p>As used in this document, a "device implementer" or "implementer" is a | 
 | person or organization developing a hardware/software solution running Android | 
 | 2.2. A "device implementation" or "implementation" is the hardware/software | 
 | solution so developed.</p> | 
 | <p>To be considered compatible with Android 2.2, device implementations:</p> | 
 | <ul> | 
 | <li>MUST meet the requirements presented in this Compatibility Definition, | 
 | including any documents incorporated via reference.</li> | 
 | <li>MUST pass the most recent version of the Android Compatibility Test Suite | 
 | (CTS) available at the time of the device implementation's software is | 
 | completed. (The CTS is available as part of the Android Open Source Project [<a | 
 | href="#resources02">Resources, 2</a>].) The CTS tests many, but not all, of the | 
 | components outlined in this document.</li> | 
 | </ul> | 
 | <p>Where this definition or the CTS is silent, ambiguous, or incomplete, it is | 
 | the responsibility of the device implementer to ensure compatibility with | 
 | existing implementations. For this reason, the Android Open Source Project [<a | 
 | href="#resources03">Resources, 3</a>] is both the reference and preferred | 
 | implementation of Android. Device implementers are strongly encouraged to base | 
 | their implementations on the "upstream" source code available from the Android | 
 | Open Source Project. While some components can hypothetically be replaced with | 
 | alternate implementations this practice is strongly discouraged, as passing | 
 | the CTS tests will become substantially more difficult. It is the | 
 | implementer's responsibility to ensure full behavioral compatibility with the | 
 | standard Android implementation, including and beyond the Compatibility Test | 
 | Suite. Finally, note that certain component substitutions and modifications | 
 | are explicitly forbidden by this document.</p> | 
 |  | 
 | <a name="section-2"></a><h2>2. Resources</h2> | 
 | <ol> | 
 | <a name="resources01"></a><li>IETF RFC2119 Requirement Levels: <a href="http://www.ietf.org/rfc/rfc2119.txt">http://www.ietf.org/rfc/rfc2119.txt</a></li> | 
 | <a name="resources02"></a><li>Android Compatibility Program Overview: <a href="http://source.android.com/compatibility/index.html">http://source.android.com/compatibility/index.html</a></li> | 
 | <a name="resources03"></a><li>Android Open Source Project: <a href="http://source.android.com/">http://source.android.com/</a></li> | 
 | <a name="resources04"></a><li>API definitions and documentation: <a href="http://developer.android.com/reference/packages.html">http://developer.android.com/reference/packages.html</a></li> | 
 | <a name="resources05"></a><li>Android Permissions reference: <a href="http://developer.android.com/reference/android/Manifest.permission.html">http://developer.android.com/reference/android/Manifest.permission.html</a></li> | 
 | <a name="resources06"></a><li>android.os.Build reference: <a href="http://developer.android.com/reference/android/os/Build.html">http://developer.android.com/reference/android/os/Build.html</a></li> | 
 | <a name="resources07"></a><li>Android 2.2 allowed version strings: <a href="http://source.android.com/compatibility/2.2/versions.html">http://source.android.com/compatibility/2.2/versions.html</a></li> | 
 | <a name="resources08"></a><li>android.webkit.WebView class: <a href="http://developer.android.com/reference/android/webkit/WebView.html">http://developer.android.com/reference/android/webkit/WebView.html</a></li> | 
 | <a name="resources09"></a><li>HTML5: <a href="http://www.whatwg.org/specs/web-apps/current-work/multipage/">http://www.whatwg.org/specs/web-apps/current-work/multipage/</a></li> | 
 | <a name="resources10"></a><li>Dalvik Virtual Machine specification: available in the Android source code, at dalvik/docs</li> | 
 | <a name="resources11"></a><li>AppWidgets: <a href="http://developer.android.com/guide/practices/ui_guidelines/widget_design.html">http://developer.android.com/guide/practices/ui_guidelines/widget_design.html</a></li> | 
 | <a name="resources12"></a><li>Notifications: <a href="http://developer.android.com/guide/topics/ui/notifiers/notifications.html">http://developer.android.com/guide/topics/ui/notifiers/notifications.html</a></li> | 
 | <a name="resources13"></a><li>Application Resources: <a href="http://code.google.com/android/reference/available-resources.html">http://code.google.com/android/reference/available-resources.html</a></li> | 
 | <a name="resources14"></a><li>Status Bar icon style guide: <a href="http://developer.android.com/guide/practices/ui_guidelines/icon_design.html#statusbarstructure">http://developer.android.com/guide/practices/ui_guideline /icon_design.html#statusbarstructure</a></li> | 
 | <a name="resources15"></a><li>Search Manager: <a href="http://developer.android.com/reference/android/app/SearchManager.html">http://developer.android.com/reference/android/app/SearchManager.html</a></li> | 
 | <a name="resources16"></a><li>Toasts: <a href="http://developer.android.com/reference/android/widget/Toast.html">http://developer.android.com/reference/android/widget/Toast.html</a></li> | 
 | <a name="resources17"></a><li>Live Wallpapers: <a href="http://developer.android.com/resources/articles/live-wallpapers.html">http://developer.android.com/resources/articles/live-wallpapers.html</a></li> | 
 | <a name="resources18"></a><li>Apps for Android: <a href="http://code.google.com/p/apps-for-android">http://code.google.com/p/apps-for-android</a></li> | 
 | <a name="resources19"></a><li>Reference tool documentation (for adb, aapt, ddms): <a href="http://developer.android.com/guide/developing/tools/index.html">http://developer.android.com/guide/developing/tools/index.html</a></li> | 
 | <a name="resources20"></a><li>Android apk file description: <a href="http://developer.android.com/guide/topics/fundamentals.html">http://developer.android.com/guide/topics/fundamentals.html</a></li> | 
 | <a name="resources21"></a><li>Manifest files: <a href="http://developer.android.com/guide/topics/manifest/manifest-intro.html">http://developer.android.com/guide/topics/manifest/manifest-intro.html</a></li> | 
 | <a name="resources22"></a><li>Monkey testing tool: <a href="http://developer.android.com/guide/developing/tools/monkey.html">http://developer.android.com/guide/developing/tools/monkey.html</a></li> | 
 | <a name="resources23"></a><li>Android Hardware Features List: <a href="http://developer.android.com/reference/android/content/pm/PackageManager.html">http://developer.android.com/reference/android/content/pm/PackageManager.html</a></li> | 
 | <a name="resources24"></a><li>Supporting Multiple Screens: <a href="http://developer.android.com/guide/practices/screens_support.html">http://developer.android.com/guide/practices/screens_support.html</a></li> | 
 | <a name="resources25"></a><li>android.content.res.Configuration: <a href="http://developer.android.com/reference/android/content/res/Configuration.html">http://developer.android.com/reference/android/content/res/Configuration.html</a></li> | 
 | <a name="resources26"></a><li>android.util.DisplayMetrics: <a href="http://developer.android.com/reference/android/util/DisplayMetrics.html">http://developer.android.com/reference/android/util/DisplayMetrics.html</a></li> | 
 | <a name="resources27"></a><li>android.hardware.Camera: <a href="http://developer.android.com/reference/android/hardware/Camera.html">http://developer.android.com/reference/android/hardware/Camera.html</a></li> | 
 | <a name="resources28"></a><li>Sensor coordinate space: <a href="http://developer.android.com/reference/android/hardware/SensorEvent.html">http://developer.android.com/reference/android/hardware/SensorEvent.html</a></li> | 
 | <a name="resources29"></a><li>Android Security and Permissions reference: <a href="http://developer.android.com/guide/topics/security/security.html">http://developer.android.com/guide/topics/security/security.html</a></li> | 
 | <a name="resources30"></a><li>Bluetooth API: <a href="http://developer.android.com/reference/android/bluetooth/package-summary.html">http://developer.android.com/reference/android/bluetooth/package-summary.html</a></li> | 
 | </ol> | 
 | <p>Many of these resources are derived directly or indirectly from the Android | 
 | 2.2 SDK, and will be functionally identical to the information in that SDK's | 
 | documentation. In any cases where this Compatibility Definition or the | 
 | Compatibility Test Suite disagrees with the SDK documentation, the SDK | 
 | documentation is considered authoritative. Any technical details provided in | 
 | the references included above are considered by inclusion to be part of this | 
 | Compatibility Definition.</p> | 
 |  | 
 | <a name="section-3"></a><h2>3. Software</h2> | 
 | <p>The Android platform includes a set of managed APIs, a set of native APIs, | 
 | and a body of so-called "soft" APIs such as the Intent system and | 
 | web-application APIs. This section details the hard and soft APIs that are | 
 | integral to compatibility, as well as certain other relevant technical and | 
 | user interface behaviors. Device implementations MUST comply with all the | 
 | requirements in this section.</p> | 
 |  | 
 | <a name="section-3.1"></a><h3>3.1. Managed API Compatibility</h3> | 
 | <p>The managed (Dalvik-based) execution environment is the primary vehicle for | 
 | Android applications. The Android application programming interface (API) is | 
 | the set of Android platform interfaces exposed to applications running in the | 
 | managed VM environment. Device implementations MUST provide complete | 
 | implementations, including all documented behaviors, of any documented API | 
 | exposed by the Android 2.2 SDK [<a href="#resources04">Resources, 4</a>].</p> | 
 | <p>Device implementations MUST NOT omit any managed APIs, alter API interfaces | 
 | or signatures, deviate from the documented behavior, or include no-ops, except | 
 | where specifically allowed by this Compatibility Definition.</p> | 
 |  | 
 | <a name="section-3.2"></a><h3>3.2. Soft API Compatibility</h3> | 
 | <p>In addition to the managed APIs from Section 3.1, Android also includes a | 
 | significant runtime-only "soft" API, in the form of such things such as | 
 | Intents, permissions, and similar aspects of Android applications that cannot | 
 | be enforced at application compile time. This section details the "soft" APIs | 
 | and system behaviors required for compatibility with Android 2.2. Device | 
 | implementations MUST meet all the requirements presented in this section.</p> | 
 | <a name="section-3.2.1"></a><h4>3.2.1. Permissions</h4> | 
 | <p>Device implementers MUST support and enforce all permission constants as | 
 | documented by the Permission reference page [<a | 
 | href="#resources05">Resources, 5</a>]. Note that Section 10 lists additional | 
 | requirements related to the Android security model.</p> | 
 | <a name="section-3.2.2"></a><h4>3.2.2. Build Parameters</h4> | 
 | <p>The Android APIs include a number of constants on the <code>android.os.Build</code> | 
 | class [<a href="#resources06">Resources, 6</a>] that are intended to describe | 
 | the current device. To provide consistent, meaningful values across device | 
 | implementations, the table below includes additional restrictions on the | 
 | formats of these values to which device implementations MUST conform.</p> | 
 | <table> | 
 | <tbody> | 
 | <tr> | 
 | <td><b>Parameter</b></td> | 
 | <td><b>Comments</b></td> | 
 | </tr> | 
 | <tr> | 
 | <td>android.os.Build.VERSION.RELEASE</td> | 
 | <td>The version of the currently-executing Android system, in human-readable | 
 | format. This field MUST have one of the string values defined in [<a | 
 | href="#resources07">Resources, 7</a>].</td> | 
 | </tr> | 
 | <tr> | 
 | <td>android.os.Build.VERSION.SDK</td> | 
 | <td>The version of the currently-executing Android system, in a format | 
 | accessible to third-party application code. For Android 2.2, this field MUST have | 
 | the integer value 8.</td> | 
 | </tr> | 
 | <tr> | 
 | <td>android.os.Build.VERSION.INCREMENTAL</td> | 
 | <td>A value chosen by the device implementer designating the specific build of | 
 | the currently-executing Android system, in human-readable format. This value | 
 | MUST NOT be re-used for different builds made available to end users. A typical use | 
 | of this field is to indicate which build number or source-control change | 
 | identifier was used to generate the build. There are no requirements on the | 
 | specific format of this field, except that it MUST NOT be null or the empty | 
 | string ("").</td> | 
 | </tr> | 
 | <tr> | 
 | <td>android.os.Build.BOARD</td> | 
 | <td>A value chosen by the device implementer identifying the specific internal | 
 | hardware used by the device, in human-readable format. A possible use of this | 
 | field is to indicate the specific revision of the board powering the device. | 
 | There are no requirements on the specific format of this field, except that it | 
 | MUST NOT be null or the empty string ("").</td> | 
 | </tr> | 
 | <tr> | 
 | <td>android.os.Build.BRAND</td> | 
 | <td>A value chosen by the device implementer identifying the name of the | 
 | company, organization, individual, etc. who produced the device, in | 
 | human-readable format. A possible use of this field is to indicate the OEM | 
 | and/or carrier who sold the device. There are no requirements on the specific | 
 | format of this field, except that it MUST NOT be null or the empty string | 
 | ("").</td> | 
 | </tr> | 
 | <tr> | 
 | <td>android.os.Build.DEVICE</td> | 
 | <td>A value chosen by the device implementer identifying the specific | 
 | configuration or revision of the body (sometimes called "industrial design") | 
 | of the device. There are no requirements on the specific format of this field, | 
 | except that it MUST NOT be null or the empty string ("").</td> | 
 | </tr> | 
 | <tr> | 
 | <td>android.os.Build.FINGERPRINT</td> | 
 | <td>A string that uniquely identifies this build. It SHOULD be reasonably | 
 | human-readable. It MUST follow this template: | 
 | <br/><code>$(BRAND)/$(PRODUCT)/$(DEVICE)/$(BOARD):$(VERSION.RELEASE)/$(ID)/$(VERSION.INCREMENTAL):$(TYPE)/$(TAGS)</code><br/> | 
 | For example: | 
 | <br/><code>acme/mydevice/generic/generic:2.2/ERC77/3359:userdebug/test-keys</code><br/> | 
 | The fingerprint MUST NOT include whitespace characters. If other fields included in the | 
 | template above have whitespace characters, they MUST be replaced in the build | 
 | fingerprint with another character, such as the underscore ("_") character.</td> | 
 | </tr> | 
 | <tr> | 
 | <td>android.os.Build.HOST</td> | 
 | <td>A string that uniquely identifies the host the build was built on, in | 
 | human readable format. There are no requirements on the specific format of | 
 | this field, except that it MUST NOT be null or the empty string ("").</td> | 
 | </tr> | 
 | <tr> | 
 | <td>android.os.Build.ID</td> | 
 | <td>An identifier chosen by the device implementer to refer to a specific | 
 | release, in human readable format. This field can be the same as | 
 | android.os.Build.VERSION.INCREMENTAL, but SHOULD be a value sufficiently | 
 | meaningful for end users to distinguish between software builds. There are no | 
 | requirements on the specific format of this field, except that it MUST NOT be | 
 | null or the empty string ("").</td> | 
 | </tr> | 
 | <tr> | 
 | <td>android.os.Build.MODEL</td> | 
 | <td>A value chosen by the device implementer containing the name of the device | 
 | as known to the end user. This SHOULD be the same name under which the device | 
 | is marketed and sold to end users. There are no requirements on the specific | 
 | format of this field, except that it MUST NOT be null or the empty string | 
 | ("").</td> | 
 | </tr> | 
 | <tr> | 
 | <td>android.os.Build.PRODUCT</td> | 
 | <td>A value chosen by the device implementer containing the development name | 
 | or code name of the device. MUST be human-readable, but is not necessarily | 
 | intended for view by end users. There are no requirements on the specific | 
 | format of this field, except that it MUST NOT be null or the empty string | 
 | ("").</td> | 
 | </tr> | 
 | <tr> | 
 | <td>android.os.Build.TAGS</td> | 
 | <td>A comma-separated list of tags chosen by the device implementer that | 
 | further distinguish the build. For example, "unsigned,debug". This field MUST | 
 | NOT be null or the empty string (""), but a single tag (such as "release") is | 
 | fine.</td> | 
 | </tr> | 
 | <tr> | 
 | <td>android.os.Build.TIME</td> | 
 | <td>A value representing the timestamp of when the build occurred.</td> | 
 | </tr> | 
 | <tr> | 
 | <td>android.os.Build.TYPE</td> | 
 | <td>A value chosen by the device implementer specifying the runtime | 
 | configuration of the build. This field SHOULD have one of the values | 
 | corresponding to the three typical Android runtime configurations: "user", | 
 | "userdebug", or "eng".</td> | 
 | </tr> | 
 | <tr> | 
 | <td>android.os.Build.USER</td> | 
 | <td>A name or user ID of the user (or automated user) that generated the | 
 | build. There are no requirements on the specific format of this field, except | 
 | that it MUST NOT be null or the empty string ("").</td> | 
 | </tr> | 
 | </tbody> | 
 | </table> | 
 | <a name="section-3.2.3"></a><h4>3.2.3. Intent Compatibility</h4> | 
 | <p>Android uses Intents to achieve loosely-coupled integration between | 
 | applications. This section describes requirements related to the Intent | 
 | patterns that MUST be honored by device implementations. By "honored", it is | 
 | meant that the device implementer MUST provide an Android Activity or Service | 
 | that specifies a matching Intent filter and binds to and implements correct | 
 | behavior for each specified Intent pattern.</p> | 
 | <a name="section-3.2.3.1"></a><h4>3.2.3.1. Core Application Intents</h4> | 
 | <p>The Android upstream project defines a number of core applications, such as | 
 | a phone dialer, calendar, contacts book, music player, and so on. Device | 
 | implementers MAY replace these applications with alternative versions.</p> | 
 | <p>However, any such alternative versions MUST honor the same Intent patterns | 
 | provided by the upstream project. For example, if a device contains an | 
 | alternative music player, it must still honor the Intent pattern issued by | 
 | third-party applications to pick a song.</p> | 
 | <p>The following applications are considered core Android system | 
 | applications:</p> | 
 | <ul> | 
 | <li>Desk Clock</li> | 
 | <li>Browser</li> | 
 | <li>Calendar</li> | 
 | <li>Calculator</li> | 
 | <li>Camera</li> | 
 | <li>Contacts</li> | 
 | <li>Email</li> | 
 | <li>Gallery</li> | 
 | <li>GlobalSearch</li> | 
 | <li>Launcher</li> | 
 | <li>LivePicker (that is, the Live Wallpaper picker application; MAY be omitted | 
 | if the device does not support Live Wallpapers, per Section 3.8.5.)</li> | 
 | <li>Messaging (AKA "Mms")</li> | 
 | <li>Music</li> | 
 | <li>Phone</li> | 
 | <li>Settings</li> | 
 | <li>SoundRecorder</li> | 
 | </ul> | 
 | <p>The core Android system applications include various Activity, or Service | 
 | components that are considered "public". | 
 | That is, the attribute "android:exported" may be absent, or may have the value | 
 | "true".</p> | 
 | <p>For every Activity or Service defined | 
 | in one of the core Android system apps that is not marked as non-public via an | 
 | android:exported attribute with the value "false", device implementations MUST | 
 | include a compontent of the same type implementing the same Intent filter | 
 | patterns as the core Android system app.</p> | 
 | <p>In other words, a device implementation MAY replace core Android system | 
 | apps; however, if it does, the device implementation MUST support all Intent | 
 | patterns defined by each core Android system app being replaced.</p> | 
 | <a name="section-3.2.3.2"></a><h4>3.2.3.2. Intent Overrides</h4> | 
 | <p>As Android is an extensible platform, device implementers MUST allow each | 
 | Intent pattern referenced in Section 3.2.3.1 to be overridden by third-party | 
 | applications. The upstream Android open source project allows this by default; | 
 | device implementers MUST NOT attach special privileges to system applications' | 
 | use of these Intent patterns, or prevent third-party applications from binding | 
 | to and assuming control of these patterns. This prohibition specifically | 
 | includes but is not limited to disabling the "Chooser" user interface which | 
 | allows the user to select between multiple applications which all handle the | 
 | same Intent pattern.</p> | 
 | <a name="section-3.2.3.3"></a><h4>3.2.3.3. Intent Namespaces</h4> | 
 | <p>Device implementers MUST NOT include any Android component that honors any | 
 | new Intent or Broadcast Intent patterns using an ACTION, CATEGORY, or other | 
 | key string in the android.* namespace.  Device implementers MUST NOT include | 
 | any Android components that honor any new Intent or Broadcast Intent patterns | 
 | using an ACTION, CATEGORY, or other key string in a package space belonging to | 
 | another organization. Device implementers MUST NOT alter or extend any of the | 
 | Intent patterns used by the core apps listed in Section 3.2.3.1.</p> | 
 | <p>This prohibition is analogous to that specified for Java language classes | 
 | in Section 3.6.</p> | 
 | <a name="section-3.2.3.4"></a><h4>3.2.3.4. Broadcast Intents</h4> | 
 | <p>Third-party applications rely on the platform to broadcast certain Intents | 
 | to notify them of changes in the hardware or software environment. | 
 | Android-compatible devices MUST broadcast the public broadcast Intents in | 
 | response to appropriate system events. Broadcast Intents are described in the | 
 | SDK documentation.</p> | 
 |  | 
 | <a name="section-3.3"></a><h3>3.3. Native API Compatibility</h3> | 
 | <p>Managed code running in Dalvik can call into native code provided in the | 
 | application .apk file as an ELF .so file compiled for the appropriate device | 
 | hardware architecture. Device implementations MUST include support for code | 
 | running in the managed environment to call into native code, using the | 
 | standard Java Native Interface (JNI) semantics. The following APIs MUST be | 
 | available to native code:</p> | 
 | <ul> | 
 | <li>libc (C library)</li> | 
 | <li>libm (math library)</li> | 
 | <li>JNI interface</li> | 
 | <li>libz (Zlib compression)</li> | 
 | <li>liblog (Android logging)</li> | 
 | <li>Minimal support for C++</li> | 
 | <li>Support for OpenGL, as described below</li> | 
 | </ul> | 
 | <p>Device implementations MUST support OpenGL ES 1.0. Devices that lack | 
 | hardware acceleration MUST implement OpenGL ES 1.0 using a software renderer. | 
 | Device implementations SHOULD implement as much of OpenGL ES 1.1 as the device | 
 | hardware supports.  Device implementations SHOULD provide an implementation | 
 | for OpenGL ES 2.0, if the hardware is capable of reasonable performance on | 
 | those APIs.</p> | 
 | <p>These libraries MUST be source-compatible (i.e. header compatible) and | 
 | binary-compatible (for a given processor architecture) with the versions | 
 | provided in Bionic by the Android Open Source project. Since the Bionic | 
 | implementations are not fully compatible with other implementations such as | 
 | the GNU C library, device implementers SHOULD use the Android implementation. | 
 | If device implementers use a different implementation of these libraries, they | 
 | MUST ensure header, binary, and behavioral compatibility.</p> | 
 | <p>Device implementations MUST accurately report the native Application Binary | 
 | Interface (ABI) supported by the device, via the | 
 | <code>android.os.Build.CPU_ABI</code> API. The ABI MUST be one of the entries | 
 | documented in the latest version of the Android NDK, in the file | 
 | <code>docs/CPU-ARCH-ABIS.txt</code>. Note that additional releases of the | 
 | Android NDK may introduce support for additional ABIs.</p> | 
 | <p>Native code compatibility is challenging. For this reason, it should be | 
 | repeated that device implementers are VERY strongly encouraged to use the | 
 | upstream implementations of the libraries listed above to help ensure | 
 | compatibility.</p> | 
 |  | 
 | <a name="section-3.4"></a><h3>3.4. Web Compatibility</h3> | 
 | <p>Many developers and applications rely on the behavior of the | 
 | <code>android.webkit.WebView</code> class [<a | 
 | href="#resources08">Resources, 8</a>] | 
 | for their user interfaces, so the WebView implementation must be | 
 | compatible across Android implementations. Similarly, a full web experience is | 
 | central to the Android user experience. Device implementations MUST include a | 
 | version of <code>android.webkit.WebView</code> consistent with the upstream | 
 | Android software, and MUST include a modern HTML5-capable browser, as | 
 | described below.</p> | 
 | <a name="section-3.4.1"></a><h4>3.4.1. WebView Compatibility</h4> | 
 | <p>The Android Open Source implementation uses the WebKit rendering engine to | 
 | implement the <code>android.webkit.WebView</code>. Because it is not feasible | 
 | to develop a comprehensive test suite for a web rendering system, device | 
 | implementers MUST use the specific upstream build of WebKit in the WebView | 
 | implementation.  Specifically:</p> | 
 | <ul> | 
 | <li>Device implementations' <code>android.webkit.WebView</code> | 
 | implementations MUST be based on the 533.1 WebKit build from the upstream | 
 | Android Open Source tree for Android 2.2. This build includes a specific set | 
 | of functionality and security fixes for the WebView. Device implementers MAY | 
 | include customizations to the WebKit implementation; however, any such | 
 | customizations MUST NOT alter the behavior of the WebView, including rendering | 
 | behavior.</li> | 
 | <li>The user agent string reported by the WebView MUST be in this format:<br/> | 
 |     <code>Mozilla/5.0 (Linux; U; Android $(VERSION); $(LOCALE); $(MODEL) Build/$(BUILD)) AppleWebKit/533.1 (KHTML, like Gecko) Version/4.0 Mobile Safari/533.1</code> | 
 |   <ul> | 
 |   <li>The value of the $(VERSION) string MUST be the same as the value for <code>android.os.Build.VERSION.RELEASE</code></li> | 
 |   <li>The value of the $(LOCALE) string SHOULD follow the ISO conventions for country code and language, and SHOULD refer to the current configured locale of the device</li> | 
 |   <li>The value of the $(MODEL) string MUST be the same as the value for <code>android.os.Build.MODEL</code></li> | 
 |   <li>The value of the $(BUILD) string MUST be the same as the value for <code>android.os.Build.ID</code></li> | 
 |   </ul></li> | 
 | </ul> | 
 | <p>The WebView configuration MUST include support for the HTML5 database, | 
 | application cache, and geolocation APIs [<a href="#resources09">Resources, | 
 | 9</a>]. The WebView MUST include support for the HTML5 | 
 | <code><video></code> tag. HTML5 APIs, like all JavaScript APIs, MUST be | 
 | disabled by default in a WebView, unless the developer explicitly enables them | 
 | via the usual Android APIs.</p> | 
 | <a name="section-3.4.2"></a><h4>3.4.2. Browser Compatibility</h4> | 
 | <p>Device implementations MUST include a standalone Browser application for | 
 | general user web browsing. The standalone Browser MAY be based on an | 
 | browser technology other than WebKit. However, even if an alternate Browser | 
 | application is shipped, the <code>android.webkit.WebView</code> component | 
 | provided to third-party applications MUST be based on WebKit, as described in | 
 | Section 3.4.1.</p> | 
 | <p>Implementations MAY ship a custom user agent string in the standalone | 
 | Browser application.</p> | 
 | <p>The standalone Browser application (whether based on the upstream | 
 | WebKit Browser application or a third-party replacement) SHOULD include support | 
 | for as much of HTML5 [<a href="#resources09">Resources, 9</a>] as possible. | 
 | Minimally, device implementations MUST support HTML5 geolocation, application | 
 | cache, and database APIs and the <video> tag in standalone the Browser | 
 | application.</p> | 
 |  | 
 | <a name="section-3.5"></a><h3>3.5. API Behavioral Compatibility</h3> | 
 | <p>The behaviors of each of the API types (managed, soft, native, and web) | 
 | must be consistent with the preferred implementation of the upstream Android | 
 | open-source project [<a href="#resources03">Resources, 3</a>]. Some specific areas | 
 | of compatibility are:</p> | 
 | <ul> | 
 | <li>Devices MUST NOT change the behavior or meaning of a standard Intent</li> | 
 | <li>Devices MUST NOT alter the lifecycle or lifecycle semantics of a particular type of system component (such as Service, Activity, ContentProvider, etc.)</li> | 
 | <li>Devices MUST NOT change the semantics of a particular permission</li> | 
 | </ul> | 
 | <p>The above list is not comprehensive, and the onus is on device implementers | 
 | to ensure behavioral compatibility. For this reason, device implementers | 
 | SHOULD use the source code available via the Android Open Source Project where | 
 | possible, rather than re-implement significant parts of the system.</p> | 
 | <p>The Compatibility Test Suite (CTS) tests significant portions of the | 
 | platform for behavioral compatibility, but not all. It is the responsibility | 
 | of the implementer to ensure behavioral compatibility with the Android Open | 
 | Source Project.</p> | 
 |  | 
 | <a name="section-3.6"></a><h3>3.6. API Namespaces</h3> | 
 | <p>Android follows the package and class namespace conventions defined by the | 
 | Java programming language. To ensure compatibility with third-party | 
 | applications, device implementers MUST NOT make any prohibited modifications | 
 | (see below) to these package namespaces:</p> | 
 | <ul> | 
 | <li>java.*</li> | 
 | <li>javax.*</li> | 
 | <li>sun.*</li> | 
 | <li>android.*</li> | 
 | <li>com.android.*</li> | 
 | </ul> | 
 | <p>Prohibited modifications include:</p> | 
 | <ul> | 
 | <li>Device implementations MUST NOT modify the publicly exposed APIs on the | 
 | Android platform by changing any method or class signatures, or by removing | 
 | classes or class fields.</li> | 
 | <li>Device implementers MAY modify the underlying implementation of the APIs, | 
 | but such modifications MUST NOT impact the stated behavior and Java-language | 
 | signature of any publicly exposed APIs.</li> | 
 | <li>Device implementers MUST NOT add any publicly exposed elements (such as | 
 | classes or interfaces, or fields or methods to existing classes or interfaces) | 
 | to the APIs above.</li> | 
 | </ul> | 
 | <p>A "publicly exposed element" is any construct which is not decorated with | 
 | the "@hide" marker in the upstream Android source code. In other words, device | 
 | implementers MUST NOT expose new APIs or alter existing APIs in the namespaces | 
 | noted above. Device implementers MAY make internal-only modifications, but | 
 | those modifications MUST NOT be advertised or otherwise exposed to | 
 | developers.</p> | 
 | <p>Device implementers MAY add custom APIs, but any such APIs MUST NOT be in a | 
 | namespace owned by or referring to another organization. For instance, device | 
 | implementers MUST NOT add APIs to the com.google.* or similar namespace; only | 
 | Google may do so. Similarly, Google MUST NOT add APIs to other companies' | 
 | namespaces.</p> | 
 | <p>If a device implementer proposes to improve one of the package namespaces | 
 | above (such as by adding useful new functionality to an existing API, or | 
 | adding a new API), the implementer SHOULD visit source.android.com and begin | 
 | the process for contributing changes and code, according to the information on | 
 | that site.</p> | 
 | <p>Note that the restrictions above correspond to standard conventions for | 
 | naming APIs in the Java programming language; this section simply aims to | 
 | reinforce those conventions and make them binding through inclusion in this | 
 | compatibility definition.</p> | 
 |  | 
 | <a name="section-3.7"></a><h3>3.7. Virtual Machine Compatibility</h3> | 
 | <p>Device implementations MUST support the full Dalvik Executable (DEX) | 
 | bytecode specification and Dalvik Virtual Machine semantics [<a | 
 | href="#resources10">Resources, 10</a>].</p> | 
 | <p>Device implementations with screens classified as medium- or low-density | 
 | MUST configure Dalvik to allocate at least 16MB of memory to each application. | 
 | Device implementations with screens classified as high-density MUST configure | 
 | Dalvik to allocate at least 24MB of memory to each application. Note that | 
 | device implementations MAY allocate more memory than these figures.</p> | 
 |  | 
 | <a name="section-3.8"></a><h3>3.8. User Interface Compatibility</h3> | 
 | <p>The Android platform includes some developer APIs that allow developers to | 
 | hook into the system user interface. Device implementations MUST incorporate | 
 | these standard UI APIs into custom user interfaces they develop, as explained | 
 | below.</p> | 
 | <a name="section-3.8.1"></a><h4>3.8.1. Widgets</h4> | 
 | <p>Android defines a component type and corresponding API and lifecycle that | 
 | allows applications to expose an "AppWidget" to the end user [<a | 
 | href="#resources11">Resources, 11</a>]. | 
 | The Android Open Source reference release includes a Launcher application that | 
 | includes user interface elements allowing the user to add, view, and remove | 
 | AppWidgets from the home screen.</p> | 
 | <p>Device implementers MAY substitute an alternative to the reference Launcher | 
 | (i.e. home screen).  Alternative Launchers SHOULD include built-in support for | 
 | AppWidgets, and expose user interface elements to add, configure, view, and remove | 
 | AppWidgets directly within the Launcher. Alternative Launchers MAY omit these | 
 | user interface elements; however, if they are omitted, the device implementer | 
 | MUST provide a separate application accessible from the Launcher that allows | 
 | users to add, configure, view, and remove AppWidgets.</p> | 
 | <a name="section-3.8.2"></a><h4>3.8.2. Notifications</h4> | 
 | <p>Android includes APIs that allow developers to notify users of notable | 
 | events [<a href="#resources12">Resources, 12</a>]. Device implementers MUST provide support for each | 
 | class of notification so defined; specifically: sounds, vibration, light and | 
 | status bar.</p> | 
 | <p>Additionally, the implementation MUST correctly render all resources | 
 | (icons, sound files, etc.) provided for in the APIs [<a | 
 | href="#resources13">Resources, 13</a>], or in the | 
 | Status Bar icon style guide [<a href="#resources14">Resources, 14</a>]. Device implementers MAY provide | 
 | an alternative user experience for notifications than that provided by the | 
 | reference Android Open Source implementation; however, such alternative | 
 | notification systems MUST support existing notification resources, as | 
 | above.</p> | 
 | <a name="section-3.8.3"></a><h4>3.8.3. Search</h4> | 
 | <p>Android includes APIs [<a href="#resources15">Resources, 15</a>] that allow developers to incorporate | 
 | search into their applications, and expose their application's data into the | 
 | global system search. Generally speaking, this functionality consists of a | 
 | single, system-wide user interface that allows users to enter queries, | 
 | displays suggestions as users type, and displays results. The Android APIs | 
 | allow developers to reuse this interface to provide search within their own | 
 | apps, and allow developers to supply results to the common global search user | 
 | interface.</p> | 
 | <p>Device implementations MUST include a single, shared, system-wide search | 
 | user interface capable of real-time suggestions in response to user input. | 
 | Device implementations MUST implement the APIs that allow developers to reuse | 
 | this user interface to provide search within their own applications.  Device | 
 | implementations MUST implement the APIs that allow third-party applications to | 
 | add suggestions to the search box when it is run in global search mode. If no | 
 | third-party applications are installed that make use of this functionality, | 
 | the default behavior SHOULD be to display web search engine results and | 
 | suggestions.</p> | 
 | <p>Device implementations MAY ship alternate search user interfaces, but | 
 | SHOULD include a hard or soft dedicated search button, that can be used at any | 
 | time within any app to invoke the search framework, with the behavior provided | 
 | for in the API documentation.</p> | 
 | <a name="section-3.8.4"></a><h4>3.8.4. Toasts</h4> | 
 | <p>Applications can use the "Toast" API (defined in [<a | 
 | href="#resources16">Resources, 16</a>]) to | 
 | display short non-modal strings to the end user, that disappear after a brief | 
 | period of time. Device implementations MUST display Toasts from applications | 
 | to end users in some high-visibility manner.</p> | 
 | <a name="section-3.8.5"></a><h4>3.8.5. Live Wallpapers</h4> | 
 | <p>Android defines a component type and corresponding API and lifecycle that | 
 | allows applications to expose one or more "Live Wallpapers" to the end user | 
 | [<a href="#resources17">Resources, 17</a>]. Live Wallpapers are animations, | 
 | patterns, or similar images with limited input capabilities that display as a | 
 | wallpaper, behind other applications.</p> | 
 | <p>Hardware is considered capable of reliably running live wallpapers if it | 
 | can run all live wallpapers, with no limitations on functionality, at a | 
 | reasonable framerate with no adverse affects on other applications. If | 
 | limitations in the hardware cause wallpapers and/or applications to crash, | 
 | malfunction, consume excessive CPU or battery power, or run at unacceptably | 
 | low frame rates, the hardware is considered incapable of running live | 
 | wallpaper. As an example, some live wallpapers may use an Open GL 1.0 or 2.0 | 
 | context to render their content. Live wallpaper will not run reliably on | 
 | hardware that does not support multiple OpenGL contexts because the live | 
 | wallpaper use of an OpenGL context may conflict with other applications that | 
 | also use an OpenGL context. </p> | 
 | <p>Device implementations capable of running live wallpapers reliably as | 
 | described above SHOULD implement live wallpapers. Device implementations | 
 | determined to not run live wallpapers reliably as described above MUST NOT | 
 | implement live wallpapers.</p> | 
 |  | 
 | <a name="section-4"></a><h2>4. Reference Software Compatibility</h2> | 
 | <p>Device implementers MUST test implementation compatibility using the | 
 | following open-source applications:</p> | 
 | <ul> | 
 | <li>Calculator (included in SDK)</li> | 
 | <li>Lunar Lander (included in SDK)</li> | 
 | <li>The "Apps for Android" applications [<a href="#resources18">Resources, 18</a>].</li> | 
 | <li>Replica Island (available in Android Market; only required for device | 
 |     implementations that support with OpenGL ES 2.0)</li> | 
 | </ul> | 
 | <p>Each app above MUST launch and behave correctly on the implementation, for | 
 | the implementation to be considered compatible.</p> | 
 | <p>Additionally, device implementations MUST test each menu item (including all | 
 | sub-menus) of each of these smoke-test applications:</p> | 
 | <ul> | 
 | <li>ApiDemos (included in SDK)</li> | 
 | <li>ManualSmokeTests (included in CTS)</li> | 
 | </ul> | 
 | <p>Each test case in the applications above MUST run correctly on the device | 
 | implementation.</p> | 
 |  | 
 | <a name="section-5"></a><h2>5. Application Packaging Compatibility</h2> | 
 | <p>Device implementations MUST install and run Android ".apk" files as | 
 | generated by the "aapt" tool included in the official Android SDK [<a | 
 | href="#resources19">Resources, 19</a>].</p> | 
 | <p>Devices implementations MUST NOT extend either the .apk [<a | 
 | href="#resources20">Resources, 20</a>], Android Manifest [<a | 
 | href="#resources21">Resources, 21</a>], | 
 | or Dalvik bytecode [<a href="#resources10">Resources, 10</a>] formats in such | 
 | a way that would prevent those files from | 
 | installing and running correctly on other compatible devices. Device | 
 | implementers SHOULD use the reference upstream implementation of Dalvik, and | 
 | the reference implementation's package management system.</p> | 
 |  | 
 | <a name="section-6"></a><h2>6. Multimedia Compatibility</h2> | 
 | <p>Device implementations MUST fully implement all multimedia APIs. Device | 
 | implementations MUST include support for all multimedia codecs described | 
 | below, and SHOULD meet the sound processing guidelines described below.</p> | 
 | <a name="section-6.1"></a><h3>6.1. Media Codecs</h3> | 
 | <p>Device implementations MUST support the following multimedia codecs. All of | 
 | these codecs are provided as software implementations in the preferred Android | 
 | implementation from the Android Open Source Project.</p> | 
 | <p>Please note that neither Google nor the Open Handset Alliance make any | 
 | representation that these codecs are unencumbered by third-party patents. | 
 | Those intending to use this source code in hardware or software products are | 
 | advised that implementations of this code, including in open source software | 
 | or shareware, may require patent licenses from the relevant patent | 
 | holders.</p> | 
 | <table><tbody> | 
 | <tr> | 
 | <td rowspan="11"><b>Audio</b></td> | 
 | </tr> | 
 | <tr> | 
 | <td><b>Name</b></td> | 
 | <td><b>Encoder</b></td> | 
 | <td><b>Decoder</b></td> | 
 | <td><b>Details</b></td> | 
 | <td><b>File/Container Format</b></td> | 
 | </tr> | 
 | <tr> | 
 | <td>AAC LC/LTP</td> | 
 | <td> </td> | 
 | <td>X</td> | 
 | <td rowspan="3">Mono/Stereo content in any combination of standard bit rates up to 160 kbps and sampling rates between 8 to 48kHz</td> | 
 | <td rowspan="3">3GPP (.3gp) and MPEG-4 (.mp4, .m4a). No support for raw AAC (.aac)</td> | 
 | </tr> | 
 | <tr> | 
 | <td>HE-AACv1 (AAC+)</td> | 
 | <td> </td> | 
 | <td>X</td> | 
 | </tr> | 
 | <tr> | 
 | <td>HE-AACv2 (enhanced AAC+)</td> | 
 | <td> </td> | 
 | <td>X</td> | 
 | </tr> | 
 | <tr> | 
 | <td>AMR-NB</td> | 
 | <td>X</td> | 
 | <td>X</td> | 
 | <td>4.75 to 12.2 kbps sampled @ 8kHz</td> | 
 | <td>3GPP (.3gp)</td> | 
 | </tr> | 
 | <tr> | 
 | <td>AMR-WB</td> | 
 | <td> </td> | 
 | <td>X</td> | 
 | <td>9 rates from 6.60 kbit/s to 23.85 kbit/s sampled @ 16kHz</td> | 
 | <td>3GPP (.3gp)</td> | 
 | </tr> | 
 | <tr> | 
 | <td>MP3</td> | 
 | <td> </td> | 
 | <td>X</td> | 
 | <td>Mono/Stereo 8-320Kbps constant (CBR) or variable bit-rate (VBR)</td> | 
 | <td>MP3 (.mp3)</td> | 
 | </tr> | 
 | <tr> | 
 | <td>MIDI</td> | 
 | <td> </td> | 
 | <td>X</td> | 
 | <td>MIDI Type 0 and 1. DLS Version 1 and 2. XMF and Mobile XMF. Support for ringtone formats RTTTL/RTX, OTA, and iMelody</td> | 
 | <td>Type 0 and 1 (.mid, .xmf, .mxmf). Also RTTTL/RTX (.rtttl, .rtx), OTA (.ota), and iMelody (.imy)</td> | 
 | </tr> | 
 | <tr> | 
 | <td>Ogg Vorbis</td> | 
 | <td> </td> | 
 | <td>X</td> | 
 | <td> </td> | 
 | <td>Ogg (.ogg)</td> | 
 | </tr> | 
 | <tr> | 
 | <td>PCM</td> | 
 | <td> </td> | 
 | <td>X</td> | 
 | <td>8- and 16-bit linear PCM (rates up to limit of hardware)</td> | 
 | <td>WAVE (.wav)</td> | 
 | </tr> | 
 | <tr> | 
 | <td rowspan="5"><b>Image</b></td> | 
 | </tr> | 
 | <tr> | 
 | <td>JPEG</td> | 
 | <td>X</td> | 
 | <td>X</td> | 
 | <td>base+progressive</td> | 
 | <td> </td> | 
 | </tr> | 
 | <tr> | 
 | <td>GIF</td> | 
 | <td> </td> | 
 | <td>X</td> | 
 | <td> </td> | 
 | <td> </td> | 
 | </tr> | 
 | <tr> | 
 | <td>PNG</td> | 
 | <td>X</td> | 
 | <td>X</td> | 
 | <td> </td> | 
 | <td> </td> | 
 | </tr> | 
 | <tr> | 
 | <td>BMP</td> | 
 | <td> </td> | 
 | <td>X</td> | 
 | <td> </td> | 
 | <td> </td> | 
 | </tr> | 
 | <tr> | 
 | <td rowspan="4"><b>Video</b></td> | 
 | </tr> | 
 | <tr> | 
 | <td>H.263</td> | 
 | <td>X</td> | 
 | <td>X</td> | 
 | <td> </td> | 
 | <td>3GPP (.3gp) files</td> | 
 | </tr> | 
 | <tr> | 
 | <td>H.264</td> | 
 | <td> </td> | 
 | <td>X</td> | 
 | <td> </td> | 
 | <td>3GPP (.3gp) and MPEG-4 (.mp4) files</td> | 
 | </tr> | 
 | <tr> | 
 | <td>MPEG4 Simple Profile</td> | 
 | <td> </td> | 
 | <td>X</td> | 
 | <td> </td> | 
 | <td>3GPP (.3gp) file</td> | 
 | </tr> | 
 | </tbody> | 
 | </table> | 
 | <p>Note that the table above does not list specific bitrate requirements for | 
 | most video codecs. The reason for this is that in practice, current device | 
 | hardware does not necessarily support bitrates that map exactly to the | 
 | required bitrates specified by the relevant standards. Instead, device | 
 | implementations SHOULD support the highest bitrate practical on the hardware, | 
 | up to the limits defined by the specifications.</p> | 
 |  | 
 | <a name="section-6.2"></a><h3>6.2. Audio Recording</h3> | 
 | <p>When an application has used the <code>android.media.AudioRecord</code> API to | 
 | start recording an audio stream, device implementations SHOULD sample and | 
 | record audio with each of these behaviors:</p> | 
 | <ul> | 
 | <li>Noise reduction processing, if present, SHOULD be disabled.</li> | 
 | <li>Automatic gain control, if present, SHOULD be disabled.</li> | 
 | <li>The device SHOULD exhibit approximately flat amplitude versus frequency | 
 |     characteristics; specifically, ±3 dB, from 100 Hz to 4000 Hz</li> | 
 | <li>Audio input sensitivity SHOULD be set such that a 90 dB sound power level | 
 |     (SPL) source at 1000 Hz yields RMS of 5000 for 16-bit samples.</li> | 
 | <li>PCM amplitude levels SHOULD linearly track input SPL changes over at least | 
 |     a 30 dB range from -18 dB to +12 dB re 90 dB SPL at the microphone.</li> | 
 | <li>Total harmonic distortion SHOULD be less than 1% from 100 Hz to 4000 Hz at | 
 |     90 dB SPL input level.</li> | 
 | </ul> | 
 | <p><b>Note:</b> while the requirements outlined above are stated as "SHOULD" | 
 | for Android 2.2, the Compatibility Definition for a future version is planned | 
 | to change these to "MUST". That is, these requirements are optional in Android | 
 | 2.2 but <b>will be required</b> by a future version. Existing and new devices  | 
 | that run Android 2.2 Android are <b>very strongly encouraged to meet | 
 | these requirements in Android 2.2</b>, or they will not be able to attain | 
 | Android compatibility when upgraded to the future version.</p> | 
 |  | 
 | <a name="section-6.3"></a><h3>6.3. Audio Latency</h3> | 
 | <p>Audio latency is broadly defined as the interval between when an | 
 | application requests an audio playback or record operation, and when the | 
 | device implementation actually begins the operation. Many classes of | 
 | applications rely on short latencies, to achieve real-time effects such sound | 
 | effects or VOIP communication. Device implementations SHOULD meet all audio | 
 | latency requirements outlined in this section.</p> | 
 | <p>For the purposes of this section:</p> | 
 | <ul> | 
 | <li>"cold output latency" is defined to be the interval between when an | 
 |     application requests audio playback and when sound begins playing, when | 
 |     the audio system has been idle and powered down prior to the request</li> | 
 | <li>"warm output latency" is defined to be the interval between when an | 
 |     application requests audio playback and when sound begins playing, when | 
 |     the audio system has been recently used but is currently idle (that is, | 
 |     silent)</li> | 
 | <li>"continuous output latency" is defined to be the interval between when an | 
 |     application issues a sample to be played and when the speaker physically | 
 |     plays the corresponding sound, while the device is currently playing back | 
 |     audio</li> | 
 | <li>"cold input latency" is defined to be the interval between when an | 
 |     application requests audio recording and when the first sample is | 
 |     delivered to the application via its callback, when the audio system and | 
 |     microphone has been idle and powered down prior to the request</li> | 
 | <li>"continuous input latency" is defined to be when an ambient sound occurs | 
 |     and when the sample corresponding to that sound is delivered to a | 
 |     recording application via its callback, while the device is in recording | 
 |     mode</li> | 
 | </ul> | 
 | <p>Using the above definitions, device implementations SHOULD exhibit each of | 
 | these properties:</p> | 
 | <ul> | 
 | <li>cold output latency of 100 milliseconds or less</li> | 
 | <li>warm output latency of 10 milliseconds or less</li> | 
 | <li>continuous output latency of 45 milliseconds or less</li> | 
 | <li>cold input latency of 100 milliseconds or less</li> | 
 | <li>continuous input latency of 50 milliseconds or less</li> | 
 | </ul> | 
 | <p><b>Note:</b> while the requirements outlined above are stated as "SHOULD" | 
 | for Android 2.2, the Compatibility Definition for a future version is planned | 
 | to change these to "MUST". That is, these requirements are optional in Android | 
 | 2.2 but <b>will be required</b> by a future version. Existing and new devices  | 
 | that run Android 2.2 Android are <b>very strongly encouraged to meet | 
 | these requirements in Android 2.2</b>, or they will not be able to attain | 
 | Android compatibility when upgraded to the future version.</p> | 
 |  | 
 | <a name="section-7"></a><h2>7. Developer Tool Compatibility</h2> | 
 | <p>Device implementations MUST support the Android Developer Tools provided in | 
 | the Android SDK. Specifically, Android-compatible devices MUST be compatible | 
 | with:</p> | 
 | <ul> | 
 | <li><b>Android Debug Bridge (known as adb)</b> [<a href="#resources19">Resources, 19</a>]<br/> | 
 | Device implementations MUST support all <code>adb</code> functions as | 
 | documented in the Android SDK. The device-side <code>adb</code> daemon SHOULD | 
 | be inactive by default, but there MUST be a user-accessible mechanism to turn | 
 | on the Android Debug Bridge.</li> | 
 | <li><b>Dalvik Debug Monitor Service (known as ddms)</b> [<a href="#resources19">Resources, 19</a>]<br/> | 
 | Device implementations MUST support all <code>ddms</code> features as documented in the | 
 | Android SDK. As <code>ddms</code> uses <code>adb</code>, support for | 
 | <code>ddms</code> SHOULD be inactive by default, | 
 | but MUST be supported whenever the user has activated the Android Debug | 
 | Bridge, as above.</li> | 
 | <li><b>Monkey</b> [<a href="#resources22">Resources, 22</a>]<br/> | 
 | Device implementations MUST include the Monkey framework, and make it | 
 | available for applications to use.</li> | 
 | </ul> | 
 |  | 
 | <a name="section-8"></a><h2>8. Hardware Compatibility</h2> | 
 | <p>Android is intended to support device implementers creating innovative form  | 
 | factors and configurations.  At the same time Android developers expect | 
 | certain hardware, sensors and APIs across all Android device. This section | 
 | lists the hardware features that all Android 2.2 compatible devices must | 
 | support.</p> | 
 | <p>If a device includes a particular hardware component that has a  | 
 | corresponding API for third-party developers, the device implementation MUST | 
 | implement that API as defined in the Android SDK documentation. If an API in | 
 | the SDK interacts with a hardware component that is stated to be optional and the device | 
 | implementation does not possess that component:</p> | 
 | <ul> | 
 | <li>class definitions for the component's APIs MUST be present</li> | 
 | <li>the API's behaviors MUST be implemented as no-ops in some reasonable fashion</li> | 
 | <li>API methods MUST return null values where permitted by the SDK documentation</li> | 
 | <li>API methods MUST return no-op implementations of classes where null values are not permitted by the SDK documentation</li> | 
 | </ul> | 
 | <p>A typical example of a scenario where these requirements apply is the | 
 | telephony API: even on non-phone devices, these APIs must be implemented as | 
 | reasonable no-ops.</p> | 
 | <p>Device implementations MUST accurately report accurate hardware configuration | 
 | information via the <code>getSystemAvailableFeatures()</code> and | 
 | <code>hasSystemFeature(String)</code> methods on the | 
 | <code>android.content.pm.PackageManager</code> class. [<a | 
 | href="#resources23">Resources, 23</a>]</p> | 
 |  | 
 | <a name="section-8.1"></a><h3>8.1. Display</h3> | 
 | <p>Android 2.2 includes facilities that perform certain automatic scaling and | 
 | transformation operations under some circumstances, to ensure that third-party | 
 | applications run reasonably well on a variety of hardware configurations [<a | 
 | href="#resources24">Resources, 24</a>]. Devices MUST properly implement these | 
 | behaviors, as detailed in this section.</p> | 
 | <p>For Android 2.2, these are the most common display configurations:</p> | 
 | <table><tbody> | 
 | <tr> | 
 | <td>Screen Type</td> | 
 | <td>Width (Pixels)</td> | 
 | <td>Height (Pixels)</td> | 
 | <td>Diagonal Length Range (inches)</td> | 
 | <td>Screen Size Group</td> | 
 | <td>Screen Density Group</td> | 
 | </tr> | 
 | <tr> | 
 | <td>QVGA</td> | 
 | <td>240</td> | 
 | <td>320</td> | 
 | <td>2.6 - 3.0</td> | 
 | <td>Small</td> | 
 | <td>Low</td> | 
 | </tr> | 
 | <tr> | 
 | <td>WQVGA</td> | 
 | <td>240</td> | 
 | <td>400</td> | 
 | <td>3.2 - 3.5</td> | 
 | <td>Normal</td> | 
 | <td>Low</td> | 
 | </tr> | 
 | <tr> | 
 | <td>FWQVGA</td> | 
 | <td>240</td> | 
 | <td>432</td> | 
 | <td>3.5 - 3.8</td> | 
 | <td>Normal</td> | 
 | <td>Low</td> | 
 | </tr> | 
 | <tr> | 
 | <td>HVGA</td> | 
 | <td>320</td> | 
 | <td>480</td> | 
 | <td>3.0 - 3.5</td> | 
 | <td>Normal</td> | 
 | <td>Medium</td> | 
 | </tr> | 
 | <tr> | 
 | <td>WVGA</td> | 
 | <td>480</td> | 
 | <td>800</td> | 
 | <td>3.3 - 4.0</td> | 
 | <td>Normal</td> | 
 | <td>High</td> | 
 | </tr> | 
 | <tr> | 
 | <td>FWVGA</td> | 
 | <td>480</td> | 
 | <td>854</td> | 
 | <td>3.5 - 4.0</td> | 
 | <td>Normal</td> | 
 | <td>High</td> | 
 | </tr> | 
 | <tr> | 
 | <td>WVGA </td> | 
 | <td>480 </td> | 
 | <td>800 </td> | 
 | <td>4.8 - 5.5 </td> | 
 | <td>Large </td> | 
 | <td>Medium</td> | 
 | </tr> | 
 | <tr> | 
 | <td>FWVGA</td> | 
 | <td>480</td> | 
 | <td>854</td> | 
 | <td>5.0 - 5.8</td> | 
 | <td>Large</td> | 
 | <td>Medium</td> | 
 | </tr> | 
 |  | 
 | </tbody></table> | 
 |  | 
 | <p>Device implementations corresponding to one of the standard configurations | 
 | above MUST be configured to report the indicated screen size to applications | 
 | via the <code>android.content.res.Configuration</code> [<a href="#resources25">Resources, | 
 | 24</a>] class.</p> | 
 | <p>Some .apk packages have manifests that do not identify them as supporting a | 
 | specific density range. When running such applications, the following | 
 | constraints apply:</p> | 
 | <ul> | 
 | <li>Device implementations MUST interpret resources in a .apk that lack a | 
 | density qualifier as defaulting to "medium" (known as "mdpi" in the SDK | 
 | documentation.)</li> | 
 | <li>When operating on a "low" density screen, device implementations MUST | 
 | scale down medium/mdpi assets by a factor of 0.75.</li> | 
 | <li>When operating on a "high" density screen, device implementations MUST | 
 | scale up medium/mdpi assets by a factor of 1.5.</li> | 
 | <li>Device implementations MUST NOT scale assets within a density range, and | 
 | MUST scale assets by exactly these factors between density ranges.</li> | 
 | </ul> | 
 |  | 
 | <a name="section-8.1.2"></a><h4>8.1.2. Non-Standard Display Configurations</h4> | 
 | <p>Display configurations that do not match one of the standard configurations | 
 | listed in Section 8.1.1 require additional consideration and work to be | 
 | compatible. Device implementers MUST contact Android Compatibility Team as | 
 | described in Section 13 to obtain classifications for screen-size bucket, | 
 | density, and scaling factor. When provided with this information, device | 
 | implementations MUST implement them as specified.</p> | 
 | <p>Note that some display configurations (such as very large or very small | 
 | screens, and some aspect ratios) are fundamentally incompatible with Android | 
 | 2.2; therefore device implementers are encouraged to contact Android | 
 | Compatibility Team as early as possible in the development process.</p> | 
 |  | 
 | <a name="section-8.1.3"></a><h4>8.1.3. Display Metrics</h4> | 
 | <p>Device implementations MUST report correct valuesfor all display metrics | 
 | defined in <code>android.util.DisplayMetrics</code> [<a | 
 | href="#resources26">Resources, 26</a>].</p> | 
 |  | 
 | <a name="section-8.1.4"></a><h4>8.1.4. Declared Screen Support</h4> | 
 | <p>Applications may indicate which screen sizes they support via the | 
 | <code><supports-screens></code> attribute in the AndroidManifest.xml | 
 | file. Device implementations MUST correctly honor applications' stated support | 
 | for small, medium, and large screens, as described in the Android | 
 | SDK documentation.</p> | 
 |  | 
 | <a name="section-8.2"></a><h3>8.2. Keyboard</h3> | 
 | <p>Device implementations:</p> | 
 | <ul> | 
 | <li>MUST include support for the Input Management Framework (which allows third party developers to create Input Management Engines -- i.e. soft keyboard) as detailed at developer.android.com</li> | 
 | <li>MUST provide at least one soft keyboard implementation (regardless of whether a hard keyboard is present)</li> | 
 | <li>MAY include additional soft keyboard implementations</li> | 
 | <li>MAY include a hardware keyboard</li> | 
 | <li>MUST NOT include a hardware keyboard that does not match one of the | 
 | formats specified in <code>android.content.res.Configuration.keyboard</code> | 
 | [<a href="#resources25">Resources, 25</a>] (that is, QWERTY, or 12-key)</li> | 
 | </ul> | 
 | <a name="section-8.3"></a><h3>8.3. Non-touch Navigation</h3> | 
 | <p>Device implementations:</p> | 
 | <ul> | 
 | <li>MAY omit a non-touch navigation options (that is, may omit a trackball, d-pad, or wheel)</li> | 
 | <li>MUST report the correct value for | 
 | <code>android.content.res.Configuration.navigation</code> [<a href="#resources25">Resources, 25</a>]</li> | 
 | </ul> | 
 | <a name="section-8.4"></a><h3>8.4. Screen Orientation</h3> | 
 | <p>Compatible devices MUST support dynamic orientation by applications to | 
 | either portrait or landscape screen orientation. That is, the device must | 
 | respect the application's request for a specific screen orientation. Device | 
 | implementations MAY select either portrait or landscape orientation as the | 
 | default.</p> | 
 | <p>Devices MUST report the correct value for the device's current orientation, | 
 | whenever queried via the android.content.res.Configuration.orientation, | 
 | android.view.Display.getOrientation(), or other APIs.</p> | 
 |  | 
 | <a name="section-8.5"></a><h3>8.5. Touchscreen input</h3> | 
 | <p>Device implementations:</p> | 
 | <ul> | 
 | <li>MUST have a touchscreen</li> | 
 | <li>MAY have either capacative or resistive touchscreen</li> | 
 | <li>MUST report the value of <code>android.content.res.Configuration</code> | 
 | [<a href="#resources25">Resources, 25</a>] | 
 | reflecting corresponding to the type of the specific touchscreen on the | 
 | device</li> | 
 | <li>SHOULD support fully independently tracked pointers, if the touchscreen supports multiple pointers</li> | 
 | </ul> | 
 |  | 
 | <a name="section-8.6"></a><h3>8.6. USB</h3> | 
 | <p>Device implementations:</p> | 
 | <ul> | 
 | <li>MUST implement a USB client, connectable to a USB host with a standard | 
 | USB-A port</li> | 
 | <li>MUST implement the Android Debug Bridge over USB (as described in Section | 
 | 7)</li> | 
 | <li>MUST implement the USB mass storage specification, to allow a host | 
 | connected to the device to access the contents of the /sdcard volume </li> | 
 | <li>SHOULD use the micro USB form factor on the device side</li> | 
 | <li>MAY include a non-standard port on the device side, but if so MUST ship | 
 | with a cable capable of connecting the custom pinout to standard USB-A | 
 | port</li> | 
 | <li>SHOULD implement support for the USB Mass Storage specification (so that | 
 | either removable or fixed storage on the device can be accessed from a host | 
 | PC)</li> | 
 | </ul> | 
 |  | 
 | <a name="section-8.7"></a><h3>8.7. Navigation keys</h3> | 
 | <p>The Home, Menu and Back functions are essential to the Android navigation | 
 | paradigm. Device implementations MUST make these functions available to the | 
 | user at all times, regardless of application state. These functions SHOULD be | 
 | implemented via dedicated buttons. They MAY be implemented using software, | 
 | gestures, touch panel, etc., but if so they MUST be always accessible and not | 
 | obscure or interfere with the available application display area.</p> | 
 | <p>Device implementers SHOULD also provide a dedicated search key. Device | 
 | implementers MAY also provide send and end keys for phone calls.</p> | 
 |  | 
 | <a name="section-8.8"></a><h3>8.8. Wireless Data Networking</h3> | 
 | <p>Device implementations MUST include support for wireless high-speed data | 
 | networking. Specifically, device implementations MUST include support for at | 
 | least one wireless data standard capable of 200Kbit/sec or greater. Examples of | 
 | technologies that satisfy this requirement include EDGE, HSPA, EV-DO, 802.11g, etc.</p> | 
 | <p>If a device implementation includes a particular modality for which the | 
 | Android SDK includes an API (that is, WiFi, GSM, or CDMA), the implementation | 
 | MUST support the API.</p> | 
 | <p>Devices MAY implement more than one form of wireless data connectivity. | 
 | Devices MAY implement wired data connectivity (such as Ethernet), but MUST | 
 | nonetheless include at least one form of wireless connectivity, as above.</p> | 
 |  | 
 | <a name="section-8.9"></a><h3>8.9. Camera</h3> | 
 | <p>Device implementations MUST include a rear-facing camera. The included | 
 | rear-facing camera:</p> | 
 | <ul> | 
 | <li>MUST have a resolution of at least 2 megapixels</li> | 
 | <li>SHOULD have either hardware auto-focus, or software auto-focus implemented | 
 | in the camera driver (transparent to application software)</li> | 
 | <li>MAY have fixed-focus or EDOF (extended depth of field) hardware</li> | 
 | <li>MAY include a flash. If the Camera includes a flash, the flash lamp MUST | 
 | NOT be lit while an android.hardware.Camera.PreviewCallback instance has been | 
 | registered on a Camera preview surface, unless the application has explicitly | 
 | enabled the flash by enabling the <code>FLASH_MODE_AUTO</code> or | 
 | <code>FLASH_MODE_ON</code> attributes of a <code>Camera.Parameters</code> | 
 | object. Note that this constraint does not apply to the device's built-in | 
 | system camera application, but only to third-party applications using | 
 | <code>Camera.PreviewCallback</code>.</li> | 
 | </ul> | 
 | <p>Device implementations MUST implement the following behaviors for the | 
 | camera-related APIs:</p> | 
 | <ol> | 
 | <li>If an application has never called | 
 | android.hardware.Camera.Parameters.setPreviewFormat(int), then the device MUST | 
 | use android.hardware.PixelFormat.YCbCr_420_SP for preview data provided to | 
 | application callbacks.</li> | 
 | <li>If an application registers an android.hardware.Camera.PreviewCallback | 
 | instance and the system calls the onPreviewFrame() method when the preview | 
 | format is YCbCr_420_SP, the data in the byte[] passed into onPreviewFrame() | 
 | must further be in the NV21 encoding format. (This is the format used natively | 
 | by the 7k hardware family.) That is, NV21 MUST be the default.</li> | 
 | </ol> | 
 | <p>Device implementations MUST implement the full Camera API included in the | 
 | Android 2.2 SDK documentation [<a href="#resources27">Resources, 27</a>]), | 
 | regardless of whether the device includes hardware autofocus or other | 
 | capabilities. For instance, cameras that lack autofocus MUST still call any | 
 | registered <code>android.hardware.Camera.AutoFocusCallback</code> instances (even though | 
 | this has no relevance to a non-autofocus camera.)</p> | 
 | <p>Device implementations MUST recognize and honor each parameter name defined | 
 | as a constant on the <code>android.hardware.Camera.Parameters</code> class, if the | 
 | underlying hardware supports the feature. If the device hardware does not | 
 | support a feature, the API must behave as documented. Conversely, Device | 
 | implementations MUST NOT honor or recognize string constants passed | 
 | to the <code>android.hardware.Camera.setParameters()</code> method other than | 
 | those documented as constants on the | 
 | <code>android.hardware.Camera.Parameters</code>.  That is, | 
 | device implementations MUST support all standard Camera parameters if the | 
 | hardware allows, and MUST NOT support custom Camera parameter types.</p> | 
 | <p>Device implementations MAY include a front-facing camera. However, if | 
 | a device implementation includes a front-facing camera, the camera API as | 
 | implemented on the device MUST NOT use the front-facing camera by default. | 
 | That is, the camera API in Android 2.2 is for rear-facing cameras only, and | 
 | device implementations MUST NOT reuse or overload the API to act on a | 
 | front-facing camera, if one is present. Note that any custom APIs added by | 
 | device implementers to support front-facing cameras MUST abide by sections 3.5 | 
 | and 3.6; for instance, if a custom <code>android.hardware.Camera</code> or | 
 | <code>Camera.Parameters</code> subclass is provided to support front-facing | 
 | cameras, it MUST NOT be located in an existing namespace, as described by | 
 | sections 3.5 and 3.6. Note that the inclusion of a front-facing camera does | 
 | not meet the requirement that devices include a rear-facing camera.</p> | 
 |  | 
 | <a name="section-8.10"></a><h3>8.10. Accelerometer</h3> | 
 | <p>Device implementations MUST include a 3-axis accelerometer and MUST be able | 
 | to deliver events at 50 Hz or greater. The coordinate system used by the | 
 | accelerometer MUST comply with the Android sensor coordinate system as detailed | 
 | in the Android APIs (see [<a href="#resources28">Resources, 28</a>]).</p> | 
 |  | 
 | <a name="section-8.11"></a><h3>8.11. Compass</h3> | 
 | <p>Device implementations MUST include a 3-axis compass and MUST be able to | 
 | deliver events 10 Hz or greater. The coordinate system used by the compass | 
 | MUST comply with the Android sensor coordinate system as defined in the Android | 
 | API (see [<a href="#resources28">Resources, 28</a>]).</p> | 
 |  | 
 | <a name="section-8.12"></a><h3>8.12. GPS</h3> | 
 | <p>Device implementations MUST include a GPS receiver, and SHOULD include | 
 | some form of "assisted GPS" technique to minimize GPS lock-on time.</p> | 
 |  | 
 | <a name="section-8.13"></a><h3>8.13. Telephony</h3> | 
 | <p>Android 2.2 MAY be used on devices that do not include telephony hardware. | 
 | That is, Android 2.2 is compatible with devices that are not phones. | 
 | However, if a device implementation does include GSM or CDMA telephony, it | 
 | MUST implement the full support for the API for that technology. Device | 
 | implementations that do not include telephony hardware MUST implement the full | 
 | APIs as no-ops.</p> | 
 | <p>See also Section 8.8, Wireless Data Networking.</p> | 
 |  | 
 | <a name="section-8.14"></a><h3>8.14. Memory and Storage</h3> | 
 | <p>Device implementations MUST have at least 92MB of memory available to the | 
 | kernel and userspace. The 92MB MUST be in addition to any memory dedicated to | 
 | hardware components such as radio, memory, and so on that is not under the | 
 | kernel's control.</p> | 
 | <p>Device implementations MUST have at least 150MB of non-volatile storage | 
 | available for user data. That is, the <code>/data</code> partition MUST be at | 
 | least 150MB.</p> | 
 | <p>Beyond the requirements above, device implementations SHOULD have at least | 
 | 128MB of memory available to kernel and userspace, in addition to any memory | 
 | dedicated to hardware components that is not under the kernel's control. | 
 | Device implementations SHOULD have at least 1GB of non-volatile storage | 
 | available for user data. Note that these higher requirements are planned to | 
 | become hard minimums in a future version of Android. Device implementations are | 
 | strongly encouraged to meet these requirements now, or else they may not be | 
 | eligible for compatibility for a future version of Android.</p> | 
 |  | 
 | <a name="section-8.15"></a><h3>8.15. Application Shared Storage</h3> | 
 | <p>Device implementations MUST offer shared storage for applications. The | 
 | shared storage provided MUST be at least 2GB in size.</p> | 
 | <p>Device implementations MUST be configured with shared storage mounted by | 
 | default, "out of the box". If the shared storage is not mounted on the Linux | 
 | path <code>/sdcard</code>, then the device MUST include a Linux symbolic link | 
 | from <code>/sdcard</code> to the actual mount point.</p> | 
 | <p>Device implementations MUST enforce as documented the | 
 | <code>android.permission.WRITE_EXTERNAL_STORAGE</code> permission on this | 
 | shared storage. Shared storage MUST otherwise be writable by any application | 
 | that obtains that permission.</p> | 
 | <p>Device implementations MAY have hardware for user-accessible removable | 
 | storage, such as a Secure Digital card. Alternatively, device implementations | 
 | MAY allocate internal (non-removable) storage as shared storage for apps.</p> | 
 | <p>Regardless of the form of shared storage used, the shared storage MUST | 
 | implement USB mass storage, as described in Section 8.6. As shipped out of the | 
 | box, the shared storage MUST be mounted with the FAT filesystem.</p> | 
 | <p>It is illustrative to consider two common examples. If a device | 
 | implementation includes an SD card slot to satisfy the shared storage | 
 | requirement, a FAT-formatted SD card 2GB in size or larger MUST be included | 
 | with the device as sold to users, and MUST be mounted by default. | 
 | Alternatively, if a device implementation uses internal fixed storage to | 
 | satisfy this requirement, that storage MUST be 2GB in size or larger, | 
 | formatted as FAT, and mounted on <code>/sdcard</code> (or <code>/sdcard</code> | 
 | MUST be a symbolic link to the physical location if it is mounted elsewhere.)</p> | 
 | <p>Device implementations that include multiple shared storage paths (such as | 
 | both an SD card slot and shared internal storage) SHOULD modify the core | 
 | applications such as the media scanner and ContentProvider to transparently | 
 | support files placed in both locations.</p> | 
 |  | 
 | <a name="section-8.16"></a><h3>8.16. Bluetooth</h3> | 
 | <p>Device implementations MUST include a Bluetooth transceiver. Device | 
 | implementations MUST enable the RFCOMM-based Bluetooth API as described in the | 
 | SDK documentation [<a href="#resources30">Resources, 30</a>]. Device | 
 | implementations SHOULD implement relevant Bluetooth profiles, such as A2DP, | 
 | AVRCP, OBEX, etc. as appropriate for the device.</p> | 
 | <p>The Compatibility Test Suite includes cases that cover basic operation of | 
 | the Android RFCOMM Bluetooth API. However, since Bluetooth is a communications | 
 | protocol between devices, it cannot be fully tested by unit tests running on a | 
 | single device. Consequently, device implementations MUST also pass the | 
 | human-driven Bluetooth test procedure described in Appendix A.</p> | 
 |  | 
 | <a name="section-9"></a><h2>9. Performance Compatibility</h2> | 
 | <p>One of the goals of the Android Compatibility Program is to enable | 
 | consistent application experience to consumers. Compatible implementations | 
 | must ensure not only that applications simply run correctly on the device, but | 
 | that they do so with reasonable performance and overall good user experience. | 
 | Device implementations MUST meet the key performance metrics of an Android 2.2 | 
 | compatible device defined in the table below:</p> | 
 | <table><tbody><tr> | 
 | <td><b>Metric</b></td> | 
 | <td><b>Performance Threshold</b></td> | 
 | <td><b>Comments</b></td> | 
 | </tr> | 
 | <tr> | 
 | <td>Application Launch Time</td> | 
 | <td>The following applications should launch within the specified time.<ul> | 
 | <li>Browser: less than 1300ms</li> | 
 | <li>MMS/SMS: less than 700ms</li> | 
 | <li>AlarmClock: less than 650ms</li> | 
 | </ul></td> | 
 | <td>The launch time is measured as the total time to | 
 | complete loading the default activity for the application, including the time | 
 | it takes to start the Linux process, load the Android package into the Dalvik | 
 | VM, and call onCreate.</td> | 
 | </tr> | 
 | <tr> | 
 | <td>Simultaneous Applications</td> | 
 | <td>When multiple applications have been launched, re-launching an | 
 | already-running application after it has been launched must take less than the | 
 | original launch time.</td> | 
 | <td> </td> | 
 | </tr> | 
 | </tbody> | 
 | </table> | 
 |  | 
 | <a name="section-10"></a><h2>10. Security Model Compatibility</h2> | 
 | <p>Device implementations MUST implement a security model consistent with the | 
 | Android platform security model as defined in Security and Permissions | 
 | reference document in the APIs [<a href="#resources29">Resources, 29</a>] in the | 
 | Android developer documentation. Device implementations MUST support | 
 | installation of self-signed applications without requiring any additional | 
 | permissions/certificates from any third parties/authorities.  Specifically, | 
 | compatible devices MUST support the security mechanisms described in the | 
 | follow sub-sections.</p> | 
 | <a name="section-10.1"></a><h3>10.1. Permissions</h3> | 
 | <p>Device implementations MUST support the Android permissions model as | 
 | defined in the Android developer documentation [<a | 
 | href="#resources29">Resources, 29</a>]. Specifically, | 
 | implementations MUST enforce each permission defined as described in the SDK | 
 | documentation; no permissions may be omitted, altered, or ignored. | 
 | Implementations MAY add additional permissions, provided the new permission ID | 
 | strings are not in the android.* namespace.</p> | 
 | <a name="section-10.2"></a><h3>10.2. UID and Process Isolation</h3> | 
 | <p>Device implementations MUST support the Android application sandbox model, | 
 | in which each application runs as a unique Unix-style UID and in a separate | 
 | process.  Device implementations MUST support running multiple applications as | 
 | the same Linux user ID, provided that the applications are properly signed and | 
 | constructed, as defined in the Security and Permissions reference [<a | 
 | href="#resources29">Resources, 29</a>].</p> | 
 | <a name="section-10.3"></a><h3>10.3. Filesystem Permissions</h3> | 
 | <p>Device implementations MUST support the Android file access permissions | 
 | model as defined in as defined in the Security and Permissions reference [<a | 
 | href="#resources29">Resources, 29</a>].</p> | 
 | <a name="section-10.4"></a><h3>10.4. Alternate Execution Environments</h3> | 
 | <p>Device implementations MAY include runtime environments that execute | 
 | applications using some other software or technology than the Dalvik virtual | 
 | machine or native code. However, such alternate execution environments MUST | 
 | NOT compromise the Android security model or the security of installed Android | 
 | applications, as described in this section.</p> | 
 | <p>Alternate runtimes MUST themselves be Android applications, and abide by | 
 |    the standard Android security model, as described elsewhere in Section 10.</p> | 
 | <p>Alternate runtimes MUST NOT be granted access to resources protected by | 
 |    permissions not requested in the runtime's AndroidManifest.xml file via the | 
 |    <code><uses-permission></code> mechanism.</p> | 
 | <p>Alternate runtimes MUST NOT permit applications to make use of features | 
 |    protected by Android permissions restricted to system applications.</p> | 
 | <p>Alternate runtimes MUST abide by the Android sandbox model.  Specifically:</p> | 
 | <ul> | 
 | <li>Alternate runtimes SHOULD install apps via the PackageManager into | 
 |     separate Android sandboxes (that is, Linux user IDs, etc.)</li> | 
 | <li>Alternate runtimes MAY provide a single Android sandbox shared by all | 
 |     applications using the alternate runtime.</li> | 
 | <li>Alternate runtimes and installed applications using an alternate runtime | 
 |     MUST NOT reuse the sandbox of any other app installed on the device, except | 
 |     through the standard Android mechanisms of shared user ID and signing | 
 |     certificate</li> | 
 | <li>Alternate runtimes MUST NOT launch with, grant, or be granted access to | 
 |     the sandboxes corresponding to other Android applications.</li> | 
 | </ul> | 
 | <p>Alternate runtimes MUST NOT be launched with, be granted, or grant to other | 
 |    applications any privileges of the superuser (root), or of any other user ID.</p> | 
 | <p>The .apk files of alternate runtimes MAY be included in the system image of | 
 |    a device implementation, but MUST be signed with a key distinct | 
 |    from the key used to sign other applications included with the device | 
 |    implementation.</p> | 
 | <p>When installing applications, alternate runtimes MUST obtain user consent | 
 |    for the Android permissions used by the application. That is, if an | 
 |    application needs to make use of a device resource for which there is a | 
 |    corresponding Android permission (such as Camera, GPS, etc.), the alternate | 
 |    runtime MUST inform the user that the application will be able to access | 
 |    that resource. If the runtime environment does not record application | 
 |    capabilities in this manner, the runtime environment MUST list all | 
 |    permissions held by the runtime itself when installing any application | 
 |    using that runtime.</p> | 
 |  | 
 | <a name="section-11"></a><h2>11. Compatibility Test Suite</h2> | 
 | <p>Device implementations MUST pass the Android Compatibility Test Suite (CTS) | 
 | [<a href="#resources02">Resources, 2</a>] available from the Android Open Source | 
 | Project, using the final shipping software on the device. Additionally, device | 
 | implementers SHOULD use the reference implementation in the Android Open | 
 | Source tree as much as possible, and MUST ensure compatibility in cases of | 
 | ambiguity in CTS and for any reimplementations of parts of the reference | 
 | source code.</p> | 
 | <p>The CTS is designed to be run on an actual device. Like any software, the | 
 | CTS may itself contain bugs.  The CTS will be versioned independently of this | 
 | Compatibility Definition, and multiple revisions of the CTS may be released | 
 | for Android 2.2. Device implementations MUST pass the latest CTS version | 
 | available at the time the device software is completed.</p> | 
 |  | 
 | <a name="section-12"></a><h2>12. Updatable Software</h2> | 
 | <p>Device implementations MUST include a mechanism to replace the entirety of | 
 | the system software. The mechanism need not perform "live" upgrades -- that | 
 | is, a device restart MAY be required.</p> | 
 | <p>Any method can be used, provided that it can replace the entirety of the | 
 | software preinstalled on the device. For instance, any of the following | 
 | approaches will satisfy this requirement:</p> | 
 | <ul> | 
 | <li>Over-the-air (OTA) downloads with offline update via reboot</li> | 
 | <li>"Tethered" updates over USB from a host PC</li> | 
 | <li>"Offline" updates via a reboot and update from a file on removable | 
 | storage</li> | 
 | </ul> | 
 | <p>The update mechanism used MUST support updates without wiping user data. | 
 | Note that the upstream Android software includes an update mechanism that | 
 | satisfies this requirement.</p> | 
 | <p>If an error is found in a device implementation after it has been released | 
 | but within its reasonable product lifetime that is determined in consultation | 
 | with the Android Compatibility Team to affect the compatibility of thid-party | 
 | applications, the device implementer MUST correct the error via a software | 
 | update available that can be applied per the mechanism just described.</p> | 
 |  | 
 | <a name="section-13"></a><h2>13. Contact Us</h2> | 
 | <p>You can contact the document authors at <a | 
 | href="mailto:compatibility@android.com">compatibility@android.com</a> for | 
 | clarifications and to bring up any issues that you think the document does not | 
 | cover.</p> | 
 |  | 
 | <div style="page-break-before: always;"></div> | 
 |  | 
 | <a name="appendix-A"></a><h2>Appendix A - Bluetooth Test Procedure</h2> | 
 | <p>The Compatibility Test Suite includes cases that cover basic operation of | 
 | the Android RFCOMM Bluetooth API. However, since Bluetooth is a communications | 
 | protocol between devices, it cannot be fully tested by unit tests running on a | 
 | single device. Consequently, device implementations MUST also pass the | 
 | human-driven Bluetooth test procedure described below.</p> | 
 | <p>The test procedure is based on the BluetoothChat sample app included in the | 
 | Android open-source project tree. The procedure requires two devices:</p> | 
 | <ul> | 
 | <li>a candidate device implementation running the software build to be tested</li> | 
 | <li>a separate device implementation already known to be compatible, and of a | 
 |     model from the device implementation being tested -- that is, a "known | 
 |     good" device implementation</li> | 
 | </ul> | 
 | <p>The test procedure below refers to these devices as the "candidate" and "known | 
 | good" devices, respectively.</p> | 
 | <h3>Setup and Installation</h3> | 
 | <ol> | 
 | <li>Build BluetoothChat.apk via 'make samples' from an Android source code tree.</li> | 
 | <li>Install BluetoothChat.apk on the known-good device.</li> | 
 | <li>Install BluetoothChat.apk on the candidate device.</li> | 
 | </ol> | 
 | <h3>Test Bluetooth Control by Apps</h3> | 
 | <ol> | 
 | <li>Launch BluetoothChat on the candidate device, while Bluetooth is disabled.</li> | 
 | <li>Verify that the candidate device either turns on Bluetooth, or prompts the user with a dialog to turn on Bluetooth.</li> | 
 | </ol> | 
 | <h3>Test Pairing and Communication</h3> | 
 | <ol> | 
 | <li>Launch the Bluetooth Chat app on both devices.</li> | 
 | <li>Make the known-good device discoverable from within BluetoothChat (using the Menu).</li> | 
 | <li>On the candidate device, scan for Bluetooth devices from within BluetoothChat (using the Menu) and pair with the known-good device.</li> | 
 | <li>Send 10 or more messages from each device, and verify that the other device receives them correctly.</li> | 
 | <li>Close the BluetoothChat app on both devices by pressing <b>Home</b>.</li> | 
 | <li>Unpair each device from the other, using the device Settings app.</li> | 
 | </ol> | 
 | <h3>Test Pairing and Communication in the Reverse Direction</h3> | 
 | <ol> | 
 | <li>Launch the Bluetooth Chat app on both devices.</li> | 
 | <li>Make the candidate device discoverable from within BluetoothChat (using the Menu).</li> | 
 | <li>On the known-good device, scan for Bluetooth devices from within BluetoothChat (using the Menu) and pair with the candidate device.</li> | 
 | <li>Send 10 or messages from each device, and verify that the other device receives them correctly.</li> | 
 | <li>Close the Bluetooth Chat app on both devices by pressing Back repeatedly to get to the Launcher.</li> | 
 | </ol> | 
 | <h3>Test Re-Launches</h3> | 
 | <ol> | 
 | <li>Re-launch the Bluetooth Chat app on both devices.</li> | 
 | <li>Send 10 or messages from each device, and verify that the other device receives them correctly.</li> | 
 | </ol> | 
 | <p>Note: the above tests have some cases which end a test section by using | 
 | Home, and some using Back. These tests are not redundant and are not optional: | 
 | the objective is to verify that the Bluetooth API and stack works correctly | 
 | both when Activities are explicitly terminated (via the user pressing Back, | 
 | which calls finish()), and implicitly sent to background (via the user | 
 | pressing Home.) Each test sequence MUST be performed as described.</p> | 
 | <div id="footerContent"> | 
 | <pdf:pagenumber/> | 
 | </div> | 
 | </body> | 
 | </html> |