| page.title=Audio | 
 | @jd:body | 
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 | <div id="qv-wrapper"> | 
 |   <div id="qv"> | 
 |     <h2>In this document</h2> | 
 |     <ol id="auto-toc"> | 
 |     </ol> | 
 |   </div> | 
 | </div> | 
 |  | 
 | <p> | 
 |   Android's audio HAL connects the higher level, audio-specific | 
 |   framework APIs in <a href="http://developer.android.com/reference/android/media/package-summary.html">android.media</a> | 
 |   to the underlying audio driver and hardware.  | 
 | </p> | 
 |  | 
 | <p> | 
 |   The following figure and list describe how audio functionality is implemented and the relevant | 
 |   source code that is involved in the implementation: | 
 | </p> | 
 | <p> | 
 |   <img src="images/audio_hal.png"> | 
 | </p> | 
 | <dl> | 
 |   <dt> | 
 |     Application framework | 
 |   </dt> | 
 |   <dd> | 
 |     At the application framework level is the app code, which utilizes the | 
 |     <a href="http://developer.android.com/reference/android/media/package-summary.html">android.media</a> | 
 |     APIs to interact with the audio hardware. Internally, this code calls corresponding JNI glue | 
 |     classes to access the native code that interacts with the auido hardware. | 
 |   </dd> | 
 |   <dt> | 
 |     JNI | 
 |   </dt> | 
 |   <dd> | 
 |     The JNI code associated with <a href="http://developer.android.com/reference/android/media/package-summary.html">android.media</a> is located in the | 
 |     <code>frameworks/base/core/jni/</code> and <code>frameworks/base/media/jni</code> directories. | 
 |     This code calls the lower level native code to obtain access to the audio hardware. | 
 |   </dd> | 
 |   <dt> | 
 |     Native framework | 
 |   </dt> | 
 |   <dd> | 
 |     The native framework is defined in <code>frameworks/av/media/libmedia</code> and provides a | 
 |     native equivalent to the <a href="http://developer.android.com/reference/android/media/package-summary.html">android.media</a> package. The native framework calls the Binder | 
 |     IPC proxies to obtain access to audio-specific services of the media server. | 
 |   </dd> | 
 |   <dt> | 
 |     Binder IPC | 
 |   </dt> | 
 |   <dd> | 
 |     The Binder IPC proxies facilitate communication over process boundaries. They are located in | 
 |     the <code>frameworks/av/media/libmedia</code> directory and begin with the letter "I". | 
 |   </dd> | 
 |   <dt> | 
 |     Media Server | 
 |   </dt> | 
 |   <dd> | 
 |     The audio services in the media server, located in | 
 |     <code>frameworks/av/services/audioflinger</code>, is the actual code that interacts with your | 
 |     HAL implementations. | 
 |   </dd> | 
 |   <dt> | 
 |     HAL | 
 |   </dt> | 
 |   <dd> | 
 |     The hardware abstraction layer defines the standard interface that audio services calls into | 
 |     and that you must implement to have your audio hardware function correctly. The audio HAL | 
 |     interfaces are located in <code>hardware/libhardware/include/hardware</code>. | 
 |   </dd> | 
 |   <dt> | 
 |     Kernel Driver | 
 |   </dt> | 
 |   <dd> | 
 |     The audio driver interacts with the hardware and your implementation of the HAL. You can choose | 
 |     to use ALSA, OSS, or a custom driver of your own at this level. The HAL is driver-agnostic. | 
 |     <p> | 
 |   <strong>Note:</strong> If you do choose ALSA, we recommend using <code>external/tinyalsa</code> | 
 |   for the user portion of the driver because of its compatible licensing (The standard user-mode | 
 |   library is GPL licensed). | 
 | </p> | 
 |   </dd> | 
 | </dl> | 
 | <h2 id="implementing"> | 
 |   Implementing the HAL | 
 | </h2> | 
 | <p> | 
 |   The audio HAL is composed of three different interfaces that you must implement: | 
 | </p> | 
 | <ul> | 
 |   <li> | 
 |     <code>hardware/libhardware/include/hardware/audio.h</code> - represents the main functions of | 
 |     an audio device. | 
 |   </li> | 
 |   <li> | 
 |     <code>hardware/libhardware/include/hardware/audio_policy.h</code> - represents the audio policy | 
 |     manager, which handles things like audio routing and volume control policies. | 
 |   </li> | 
 |   <li> | 
 |     <code>hardware/libhardware/include/hardware/audio_effect.h</code> - represents effects that can | 
 |     be applied to audio such as downmixing, echo, or noise suppression. | 
 |   </li> | 
 | </ul> | 
 | <p>See the implementation for the Galaxy Nexus at <code>device/samsung/tuna/audio</code> for an example.</p> | 
 |  | 
 | <p>In addition to implementing the HAL, you need to create a | 
 |   <code>device/<company_name>/<device_name>/audio/audio_policy.conf</code> file | 
 |   that declares the audio devices present on your product. For an example, see the file for | 
 |   the Galaxy Nexus audio hardware in <code>device/samsung/tuna/audio/audio_policy.conf</code>.  | 
 | Also, see | 
 |   the <code>system/core/include/system/audio.h</code> and <code>system/core/include/system/audio_policy.h</code> | 
 |    header files for a reference of the properties that you can define. | 
 | </p> | 
 | <h3 id="multichannel">Multi-channel support</h3> | 
 | <p>If your hardware and driver supports multi-channel audio via HDMI, you can output the audio stream | 
 |   directly to the audio hardware. This bypasses the AudioFlinger mixer so it doesn't get downmixed to two channels.  | 
 |    | 
 |   <p> | 
 |   The audio HAL must expose whether an output stream profile supports multi-channel audio capabilities. | 
 |   If the HAL exposes its capabilities, the default policy manager allows multichannel playback over  | 
 |   HDMI.</p> | 
 |  <p>For more implementation details, see the <code>device/samsung/tuna/audio/audio_hw.c</code> in the Jellybean release.</p> | 
 |  | 
 |   <p> | 
 |   To specify that your product contains a multichannel audio output, edit the <code>audio_policy.conf</code> file to describe the multichannel | 
 |   output for your product. The following is an example from the Galaxy Nexus that shows a "dynamic" channel mask, which means the audio policy manager | 
 |   queries the actual channel masks supported by the HDMI sink after connection. You can also specify a static channel mask like <code>AUDIO_CHANNEL_OUT_5POINT1</code> | 
 |   </p> | 
 | <pre> | 
 | audio_hw_modules { | 
 |   primary { | 
 |     outputs { | 
 |         ... | 
 |         hdmi {   | 
 |           sampling_rates 44100|48000 | 
 |           channel_masks dynamic | 
 |           formats AUDIO_FORMAT_PCM_16_BIT | 
 |           devices AUDIO_DEVICE_OUT_AUX_DIGITAL | 
 |           flags AUDIO_OUTPUT_FLAG_DIRECT | 
 |         } | 
 |         ... | 
 |     } | 
 |     ... | 
 |   } | 
 |   ... | 
 | } | 
 | </pre> | 
 |  | 
 |  | 
 |   <p>If your product does not support multichannel audio, AudioFlinger's mixer downmixes the content to stereo | 
 |     automatically when sent to an audio device that does not support multichannel audio.</p> | 
 | </p> | 
 |  | 
 | <h3 id="codecs">Media Codecs</h3> | 
 |  | 
 | <p>Ensure that the audio codecs that your hardware and drivers support are properly declared for your product. See | 
 |   <a href="media.html#expose"> Exposing Codecs to the Framework</a> for information on how to do this. | 
 | </p> | 
 |  | 
 | <h2 id="configuring"> | 
 |   Configuring the Shared Library | 
 | </h2> | 
 | <p> | 
 |   You need to package the HAL implementation into a shared library and copy it to the | 
 |   appropriate location by creating an <code>Android.mk</code> file: | 
 | </p> | 
 | <ol> | 
 |   <li>Create a <code>device/<company_name>/<device_name>/audio</code> directory | 
 |   to contain your library's source files. | 
 |   </li> | 
 |   <li>Create an <code>Android.mk</code> file to build the shared library. Ensure that the | 
 |   Makefile contains the following line: | 
 | <pre> | 
 | LOCAL_MODULE := audio.primary.<device_name> | 
 | </pre> | 
 |     <p> | 
 |       Notice that your library must be named <code>audio_primary.<device_name>.so</code> so | 
 |       that Android can correctly load the library. The "<code>primary</code>" portion of this | 
 |       filename indicates that this shared library is for the primary audio hardware located on the | 
 |       device. The module names <code>audio.a2dp.<device_name></code> and | 
 |       <code>audio.usb.<device_name></code> are also available for bluetooth and USB audio | 
 |       interfaces. Here is an example of an <code>Android.mk</code> from the Galaxy | 
 |       Nexus audio hardware: | 
 |     </p> | 
 |     <pre> | 
 | LOCAL_PATH := $(call my-dir) | 
 |  | 
 | include $(CLEAR_VARS) | 
 |  | 
 | LOCAL_MODULE := audio.primary.tuna | 
 | LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/hw | 
 | LOCAL_SRC_FILES := audio_hw.c ril_interface.c | 
 | LOCAL_C_INCLUDES += \ | 
 |         external/tinyalsa/include \ | 
 |         $(call include-path-for, audio-utils) \ | 
 |         $(call include-path-for, audio-effects) | 
 | LOCAL_SHARED_LIBRARIES := liblog libcutils libtinyalsa libaudioutils libdl | 
 | LOCAL_MODULE_TAGS := optional | 
 |  | 
 | include $(BUILD_SHARED_LIBRARY) | 
 | </pre> | 
 |   </li> | 
 |   <li>If your product supports low latency audio as specified by the Android CDD, copy the | 
 |   corresponding XML feature file into your product. For example, in your product's | 
 |    <code>device/<company_name>/<device_name>/device.mk</code>  | 
 |   Makefile: | 
 |     <pre> | 
 | PRODUCT_COPY_FILES := ... | 
 |  | 
 | PRODUCT_COPY_FILES += \ | 
 | frameworks/native/data/etc/android.android.hardware.audio.low_latency.xml:system/etc/permissions/android.hardware.audio.low_latency.xml \ | 
 | </pre> | 
 |   </li> | 
 |   | 
 |   <li>Copy the <code>audio_policy.conf</code> file that you created earlier to the <code>system/etc/</code> directory | 
 |   in your product's <code>device/<company_name>/<device_name>/device.mk</code>  | 
 |   Makefile. For example: | 
 |     <pre> | 
 | PRODUCT_COPY_FILES += \ | 
 |         device/samsung/tuna/audio/audio_policy.conf:system/etc/audio_policy.conf | 
 | </pre> | 
 |   </li> | 
 |   <li>Declare the shared modules of your audio HAL that are required by your product in the product's | 
 |     <code>device/<company_name>/<device_name>/device.mk</code> Makefile. For example, the | 
 |   Galaxy Nexus requires the primary and bluetooth audio HAL modules: | 
 | <pre> | 
 | PRODUCT_PACKAGES += \ | 
 |         audio.primary.tuna \ | 
 |         audio.a2dp.default | 
 | </pre> | 
 |   </li> | 
 | </ol> | 
 |  | 
 | <h2 id="preprocessing">Audio preprocessing effects</h2> | 
 | <p> | 
 | The Android platform supports audio effects on supported devices in the | 
 | <a href="http://developer.android.com/reference/android/media/audiofx/package-summary.html">audiofx</a> | 
 | package, which is available for developers to access. For example, on the Nexus 10, the following pre-processing effects are supported: </p> | 
 | <ul> | 
 |   <li><a href="http://developer.android.com/reference/android/media/AcousticEchoCanceller">Acoustic Echo  | 
 |   Cancellation</a></li> | 
 |   <li><a href="http://developer.android.com/reference/android/media/AutomaticGainControl">Automatic Gain  | 
 |   Control</a></li> | 
 |   <li><a href="http://developer.android.com/reference/android/media/NoiseSuppressor">Noise  | 
 |   Suppression</a></li> | 
 | </ul> | 
 | </p> | 
 |  | 
 |  | 
 | <p>Pre-processing effects are always paired with the use case mode in which the pre-processing is requested. In Android | 
 | app development, a use case is referred to as an <code>AudioSource</code>, and app developers | 
 | request to use the <code>AudioSource</code> abstraction instead of the actual audio hardware device to use. | 
 | The Android Audio Policy Manager maps an <code>AudioSource</code> to the actual hardware with <code>AudioPolicyManagerBase::getDeviceForInputSource(int  | 
 | inputSource)</code>. In Android 4.2, the following sources are exposed to developers: | 
 | </p> | 
 | <ul> | 
 | <code><li>android.media.MediaRecorder.AudioSource.CAMCORDER</li></code> | 
 | <code><li>android.media.MediaRecorder.AudioSource.VOICE_COMMUNICATION</li></code> | 
 | <code><li>android.media.MediaRecorder.AudioSource.VOICE_CALL</li></code> | 
 | <code><li>android.media.MediaRecorder.AudioSource.VOICE_DOWNLINK</li></code> | 
 | <code><li>android.media.MediaRecorder.AudioSource.VOICE_UPLINK</li></code> | 
 | <code><li>android.media.MediaRecorder.AudioSource.VOICE_RECOGNITION</li></code> | 
 | <code><li>android.media.MediaRecorder.AudioSource.MIC</li></code> | 
 | <code><li>android.media.MediaRecorder.AudioSource.DEFAULT</li></code> | 
 | </ul> | 
 |  | 
 | <p>The default pre-processing effects that are applied for each <code>AudioSource</code> are | 
 | specified in the <code>/system/etc/audio_effects.conf</code> file. To specify | 
 | your own default effects for every <code>AudioSource</code>, create a <code>/system/vendor/etc/audio_effects.conf</code> file | 
 | and specify any pre-processing effects that you need to turn on. For an example,  | 
 | see the implementation for the Nexus 10 in <code>device/samsung/manta/audio_effects.conf</code></p> | 
 |  | 
 | <p class="warning"><strong>Warning:</strong> For the <code>VOICE_RECOGNITION</code> use case, do not enable | 
 | the noise suppression pre-processing effect. It should not be turned on by default when recording from this audio source, | 
 | and you should not enable it in your own audio_effects.conf file. Turning on the effect by default will cause the device to fail | 
 | the <a href="http://static.googleusercontent.com/external_content/untrusted_dlcp/source.android.com/en/us/compatibility/4.2/android-4.2-cdd.pdf"> compatibility requirement </a> | 
 | regardless of whether is was on by default due to configuration file, or the audio HAL implementation's default behavior.</p> | 
 |  | 
 | <p>The following example enables pre-processing for the VoIP <code>AudioSource</code> and Camcorder <code>AudioSource</code>. | 
 | By declaring the <code>AudioSource</code> configuration in this manner, the framework will automatically request from the audio HAL the use of those effects</p> | 
 |  | 
 | <pre> | 
 | pre_processing { | 
 |    voice_communication { | 
 |        aec {} | 
 |        ns {} | 
 |    } | 
 |    camcorder { | 
 |        agc {} | 
 |    } | 
 | } | 
 | </pre> | 
 |  | 
 | <h3 id="tuning">Source tuning</h3> | 
 | <p>For <code>AudioSource</code> tuning, there are no explicit requirements on audio gain or audio processing | 
 | with the exception of voice recognition (<code>VOICE_RECOGNITION</code>).</p> | 
 |  | 
 | <p>The following are the requirements for voice recognition:</p> | 
 |  | 
 | <ul> | 
 | <li>"flat" frequency response (+/- 3dB) from 100Hz to 4kHz</li> | 
 | <li>close-talk config: 90dB SPL reads RMS of 2500 (16bit samples)</li> | 
 | <li>level tracks linearly from -18dB to +12dB relative to 90dB SPL</li> | 
 | <li>THD < 1% (90dB SPL in 100 to 4000Hz range)</li> | 
 | <li>8kHz sampling rate (anti-aliasing)</li> | 
 | <li>Effects / pre-processing must be disabled by default</li> | 
 | </ul> | 
 |  | 
 | <p>Examples of tuning different effects for different sources are:</p> | 
 |  | 
 | <ul> | 
 |   <li>Noise Suppressor | 
 |     <ul> | 
 |       <li>Tuned for wind noise suppressor for <code>CAMCORDER</code></li> | 
 |       <li>Tuned for stationary noise suppressor for <code>VOICE_COMMUNICATION</code></li> | 
 |     </ul> | 
 |   </li> | 
 |   <li>Automatic Gain Control | 
 |     <ul> | 
 |       <li>Tuned for close-talk for <code>VOICE_COMMUNICATION</code> and main phone mic</li> | 
 |       <li>Tuned for far-talk for <code>CAMCORDER</code></li> | 
 |     </ul> | 
 |   </li> | 
 | </ul> | 
 |  | 
 | <h3 id="more">More information</h3> | 
 | <p>For more information, see:</p> | 
 | <ul> | 
 | <li>Android documentation for <a href="http://developer.android.com/reference/android/media/audiofx/package-summary.html">audiofx  | 
 | package</a> | 
 |  | 
 | <li>Android documentation for <a href="http://developer.android.com/reference/android/media/audiofx/NoiseSuppressor.html">Noise Suppression audio effect</a></li> | 
 | <li><code>device/samsung/manta/audio_effects.conf</code> file for the Nexus 10</li> | 
 | </ul> |