blob: 4dacb5c0ab2abc38f7f56b22e62e05805706d960 [file] [log] [blame]
Glenn Kasten37784a52014-02-03 11:57:33 -08001page.title=Audio Debugging
2@jd:body
3
Clay Murphybc92aea2014-10-16 10:13:18 -07004<!--
5 Copyright 2013 The Android Open Source Project
6
7 Licensed under the Apache License, Version 2.0 (the "License");
8 you may not use this file except in compliance with the License.
9 You may obtain a copy of the License at
10
11 http://www.apache.org/licenses/LICENSE-2.0
12
13 Unless required by applicable law or agreed to in writing, software
14 distributed under the License is distributed on an "AS IS" BASIS,
15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 See the License for the specific language governing permissions and
17 limitations under the License.
18-->
Glenn Kasten37784a52014-02-03 11:57:33 -080019<div id="qv-wrapper">
20 <div id="qv">
21 <h2>In this document</h2>
22 <ol id="auto-toc">
23 </ol>
24 </div>
25</div>
26
27<p>
28This article describes some tips and tricks for debugging Android audio.
29</p>
30
31<h2 id="teeSink">Tee Sink</h2>
32
33<p>
34The "tee sink" is
35an AudioFlinger debugging feature, available in custom builds only,
36for retaining a short fragment of recent audio for later analysis.
37This permits comparison between what was actually played or recorded
38vs. what was expected.
39</p>
40
41<p>
42For privacy the tee sink is disabled by default, at both compile-time and
43run-time. To use the tee sink, you will need to enable it by re-compiling,
44and also by setting a property. Be sure to disable this feature after you are
45done debugging; the tee sink should not be left enabled in production builds.
46</p>
47
48<p>
49The instructions in the remainder of this section are for Android 4.4,
50and may require changes for other versions.
51</p>
52
53<h3>Compile-time setup</h3>
54
55<ol>
56<li><code>cd frameworks/av/services/audioflinger</code></li>
Clay Murphy3a7af3a2014-09-09 17:29:09 -070057<li>Edit <code>Configuration.h</code>.</li>
58<li>Uncomment <code>#define TEE_SINK</code>.</li>
59<li>Re-build <code>libaudioflinger.so</code>.</li>
Glenn Kasten37784a52014-02-03 11:57:33 -080060<li><code>adb root</code></li>
61<li><code>adb remount</code></li>
Clay Murphy3a7af3a2014-09-09 17:29:09 -070062<li>Push or sync the new <code>libaudioflinger.so</code> to the device's <code>/system/lib</code>.</li>
Glenn Kasten37784a52014-02-03 11:57:33 -080063</ol>
64
65<h3>Run-time setup</h3>
66
67<ol>
68<li><code>adb shell getprop | grep ro.debuggable</code>
69<br />Confirm that the output is: <code>[ro.debuggable]: [1]</code>
70</li>
71<li><code>adb shell</code></li>
72<li><code>ls -ld /data/misc/media</code>
73<br />
74<p>
75Confirm that the output is:
76</p>
77<pre>
78drwx------ media media ... media
79</pre>
80<br />
81<p>
82If the directory does not exist, create it as follows:
83</p>
Glenn Kastenff257d42014-11-10 16:29:03 -080084<pre>
Glenn Kasten37784a52014-02-03 11:57:33 -080085mkdir /data/misc/media
86chown media:media /data/misc/media
Glenn Kastenff257d42014-11-10 16:29:03 -080087</pre>
Glenn Kasten37784a52014-02-03 11:57:33 -080088</li>
89<li><code>echo af.tee=# &gt; /data/local.prop</code>
Clay Murphy3a7af3a2014-09-09 17:29:09 -070090<br />Where the <code>af.tee</code> value is a number described below.
Glenn Kasten37784a52014-02-03 11:57:33 -080091</li>
92<li><code>chmod 644 /data/local.prop</code></li>
93<li><code>reboot</code></li>
94</ol>
95
96<h4>Values for <code>af.tee</code> property</h4>
97
98<p>
99The value of <code>af.tee</code> is a number between 0 and 7, expressing
100the sum of several bits, one per feature.
101See the code at <code>AudioFlinger::AudioFlinger()</code> in <code>AudioFlinger.cpp</code>
102for an explanation of each bit, but briefly:
103</p>
104<ul>
105<li>1 = input</li>
106<li>2 = FastMixer output</li>
107<li>4 = per-track AudioRecord and AudioTrack</li>
108</ul>
109
110<p>
111There is no bit for deep buffer or normal mixer yet,
112but you can get similar results using "4."
113</p>
114
115<h3>Test and acquire data</h3>
116
117<ol>
Clay Murphy3a7af3a2014-09-09 17:29:09 -0700118<li>Run your audio test.</li>
Glenn Kasten37784a52014-02-03 11:57:33 -0800119<li><code>adb shell dumpsys media.audio_flinger</code></li>
120<li>Look for a line in dumpsys output such as this:<br />
121<code>tee copied to /data/misc/media/20131010101147_2.wav</code>
Clay Murphy3a7af3a2014-09-09 17:29:09 -0700122<br />This is a PCM .wav file.</br>
Glenn Kasten37784a52014-02-03 11:57:33 -0800123</li>
124<li><code>adb pull</code> any <code>/data/misc/media/*.wav</code> files of interest;
125note that track-specific dump filenames do not appear in the dumpsys output,
Clay Murphy3a7af3a2014-09-09 17:29:09 -0700126but are still saved to <code>/data/misc/media</code> upon track closure.
Glenn Kasten37784a52014-02-03 11:57:33 -0800127</li>
Clay Murphy3a7af3a2014-09-09 17:29:09 -0700128<li>Review the dump files for privacy concerns before sharing with others.</li>
Glenn Kasten37784a52014-02-03 11:57:33 -0800129</ol>
130
131<h4>Suggestions</h4>
132
133<p>Try these ideas for more useful results:</p>
134
135<ul>
Clay Murphy3a7af3a2014-09-09 17:29:09 -0700136<li>Disable touch sounds and key clicks.</li>
137<li>Maximize all volumes.</li>
Glenn Kasten37784a52014-02-03 11:57:33 -0800138<li>Disable apps that make sound or record from microphone,
Clay Murphy3a7af3a2014-09-09 17:29:09 -0700139if they are not of interest to your test.
Glenn Kasten37784a52014-02-03 11:57:33 -0800140</li>
141<li>Track-specific dumps are only saved when the track is closed;
142you may need to force close an app in order to dump its track-specific data
143<li>Do the <code>dumpsys</code> immediately after test;
Clay Murphy3a7af3a2014-09-09 17:29:09 -0700144there is a limited amount of recording space available.</li>
Glenn Kasten37784a52014-02-03 11:57:33 -0800145<li>To make sure you don't lose your dump files,
146upload them to your host periodically.
147Only a limited number of dump files are preserved;
148older dumps are removed after that limit is reached.</li>
149</ul>
150
151<h3>Restore</h3>
152
153<p>
154As noted above, the tee sink feature should not be left enabled.
155Restore your build and device as follows:
156</p>
157<ol>
Clay Murphy3a7af3a2014-09-09 17:29:09 -0700158<li>Revert the source code changes to <code>Configuration.h</code>.</li>
159<li>Re-build <code>libaudioflinger.so</code>.</li>
Glenn Kasten37784a52014-02-03 11:57:33 -0800160<li>Push or sync the restored <code>libaudioflinger.so</code>
Clay Murphy3a7af3a2014-09-09 17:29:09 -0700161to the device's <code>/system/lib</code>.
Glenn Kasten37784a52014-02-03 11:57:33 -0800162</li>
163<li><code>adb shell</code></li>
164<li><code>rm /data/local.prop</code></li>
165<li><code>rm /data/misc/media/*.wav</code></li>
166<li><code>reboot</code></li>
167</ol>
168
Glenn Kasten3dbc8042014-02-04 09:58:32 -0800169<h2 id="mediaLog">media.log</h2>
170
171<h3>ALOGx macros</h3>
172
173<p>
174The standard Java language logging API in Android SDK is
Clay Murphydc85c742014-09-10 15:10:03 -0700175<a href="http://developer.android.com/reference/android/util/Log.html">android.util.Log</a>.
Glenn Kasten3dbc8042014-02-04 09:58:32 -0800176</p>
177
178<p>
179The corresponding C language API in Android NDK is
180<code>__android_log_print</code>
181declared in <code>&lt;android/log.h&gt;</code>.
182</p>
183
184<p>
185Within the native portion of Android framework, we
186prefer macros named <code>ALOGE</code>, <code>ALOGW</code>,
187<code>ALOGI</code>, <code>ALOGV</code>, etc. They are declared in
188<code>&lt;utils/Log.h&gt;</code>, and for the purposes of this article
189we'll collectively refer to them as <code>ALOGx</code>.
190</p>
191
192<p>
193All of these APIs are easy-to-use and well-understood, so they are pervasive
194throughout the Android platform. In particular the <code>mediaserver</code>
195process, which includes the AudioFlinger sound server, uses
196<code>ALOGx</code> extensively.
197</p>
198
199<p>
200Nevertheless, there are some limitations to <code>ALOGx</code> and friends:
201</p>
202
203<ul>
204<li>
205They are suspectible to "log spam": the log buffer is a shared resource
206so it can easily overflow due to unrelated log entries, resulting in
207missed information. The <code>ALOGV</code> variant is disabled at
208compile-time by default. But of course even it can result in log spam
209if it is enabled.
210</li>
211<li>
212The underlying kernel system calls could block, possibly resulting in
213priority inversion and consequently measurement disturbances and
214inaccuracies. This is of
215special concern to time-critical threads such as <code>FastMixer</code>.
216</li>
217<li>
218If a particular log is disabled to reduce log spam,
219then any information that would have been captured by that log is lost.
220It is not possible to enable a specific log retroactively,
221<i>after</i> it becomes clear that the log would have been interesting.
222</li>
223</ul>
224
225<h3>NBLOG, media.log, and MediaLogService</h3>
226
227<p>
228The <code>NBLOG</code> APIs and associated <code>media.log</code>
229process and <code>MediaLogService</code>
230service together form a newer logging system for media, and are specifically
231designed to address the issues above. We will loosely use the term
232"media.log" to refer to all three, but strictly speaking <code>NBLOG</code> is the
233C++ logging API, <code>media.log</code> is a Linux process name, and <code>MediaLogService</code>
234is an Android binder service for examining the logs.
235</p>
236
237<p>
238A <code>media.log</code> "timeline" is a series
239of log entries whose relative ordering is preserved.
240By convention, each thread should use it's own timeline.
241</p>
242
243<h3>Benefits</h3>
244
245<p>
Clay Murphy3a7af3a2014-09-09 17:29:09 -0700246The benefits of the <code>media.log</code> system are that it:
Glenn Kasten3dbc8042014-02-04 09:58:32 -0800247</p>
248<ul>
Clay Murphy3a7af3a2014-09-09 17:29:09 -0700249<li>Doesn't spam the main log unless and until it is needed.</li>
250<li>Can be examined even when <code>mediaserver</code> crashes or hangs.</li>
251<li>Is non-blocking per timeline.</li>
252<li>Offers less disturbance to performance.
253(Of course no form of logging is completely non-intrusive.)
Glenn Kasten3dbc8042014-02-04 09:58:32 -0800254</li>
255</ul>
256
257<h3>Architecture</h3>
258
259<p>
260The diagram below shows the relationship of the <code>mediaserver</code> process
261and the <code>init</code> process, before <code>media.log</code> is introduced:
262</p>
Clay Murphy1b77cc22014-12-17 18:20:06 -0800263<img src="images/medialog_before.png" alt="Architecture before media.log" id="figure1" />
264<p class="img-caption">
265 <strong>Figure 1.</strong> Architecture before media.log
266</p>
267
Glenn Kasten3dbc8042014-02-04 09:58:32 -0800268<p>
269Notable points:
270</p>
271<ul>
Clay Murphy3a7af3a2014-09-09 17:29:09 -0700272<li><code>init</code> forks and execs <code>mediaserver</code>.</li>
273<li><code>init</code> detects the death of <code>mediaserver</code>, and re-forks as necessary.</li>
274<li><code>ALOGx</code> logging is not shown.
Glenn Kasten3dbc8042014-02-04 09:58:32 -0800275</ul>
276
277<p>
278The diagram below shows the new relationship of the components,
279after <code>media.log</code> is added to the architecture:
280</p>
Clay Murphy1b77cc22014-12-17 18:20:06 -0800281<img src="images/medialog_after.png" alt="Architecture after media.log" id="figure2" />
282<p class="img-caption">
283 <strong>Figure 2.</strong> Architecture after media.log
284</p>
285
Glenn Kasten3dbc8042014-02-04 09:58:32 -0800286<p>
287Important changes:
288</p>
289
290<ul>
291
292<li>
293Clients use <code>NBLOG</code> API to construct log entries and append them to
294a circular buffer in shared memory.
295</li>
296
297<li>
298<code>MediaLogService</code> can dump the contents of the circular buffer at any time.
299</li>
300
301<li>
302The circular buffer is designed in such a way that any corruption of the
303shared memory will not crash <code>MediaLogService</code>, and it will still be able
304to dump as much of the buffer that is not affected by the corruption.
305</li>
306
307<li>
308The circular buffer is non-blocking and lock-free for both writing
309new entries and reading existing entries.
310</li>
311
312<li>
313No kernel system calls are required to write to or read from the circular buffer
314(other than optional timestamps).
315</li>
316
317</ul>
318
319<h4>Where to use</h4>
320
321<p>
322As of Android 4.4, there are only a few log points in AudioFlinger
323that use the <code>media.log</code> system. Though the new APIs are not as
324easy to use as <code>ALOGx</code>, they are not extremely difficult either.
325We encourage you to learn the new logging system for those
326occasions when it is indispensable.
327In particular, it is recommended for AudioFlinger threads that must
328run frequently, periodically, and without blocking such as the
329<code>FastMixer</code> thread.
330</p>
331
332<h3>How to use</h3>
333
334<h4>Add logs</h4>
335
336<p>
337First, you need to add logs to your code.
338</p>
339
340<p>
341In <code>FastMixer</code> thread, use code such as this:
342</p>
343<pre>
344logWriter->log("string");
345logWriter->logf("format", parameters);
346logWriter->logTimestamp();
347</pre>
348<p>
349As this <code>NBLog</code> timeline is used only by the <code>FastMixer</code> thread,
350there is no need for mutual exclusion.
351</p>
352
353<p>
354In other AudioFlinger threads, use <code>mNBLogWriter</code>:
355</p>
356<pre>
357mNBLogWriter->log("string");
358mNBLogWriter->logf("format", parameters);
359mNBLogWriter->logTimestamp();
360</pre>
361<p>
362For threads other than <code>FastMixer</code>,
363the thread's <code>NBLog</code> timeline can be used by both the thread itself, and
364by binder operations. <code>NBLog::Writer</code> does not provide any
365implicit mutual exclusion per timeline, so be sure that all logs occur
366within a context where the thread's mutex <code>mLock</code> is held.
367</p>
368
369<p>
370After you have added the logs, re-build AudioFlinger.
371</p>
372
Clay Murphy3a7af3a2014-09-09 17:29:09 -0700373<p class="caution"><strong>Caution:</strong>
Glenn Kasten3dbc8042014-02-04 09:58:32 -0800374A separate <code>NBLog::Writer</code> timeline is required per thread,
375to ensure thread safety, since timelines omit mutexes by design. If you
376want more than one thread to use the same timeline, you can protect with an
377existing mutex (as described above for <code>mLock</code>). Or you can
378use the <code>NBLog::LockedWriter</code> wrapper instead of <code>NBLog::Writer</code>.
379However, this negates a prime benefit of this API: its non-blocking
380behavior.
381</p>
382
383<p>
384The full <code>NBLog</code> API is at <code>frameworks/av/include/media/nbaio/NBLog.h</code>.
385</p>
386
387<h4>Enable media.log</h4>
388
389<p>
390<code>media.log</code> is disabled by default. It is active only when property
391<code>ro.test_harness</code> is <code>1</code>. You can enable it by:
392</p>
393
394<pre>
395adb root
396adb shell
397echo ro.test_harness=1 > /data/local.prop
398chmod 644 /data/local.prop
399reboot
400</pre>
401
402<p>
403The connection is lost during reboot, so:
404</p>
405<pre>
406adb shell
407</pre>
408
409The command <code>ps media</code> will now show two processes:
410<ul>
411<li>media.log</li>
412<li>mediaserver</li>
413</ul>
414<p>
415Note the process ID of <code>mediaserver</code> for later.
416</p>
417
418<h4>Displaying the timelines</h4>
419
420<p>
421You can manually request a log dump at any time.
422This command shows logs from all the active and recent timelines, and then clears them:
423</p>
424<pre>
425dumpsys media.log
426</pre>
427
428<p>
429Note that by design timelines are independent,
430and there is no facility for merging timelines.
431</p>
432
433<h4>Recovering logs after mediaserver death</h4>
434
435<p>
436Now try killing <code>mediaserver</code> process: <code>kill -9 #</code>, where # is
437the process ID you noted earlier. You should see a dump from <code>media.log</code>
438in the main <code>logcat</code>, showing all the logs leading up to the crash.
439</p>
440<pre>
441dumpsys media.log
442</pre>