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Clay Murphy66f1c562013-10-28 10:32:50 -07001page.title=Running Android with low RAM
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19<div id="qv-wrapper">
20 <div id="qv">
21 <h2>In this document</h2>
22 <ol id="auto-toc">
23 </ol>
24 </div>
25</div>
26
27<h2 id="intro">Introduction</h2>
28
29<p>In release 4.4, Android begins explicit support for devices with 512MB
30memory. As of Q3 2013, more than 30% of all Android devices run on
31platform versions older than 4.0. Most of these devices tend to be low-end with
32512MB or less RAM. One of the primary goals of this release
33is to ensure Android can continue to run on a 512MB device.</p>
34
35<p>This documentation is intended to help OEMs optimize and configure Android 4.4 for
36 low-RAM devices. Several of these optimizations are generic enough that
37they can be applied to previous releases as well. </p>
38
39<h2 id="optimizations">Android 4.4 platform optimizations</h2>
40
41<h3 id="opt-mgmt">Improved memory management</h3>
42<ul>
43<li>Validated memory-saving kernel configurations: Kernel Same-page Merging
44(KSM), and Swap to ZRAM.</li>
45<li>Kill cached processes if about to be uncached and too large.</li>
46<li>Don’t allow large services to put themselves back into A Services (so they
47can’t cause the launcher to be killed).</li>
48<li>Kill processes (even ordinarily unkillable ones such as the current IME)
49that get too large in idle maintenance.</li>
50<li>Serialize the launch of background services.</li>
51<li>Tuned memory use of low-RAM devices: tighter out-of-memory (OOM) adjustment
52levels, smaller graphics caches, etc.</li>
53</ul>
54
55<h3 id="opt-mem">Reduced system memory</h3>
56<ul>
57<li>Trimmed system_server and SystemUI processes (saved several MBs).</li>
58<li>Preload dex caches in Dalvik (saved several MBs).</li>
59<li>Validated JIT-off option (saves up to 1.5MB per process).</li>
60<li>Reduced per-process font cache overhead.</li>
61<li>Introduced ArrayMap/ArraySet and used extensively in framework as a
62lighter-footprint replacement for HashMap/HashSet.</li>
63levels, smaller graphics caches, etc.</li>
64</ul>
65
66<h3 id="opt-proc">Procstats</h3>
67<p>
68Added a new Developer Option to show memory state and application memory usage
69ranked by how often they run and amount of memory consumed.
70</p>
71
72<h3 id="opt-api">API</h3>
73<p>
74Added a new ActivityManager.isLowRamDevice() to allow applications to detect
75when running on low memory devices and choose to disable large-RAM features.
76</p>
77
78<h3 id="opt-track">Memory tracking</h3>
79<p>
80New memtrack HAL to track graphics memory allocations, additional information
81in dumpsys meminfo, clarified summaries in meminfo (for example reported free
82RAM includes RAM of cached processes, so that OEMs don’t try to optimize the
83wrong thing).
84</p>
85
86<h2 id="build-time">Build-time configuration</h2>
87<h3 id="flag">Enable Low Ram Device flag</h3>
88<p>We are introducing a new API called <code>ActivityManager.isLowRamDevice()</code> for applications to determine if they should turn off specific memory-intensive
89 features that work poorly on low-end devices.</p>
90<p>For 512MB devices, this API is expected to return: "true" It can be enabled by
91 the following system property in the device makefile.<br/>
92<code>PRODUCT_PROPERTY_OVERRIDES += ro.config.low_ram=true</code></p>
93
94<h3 id="jit">Disable JIT</h3>
95
96 <p>System-wide JIT memory usage is dependent on the number of applications
97 running and the code footprint of those applications. The JIT establishes a
98 maximum translated code cache size and touches the pages within it as needed.
99 JIT costs somewhere between 3M and 6M across a typical running system.<br/>
100 <br/>
101 The large apps tend to max out the code cache fairly quickly (which by default
102 has been 1M). On average, JIT cache usage runs somewhere between 100K and 200K
103 bytes per app. Reducing the max size of the cache can help somewhat with
104 memory usage, but if set too low will send the JIT into a thrashing mode. For
105the really low-memory devices, we recommend the JIT be disabled entirely.<code>
106</code></p>
107
108<p>This can be achieved by adding the following line to the product makefile:<br/>
109<code>PRODUCT_PROPERTY_OVERRIDES += dalvik.vm.jit.codecachesize=0</code></p>
110<h3 id="launcher">Launcher Configs</h3>
111
112
113 <p>Ensure the default wallpaper setup on launcher is <strong>not</strong>
114using live-wallpaper. Low-end devices should not pre-install any live wallpapers. </p>
115
116
117<h2 id="kernel">Kernel configuration</h2>
118<h3 id="kernel-tuning">Tuning kernel/ActivityManager to reduce direct reclaim </h3>
119
120
121 <p>Direct reclaim happens when a process or the kernel tries to allocate a page
122 of memory (either directly or due to faulting in a new page) and the kernel
123 has used all available free memory. This requires the kernel to block the
124 allocation while it frees up a page. This in turn often requires disk I/O to
125 flush out a dirty file-backed page or waiting for <code>lowmemorykiller</code> to kill a
126 process. This can result in extra I/O in any thread, including a UI thread.</p>
127
128 <p>To avoid direct reclaim, the kernel has watermarks that trigger <code>kswapd</code> or
129 background reclaim. This is a thread that tries to free up pages so the next
130 time a real thread allocates it can succeed quickly.</p>
131
132 <p>The default threshold to trigger background reclaim is fairly low, around 2MB
133 on a 2GB device and 636KB on a 512MB device. And the kernel reclaims only a
134 few MB of memory in background reclaim. This means any process that quickly
135 allocates more than a few megabytes is going to quickly hit direct reclaim.</p>
136
137<p>Support for a new kernel tunable is added in the android-3.4 kernel branch as
138 patch 92189d47f66c67e5fd92eafaa287e153197a454f ("add extra free kbytes
139 tunable"). Cherry-picking this patch to a device's kernel will allow
140 ActivityManager to tell the kernel to try to keep 3 full-screen 32 bpp buffers
141 of memory free.</p>
142
143<p>These thresholds can be configured via the framework config.xml</p>
144<p><code> &lt;!-- Device configuration setting the /proc/sys/vm/extra_free_kbytes tunable in the kernel (if it exists). A high value will increase the amount of memory that the kernel tries to keep free, reducing allocation time and causing the lowmemorykiller to kill earlier. A low value allows more memory to be used by processes but may cause more allocations to block waiting on disk I/O or lowmemorykiller. Overrides the default value chosen by ActivityManager based on screen size. 0 prevents keeping any extra memory over what the kernel keeps by default. -1 keeps the default. --&gt;<br />
145&lt;integer name=&quot;config_extraFreeKbytesAbsolute&quot;&gt;-1&lt;/integer&gt;</code></p>
146
147<code>
148<p> &lt;!-- Device configuration adjusting the /proc/sys/vm/extra_free_kbytes tunable in the kernel (if it exists). 0 uses the default value chosen by ActivityManager. A positive value will increase the amount of memory that the kernel tries to keep free, reducing allocation time and causing the lowmemorykiller to kill earlier. A negative value allows more memory to be used by processes but may cause more allocations to block waiting on disk I/O or lowmemorykiller. Directly added to the default value chosen by ActivityManager based on screen size. --&gt;<br />
149 &lt;integer name=&quot;config_extraFreeKbytesAdjust&quot;&gt;0&lt;/integer&gt;</code>
150
151<h3 id="lowmem">Tuning LowMemoryKiller</h3>
152
153
154 <p>ActivityManager configures the thresholds of the LowMemoryKiller to match its
155 expectation of the working set of file-backed pages (cached pages) required to
156 run the processes in each priority level bucket. If a device has high
157 requirements for the working set, for example if the vendor UI requires more
158memory or if more services have been added, the thresholds can be increased. </p>
159<p>The thresholds can be reduced if too much memory is being reserved for file
160 backed pages, so that background processes are being killed long before disk
161thrashing would occur due to the cache getting too small.</p>
162<p> <code>&lt;!-- Device configuration setting the minfree tunable in the lowmemorykiller in the kernel. A high value will cause the lowmemorykiller to fire earlier, keeping more memory in the file cache and preventing I/O thrashing, but allowing fewer processes to stay in memory. A low value will keep more processes in memory but may cause thrashing if set too low. Overrides the default value chosen by ActivityManager based on screen size and total memory for the largest lowmemorykiller bucket, and scaled proportionally to the smaller buckets. -1 keeps the default. --&gt;<br />
163 &lt;integer name=&quot;config_lowMemoryKillerMinFreeKbytesAbsolute&quot;&gt;-1&lt;/integer&gt;</code></p>
164<p> <code>&lt;!-- Device configuration adjusting the minfree tunable in the lowmemorykiller in the kernel. A high value will cause the lowmemorykiller to fire earlier, keeping more memory in the file cache and preventing I/O thrashing, but allowing fewer processes to stay in memory. A low value will keep more processes in memory but may cause thrashing if set too low. Directly added to the default value chosen by ActivityManager based on screen size and total memory for the largest lowmemorykiller bucket, and scaled proportionally to the smaller buckets. 0 keeps the default. --&gt;<br />
165 &lt;integer name=&quot;config_lowMemoryKillerMinFreeKbytesAdjust&quot;&gt;0&lt;/integer&gt;</code></p>
166<h3 id="ksm">KSM (Kernel samepage merging)</h3>
167
168
169 <p>KSM is a kernel thread that runs in the background and compares pages in
170 memory that have been marked <code>MADV_MERGEABLE</code> by user-space. If two pages are
171 found to be the same, the KSM thread merges them back as a single
172 copy-on-write page of memory.</p>
173
174 <p>KSM will save memory over time on a running system, gaining memory duplication
175 at a cost of CPU power, which could have an impact on battery life. You should
176 measure whether the power tradeoff is worth the memory savings you get by
177 enabling KSM.</p>
178
179 <p>To test KSM, we recommend looking at long running devices (several hours) and
180 seeing whether KSM makes any noticeable improvement on launch times and
181 rendering times.</p>
182
183<p>To enable KSM, enable <code>CONFIG_KSM</code> in the kernel and then add the following lines to your` <code>init.&lt;device&gt;.rc</code> file:<br>
184 <code>write /sys/kernel/mm/ksm/pages_to_scan 100<br>
185 write /sys/kernel/mm/ksm/sleep_millisecs 500<br>
186write /sys/kernel/mm/ksm/run 1</code></p>
187<p>Once enabled, there are few utilities that will help in the debugging namely :
188 procrank, librank, &amp; ksminfo. These utilities allow you to see which KSM
189 memory is mapped to what process, which processes use the most KSM memory.
190 Once you have found a chunk of memory that looks worth exploring you can use
191 either the hat utility if it's a duplicate object on the dalvik heap. </p>
192<h3 id="zram">Swap to zRAM</h3>
193
194
195 <p>zRAM swap can increase the amount of memory available in the system by
196 compressing memory pages and putting them in a dynamically allocated swap area
197 of memory.</p>
198
199 <p>Again, since this is trading off CPU time for a small increase in memory, you
200 should be careful about measuring the performance impact zRAM swap has on your
201 system.</p>
202
203
204<p>Android handles swap to zRAM at several levels:</p>
205
206<ul>
207 <li>First, the following kernel options must be enabled to use zRAM swap
208 effectively:
209 <ul>
210 <li><code>CONFIG_SWAP</code></li>
211 <li><code>CONFIG_CGROUP_MEM_RES_CTLR</code></li>
212 <li><code>CONFIG_CGROUP_MEM_RES_CTLR_SWAP</code></li>
213 <li><code>CONFIG_ZRAM</code></li>
214 </ul>
215 </li>
216 <li>Then, you should add a line that looks like this to your fstab:<br />
217 <code>/dev/block/zram0 none swap defaults zramsize=&lt;size in bytes&gt;,swapprio=&lt;swap partition priority&gt;</code><br />
218 <code><br />
219 zramsize</code> is mandatory and indicates how much uncompressed memory you want
220 the zram area to hold. Compression ratios in the 30-50% range are usually
221 observed.<br />
222 <br />
223 <code>swapprio</code> is optional and not needed if you don't have more than one swap
224 area.<br />
225 <br />
226 </li>
227 <li>By default, the Linux kernel swaps in 8 pages of memory at a time. When
228 using ZRAM, the incremental cost of reading 1 page at a time is negligible
229 and may help in case the device is under extreme memory pressure. To read
Clay Murphy2dbb15e2013-10-30 13:13:03 -0700230 only 1 page at a time, add the following to your init.rc:<br />
Clay Murphy66f1c562013-10-28 10:32:50 -0700231 `write /proc/sys/vm/page-cluster 0`</li>
Clay Murphy2dbb15e2013-10-30 13:13:03 -0700232 <li>In your init.rc, after the `mount_all /fstab.X` line, add:<br />
Clay Murphy66f1c562013-10-28 10:32:50 -0700233 `swapon_all /fstab.X`</li>
234 <li>The memory cgroups are automatically configured at boot time if the
235 feature is enabled in kernel.</li>
236 <li>If memory cgroups are available, the ActivityManager will mark lower
237 priority threads as being more swappable than other threads. If memory is
238 needed, the Android kernel will start migrating memory pages to zRAM swap,
239 giving a higher priority to those memory pages that have been marked by
240 ActivityManager. </li>
241</ul>
242<h3 id="carveouts">Carveouts, Ion and Contiguous Memory Allocation (CMA)</h3>
243
244 <p>It is especially important on low memory devices to be mindful about
245 carveouts, especially those that will not always be fully utilized -- for
246 example a carveout for secure video playback. There are several solutions to
247 minimizing the impact of your carveout regions that depend on the exact
248 requirements of your hardware.</p>
249 <p>If hardware permits discontiguous memory
250 allocations, the ion system heap allows memory allocations from system memory,
251 eliminating the need for a carveout. It also attempts to make large
252 allocations to eliminate TLB pressure on peripherals. If memory regions must
253 be contiguous or confined to a specific address range, the contiguous memory
254 allocator (CMA) can be used.</p>
255<p>This creates a carveout that the system can also
256 use of for movable pages. When the region is needed, movable pages will be
257 migrated out of it, allowing the system to use a large carveout for other
258 purposes when it is free. CMA can be used directly or more simply via ion by
259 using the ion cma heap.</p>
260
261<h2 id="app-opts">Application optimization tips</h2>
262<ul>
263 <li>Review <a
264href="http://developer.android.com/training/articles/memory.html">Managing your
265App's Memory</a> and these past blog posts on the same topic:
266 <ul>
267 <li><a
268href="http://android-developers.blogspot.com/2009/01/avoiding-memory-leaks.html">http://android-developers.blogspot.com/2009/01/avoiding-memory-leaks.html</a></li>
269 <li><a
270href="http://android-developers.blogspot.com/2011/03/memory-analysis-for-android.html">http://android-developers.blogspot.com/2011/03/memory-analysis-for-android.html</a></li>
271 <li><a
272href="http://android-developers.blogspot.com/2009/02/track-memory-allocations.html">http://android-developers.blogspot.com/2009/02/track-memory-allocations.html</a></li>
273 <li> <a
274href="http://tools.android.com/recent/lintperformancechecks">http://tools.android.com/recent/lintperformancechecks</a></li>
275 </ul>
276</li>
277 <li>Check/remove any unused assets from preinstalled apps -
278development/tools/findunused (should help make the app smaller).</li>
279<li>Use PNG format for assets, especially when they have transparent areas</li>
280<li>If writing native code, use calloc() rather than malloc/memset</li>
281<li>Don't enable code that is writing Parcel data to disk and reading it later.</li>
282<li>Don't subscribe to every package installed, instead use ssp filtering. Add
283filtering like below:
284<br />
285 <code>&lt;data android:scheme=&quot;package&quot; android:ssp=&quot;com.android.pkg1&quot; /&gt;<br />
286 &lt;data android:scheme=&quot;package&quot; android:ssp=&quot;com.myapp.act1&quot; /&gt;</code></li>
287</ul>
288
289<h3 id="process-states">Understand the various process states in Android</h3>
290
291 <ul>
292 <li><p>SERVICE - SERVICE_RESTARTING<br/>
293 Applications that are making themselves run in the background for their own
294 reason. Most common problem apps have when they run in the background too
295 much. %duration * pss is probably a good "badness" metric, although this set
296 is so focused that just doing %duration is probably better to focus on the
297 fact that we just don't want them running at all.</p></li>
298 <li><p>IMPORTANT_FOREGROUND - RECEIVER<br/>
299 Applications running in the background (not directly interacting with the
300 user) for any reason. These all add memory load to the system. In this case
301 the (%duration * pss) badness value is probably the best ordering of such
302 processes, because many of these will be always running for good reason, and
303 their pss size then is very important as part of their memory load.</p></li>
304 <li><p>PERSISTENT<br/>
305 Persistent system processes. Track pss to watch for these processes getting
306 too large.</p></li>
307 <li><p>TOP<br/>
308 Process the user is currently interacting with. Again, pss is the important
309 metric here, showing how much memory load the app is creating while in use.</p></li>
310 <li><p>HOME - CACHED_EMPTY<br/>
311 All of these processes at the bottom are ones that the system is keeping
312 around in case they are needed again; but they can be freely killed at any
313 time and re-created if needed. These are the basis for how we compute the
314 memory state -- normal, moderate, low, critical is based on how many of these
315 processes the system can keep around. Again the key thing for these processes
316 is the pss; these processes should try to get their memory footprint down as
317 much as possible when they are in this state, to allow for the maximum total
318 number of processes to be kept around. Generally a well behaved app will have
319 a pss footprint that is significantly smaller when in this state than when
320 TOP.</p></li>
321 <li>
322 <p>TOP vs. CACHED_ACTIVITY-CACHED_ACTIVITY_CLIENT<em><br/>
323 </em>The difference in pss between when a process is TOP vs. when it is in either
324 of these specific cached states is the best data for seeing how well it is
325 releasing memory when going into the background. Excluding CACHED_EMPTY state
326 makes this data better, since it removes situations when the process has
327 started for some reasons besides doing UI and so will not have to deal with
328 all of the UI overhead it gets when interacting with the user.</p></li>
329 </ul>
330
331
332<h2 id="analysis">Analysis</h2>
333<h3 id="app-startup">Analyzing app startup time</h3>
334
335
336 <p>Use "<code>adb shell am start</code>" with the <code>-P</code> or <code>--start-profiler</code> option to run
337 the profiler when your app starts. This will start the profiler almost
338 immediately after your process is forked from zygote, before any of your code
339is loaded into it.</p>
340<h3 id="bug-reports">Analyze using bugreports </h3>
341
342
343 <p>Now contains various information that can be used for debugging. The services
344 include <code>batterystats</code>, <code>netstats</code>, <code>procstats</code>, and <code>usagestats</code>. You can
345 find them with lines like this:</p>
346
347
348<pre>------ CHECKIN BATTERYSTATS (dumpsys batterystats --checkin) ------
3497,0,h,-2558644,97,1946288161,3,2,0,340,4183
3507,0,h,-2553041,97,1946288161,3,2,0,340,4183
351</pre>
352<h3 id="persistent">Check for any persistent processes</h3>
353
354
355 <p>Reboot the device and check the processes.<br/>
356 Run for a few hours and check the processes again. There should not be any
357long running processes.</p>
358<h3 id="longevity">Run longevity tests</h3>
359
360
361 <p>Run for longer durations and track the memory of the process. Does it
362 increase? Does it stay constant? Create Canonical use cases and run longevity tests on these scenarios</p>