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Robert Ly35f2fda2013-01-29 16:27:05 -08001page.title=The Hardware Abstraction Layer
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Clay Murphy768b82a2013-11-12 11:32:41 -08005 Copyright 2013 The Android Open Source Project
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19<div id="qv-wrapper">
20 <div id="qv">
21 <h2>In this document</h2>
22 <ol id="auto-toc">
23 </ol>
24 </div>
25</div>
26
27<p>
28 The hardware abstraction layer (HAL) defines a standard interface for hardware vendors to
29 implement and allows Android to be agnostic about lower-level driver
30 implementations. The HAL allows you to implement functionality
31 without affecting or modifying the higher level system. HAL implementations
32 are packaged into modules (<code>.so</code>) file and loaded by the Android
33 system at the appropriate time.
34<h2 id="structure">
35 Standard HAL structure
36</h2>
37<p>
38 Each hardware-specific HAL interface has properties that are common to all HAL interfaces. These
39 properties are defined in <code>hardware/libhardware/include/hardware/hardware.h</code> and
40 guarantees that HALs have a predictable structure.
41 This interface allows the Android system to load the correct versions of your
42 HAL modules in a consistent way. There are two general components
43 that a HAL interface consists of: a module and a device.
44</p>
45<p>
46 A module represents your packaged HAL implementation, which is stored as a shared library (<code>.so file</code>). It contains
47 metadata such as the version, name, and author of the module, which helps Android find and load it correctly. The
48 <code>hardware/libhardware/include/hardware/hardware.h</code> header file defines a
49 struct, <code>hw_module_t</code>, that represents a module and contains information such as
50 the module version, author, and name.</p>
51
52 <p>In addition, the <code>hw_module_t</code> struct contains
53 a pointer to another struct, <code>hw_module_methods_t</code>, that contains a pointer to
54 an "open" function for the module. This open function is used to initate communication with
55 the hardware that the HAL is serving as an abstraction for. Each hardware-specific HAL usually
56 extends the generic <code>hw_module_t</code> struct with additional information
57 for that specific piece of hardware. For example in the camera HAL, the <code>camera_module_t</code> struct
58 contains a <code>hw_module_t</code> struct along with other camera-specific function pointers:
59</p>
60
61<pre>
62typedef struct camera_module {
63 hw_module_t common;
64 int (*get_number_of_cameras)(void);
65 int (*get_camera_info)(int camera_id, struct camera_info *info);
66} camera_module_t;
67</pre>
68
69<p>When you implement a HAL and create the module struct, you must name it
70 <code>HAL_MODULE_INFO_SYM</code>. For instance, here is an example from the Galaxy Nexus audio HAL:</p>
71<pre>
72struct audio_module HAL_MODULE_INFO_SYM = {
73 .common = {
74 .tag = HARDWARE_MODULE_TAG,
75 .module_api_version = AUDIO_MODULE_API_VERSION_0_1,
76 .hal_api_version = HARDWARE_HAL_API_VERSION,
77 .id = AUDIO_HARDWARE_MODULE_ID,
78 .name = "Tuna audio HW HAL",
79 .author = "The Android Open Source Project",
80 .methods = &hal_module_methods,
81 },
82};
83</pre>
84<p>
85 A device abstracts the actual hardware of your product. For example, an audio module can contain
86 a primary audio device, a USB audio device, or a Bluetooth A2DP audio device. A device
87 is represented by the <code>hw_device_t</code> struct. Like a module, each type of device
88 defines a more-detailed version of the generic <code>hw_device_t</code> that contains
89 function pointers for specific features of the hardware. For example, the
90 <code>audio_hw_device_t</code> struct type contains function pointers to audio device operations:
91</p>
92
93<pre>
94struct audio_hw_device {
95 struct hw_device_t common;
96
97 /**
98 * used by audio flinger to enumerate what devices are supported by
99 * each audio_hw_device implementation.
100 *
101 * Return value is a bitmask of 1 or more values of audio_devices_t
102 */
103 uint32_t (*get_supported_devices)(const struct audio_hw_device *dev);
104 ...
105};
106typedef struct audio_hw_device audio_hw_device_t;
107</pre>
108
109<p>
110 In addition to these standard properties, each hardware-specific HAL interface can define more of its
111 own features and requirements. See the <a href="{@docRoot}guide/reference/files.html">HAL reference documentation</a>
112 as well as the individual instructions for each HAL for more information on how to implement a specific interface.
113</p>
114
115<h2 id="modules">HAL modules</h2>
116<p>HAL implementations are built into modules (<code>.so</code>) files and are dynamically linked by Android when appropriate.
117 You can build your modules by creating <code>Android.mk</code> files for each of your HAL implementations
118 and pointing to your source files. In general, your shared libraries must be named in a certain format, so that
119 they can be found and loaded properly. The naming scheme varies slightly from module to module, but they follow
120 the general pattern of: <code>&lt;module_type&gt;.&lt;device_name&gt;</code>.</p>
121
122 <p>For more information about setting up the build for each HAL, see its respective documentation.</p>
123
Clay Murphy768b82a2013-11-12 11:32:41 -0800124</p>