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16
17# Key Character Map Files #
18
19Key character map files (`.kcm` files) are responsible for mapping combinations
20of Android key codes with modifiers to Unicode characters.
21
22Device-specific key layout files are *required* for all internal (built-in)
23input devices that have keys, if only to tell the system that the device
24is special purpose only (not a full keyboard).
25
26Device-specific key layout files are *optional* for external keyboards, and
27often aren't needed at all. The system provides a generic key character map
28that is suitable for many external keyboards.
29
30If no device-specific key layout file is available, then the system will
31choose a default instead.
32
33## Location ##
34
35Key character map files are located by USB vendor, product (and optionally version)
36id or by input device name.
37
38The following paths are consulted in order.
39
40* `/system/usr/keychars/Vendor_XXXX_Product_XXXX_Version_XXXX.kcm`
41* `/system/usr/keychars/Vendor_XXXX_Product_XXXX.kcm`
42* `/system/usr/keychars/DEVICE_NAME.kcm`
43* `/data/system/devices/keychars/Vendor_XXXX_Product_XXXX_Version_XXXX.kcm`
44* `/data/system/devices/keychars/Vendor_XXXX_Product_XXXX.kcm`
45* `/data/system/devices/keychars/DEVICE_NAME.kcm`
46* `/system/usr/keychars/Generic.kcm`
47* `/data/system/devices/keychars/Generic.kcm`
48* `/system/usr/keychars/Virtual.kcm`
49* `/data/system/devices/keychars/Virtual.kcm`
50
51When constructing a file path that contains the device name, all characters
52in the device name other than '0'-'9', 'a'-'z', 'A'-'Z', '-' or '_' are replaced by '_'.
53
54## Generic Key Character Map File ##
55
56The system provides a special built-in key character map file called `Generic.kcm`.
57This key character map is intended to support a variety of standard external
58keyboards.
59
60*Do not modify the generic key character map!*
61
62## Virtual Key Character Map File ##
63
64The system provides a special built-in key character map file called `Virtual.kcm`
65that is used by the virtual keyboard devices.
66
67The virtual keyboard device is a synthetic input device whose id is -1
68(see `KeyCharacterMap.VIRTUAL_KEYBOARD`). It is present on all Android devices
69beginning with Android Honeycomb 3.0. The purpose of the virtual keyboard device
70is to provide a known built-in input device that can be used for injecting
71keystokes into applications by the IME or by test instrumentation, even
72for devices that do not have built-in keyboards.
73
74The virtual keyboard is assumed to have a full QWERTY layout that is the
75same on all devices. This makes it possible for applications to inject
76keystrokes using the virtual keyboard device and always get the same results.
77
78*Do not modify the virtual key character map!*
79
80## Syntax ##
81
82A key character map file is a plain text file consisting of a keyboard type
83declaration and a set of key declarations.
84
85### Keyboard Type Declaration ###
86
87A keyboard type declaration describes the overall behavior of the keyboard.
88A character map file must contain a keyboard type declaration. For clarity,
89it is often placed at the top of the file.
90
91 type FULL
92
93The following keyboard types are recognized:
94
95* `NUMERIC`: A numeric (12-key) keyboard.
96
97 A numeric keyboard supports text entry using a multi-tap approach.
98 It may be necessary to tap a key multiple times to generate the desired letter or symbol.
99
100 This type of keyboard is generally designed for thumb typing.
101
102 Corresponds to `KeyCharacterMap.NUMERIC`.
103
104* `PREDICTIVE`: A keyboard with all the letters, but with more than one letter per key.
105
106 This type of keyboard is generally designed for thumb typing.
107
108 Corresponds to `KeyCharacterMap.PREDICTIVE`.
109
110* `ALPHA`: A keyboard with all the letters, and maybe some numbers.
111
112 An alphabetic keyboard supports text entry directly but may have a condensed
113 layout with a small form factor. In contrast to a `FULL` keyboard, some
114 symbols may only be accessible using special on-screen character pickers.
115 In addition, to improve typing speed and accuracy, the framework provides
116 special affordances for alphabetic keyboards such as auto-capitalization
117 and toggled / locked SHIFT and ALT keys.
118
119 This type of keyboard is generally designed for thumb typing.
120
121* `FULL`: A full PC-style keyboard.
122
123 A full keyboard behaves like a PC keyboard. All symbols are accessed directly
124 by pressing keys on the keyboard without on-screen support or affordances such
125 as auto-capitalization.
126
127 This type of keyboard is generally designed for full two hand typing.
128
129* `SPECIAL_FUNCTION`: A keyboard that is only used to perform system control functions
130 rather than for typing.
131
132 A special function keyboard consists only of non-printing keys such as
133 HOME and POWER that are not actually used for typing.
134
135The `Generic.kcm` and `Virtual.kcm` key character maps are both `FULL` keyboards.
136
137### Key Declarations ###
138
139Key declarations each consist of the keyword `key` followed by an Android key code
140name, an open curly brace, a set of properties and behaviors and a close curly brace.
141
142 key A {
143 label: 'A'
144 base: 'a'
145 shift, capslock: 'A'
146 ctrl, alt, meta: none
147 }
148
149#### Properties ####
150
151Each key property establishes a mapping from a key to a behavior. To make the
152key character map files more compact, several properties can be mapped to the
153same behavior by separating them with a comma.
154
155In the above example, the `label` property is assigned the `'A'` behavior.
156Likewise, the `ctrl`, `alt` and `meta` properties are all simultaneously assigned
157the `none` behavior.
158
159The following properties are recognized:
160
161* `label`: Specifies the label that is physically printed on the key, when it
162 consists of a single character. This is the value that is returned by
163 the `KeyCharacterMap.getDisplayLabel` method.
164
165* `number`: Specifies the behavior (character that should be typed) when a numeric
166 text view has focus, such as when the user is typing a phone number.
167
168 Compact keyboards often combine multiple symbols into a single key, such that
169 the same key might be used to type `'1'` and `'a'` or `'#'` and `'q'`, perhaps.
170 For these keys, the `number` property should be set to indicate which symbol
171 should be typed in a numeric context, if any.
172
173 Some typical "numeric" symbols are digits `'0'` through `'9'`, `'#'`, `'+'`,
174 `'('`, `')'`, `','`, and `'.'`.
175
176* `base`: Specifies the behavior (character that should be typed) when no modifiers
177 are pressed.
178
179* &lt;modifier&gt; or &lt;modifier1&gt;`+`&lt;modifier2&gt;`+`...: Specifies the
180 behavior (character that should be typed) when the key is pressed and all of the
181 specified modifiers are active.
182
183 For example, the modifier property `shift` specifies a behavior that applies when
184 the either the LEFT SHIFT or RIGHT SHIFT modifier is pressed.
185
186 Similarly, the modifier property `rshift+ralt` specifies a behavior that applies
187 when the both RIGHT SHIFT and RIGHT ALT modifiers are pressed together.
188
189The following modifiers are recognized in modifier properties:
190
191* `shift`: Applies when either the LEFT SHIFT or RIGHT SHIFT modifier is pressed.
192* `lshift`: Applies when the LEFT SHIFT modifier is pressed.
193* `rshift`: Applies when the RIGHT SHIFT modifier is pressed.
194* `alt`: Applies when either the LEFT ALT or RIGHT ALT modifier is pressed.
195* `lalt`: Applies when the LEFT ALT modifier is pressed.
196* `ralt`: Applies when the RIGHT ALT modifier is pressed.
197* `ctrl`: Applies when either the LEFT CONTROL or RIGHT CONTROL modifier is pressed.
198* `lctrl`: Applies when the LEFT CONTROL modifier is pressed.
199* `rctrl`: Applies when the RIGHT CONTROL modifier is pressed.
200* `meta`: Applies when either the LEFT META or RIGHT META modifier is pressed.
201* `lmeta`: Applies when the LEFT META modifier is pressed.
202* `rmeta`: Applies when the RIGHT META modifier is pressed.
203* `sym`: Applies when the SYMBOL modifier is pressed.
204* `fn`: Applies when the FUNCTION modifier is pressed.
205* `capslock`: Applies when the CAPS LOCK modifier is locked.
206* `numlock`: Applies when the NUM LOCK modifier is locked.
207* `scrolllock`: Applies when the SCROLL LOCK modifier is locked.
208
209The order in which the properties are listed is significant. When mapping a key to
210a behavior, the system scans all relevant properties in order and returns the last
211applicable behavior that it found.
212
213Consequently, properties that are specified later override properties that are
214specified earlier for a given key.
215
216#### Behaviors ####
217
218Each property maps to a behavior. The most common behavior is typing a character
219but there are others.
220
221The following behaviors are recognized:
222
223* `none`: Don't type a character.
224
225 This behavior is the default when no character is specified. Specifying `none`
226 is optional but it improves clarity.
227
228* `'X'`: Type the specified character literal.
229
230 This behavior causes the specified character to be entered into the focused
231 text view. The character literal may be any ASCII character, or one of the
232 following escape sequences:
233
234 * `'\\'`: Type a backslash character.
235 * `'\n'`: Type a new line character (use this for ENTER / RETURN).
236 * `'\t'`: Type a TAB character.
237 * `'\''`: Type an apostrophe character.
238 * `'\"'`: Type a quote character.
239 * `'\uXXXX'`: Type the Unicode character whose code point is given in hex by XXXX.
240
241* `fallback` &lt;Android key code name&gt;: Perform a default action if the key is not
242 handled by the application.
243
244 This behavior causes the system to simulate a different key press when an application
245 does not handle the specified key natively. It is used to support default behavior
246 for new keys that not all applications know how to handle, such as ESCAPE or
247 numeric keypad keys (when numlock is not pressed).
248
249 When a fallback behavior is performed, the application will receive two key presses:
250 one for the original key and another for the fallback key that was selected.
251 If the application handles the original key during key up, then the fallback key
252 event will be canceled (`KeyEvent.isCanceled` will return `true`).
253
254The system reserves two Unicode characters to perform special functions:
255
256* `'\uef00'`: When this behavior is performed, the text view consumes and removes the
257 four characters preceding the cursor, interprets them as hex digits, and inserts the
258 corresponding Unicode code point.
259
260* `'\uef01'`: When this behavior is performed, the text view displays a
261 character picker dialog that contains miscellaneous symbols.
262
263The system recognizes the following Unicode characters as combining diacritical dead
264key characters:
265
266* `'\u0300'`: Grave accent.
267* `'\u0301'`: Acute accent.
268* `'\u0302'`: Circumflex accent.
269* `'\u0303'`: Tilde accent.
270* `'\u0308'`: Umlaut accent.
271
272When a dead key is typed followed by another character, the dead key and the following
273characters are composed. For example, when the user types a grave accent dead
274key followed by the letter 'a', the result is '&agrave;'.
275
276Refer to `KeyCharacterMap.getDeadChar` for more information about dead key handling.
277
278### Comments ###
279
280Comment lines begin with '#' and continue to the end of the line. Like this:
281
282 # A comment!
283
284Blank lines are ignored.
285
286### How Key Combinations are Mapped to Behaviors ###
287
288When the user presses a key, the system looks up the behavior associated with
289the combination of that key press and the currently pressed modifiers.
290
291#### SHIFT + A ####
292
293Suppose the user pressed A and SHIFT together. The system first locates
294the set of properties and behaviors associated with `KEYCODE_A`.
295
296 key A {
297 label: 'A'
298 base: 'a'
299 shift, capslock: 'A'
300 ctrl, alt, meta: none
301 }
302
303The system scans the properties from first to last and left to right, ignoring
304the `label` and `number` properties, which are special.
305
306The first property encountered is `base`. The `base` property always applies to
307a key, no matter what modifiers are pressed. It essentially specifies the default
308behavior for the key unless it is overridden by following properties.
309Since the `base` property applies to this key press, the system makes note
310of the fact that its behavior is `'a'` (type the character `a`).
311
312The system then continues to scan subsequent properties in case any of them
313are more specific than `base` and override it. It encounters `shift` which
314also applies to the key press SHIFT + A. So the system decides to ignore
315the `base` property's behavior and chooses the behavior associated with
316the `shift` property, which is `'A'` (type the character `A`).
317
318It then continues to scan the table, however no other properties apply to this
319key press (CAPS LOCK is not locked, neither CONTROL key is pressed, neither
320ALT key is pressed and neither META key is pressed).
321
322So the resulting behavior for the key combination SHIFT + A is `'A'`.
323
324#### CONTROL + A ####
325
326Now consider what would happen if the user pressed A and CONTROL together.
327
328As before, the system would scan the table of properties. It would notice
329that the `base` property applied but would also continue scanning until
330it eventually reached the `control` property. As it happens, the `control`
331property appears after `base` so its behavior overrides the `base` behavior.
332
333So the resulting behavior for the key combination CONTROL + A is `none`.
334
335#### ESCAPE ####
336
337Now suppose the user pressed ESCAPE.
338
339 key ESCAPE {
340 base: fallback BACK
341 alt, meta: fallback HOME
342 ctrl: fallback MENU
343 }
344
345This time the system obtains the behavior `fallback BACK`, a fallback behavior.
346Because no character literal appears, no character will be typed.
347
348When processing the key, the system will first deliver `KEYCODE_ESCAPE` to the
349application. If the application does not handle it, then the system will try
350again but this time it will deliver `KEYCODE_BACK` to the application as
351requested by the fallback behavior.
352
353So applications that recognize and support `KEYCODE_ESCAPE` have the
354opportunity to handle it as is, but other applications that do not can instead
355perform the fallback action of treating the key as if it were `KEYCODE_BACK`.
356
357#### NUMPAD_0 with or without NUM LOCK ####
358
359The numeric keypad keys have very different interpretations depending on whether
360the NUM LOCK key is locked.
361
362The following key declaration ensures that `KEYCODE_NUMPAD_0` types `0`
363when NUM LOCK is pressed. When NUM LOCK is not pressed, the key is delivered
364to the application as usual, and if it is not handled, then the fallback
365key `KEYCODE_INSERT` is delivered instead.
366
367 key NUMPAD_0 {
368 label, number: '0'
369 base: fallback INSERT
370 numlock: '0'
371 ctrl, alt, meta: none
372 }
373
374As we can see, fallback key declarations greatly improve compatibility
375with older applications that do not recognize or directly support all of the keys
376that are present on a full PC style keyboard.
377
378### Examples ###
379
380#### Full Keyboard ####
381
382 # This is an example of part of a key character map file for a full keyboard
383 # include a few fallback behaviors for special keys that few applications
384 # handle themselves.
385
386 type FULL
387
388 key C {
389 label: 'C'
390 base: 'c'
391 shift, capslock: 'C'
392 alt: '\u00e7'
393 shift+alt: '\u00c7'
394 ctrl, meta: none
395 }
396
397 key SPACE {
398 label: ' '
399 base: ' '
400 ctrl: none
401 alt, meta: fallback SEARCH
402 }
403
404 key NUMPAD_9 {
405 label, number: '9'
406 base: fallback PAGE_UP
407 numlock: '9'
408 ctrl, alt, meta: none
409 }
410
411#### Alphanumeric Keyboard ####
412
413 # This is an example of part of a key character map file for an alphanumeric
414 # thumb keyboard. Some keys are combined, such as `A` and `2`. Here we
415 # specify `number` labels to tell the system what to do when the user is
416 # typing a number into a dial pad.
417 #
418 # Also note the special character '\uef01' mapped to ALT+SPACE.
419 # Pressing this combination of keys invokes an on-screen character picker.
420
421 type ALPHA
422
423 key A {
424 label: 'A'
425 number: '2'
426 base: 'a'
427 shift, capslock: 'A'
428 alt: '#'
429 shift+alt, capslock+alt: none
430 }
431
432 key SPACE {
433 label: ' '
434 number: ' '
435 base: ' '
436 shift: ' '
437 alt: '\uef01'
438 shift+alt: '\uef01'
439 }
440
441#### Game Pad ####
442
443 # This is an example of part of a key character map file for a game pad.
444 # It defines fallback actions that enable the user to navigate the user interface
445 # by pressing buttons.
446
447 type SPECIAL_FUNCTION
448
449 key BUTTON_A {
450 base: fallback BACK
451 }
452
453 key BUTTON_X {
454 base: fallback DPAD_CENTER
455 }
456
457 key BUTTON_START {
458 base: fallback HOME
459 }
460
461 key BUTTON_SELECT {
462 base: fallback MENU
463 }
464
465## Compatibility Note ##
466
467Prior to Android Honeycomb 3.0, the Android key character map was specified
468using a very different syntax and was compiled into a binary file format
469(`.kcm.bin`) at build time.
470
471Although the new format uses the same extension `.kcm`, the syntax is quite
472different (and much more powerful).
473
474As of Android Honeycomb 3.0, all Android key character map files must use
475the new syntax and plain text file format that is described in this document.
476The old syntax is not supported and the old `.kcm.bin` files are not recognized
477by the system.
478
479## Language Note ##
480
481Android does not currently support multilingual keyboards. Moreover, the
482built-in generic key character map assumes a US English keyboard layout.
483
484OEMs are encouraged to provide custom key character maps for their keyboards
485if they are designed for other languages.
486
487Future versions of Android may provide better support for multilingual keyboards
488or user-selectable keyboard layouts.
489
490## Validation ##
491
492Make sure to validate your key character map files using the
493[Validate Keymaps](/tech/input/validate-keymaps.html) tool.