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Robert Ly35f2fda2013-01-29 16:27:05 -08001page.title=Licenses
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21 <h2>In this document</h2>
22 <ol id="auto-toc">
23 </ol>
24 </div>
25</div>
26
27<p>The Android Open Source Project uses a few <a href="http://www.opensource.org/">open source initiative</a>
28approved open source licenses for our software.</p>
29<h2 id="android-open-source-project-license">Android Open Source Project license</h2>
30<p>The preferred license for the Android Open Source Project is the <a href="http://www.apache.org/licenses/LICENSE-2.0">Apache
31Software License, 2.0</a> ("Apache 2.0"),
32and the majority of the Android software is licensed
33with Apache 2.0. While the project will strive to adhere to the preferred
34license, there may be exceptions which will be handled on a case-by-case
35basis. For example, the Linux kernel patches are under the GPLv2 license with
36system exceptions, which can be found on <a href="http://www.kernel.org/pub/linux/kernel/COPYING">kernel.org</a>.</p>
37<h2 id="contributor-license-grants">Contributor License Grants</h2>
38<p>All <em>individual</em> contributors (that is, contributors making contributions
39only on their own behalf) of ideas, code, or documentation to the Android Open
40Source Project will be required to complete, sign, and submit an <a href="cla-individual.html">Individual
41Contributor License Grant</a>. The grant can be executed online through the
42<a href="https://android-review.googlesource.com/#/settings/agreements">code review tool</a>.
43The grant clearly defines the terms under which intellectual
44property has been contributed to the Android Open Source Project. This license
45is for your protection as a contributor as well as the protection of the
46project; it does not change your rights to use your own contributions for any
47other purpose.</p>
48<p>For a <em>corporation</em> (or other entity) that has assigned employees to
49work on the Android Open Source Project, a <a href="cla-corporate.pdf">Corporate
50Contributor License Grant</a> is available.
51This version of the grant allows a
52corporation to authorize contributions submitted by its designated employees
53and to grant copyright and patent licenses. Note that a Corporate Contributor
54License Grant does not remove the need for any developer to sign their own
55Individual Contributor License Grant as an individual, to cover any of their
56contributions which are <em>not</em> owned by the corporation signing the
57Corporate Contributor License Grant.</p>
58<p>Please note that we based our grants on the ones that the
59<a href="http://www.apache.org">Apache Software Foundation</a> uses, which can
60be found on <a href="http://www.apache.org/licenses/">the Apache web site</a>.</p>
61<h2 id="why-apache-software-license">Why Apache Software License?</h2>
62<p>We are sometimes asked why Apache Software License 2.0 is the preferred
63license for Android. For userspace (that is, non-kernel) software, we do in
64fact prefer ASL2.0 (and similar licenses like BSD, MIT, etc.) over other
65licenses such as LGPL.</p>
66<p>Android is about freedom and choice. The purpose of Android is promote
67openness in the mobile world, but we don't believe it's possible to predict or
68dictate all the uses to which people will want to put our software. So, while
69we encourage everyone to make devices that are open and modifiable, we don't
70believe it is our place to force them to do so. Using LGPL libraries would
71often force them to do so.</p>
72<p>Here are some of our specific concerns:</p>
73<ul>
74<li>
75<p>LGPL (in simplified terms) requires either: shipping of source to the
76application; a written offer for source; or linking the LGPL-ed library
77dynamically and allowing users to manually upgrade or replace the library.
78Since Android software is typically shipped in the form of a static system
79image, complying with these requirements ends up restricting OEMs' designs.
80(For instance, it's difficult for a user to replace a library on read-only
81flash storage.)</p>
82</li>
83<li>
84<p>LGPL requires allowance of customer modification and reverse
85engineering for debugging those modifications. Most device makers do
86not want to have to be bound by these terms, so to minimize the burden on
87these companies we minimize usage of LGPL software in userspace.</li></p>
88</li>
89<li>
90<p>Historically, LGPL libraries have been the source of a large number
91of compliance problems for downstream device makers and application
92developers. Educating engineers on these issues is difficult and slow-going,
93unfortunately. It's critical to Android's success that it be as easy as
94possible for device makers to comply with the licenses. Given the
95difficulties with complying with LGPL in the past, it is most prudent to
96simply not use LGPL libraries if we can avoid it.</p>
97</li>
98</ul>
99<p>The issues discussed above are our reasons for preferring ASL2.0 for
100our own code. They aren't criticisms of LGPL or other licenses. We do
101feel strongly on this topic, even to the point where we've gone out of our
102way to make sure as much code as possible is ASL2.0. However, we love all free
103and open source licenses, and respect others' opinions and preferences. We've
104simply decided that ASL2.0 is the right license for our goals.</p>