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Skyler Kaufman991ae4d2011-04-07 12:30:41 -07001# Initializing a Build Environment #
2
3The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
4
5*Note: The source is approximately 2.6GB in size. You will need 10GB free to complete the build.*
6
7For an overview of the entire code-review and code-update process, see [Life of a Patch](life-of-a-patch.html).
8
9To see snapshots and histories of the files available in the public Android repositories, visit the [GitWeb](http://android.git.kernel.org) web interface.
10
11
12
13# Setting up a Linux build environment #
14
15The Android build is routinely tested in house on recent versions of Ubuntu (10.04 and later), but most distributions should have the required build tools available. Reports of successes or failures on other distributions are welcome.
16
17*Note: It is also possible to build Android in a virtual machine. If you are running Linux in a virtual machine, you will need at least 8GB of RAM/swap and 12GB or more of disk space in order to build the Android tree.*
18
19In general you will need:
20
21 - Python 2.4 -- 2.7, which you can download from [python.org](http://www.python.org/download/).
22
23 - JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older. You can download both from [java.sun.com](http://java.sun.com/javase/downloads/).
24
25 - Git 1.5.4 or newer. You can find it at [git-scm.com](http://git-scm.com/download).
26
27 - (optional) Valgrind, a tool that will help you find memory leaks, stack corruption, array bounds overflows, etc. Download from [valgrind.org](http://valgrind.org/downloads/current.html).
28
29Detailed instructions for Ubuntu 10.04+ follow.
30
31## Installing the JDK ##
32
33The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
34
35Java 6: for Gingerbread and newer
36
37 $ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
38 $ sudo add-apt-repository "deb-src http://archive.canonical.com/ubuntu lucid partner"
39 $ sudo apt-get update
40 $ sudo apt-get install sun-java6-jdk
41
42Java 5: for Froyo and older
43
44 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu dapper main multiverse"
45 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu dapper-updates main multiverse"
46 $ sudo apt-get update
47 $ sudo apt-get install sun-java5-jdk
48
49## Installing required packages ##
50
51To set up your development environment, install the following required packages:
52
53 $ sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl zlib1g-dev libc6-dev
54 lib32ncurses5-dev ia32-libs x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev
55
56For building Froyo or an older release on a 64-bit system, several other packages are necessary to establish a 32-bit build environment:
57
58 $ sudo apt-get install gcc-multilib g++-multilib libc6-i386 libc6-dev-i386
59
60## Configuring USB Access ##
61
62Under GNU/linux systems (and specifically under Ubuntu systems),
63regular users can't directly access USB devices by default. The
64system needs to be configured to allow such access.
65
66The recommended approach is to create a file
67`/etc/udev/rules.d/51-android.rules` (as the root user) and to copy
68the following lines in it. <username> must be replaced by the
69actual username of the user who is authorized to access the phones
70over USB.
71
72 # adb protocol on passion (Nexus One)
73 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="<username>"
74 # fastboot protocol on passion (Nexus One)
75 SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="<username>"
76 # adb protocol on crespo (Nexus S)
77 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
78 # fastboot protocol on crespo (Nexus S)
79 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
80
81Those new rules take effect the next time a device is plugged in.
82It might therefore be necessary to unplug the device and plug it
83back into the computer.
84
85This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
86Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
87variants of GNU/linux might require different configurations.
88
89
90# Setting up a Mac OS X build environment #
91
92To build the Android files in a Mac OS environment, you need an Intel/x86 machine running MacOS 10.4 (Tiger), 10.5 (Leopard), or 10.6 (Snow Leopard). The Android build system and tools do not support the obsolete PowerPC architecture.
93
94Android must be built on a case-sensitive file system because the sources contain files that differ only in case. We recommend that you build Android on a partition that has been formatted with the journaled file system HFS+. HFS+ is required to successfully build Mac OS applications such as the Android Emulator for OS X.
95
96## Creating a case sensitive disk image ##
97
98If you want to avoid partitioning/formatting your hard drive, you can use a case-sensitive disk image instead. To create the image, launch Disk Utility and select "New Image". A size of 12 GB should be sufficient to complete the build. Be sure to select "case sensitive, journaled" as the volume format.
99
100This will create a .dmg file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your `~/.bash_profile` to mount the image when you execute "mountAndroid":
101
102 # mount the android file image
103 function mountAndroid{ hdiutil attach ~/android.dmg-mountpoint /Volumes/android; }
104
105Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
106
107## Installing required packages ##
108
109- Install XCode from [the Apple developer site](http://developer.apple.com/). We recommend version 3.0 or newer. If you are not already registered as an Apple developer, you will have to create an Apple ID in order to download.
110
111- Install MacPorts from [macports.org](http://www.macports.org/install.php).
112
113 *Note: Make sure that `/opt/local/bin` appears in your path BEFORE `/usr/bin`. If not, add*
114
115 export PATH=/opt/local/bin:$PATH
116
117 *to your `~/.bash_profile`.*
118
119- Get make, git, and GPG packages from MacPorts:
120
121 $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
122
123 If using Mac OS 10.4, also install bison:
124
125 $ POSIXLY_CORRECT=1 sudo port install bison
126
127## Reverting from make 3.82 ##
128
129There is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:
130
131- Edit `/opt/local/etc/macports/sources.conf` and a line that says
132
133 file:///Users/Shared/dports
134
135 above the rsync line. Then create this directory:
136
137 $ mkdir /Users/Shared/dports
138
139- In the new `dports` directory, run
140
141 $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
142
143- Create a port index for your new local repository:
144
145 $ portindex /Users/Shared/dports
146
147- Finally, install the old version of gmake with
148
149 $ sudo port install gmake @3.81
150
151## Setting a file descriptor limit ##
152
153On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
154
155To increase the cap, add the following lines to your `~/.bash_profile`:
156
157 # set the number of open files to be 1024
158 ulimit -S -n 1024
159
160# Next: Download the source #
161
162Your build environment is good to go! Proceed to [downloading the source](downloading.html)....