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Glenn Kasten37784a52014-02-03 11:57:33 -08001page.title=Audio Debugging
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Glenn Kasten37784a52014-02-03 11:57:33 -080019<div id="qv-wrapper">
20 <div id="qv">
21 <h2>In this document</h2>
22 <ol id="auto-toc">
23 </ol>
24 </div>
25</div>
26
27<p>
28This article describes some tips and tricks for debugging Android audio.
29</p>
30
31<h2 id="teeSink">Tee Sink</h2>
32
33<p>
34The "tee sink" is
35an AudioFlinger debugging feature, available in custom builds only,
36for retaining a short fragment of recent audio for later analysis.
37This permits comparison between what was actually played or recorded
38vs. what was expected.
39</p>
40
41<p>
42For privacy the tee sink is disabled by default, at both compile-time and
43run-time. To use the tee sink, you will need to enable it by re-compiling,
44and also by setting a property. Be sure to disable this feature after you are
45done debugging; the tee sink should not be left enabled in production builds.
46</p>
47
48<p>
49The instructions in the remainder of this section are for Android 4.4,
50and may require changes for other versions.
51</p>
52
53<h3>Compile-time setup</h3>
54
55<ol>
56<li><code>cd frameworks/av/services/audioflinger</code></li>
57<li>edit <code>Configuration.h</code></li>
58<li>uncomment <code>#define TEE_SINK</code></li>
59<li>re-build <code>libaudioflinger.so</code></li>
60<li><code>adb root</code></li>
61<li><code>adb remount</code></li>
62<li>push or sync the new <code>libaudioflinger.so</code> to the device's <code>/system/lib</code></li>
63</ol>
64
65<h3>Run-time setup</h3>
66
67<ol>
68<li><code>adb shell getprop | grep ro.debuggable</code>
69<br />Confirm that the output is: <code>[ro.debuggable]: [1]</code>
70</li>
71<li><code>adb shell</code></li>
72<li><code>ls -ld /data/misc/media</code>
73<br />
74<p>
75Confirm that the output is:
76</p>
77<pre>
78drwx------ media media ... media
79</pre>
80<br />
81<p>
82If the directory does not exist, create it as follows:
83</p>
84<code>
85mkdir /data/misc/media
86chown media:media /data/misc/media
87</code>
88</li>
89<li><code>echo af.tee=# &gt; /data/local.prop</code>
90<br />where the <code>af.tee</code> value is a number described below
91</li>
92<li><code>chmod 644 /data/local.prop</code></li>
93<li><code>reboot</code></li>
94</ol>
95
96<h4>Values for <code>af.tee</code> property</h4>
97
98<p>
99The value of <code>af.tee</code> is a number between 0 and 7, expressing
100the sum of several bits, one per feature.
101See the code at <code>AudioFlinger::AudioFlinger()</code> in <code>AudioFlinger.cpp</code>
102for an explanation of each bit, but briefly:
103</p>
104<ul>
105<li>1 = input</li>
106<li>2 = FastMixer output</li>
107<li>4 = per-track AudioRecord and AudioTrack</li>
108</ul>
109
110<p>
111There is no bit for deep buffer or normal mixer yet,
112but you can get similar results using "4."
113</p>
114
115<h3>Test and acquire data</h3>
116
117<ol>
118<li>Run your audio test</li>
119<li><code>adb shell dumpsys media.audio_flinger</code></li>
120<li>Look for a line in dumpsys output such as this:<br />
121<code>tee copied to /data/misc/media/20131010101147_2.wav</code>
122<br />This is a PCM .wav file</br>
123</li>
124<li><code>adb pull</code> any <code>/data/misc/media/*.wav</code> files of interest;
125note that track-specific dump filenames do not appear in the dumpsys output,
126but are still saved to <code>/data/misc/media</code> upon track closure
127</li>
128<li>Review the dump files for privacy concerns before sharing with others</li>
129</ol>
130
131<h4>Suggestions</h4>
132
133<p>Try these ideas for more useful results:</p>
134
135<ul>
136<li>Disable touch sounds and key clicks</li>
137<li>Maximize all volumes</li>
138<li>Disable apps that make sound or record from microphone,
139if they are not of interest to your test
140</li>
141<li>Track-specific dumps are only saved when the track is closed;
142you may need to force close an app in order to dump its track-specific data
143<li>Do the <code>dumpsys</code> immediately after test;
144there is a limited amount of recording space available</li>
145<li>To make sure you don't lose your dump files,
146upload them to your host periodically.
147Only a limited number of dump files are preserved;
148older dumps are removed after that limit is reached.</li>
149</ul>
150
151<h3>Restore</h3>
152
153<p>
154As noted above, the tee sink feature should not be left enabled.
155Restore your build and device as follows:
156</p>
157<ol>
158<li>Revert the source code changes to <code>Configuration.h</code></li>
159<li>Re-build <code>libaudioflinger.so</code></li>
160<li>Push or sync the restored <code>libaudioflinger.so</code>
161to the device's <code>/system/lib</code>
162</li>
163<li><code>adb shell</code></li>
164<li><code>rm /data/local.prop</code></li>
165<li><code>rm /data/misc/media/*.wav</code></li>
166<li><code>reboot</code></li>
167</ol>
168
Glenn Kasten3dbc8042014-02-04 09:58:32 -0800169<h2 id="mediaLog">media.log</h2>
170
171<h3>ALOGx macros</h3>
172
173<p>
174The standard Java language logging API in Android SDK is
175<a class="external-link" href="http://developer.android.com/reference/android/util/Log.html" target="_android">android.util.Log</a>.
176</p>
177
178<p>
179The corresponding C language API in Android NDK is
180<code>__android_log_print</code>
181declared in <code>&lt;android/log.h&gt;</code>.
182</p>
183
184<p>
185Within the native portion of Android framework, we
186prefer macros named <code>ALOGE</code>, <code>ALOGW</code>,
187<code>ALOGI</code>, <code>ALOGV</code>, etc. They are declared in
188<code>&lt;utils/Log.h&gt;</code>, and for the purposes of this article
189we'll collectively refer to them as <code>ALOGx</code>.
190</p>
191
192<p>
193All of these APIs are easy-to-use and well-understood, so they are pervasive
194throughout the Android platform. In particular the <code>mediaserver</code>
195process, which includes the AudioFlinger sound server, uses
196<code>ALOGx</code> extensively.
197</p>
198
199<p>
200Nevertheless, there are some limitations to <code>ALOGx</code> and friends:
201</p>
202
203<ul>
204<li>
205They are suspectible to "log spam": the log buffer is a shared resource
206so it can easily overflow due to unrelated log entries, resulting in
207missed information. The <code>ALOGV</code> variant is disabled at
208compile-time by default. But of course even it can result in log spam
209if it is enabled.
210</li>
211<li>
212The underlying kernel system calls could block, possibly resulting in
213priority inversion and consequently measurement disturbances and
214inaccuracies. This is of
215special concern to time-critical threads such as <code>FastMixer</code>.
216</li>
217<li>
218If a particular log is disabled to reduce log spam,
219then any information that would have been captured by that log is lost.
220It is not possible to enable a specific log retroactively,
221<i>after</i> it becomes clear that the log would have been interesting.
222</li>
223</ul>
224
225<h3>NBLOG, media.log, and MediaLogService</h3>
226
227<p>
228The <code>NBLOG</code> APIs and associated <code>media.log</code>
229process and <code>MediaLogService</code>
230service together form a newer logging system for media, and are specifically
231designed to address the issues above. We will loosely use the term
232"media.log" to refer to all three, but strictly speaking <code>NBLOG</code> is the
233C++ logging API, <code>media.log</code> is a Linux process name, and <code>MediaLogService</code>
234is an Android binder service for examining the logs.
235</p>
236
237<p>
238A <code>media.log</code> "timeline" is a series
239of log entries whose relative ordering is preserved.
240By convention, each thread should use it's own timeline.
241</p>
242
243<h3>Benefits</h3>
244
245<p>
246The benefits of the <code>media.log</code> system include:
247</p>
248<ul>
249<li>doesn't spam the main log unless and until it is needed</li>
250<li>can be examined even when <code>mediaserver</code> crashes or hangs</li>
251<li>is non-blocking per timeline</li>
252<li>
253less disturbance to performance
254(of course no form of logging is completely non-intrusive)
255</li>
256</ul>
257
258<h3>Architecture</h3>
259
260<p>
261The diagram below shows the relationship of the <code>mediaserver</code> process
262and the <code>init</code> process, before <code>media.log</code> is introduced:
263</p>
264<img src="audio/images/medialog_before.png" alt="Architecture before media.log" />
265<p>
266Notable points:
267</p>
268<ul>
269<li><code>init</code> forks and execs <code>mediaserver</code></li>
270<li><code>init</code> detects the death of <code>mediaserver</code>, and re-forks as necessary</li>
271<li><code>ALOGx</code> logging is not shown
272</ul>
273
274<p>
275The diagram below shows the new relationship of the components,
276after <code>media.log</code> is added to the architecture:
277</p>
278<img src="audio/images/medialog_after.png" alt="Architecture after media.log" />
279<p>
280Important changes:
281</p>
282
283<ul>
284
285<li>
286Clients use <code>NBLOG</code> API to construct log entries and append them to
287a circular buffer in shared memory.
288</li>
289
290<li>
291<code>MediaLogService</code> can dump the contents of the circular buffer at any time.
292</li>
293
294<li>
295The circular buffer is designed in such a way that any corruption of the
296shared memory will not crash <code>MediaLogService</code>, and it will still be able
297to dump as much of the buffer that is not affected by the corruption.
298</li>
299
300<li>
301The circular buffer is non-blocking and lock-free for both writing
302new entries and reading existing entries.
303</li>
304
305<li>
306No kernel system calls are required to write to or read from the circular buffer
307(other than optional timestamps).
308</li>
309
310</ul>
311
312<h4>Where to use</h4>
313
314<p>
315As of Android 4.4, there are only a few log points in AudioFlinger
316that use the <code>media.log</code> system. Though the new APIs are not as
317easy to use as <code>ALOGx</code>, they are not extremely difficult either.
318We encourage you to learn the new logging system for those
319occasions when it is indispensable.
320In particular, it is recommended for AudioFlinger threads that must
321run frequently, periodically, and without blocking such as the
322<code>FastMixer</code> thread.
323</p>
324
325<h3>How to use</h3>
326
327<h4>Add logs</h4>
328
329<p>
330First, you need to add logs to your code.
331</p>
332
333<p>
334In <code>FastMixer</code> thread, use code such as this:
335</p>
336<pre>
337logWriter->log("string");
338logWriter->logf("format", parameters);
339logWriter->logTimestamp();
340</pre>
341<p>
342As this <code>NBLog</code> timeline is used only by the <code>FastMixer</code> thread,
343there is no need for mutual exclusion.
344</p>
345
346<p>
347In other AudioFlinger threads, use <code>mNBLogWriter</code>:
348</p>
349<pre>
350mNBLogWriter->log("string");
351mNBLogWriter->logf("format", parameters);
352mNBLogWriter->logTimestamp();
353</pre>
354<p>
355For threads other than <code>FastMixer</code>,
356the thread's <code>NBLog</code> timeline can be used by both the thread itself, and
357by binder operations. <code>NBLog::Writer</code> does not provide any
358implicit mutual exclusion per timeline, so be sure that all logs occur
359within a context where the thread's mutex <code>mLock</code> is held.
360</p>
361
362<p>
363After you have added the logs, re-build AudioFlinger.
364</p>
365
366<b>Caution:</b>
367<p>
368A separate <code>NBLog::Writer</code> timeline is required per thread,
369to ensure thread safety, since timelines omit mutexes by design. If you
370want more than one thread to use the same timeline, you can protect with an
371existing mutex (as described above for <code>mLock</code>). Or you can
372use the <code>NBLog::LockedWriter</code> wrapper instead of <code>NBLog::Writer</code>.
373However, this negates a prime benefit of this API: its non-blocking
374behavior.
375</p>
376
377<p>
378The full <code>NBLog</code> API is at <code>frameworks/av/include/media/nbaio/NBLog.h</code>.
379</p>
380
381<h4>Enable media.log</h4>
382
383<p>
384<code>media.log</code> is disabled by default. It is active only when property
385<code>ro.test_harness</code> is <code>1</code>. You can enable it by:
386</p>
387
388<pre>
389adb root
390adb shell
391echo ro.test_harness=1 > /data/local.prop
392chmod 644 /data/local.prop
393reboot
394</pre>
395
396<p>
397The connection is lost during reboot, so:
398</p>
399<pre>
400adb shell
401</pre>
402
403The command <code>ps media</code> will now show two processes:
404<ul>
405<li>media.log</li>
406<li>mediaserver</li>
407</ul>
408<p>
409Note the process ID of <code>mediaserver</code> for later.
410</p>
411
412<h4>Displaying the timelines</h4>
413
414<p>
415You can manually request a log dump at any time.
416This command shows logs from all the active and recent timelines, and then clears them:
417</p>
418<pre>
419dumpsys media.log
420</pre>
421
422<p>
423Note that by design timelines are independent,
424and there is no facility for merging timelines.
425</p>
426
427<h4>Recovering logs after mediaserver death</h4>
428
429<p>
430Now try killing <code>mediaserver</code> process: <code>kill -9 #</code>, where # is
431the process ID you noted earlier. You should see a dump from <code>media.log</code>
432in the main <code>logcat</code>, showing all the logs leading up to the crash.
433</p>
434<pre>
435dumpsys media.log
436</pre>