Bert McMeen | f902a28 | 2015-03-06 14:44:22 -0800 | [diff] [blame^] | 1 | page.title=Building test programs |
| 2 | @jd:body |
| 3 | |
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| 5 | Copyright 2015 The Android Open Source Project |
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| 19 | |
| 20 | <div id="qv-wrapper"> |
| 21 | <div id="qv"> |
| 22 | <h2>In this document</h2> |
| 23 | <ol id="auto-toc"> |
| 24 | </ol> |
| 25 | </div> |
| 26 | </div> |
| 27 | |
| 28 | |
| 29 | <p>The test framework has been designed with portability in mind. The only |
| 30 | mandatory requirements are full C++ support and standard system libraries for |
| 31 | I/O, threads and sockets.</p> |
| 32 | |
| 33 | <h2 id=cmake_build_system>CMake build system</h2> |
| 34 | |
| 35 | <p>The deqp sources have build scripts for CMake, which is the preferred tool for |
| 36 | compiling the test programs.</p> |
| 37 | |
| 38 | <p>CMake is an open source build system that supports multiple platforms and |
| 39 | toolchains. CMake generates native makefiles or IDE project files from |
| 40 | target-independent configuration files. For more information on CMake, |
| 41 | please see the <a href="http://www.cmake.org/cmake/help/documentation.html">CMake</a> documentation.</p> |
| 42 | |
| 43 | <p>CMake supports and recommends out-of-source-tree builds, i.e., you should |
| 44 | always create makefiles or project files in a separate build directory |
| 45 | outside the source tree. CMake does not have any kind of "distclean" target, so |
| 46 | removing any files generated by CMake must be done manually.</p> |
| 47 | |
| 48 | <p>Configuration options are given to CMake using <code>-D<OPTION_NAME>=<VALUE></code> syntax. Some commonly used options for deqp are listed below.</p> |
| 49 | |
| 50 | <table> |
| 51 | <tr> |
| 52 | <th>Configuration option</th> |
| 53 | <th>Description</th> |
| 54 | </tr> |
| 55 | |
| 56 | <tr> |
| 57 | <td><code>DEQP_TARGET</code></td> |
| 58 | <td><p>Target name, for example: "android"</p> |
| 59 | <p>The deqp CMake scripts will include the file |
| 60 | <code>targets/<DEQP_TARGET>/<DEQP_TARGET>.cmake</code> and expect to find target-specific build options from there.</p> |
| 61 | </td> |
| 62 | </tr> |
| 63 | <tr> |
| 64 | <td><code>CMAKE_TOOLCHAIN_FILE</code></td> |
| 65 | <td><p>Path to toolchain file for CMake. Used for cross compilation.</p></td> |
| 66 | </tr> |
| 67 | <tr> |
| 68 | <td><code>CMAKE_BUILD_TYPE</code></td> |
| 69 | <td><p>Build type for makefile targets. Valid values are: "Debug" and "Release"</p> |
| 70 | <p>Note the interpretation and default type depend on the targeted build system. |
| 71 | See the CMake documentation for details.</p> |
| 72 | </td> |
| 73 | </tr> |
| 74 | </table> |
| 75 | |
| 76 | <h2 id=creating_target_build_file>Creating a target build file</h2> |
| 77 | |
| 78 | <p>The deqp build system is configured for new targets using target build files. |
| 79 | A target build file defines which features the platform supports and what libraries or |
| 80 | additional include paths are required. Target file names follow the <code>targets/<name>/<name>.cmake</code> format and the target is selected using the <code>DEQP_TARGET</code> build parameter.</p> |
| 81 | |
| 82 | <p>File paths in target files are relative to the base <code>deqp</code> directory, not the <code>targets/<name></code> directory. The following standard variables can be set by target build file.</p> |
| 83 | |
| 84 | <table> |
| 85 | <tr> |
| 86 | <th>Variable</th> |
| 87 | <th>Description</th> |
| 88 | </tr> |
| 89 | <tr> |
| 90 | <td><code> |
| 91 | DEQP_TARGET_NAME</code></td> |
| 92 | <td><p>Target name (will be included into test logs)</p> |
| 93 | </td> |
| 94 | </tr> |
| 95 | <tr> |
| 96 | <td><code> |
| 97 | DEQP_SUPPORT_GLES2</code></td> |
| 98 | <td><p>Whether GLES2 is supported (default: OFF)</p> |
| 99 | </td> |
| 100 | </tr> |
| 101 | <tr> |
| 102 | <td><code> |
| 103 | DEQP_GLES2_LIBRARIES</code></td> |
| 104 | <td><p>GLES2 libraries (leave empty if not supported or dynamic loading is used)</p> |
| 105 | </td> |
| 106 | </tr> |
| 107 | <tr> |
| 108 | <td><code> |
| 109 | DEQP_SUPPORT_GLES3</code></td> |
| 110 | <td><p>Whether GLES3.x is supported (default: OFF)</p> |
| 111 | </td> |
| 112 | </tr> |
| 113 | <tr> |
| 114 | <td><code> |
| 115 | DEQP_GLES3_LIBRARIES</code></td> |
| 116 | <td><p>GLES3.x libraries (leave empty if not supported or dynamic loading is used)</p> |
| 117 | </td> |
| 118 | </tr> |
| 119 | <tr> |
| 120 | <td><code> |
| 121 | DEQP_SUPPORT_VG</code></td> |
| 122 | <td><p>Whether OpenVG is supported (default: OFF)</p> |
| 123 | </td> |
| 124 | </tr> |
| 125 | <tr> |
| 126 | <td><code> |
| 127 | DEQP_OPENVG_LIBRARIES</code></td> |
| 128 | <td><p>OpenVG libraries (leave empty if not supported or dynamic loading is used)</p> |
| 129 | </td> |
| 130 | </tr> |
| 131 | <tr> |
| 132 | <td><code> |
| 133 | DEQP_SUPPORT_EGL</code></td> |
| 134 | <td><p>Whether EGL is supported (default: OFF)</p> |
| 135 | </td> |
| 136 | </tr> |
| 137 | <tr> |
| 138 | <td><code> |
| 139 | DEQP_EGL_LIBRARIES</code></td> |
| 140 | <td><p>EGL libraries (leave empty if not supported or dynamic loading is used)</p> |
| 141 | </td> |
| 142 | </tr> |
| 143 | <tr> |
| 144 | <td><code> |
| 145 | DEQP_PLATFORM_LIBRARIES</code></td> |
| 146 | <td><p>Additional platform-specific libraries required for linking</p> |
| 147 | </td> |
| 148 | </tr> |
| 149 | <tr> |
| 150 | <td><code> |
| 151 | DEQP_PLATFORM_COPY_LIBRARIES</code></td> |
| 152 | <td><p>List of libraries that are copied to each test binary build directory. Can be |
| 153 | used to copy libraries that are needed for running tests but are not in default |
| 154 | search path.</p> |
| 155 | </td> |
| 156 | </tr> |
| 157 | <tr> |
| 158 | <td><code> |
| 159 | TCUTIL_PLATFORM_SRCS</code></td> |
| 160 | <td><p>Platform port source list. Default sources are determined based on the |
| 161 | capabilities and OS.</p> |
| 162 | |
| 163 | <p><strong>Note:</strong> Paths are relative to: <code>framework/platform</code></p> |
| 164 | </td> |
| 165 | </tr> |
| 166 | </table> |
| 167 | |
| 168 | <p>The target build file can add additional include or link paths using the <code>include_directories()</code> and <code>link_directories()</code> CMake functions.</p> |
| 169 | |
| 170 | <h2 id=win32_build>Win32 build</h2> |
| 171 | |
| 172 | <p>The easiest way to build deqp modules for Windows is to use the CMake build |
| 173 | system. You will need CMake 2.6.12 or newer and the Microsoft Visual C/C++ |
| 174 | compiler. The deqp has been tested with Visual Studio 2013.</p> |
| 175 | |
| 176 | <p>Visual Studio project files can be generated with the following command:</p> |
| 177 | |
| 178 | <pre> |
| 179 | cmake path\to\src\deqp -G "Visual Studio 12" |
| 180 | </pre> |
| 181 | |
| 182 | <p>A 64-bit build can be made by selecting "Visual Studio <ver> Win64" as the build |
| 183 | generator:</p> |
| 184 | |
| 185 | <pre> |
| 186 | cmake path\to\src\deqp -G "Visual Studio 12 Win64" |
| 187 | </pre> |
| 188 | |
| 189 | <p>You can also generate NMake makefiles with the <code>-G "NMake Makefiles"</code> option as well as the build type (<code>-DCMAKE_BUILD_TYPE="Debug"</code> or <code>"Release"</code>).</p> |
| 190 | |
| 191 | <h3 id=rendering_context_creation>Rendering context creation</h3> |
| 192 | |
| 193 | <p>Rendering context can be created either with WGL or with EGL on Windows.</p> |
| 194 | |
| 195 | <h4 id=wgl_support>WGL support</h4> |
| 196 | |
| 197 | <p>All Win32 binaries support GL context creation with WGL as it requires only |
| 198 | standard libraries. WGL context can be selected using the <code>--deqp-gl-context-type=wgl</code> command line argument. In the WGL mode, the deqp uses the <code>WGL_EXT_create_context_es_profile</code> extension to create OpenGL ES contexts. This has been tested to work with |
| 199 | latest drivers from NVIDIA and Intel. AMD drivers do not support the required |
| 200 | extension.</p> |
| 201 | |
| 202 | <h4 id=egl_support>EGL support</h4> |
| 203 | |
| 204 | <p>The deqp is built with dynamic loading for EGL on Windows if DEQP_SUPPORT_EGL |
| 205 | is ON. This is the default in most targets. Then, if the host has EGL libraries |
| 206 | available, it is possible to run tests with them with the command line |
| 207 | parameter: <code>--deqp-gl-context-type=egl</code></p> |
| 208 | |
| 209 | <h2 id=android_build>Android build</h2> |
| 210 | |
| 211 | <p>The Android build uses CMake build scripts for building the native test code. |
| 212 | Java parts, i.e., the Test Execution Server and the Test Application Stub, are |
| 213 | compiled using the standard Android build tools.</p> |
| 214 | |
| 215 | <p>To compile deqp test programs for Android with the provided build |
| 216 | scripts, you will need:</p> |
| 217 | |
| 218 | <ul> |
| 219 | <li>The latest version of the <a href="http://developer.android.com/tools/sdk/ndk/index.html">Android NDK</a>; the <code>android/scripts/common.py</code> file lists the required version |
| 220 | <li>Android stand-alone SDK with API 13, SDK Tools, SDK Platform-tools, and SDK |
| 221 | Build-tools <a href="http://developer.android.com/sdk/index.html#Other">packages</a> installed |
| 222 | <li><a href="http://ant.apache.org/bindownload.cgi">Apache Ant 1.9.4</a> |
| 223 | (required by the Java code build) |
| 224 | <li><a href="http://www.cmake.org/download/">CMake 2.8.12</a> or newer |
| 225 | <li><a href="https://www.python.org/downloads/">Python 2.6</a> or newer in 2.x series; Python 3.x is not supported |
| 226 | <li>For Windows: Either NMake or JOM in <code>PATH</code> |
| 227 | <ul> |
| 228 | <li><a href="http://qt-project.org/wiki/jom">JOM</a> enables faster builds |
| 229 | </ul> |
| 230 | <li> Optional: Ninja make is also supported on Linux |
| 231 | </ul> |
| 232 | |
| 233 | <p>Ant and SDK binaries are located based on the PATH environment variable with |
| 234 | certain overriding defaults. The logic is controlled by <code>android/scripts/common.py</code>. </p> |
| 235 | |
| 236 | <p>The NDK directory must be either <code>~/android-ndk-<version></code> or <code>C:/android/android-ndk-<version></code> or defined via the <code>ANDROID_NDK_PATH</code> environment variable.</p> |
| 237 | |
| 238 | <p>Deqp on-device components, the test execution service, and test programs are |
| 239 | built by executing the <code>android/scripts/build.py</code> script. The final .apk is created in <code>android/package/bin</code> and can be installed by the <code>install.py</code> script. If the <a href="port-tests.html#test_execution_service">command line executor</a> is used, the ExecService is launched with <code>launch.py</code> script on the device via ADB. The scripts can be executed from any directory.</p> |
| 240 | |
| 241 | <h2 id=linux_build>Linux build</h2> |
| 242 | |
| 243 | <p>Test binaries and command line utilities can be built for Linux by generating makefiles using CMake. There are multiple, pre-defined build targets that are useful when building for Linux.</p> |
| 244 | |
| 245 | <table> |
| 246 | <tr> |
| 247 | <th>Build target</th> |
| 248 | <th>Description</th> |
| 249 | </tr> |
| 250 | |
| 251 | <tr> |
| 252 | <td><code>default</code></td> |
| 253 | <td><p>Default target that uses CMake platform introspection to determine support for various APIs.</p> |
| 254 | </td> |
| 255 | </tr> |
| 256 | |
| 257 | <tr> |
| 258 | <td><code> |
| 259 | x11_glx</code></td> |
| 260 | <td><p>Uses GLX to create OpenGL (ES) contexts.</p> |
| 261 | </td> |
| 262 | </tr> |
| 263 | |
| 264 | <tr> |
| 265 | <td><code> |
| 266 | x11_egl</code></td> |
| 267 | <td><p>Uses EGL to create OpenGL (ES) contexts.</p> |
| 268 | </td> |
| 269 | </tr> |
| 270 | |
| 271 | <tr> |
| 272 | <td><code> |
| 273 | x11_egl_glx</code></td> |
| 274 | <td><p>Supports both GLX and EGL with X11.</p> |
| 275 | </td> |
| 276 | </tr> |
| 277 | </table> |
| 278 | |
| 279 | <p>Always use <code>-DCMAKE_BUILD_TYPE=<Debug|Release></code> to define the build type. <code>Release</code> is a good default. Without it, a default, unoptimized release build is made.</p> |
| 280 | |
| 281 | <p>The <code>-DCMAKE_C_FLAGS</code> and <code>-DCMAKE_CXX_FLAGS</code> command line arguments can be used to pass extra arguments to the compiler. For example the 32-bit or 64-bit build can be done by setting <code>-DCMAKE_C(XX)_FLAGS="-m32"</code> or <code>"-m64"</code> respectively. If not specified, the toolchain native architecture, typically 64-bit on the 64-bit toolchain, is used.</p> |
| 282 | |
| 283 | <p>The <code>-DCMAKE_LIBRARY_PATH</code> and <code>-DCMAKE_INCLUDE_PATH</code> arguments can be used for CMake to give CMake additional library or include search paths.</p> |
| 284 | |
| 285 | <p>An example of a full command line used to do a 32-bit debug build against |
| 286 | driver headers and libraries in a custom location is the following:</p> |
| 287 | |
| 288 | <pre> |
| 289 | $ cmake <path to src>/deqp -DDEQP_TARGET=x11_egl -DCMAKE_C_FLAGS="-m32" |
| 290 | -DCMAKE_CXX_FLAGS="-m32" -DCMAKE_BUILD_TYPE=Debug |
| 291 | -DCMAKE_LIBRARY_PATH="<path to driver>/lib" |
| 292 | -DCMAKE_INCLUDE_PATH="<path to driver>/inc" |
| 293 | $ make -j4 |
| 294 | </pre> |
| 295 | |
| 296 | <h2 id=cross-compiling>Cross-compiling</h2> |
| 297 | |
| 298 | <p>Cross-compiling can be achieved by using a CMake toolchain file. The toolchain |
| 299 | file specifies the compiler to use, along with custom search paths for |
| 300 | libraries and headers. Several toolchain files for common scenarios are |
| 301 | included in the release package in the <code>framework/delibs/cmake</code> directory.</p> |
| 302 | |
| 303 | <p>In addition to standard CMake variables, the following deqp-specific variables |
| 304 | can be set by the toolchain file. CMake can usually detect <code>DE_OS</code>, <code>DE_COMPILER</code> and <code>DE_PTR_SIZE</code> correctly but <code>DE_CPU</code> must be set by the toolchain file.</p> |
| 305 | |
| 306 | <table> |
| 307 | <tr> |
| 308 | <th>Variable</th> |
| 309 | <th>Description</th> |
| 310 | </tr> |
| 311 | <tr> |
| 312 | <td><code> |
| 313 | DE_OS</code></td> |
| 314 | <td><p>Operating system. Supported values are: <code>DE_OS_WIN32, DE_OS_UNIX, DE_OS_WINCE, DE_OS_OSX, DE_OS_ANDROID, DE_OS_SYMBIAN, DE_OS_IOS</code></p> |
| 315 | </td> |
| 316 | </tr> |
| 317 | <tr> |
| 318 | <td><code> |
| 319 | DE_COMPILER</code></td> |
| 320 | <td><p>Compiler type. Supported values are: <code>DE_COMPILER_GCC, DE_COMPILER_MSC, DE_COMPILER_CLANG</code></p> |
| 321 | </td> |
| 322 | </tr> |
| 323 | <tr> |
| 324 | <td><code> |
| 325 | DE_CPU</code></td> |
| 326 | <td><p>CPU type. Supported values are: <code>DE_CPU_ARM, DE_CPU_X86</code>.</p> |
| 327 | </td> |
| 328 | </tr> |
| 329 | <tr> |
| 330 | <td><code> |
| 331 | DE_PTR_SIZE</code></td> |
| 332 | <td><p>sizeof(void*) on the platform. Supported values are: 4 and 8</p> |
| 333 | </td> |
| 334 | </tr> |
| 335 | </table> |
| 336 | |
| 337 | <p>The toolchain file can be selected using the <code>CMAKE_TOOLCHAIN_FILE</code> build parameter. For example, the following would create makefiles for a build using the CodeSourcery cross-compiler for ARM/Linux:</p> |
| 338 | |
| 339 | <pre> |
| 340 | cmake <path to src>/deqp –DDEQP_BUILD_TYPE="Release" |
| 341 | –DCMAKE_TOOLCHAIN_FILE=<path to src>/delibs/cmake/toolchain-arm-cs.cmake |
| 342 | –DARM_CC_BASE=<path to cc directory> |
| 343 | </pre> |
| 344 | |
| 345 | <h2 id=run-time_linking_of_gles_and_egl_libraries>Run-time linking of GLES and EGL libraries</h2> |
| 346 | |
| 347 | <p>The deqp does not need entry points of the API under test during linking. The |
| 348 | test code always accesses the APIs through function pointers. Entry points can |
| 349 | then be loaded dynamically at run time or the platform port can provide them at |
| 350 | link time.</p> |
| 351 | |
| 352 | <p>If support for an API is turned on in the build settings and link libraries are |
| 353 | not provided, the deqp will load the needed entry points at run time. If the |
| 354 | static linking is desired, provide the needed link libraries in the <code>DEQP_<API>_LIBRARIES</code> build configuration variable.</p> |