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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DEVICE_BLUETOOTH_BLUETOOTH_DEVICE_H_
#define DEVICE_BLUETOOTH_BLUETOOTH_DEVICE_H_
#include <string>
#include <vector>
#include "base/callback.h"
#include "base/string16.h"
#include "base/memory/ref_counted.h"
namespace device {
class BluetoothServiceRecord;
class BluetoothSocket;
struct BluetoothOutOfBandPairingData;
// BluetoothDevice represents a remote Bluetooth device, both its properties and
// capabilities as discovered by a local adapter and actions that may be
// performed on the remove device such as pairing, connection and disconnection.
//
// The class is instantiated and managed by the BluetoothAdapter class
// and pointers should only be obtained from that class and not cached,
// instead use the address() method as a unique key for a device.
//
// Since the lifecycle of BluetoothDevice instances is managed by
// BluetoothAdapter, that class rather than this provides observer methods
// for devices coming and going, as well as properties being updated.
class BluetoothDevice {
public:
// Possible values that may be returned by GetDeviceType(), representing
// different types of bluetooth device that we support or are aware of
// decoded from the bluetooth class information.
enum DeviceType {
DEVICE_UNKNOWN,
DEVICE_COMPUTER,
DEVICE_PHONE,
DEVICE_MODEM,
DEVICE_AUDIO,
DEVICE_CAR_AUDIO,
DEVICE_VIDEO,
DEVICE_PERIPHERAL,
DEVICE_JOYSTICK,
DEVICE_GAMEPAD,
DEVICE_KEYBOARD,
DEVICE_MOUSE,
DEVICE_TABLET,
DEVICE_KEYBOARD_MOUSE_COMBO
};
// Interface for observing changes from bluetooth devices.
class Observer {
public:
virtual ~Observer() {}
// TODO(keybuk): add observers for pairing and connection.
};
// Interface for negotiating pairing of bluetooth devices.
class PairingDelegate {
public:
virtual ~PairingDelegate() {}
// This method will be called when the Bluetooth daemon requires a
// PIN Code for authentication of the device |device|, the delegate should
// obtain the code from the user and call SetPinCode() on the device to
// provide it, or RejectPairing() or CancelPairing() to reject or cancel
// the request.
//
// PIN Codes are generally required for Bluetooth 2.0 and earlier devices
// for which there is no automatic pairing or special handling.
virtual void RequestPinCode(BluetoothDevice* device) = 0;
// This method will be called when the Bluetooth daemon requires a
// Passkey for authentication of the device |device|, the delegate should
// obtain the passkey from the user (a numeric in the range 0-999999) and
// call SetPasskey() on the device to provide it, or RejectPairing() or
// CancelPairing() to reject or cancel the request.
//
// Passkeys are generally required for Bluetooth 2.1 and later devices
// which cannot provide input or display on their own, and don't accept
// passkey-less pairing.
virtual void RequestPasskey(BluetoothDevice* device) = 0;
// This method will be called when the Bluetooth daemon requires that the
// user enter the PIN code |pincode| into the device |device| so that it
// may be authenticated. The DismissDisplayOrConfirm() method
// will be called to dismiss the display once pairing is complete or
// cancelled.
//
// This is used for Bluetooth 2.0 and earlier keyboard devices, the
// |pincode| will always be a six-digit numeric in the range 000000-999999
// for compatibilty with later specifications.
virtual void DisplayPinCode(BluetoothDevice* device,
const std::string& pincode) = 0;
// This method will be called when the Bluetooth daemon requires that the
// user enter the Passkey |passkey| into the device |device| so that it
// may be authenticated. The DismissDisplayOrConfirm() method will be
// called to dismiss the display once pairing is complete or cancelled.
//
// This is used for Bluetooth 2.1 and later devices that support input
// but not display, such as keyboards. The Passkey is a numeric in the
// range 0-999999 and should be always presented zero-padded to six
// digits.
virtual void DisplayPasskey(BluetoothDevice* device,
uint32 passkey) = 0;
// This method will be called when the Bluetooth daemon requires that the
// user confirm that the Passkey |passkey| is displayed on the screen
// of the device |device| so that it may be authenticated. The delegate
// should display to the user and ask for confirmation, then call
// ConfirmPairing() on the device to confirm, RejectPairing() on the device
// to reject or CancelPairing() on the device to cancel authentication
// for any other reason.
//
// This is used for Bluetooth 2.1 and later devices that support display,
// such as other computers or phones. The Passkey is a numeric in the
// range 0-999999 and should be always present zero-padded to six
// digits.
virtual void ConfirmPasskey(BluetoothDevice* device,
uint32 passkey) = 0;
// This method will be called when any previous DisplayPinCode(),
// DisplayPasskey() or ConfirmPasskey() request should be concluded
// and removed from the user.
virtual void DismissDisplayOrConfirm() = 0;
};
virtual ~BluetoothDevice();
// Returns the Bluetooth of address the device. This should be used as
// a unique key to identify the device and copied where needed.
virtual const std::string& address() const;
// Returns the name of the device suitable for displaying, this may
// be a synthesied string containing the address and localized type name
// if the device has no obtained name.
virtual string16 GetName() const;
// Returns the type of the device, limited to those we support or are
// aware of, by decoding the bluetooth class information. The returned
// values are unique, and do not overlap, so DEVICE_KEYBOARD is not also
// DEVICE_PERIPHERAL.
DeviceType GetDeviceType() const;
// Indicates whether the device is paired to the adapter, whether or not
// that pairing is permanent or temporary.
virtual bool IsPaired() const = 0;
// Indicates whether the device is visible to the adapter, this is not
// mutually exclusive to being paired.
virtual bool IsVisible() const;
// Indicates whether the device is bonded to the adapter, bonding is
// formed by pairing and exchanging high-security link keys so that
// connections may be encrypted.
virtual bool IsBonded() const;
// Indicates whether the device is currently connected to the adapter
// and at least one service available for use.
virtual bool IsConnected() const;
// Returns the services (as UUID strings) that this device provides.
typedef std::vector<std::string> ServiceList;
virtual const ServiceList& GetServices() const = 0;
// The ErrorCallback is used for methods that can fail in which case it
// is called, in the success case the callback is simply not called.
typedef base::Callback<void()> ErrorCallback;
// Returns the services (as BluetoothServiceRecord objects) that this device
// provides.
typedef ScopedVector<BluetoothServiceRecord> ServiceRecordList;
typedef base::Callback<void(const ServiceRecordList&)> ServiceRecordsCallback;
virtual void GetServiceRecords(const ServiceRecordsCallback& callback,
const ErrorCallback& error_callback) = 0;
// Indicates whether this device provides the given service. |uuid| should
// be in canonical form (see utils::CanonicalUuid).
virtual bool ProvidesServiceWithUUID(const std::string& uuid) const = 0;
// The ProvidesServiceCallback is used by ProvidesServiceWithName to indicate
// whether or not a matching service was found.
typedef base::Callback<void(bool)> ProvidesServiceCallback;
// Indicates whether this device provides the given service.
virtual void ProvidesServiceWithName(
const std::string& name,
const ProvidesServiceCallback& callback) = 0;
// Indicates whether the device is currently pairing and expecting a
// PIN Code to be returned.
virtual bool ExpectingPinCode() const = 0;
// Indicates whether the device is currently pairing and expecting a
// Passkey to be returned.
virtual bool ExpectingPasskey() const = 0;
// Indicates whether the device is currently pairing and expecting
// confirmation of a displayed passkey.
virtual bool ExpectingConfirmation() const = 0;
// SocketCallback is used by ConnectToService to return a BluetoothSocket to
// the caller, or NULL if there was an error. The socket will remain open
// until the last reference to the returned BluetoothSocket is released.
typedef base::Callback<void(scoped_refptr<BluetoothSocket>)>
SocketCallback;
// Initiates a connection to the device, pairing first if necessary.
//
// Method calls will be made on the supplied object |pairing_delegate|
// to indicate what display, and in response should make method calls
// back to the device object. Not all devices require user responses
// during pairing, so it is normal for |pairing_delegate| to receive no
// calls. To explicitly force a low-security connection without bonding,
// pass NULL, though this is ignored if the device is already paired.
//
// If the request fails, |error_callback| will be called; otherwise,
// |callback| is called when the request is complete.
virtual void Connect(PairingDelegate* pairing_delegate,
const base::Closure& callback,
const ErrorCallback& error_callback) = 0;
// Sends the PIN code |pincode| to the remote device during pairing.
//
// PIN Codes are generally required for Bluetooth 2.0 and earlier devices
// for which there is no automatic pairing or special handling.
virtual void SetPinCode(const std::string& pincode) = 0;
// Sends the Passkey |passkey| to the remote device during pairing.
//
// Passkeys are generally required for Bluetooth 2.1 and later devices
// which cannot provide input or display on their own, and don't accept
// passkey-less pairing, and are a numeric in the range 0-999999.
virtual void SetPasskey(uint32 passkey) = 0;
// Confirms to the remote device during pairing that a passkey provided by
// the ConfirmPasskey() delegate call is displayed on both devices.
virtual void ConfirmPairing() = 0;
// Rejects a pairing or connection request from a remote device.
virtual void RejectPairing() = 0;
// Cancels a pairing or connection attempt to a remote device.
virtual void CancelPairing() = 0;
// Disconnects the device, terminating the low-level ACL connection
// and any application connections using it. Link keys and other pairing
// information are not discarded, and the device object is not deleted.
// If the request fails, |error_callback| will be called; otherwise,
// |callback| is called when the request is complete.
virtual void Disconnect(const base::Closure& callback,
const ErrorCallback& error_callback) = 0;
// Disconnects the device, terminating the low-level ACL connection
// and any application connections using it, and then discards link keys
// and other pairing information. The device object remainds valid until
// returing from the calling function, after which it should be assumed to
// have been deleted. If the request fails, |error_callback| will be called.
// There is no callback for success beause this object is often deleted
// before that callback would be called.
virtual void Forget(const ErrorCallback& error_callback) = 0;
// Attempts to open a socket to a service matching |uuid| on this device. If
// the connection is successful, |callback| is called with a BluetoothSocket.
// Otherwise |callback| is called with NULL. The socket is closed as soon as
// all references to the BluetoothSocket are released. Note that the
// BluetoothSocket object can outlive both this BluetoothDevice and the
// BluetoothAdapter for this device.
virtual void ConnectToService(const std::string& service_uuid,
const SocketCallback& callback) = 0;
// Sets the Out Of Band pairing data for this device to |data|. Exactly one
// of |callback| or |error_callback| will be run.
virtual void SetOutOfBandPairingData(
const BluetoothOutOfBandPairingData& data,
const base::Closure& callback,
const ErrorCallback& error_callback) = 0;
// Clears the Out Of Band pairing data for this device. Exactly one of
// |callback| or |error_callback| will be run.
virtual void ClearOutOfBandPairingData(
const base::Closure& callback,
const ErrorCallback& error_callback) = 0;
protected:
BluetoothDevice();
// The Bluetooth class of the device, a bitmask that may be decoded using
// https://www.bluetooth.org/Technical/AssignedNumbers/baseband.htm
uint32 bluetooth_class_;
// The name of the device, as supplied by the remote device.
std::string name_;
// The Bluetooth address of the device.
std::string address_;
// Tracked device state, updated by the adapter managing the lifecyle of
// the device.
bool visible_;
bool bonded_;
bool connected_;
private:
// Returns a localized string containing the device's bluetooth address and
// a device type for display when |name_| is empty.
string16 GetAddressWithLocalizedDeviceTypeName() const;
};
} // namespace device
#endif // DEVICE_BLUETOOTH_BLUETOOTH_DEVICE_H_