blob: 4cbdd5e008fb12051d854c0dea278e6cd1992638 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/spellchecker/feedback.h"
#include <algorithm>
#include <iterator>
namespace spellcheck {
Feedback::Feedback() {
}
Feedback::~Feedback() {
}
Misspelling* Feedback::GetMisspelling(uint32 hash) {
HashMisspellingMap::iterator it = misspellings_.find(hash);
if (it == misspellings_.end())
return NULL;
return &it->second;
}
void Feedback::FinalizeRemovedMisspellings(
int renderer_process_id,
const std::vector<uint32>& remaining_markers) {
RendererHashesMap::iterator i = renderers_.find(renderer_process_id);
if (i == renderers_.end() || i->second.empty())
return;
HashCollection remaining_set(remaining_markers.begin(),
remaining_markers.end());
std::vector<uint32> removed_markers;
std::set_difference(i->second.begin(),
i->second.end(),
remaining_set.begin(),
remaining_set.end(),
std::back_inserter(removed_markers));
for (std::vector<uint32>::const_iterator j = removed_markers.begin();
j != removed_markers.end();
++j) {
HashMisspellingMap::iterator k = misspellings_.find(*j);
if (k != misspellings_.end() && !k->second.action.IsFinal())
k->second.action.Finalize();
}
}
bool Feedback::RendererHasMisspellings(int renderer_process_id) const {
RendererHashesMap::const_iterator it = renderers_.find(renderer_process_id);
return it != renderers_.end() && !it->second.empty();
}
std::vector<Misspelling> Feedback::GetMisspellingsInRenderer(
int renderer_process_id) const {
std::vector<Misspelling> result;
RendererHashesMap::const_iterator i = renderers_.find(renderer_process_id);
if (i == renderers_.end() || i->second.empty())
return result;
for (HashCollection::const_iterator j = i->second.begin();
j != i->second.end();
++j) {
HashMisspellingMap::const_iterator k = misspellings_.find(*j);
if (k != misspellings_.end())
result.push_back(k->second);
}
return result;
}
void Feedback::EraseFinalizedMisspellings(int renderer_process_id) {
RendererHashesMap::iterator i = renderers_.find(renderer_process_id);
if (i == renderers_.end() || i->second.empty())
return;
HashCollection pending;
for (HashCollection::const_iterator j = i->second.begin();
j != i->second.end();
++j) {
HashMisspellingMap::iterator k = misspellings_.find(*j);
if (k != misspellings_.end()) {
if (k->second.action.IsFinal()) {
text_[k->second.context.substr(k->second.location, k->second.length)]
.erase(k->first);
misspellings_.erase(k);
} else {
pending.insert(*j);
}
}
}
i->second.swap(pending);
}
bool Feedback::HasMisspelling(uint32 hash) const {
return !!misspellings_.count(hash);
}
void Feedback::AddMisspelling(int renderer_process_id,
const Misspelling& misspelling) {
misspellings_[misspelling.hash] = misspelling;
renderers_[renderer_process_id].insert(misspelling.hash);
text_[misspelling.context.substr(
misspelling.location, misspelling.length)].insert(misspelling.hash);
}
bool Feedback::Empty() const {
return misspellings_.empty();
}
std::vector<int> Feedback::GetRendersWithMisspellings() const {
std::vector<int> result;
for (RendererHashesMap::const_iterator it = renderers_.begin();
it != renderers_.end();
++it) {
if (!it->second.empty())
result.push_back(it->first);
}
return result;
}
void Feedback::FinalizeAllMisspellings() {
for (HashMisspellingMap::iterator it = misspellings_.begin();
it != misspellings_.end();
++it) {
if (!it->second.action.IsFinal())
it->second.action.Finalize();
}
}
std::vector<Misspelling> Feedback::GetAllMisspellings() const {
std::vector<Misspelling> result;
for (HashMisspellingMap::const_iterator it = misspellings_.begin();
it != misspellings_.end();
++it) {
result.push_back(it->second);
}
return result;
}
void Feedback::Clear() {
misspellings_.clear();
renderers_.clear();
text_.clear();
}
const std::set<uint32>& Feedback::FindMisspellings(
const string16& misspelled_text) {
return text_[misspelled_text];
}
} // namespace spellcheck