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Torne (Richard Coles)f2477e02013-11-28 11:55:43 +00001// Copyright 2013 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_
6#define ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_
7
8#include <vector>
9
10#include "ash/ash_export.h"
11#include "ash/wm/immersive_revealed_lock.h"
12#include "base/timer/timer.h"
13#include "ui/aura/window_observer.h"
14#include "ui/events/event_handler.h"
15#include "ui/gfx/animation/animation_delegate.h"
16#include "ui/views/focus/focus_manager.h"
17#include "ui/views/widget/widget_observer.h"
Torne (Richard Coles)a1401312014-03-18 10:20:56 +000018#include "ui/wm/core/transient_window_observer.h"
Torne (Richard Coles)f2477e02013-11-28 11:55:43 +000019
20namespace aura {
21class Window;
22}
23
24namespace gfx {
25class Point;
26class Rect;
27class SlideAnimation;
28}
29
30namespace ui {
31class LocatedEvent;
32}
33
34namespace views {
35class View;
36class Widget;
37}
38
39namespace ash {
40
41class ASH_EXPORT ImmersiveFullscreenController
42 : public gfx::AnimationDelegate,
43 public ui::EventHandler,
Torne (Richard Coles)a1401312014-03-18 10:20:56 +000044 public ::wm::TransientWindowObserver,
Torne (Richard Coles)f2477e02013-11-28 11:55:43 +000045 public views::FocusChangeListener,
46 public views::WidgetObserver,
Torne (Richard Coles)f2477e02013-11-28 11:55:43 +000047 public ImmersiveRevealedLock::Delegate {
48 public:
Ben Murdocha02191e2014-04-16 11:17:03 +010049 static const int kMouseRevealBoundsHeight;
50
Torne (Richard Coles)5d1f7b12014-02-21 12:16:55 +000051 // The enum is used for an enumerated histogram. New items should be only
52 // added to the end.
53 enum WindowType {
54 WINDOW_TYPE_OTHER,
55 WINDOW_TYPE_BROWSER,
56 WINDOW_TYPE_HOSTED_APP,
57 WINDOW_TYPE_PACKAGED_APP,
58 WINDOW_TYPE_COUNT
59 };
60
Torne (Richard Coles)f2477e02013-11-28 11:55:43 +000061 class Delegate {
62 public:
63 // Called when a reveal of the top-of-window views starts.
64 virtual void OnImmersiveRevealStarted() = 0;
65
66 // Called when the top-of-window views have finished closing. This call
67 // implies a visible fraction of 0. SetVisibleFraction(0) may not be called
68 // prior to OnImmersiveRevealEnded().
69 virtual void OnImmersiveRevealEnded() = 0;
70
71 // Called as a result of disabling immersive fullscreen via SetEnabled().
72 virtual void OnImmersiveFullscreenExited() = 0;
73
74 // Called to update the fraction of the top-of-window views height which is
75 // visible.
76 virtual void SetVisibleFraction(double visible_fraction) = 0;
77
78 // Returns a list of rects whose union makes up the top-of-window views.
79 // The returned list is used for hittesting when the top-of-window views
80 // are revealed. GetVisibleBoundsInScreen() must return a valid value when
81 // not in immersive fullscreen for the sake of SetupForTest().
82 virtual std::vector<gfx::Rect> GetVisibleBoundsInScreen() const = 0;
83
84 protected:
85 virtual ~Delegate() {}
86 };
87
88 ImmersiveFullscreenController();
89 virtual ~ImmersiveFullscreenController();
90
91 // Initializes the controller. Must be called prior to enabling immersive
92 // fullscreen via SetEnabled(). |top_container| is used to keep the
93 // top-of-window views revealed when a child of |top_container| has focus.
94 // |top_container| does not affect which mouse and touch events keep the
95 // top-of-window views revealed.
96 void Init(Delegate* delegate,
97 views::Widget* widget,
98 views::View* top_container);
99
100 // Enables or disables immersive fullscreen.
Torne (Richard Coles)5d1f7b12014-02-21 12:16:55 +0000101 // |window_type| is the type of window which is put in immersive fullscreen.
102 // It is only used for histogramming.
103 void SetEnabled(WindowType window_type, bool enable);
Torne (Richard Coles)f2477e02013-11-28 11:55:43 +0000104
105 // Returns true if |native_window_| is in immersive fullscreen.
106 bool IsEnabled() const;
107
108 // Returns true if |native_window_| is in immersive fullscreen and the
109 // top-of-window views are fully or partially visible.
110 bool IsRevealed() const;
111
112 // Returns a lock which will keep the top-of-window views revealed for its
113 // lifetime. Several locks can be obtained. When all of the locks are
114 // destroyed, if immersive fullscreen is enabled and there is nothing else
115 // keeping the top-of-window views revealed, the top-of-window views will be
116 // closed. This method always returns a valid lock regardless of whether
117 // immersive fullscreen is enabled. The lock's lifetime can span immersive
118 // fullscreen being enabled / disabled. If acquiring the lock causes a reveal,
119 // the top-of-window views will animate according to |animate_reveal|. The
120 // caller takes ownership of the returned lock.
121 ImmersiveRevealedLock* GetRevealedLock(
122 AnimateReveal animate_reveal) WARN_UNUSED_RESULT;
123
124 // Disables animations and moves the mouse so that it is not over the
125 // top-of-window views for the sake of testing.
126 void SetupForTest();
127
128 // ui::EventHandler overrides:
129 virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE;
130 virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE;
131 virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
132
133 // views::FocusChangeObserver overrides:
134 virtual void OnWillChangeFocus(views::View* focused_before,
135 views::View* focused_now) OVERRIDE;
136 virtual void OnDidChangeFocus(views::View* focused_before,
137 views::View* focused_now) OVERRIDE;
138
139 // views::WidgetObserver overrides:
140 virtual void OnWidgetDestroying(views::Widget* widget) OVERRIDE;
141 virtual void OnWidgetActivationChanged(views::Widget* widget,
142 bool active) OVERRIDE;
143
144 // gfx::AnimationDelegate overrides:
145 virtual void AnimationEnded(const gfx::Animation* animation) OVERRIDE;
146 virtual void AnimationProgressed(const gfx::Animation* animation) OVERRIDE;
147
Torne (Richard Coles)a1401312014-03-18 10:20:56 +0000148 // ::wm::TransientWindowObserver overrides:
Torne (Richard Coles)5d1f7b12014-02-21 12:16:55 +0000149 virtual void OnTransientChildAdded(aura::Window* window,
150 aura::Window* transient) OVERRIDE;
151 virtual void OnTransientChildRemoved(aura::Window* window,
152 aura::Window* transient) OVERRIDE;
Torne (Richard Coles)f2477e02013-11-28 11:55:43 +0000153
154 // ash::ImmersiveRevealedLock::Delegate overrides:
155 virtual void LockRevealedState(AnimateReveal animate_reveal) OVERRIDE;
156 virtual void UnlockRevealedState() OVERRIDE;
157
158 private:
159 friend class ImmersiveFullscreenControllerTest;
160
Torne (Richard Coles)f2477e02013-11-28 11:55:43 +0000161 enum Animate {
162 ANIMATE_NO,
163 ANIMATE_SLOW,
164 ANIMATE_FAST,
165 };
166 enum RevealState {
167 CLOSED,
168 SLIDING_OPEN,
169 REVEALED,
170 SLIDING_CLOSED,
171 };
172 enum SwipeType {
173 SWIPE_OPEN,
174 SWIPE_CLOSE,
175 SWIPE_NONE
176 };
177
178 // Enables or disables observers for mouse, touch, focus, and activation.
179 void EnableWindowObservers(bool enable);
180
181 // Updates |top_edge_hover_timer_| based on a mouse |event|. If the mouse is
182 // hovered at the top of the screen the timer is started. If the mouse moves
183 // away from the top edge, or moves too much in the x direction, the timer is
184 // stopped.
185 void UpdateTopEdgeHoverTimer(ui::MouseEvent* event);
186
187 // Updates |located_event_revealed_lock_| based on the current mouse state and
188 // the current touch state.
189 // |event| is NULL if the source event is not known.
Torne (Richard Coles)a3f6a492013-12-18 16:25:09 +0000190 void UpdateLocatedEventRevealedLock(ui::LocatedEvent* event);
Torne (Richard Coles)f2477e02013-11-28 11:55:43 +0000191
192 // Acquires |located_event_revealed_lock_| if it is not already held.
193 void AcquireLocatedEventRevealedLock();
194
195 // Updates |focus_revealed_lock_| based on the currently active view and the
196 // currently active widget.
197 void UpdateFocusRevealedLock();
198
199 // Update |located_event_revealed_lock_| and |focus_revealed_lock_| as a
200 // result of a gesture of |swipe_type|. Returns true if any locks were
201 // acquired or released.
202 bool UpdateRevealedLocksForSwipe(SwipeType swipe_type);
203
204 // Returns the animation duration given |animate|.
205 int GetAnimationDuration(Animate animate) const;
206
207 // Temporarily reveals the top-of-window views while in immersive mode,
208 // hiding them when the cursor exits the area of the top views. If |animate|
209 // is not ANIMATE_NO, slides in the view, otherwise shows it immediately.
210 void MaybeStartReveal(Animate animate);
211
212 // Called when the animation to slide open the top-of-window views has
213 // completed.
214 void OnSlideOpenAnimationCompleted();
215
216 // Hides the top-of-window views if immersive mode is enabled and nothing is
217 // keeping them revealed. Optionally animates.
218 void MaybeEndReveal(Animate animate);
219
220 // Called when the animation to slide out the top-of-window views has
221 // completed.
222 void OnSlideClosedAnimationCompleted();
223
224 // Returns the type of swipe given |event|.
225 SwipeType GetSwipeType(ui::GestureEvent* event) const;
226
227 // Returns true if a mouse event at |location_in_screen| should be ignored.
228 // Ignored mouse events should not contribute to revealing or unrevealing the
229 // top-of-window views.
230 bool ShouldIgnoreMouseEventAtLocation(
231 const gfx::Point& location_in_screen) const;
232
233 // True when |location| is "near" to the top container. When the top container
234 // is not closed "near" means within the displayed bounds or above it. When
235 // the top container is closed "near" means either within the displayed
236 // bounds, above it, or within a few pixels below it. This allow the container
237 // to steal enough pixels to detect a swipe in and handles the case that there
238 // is a bezel sensor above the top container.
239 bool ShouldHandleGestureEvent(const gfx::Point& location) const;
240
241 // Recreate |bubble_manager_| and start observing any bubbles anchored to a
242 // child of |top_container_|.
243 void RecreateBubbleManager();
244
245 // Not owned.
246 Delegate* delegate_;
247 views::View* top_container_;
248 views::Widget* widget_;
249 aura::Window* native_window_;
250
251 // True if the observers have been enabled.
252 bool observers_enabled_;
253
254 // True when in immersive fullscreen.
255 bool enabled_;
256
257 // State machine for the revealed/closed animations.
258 RevealState reveal_state_;
259
260 int revealed_lock_count_;
261
262 // Timer to track cursor being held at the top edge of the screen.
263 base::OneShotTimer<ImmersiveFullscreenController> top_edge_hover_timer_;
264
265 // The cursor x position in screen coordinates when the cursor first hit the
266 // top edge of the screen.
267 int mouse_x_when_hit_top_in_screen_;
268
269 // Tracks if the controller has seen a ET_GESTURE_SCROLL_BEGIN, without the
270 // following events.
271 bool gesture_begun_;
272
273 // Lock which keeps the top-of-window views revealed based on the current
274 // mouse state and the current touch state. Acquiring the lock is used to
275 // trigger a reveal when the user moves the mouse to the top of the screen
276 // and when the user does a SWIPE_OPEN edge gesture.
277 scoped_ptr<ImmersiveRevealedLock> located_event_revealed_lock_;
278
279 // Lock which keeps the top-of-window views revealed based on the focused view
280 // and the active widget. Acquiring the lock never triggers a reveal because
281 // a view is not focusable till a reveal has made it visible.
282 scoped_ptr<ImmersiveRevealedLock> focus_revealed_lock_;
283
284 // The animation which controls sliding the top-of-window views in and out.
285 scoped_ptr<gfx::SlideAnimation> animation_;
286
287 // Whether the animations are disabled for testing.
288 bool animations_disabled_for_test_;
289
290 // Manages bubbles which are anchored to a child of |top_container_|.
291 class BubbleManager;
292 scoped_ptr<BubbleManager> bubble_manager_;
293
294 base::WeakPtrFactory<ImmersiveFullscreenController> weak_ptr_factory_;
295
296 DISALLOW_COPY_AND_ASSIGN(ImmersiveFullscreenController);
297};
298
299} // namespace ash
300
301#endif // ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_