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Ben Murdoch7dbb3d52013-07-17 14:55:54 +01001// Copyright 2013 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "android_webview/browser/scoped_app_gl_state_restore.h"
6
Ben Murdocha3f7b4e2013-07-24 10:36:34 +01007#include "base/debug/trace_event.h"
Ben Murdoch7dbb3d52013-07-17 14:55:54 +01008#include "base/lazy_instance.h"
9#include "ui/gl/gl_context.h"
10#include "ui/gl/gl_surface_stub.h"
11
12namespace android_webview {
13
14namespace {
15
16// "App" context is a bit of a stretch. Basically we use this context while
17// saving and restoring the App GL state.
18class AppContextSurface {
19 public:
20 AppContextSurface()
21 : surface(new gfx::GLSurfaceStub),
22 context(gfx::GLContext::CreateGLContext(NULL,
23 surface.get(),
24 gfx::PreferDiscreteGpu)) {}
25 void MakeCurrent() { context->MakeCurrent(surface.get()); }
26
27 private:
28 scoped_refptr<gfx::GLSurfaceStub> surface;
29 scoped_refptr<gfx::GLContext> context;
30
31 DISALLOW_COPY_AND_ASSIGN(AppContextSurface);
32};
33
34base::LazyInstance<AppContextSurface> g_app_context_surface =
35 LAZY_INSTANCE_INITIALIZER;
36
37// Make the global g_app_context_surface current so that the gl_binding is not
38// NULL for making gl* calls. The binding can be null if another GlContext was
39// destroyed immediately before gl* calls here.
40void MakeAppContextCurrent() {
41 g_app_context_surface.Get().MakeCurrent();
42}
43
Ben Murdocha3f7b4e2013-07-24 10:36:34 +010044void GLEnableDisable(GLenum cap, bool enable) {
45 if (enable)
46 glEnable(cap);
47 else
48 glDisable(cap);
49}
50
Torne (Richard Coles)a36e5922013-08-05 13:57:33 +010051GLint g_gl_max_texture_units = 0;
52
Ben Murdoch7dbb3d52013-07-17 14:55:54 +010053} // namespace
54
Ben Murdocha3f7b4e2013-07-24 10:36:34 +010055ScopedAppGLStateRestore::ScopedAppGLStateRestore(CallMode mode) : mode_(mode) {
56 TRACE_EVENT0("android_webview", "AppGLStateSave");
Ben Murdoch7dbb3d52013-07-17 14:55:54 +010057 MakeAppContextCurrent();
58
Ben Murdoch7dbb3d52013-07-17 14:55:54 +010059 glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &vertex_array_buffer_binding_);
60 glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &index_array_buffer_binding_);
61
Ben Murdocha3f7b4e2013-07-24 10:36:34 +010062 switch(mode_) {
Ben Murdoch9ab55632013-07-18 11:57:30 +010063 case MODE_DRAW:
64 // TODO(boliu): These should always be 0 in draw case. When we have
65 // guarantee that we are no longer making GL calls outside of draw, DCHECK
66 // these are 0 here.
67 LOG_IF(ERROR, vertex_array_buffer_binding_)
68 << "GL_ARRAY_BUFFER_BINDING not zero in draw: "
69 << vertex_array_buffer_binding_;
70 LOG_IF(ERROR, index_array_buffer_binding_)
71 << "GL_ELEMENT_ARRAY_BUFFER_BINDING not zero in draw: "
72 << index_array_buffer_binding_;
73
74 vertex_array_buffer_binding_ = 0;
75 index_array_buffer_binding_ = 0;
76 break;
77 case MODE_DETACH_FROM_WINDOW:
Ben Murdocha3f7b4e2013-07-24 10:36:34 +010078 glGetBooleanv(GL_BLEND, &blend_enabled_);
79 glGetIntegerv(GL_BLEND_SRC_RGB, &blend_src_rgb_);
80 glGetIntegerv(GL_BLEND_SRC_ALPHA, &blend_src_alpha_);
81 glGetIntegerv(GL_BLEND_DST_RGB, &blend_dest_rgb_);
82 glGetIntegerv(GL_BLEND_DST_ALPHA, &blend_dest_alpha_);
Ben Murdocha3f7b4e2013-07-24 10:36:34 +010083 glGetIntegerv(GL_VIEWPORT, viewport_);
84 glGetBooleanv(GL_SCISSOR_TEST, &scissor_test_);
85 glGetIntegerv(GL_SCISSOR_BOX, scissor_box_);
Ben Murdoch9ab55632013-07-18 11:57:30 +010086 break;
87 }
88
Ben Murdoch7dbb3d52013-07-17 14:55:54 +010089 glGetIntegerv(GL_PACK_ALIGNMENT, &pack_alignment_);
90 glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpack_alignment_);
91
92 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(vertex_attrib_); ++i) {
93 glGetVertexAttribiv(
94 i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &vertex_attrib_[i].enabled);
95 glGetVertexAttribiv(
96 i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &vertex_attrib_[i].size);
97 glGetVertexAttribiv(
98 i, GL_VERTEX_ATTRIB_ARRAY_TYPE, &vertex_attrib_[i].type);
99 glGetVertexAttribiv(
100 i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &vertex_attrib_[i].normalized);
101 glGetVertexAttribiv(
102 i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &vertex_attrib_[i].stride);
103 glGetVertexAttribPointerv(
104 i, GL_VERTEX_ATTRIB_ARRAY_POINTER, &vertex_attrib_[i].pointer);
105 }
106
107 glGetBooleanv(GL_DEPTH_TEST, &depth_test_);
108 glGetBooleanv(GL_CULL_FACE, &cull_face_);
Ben Murdocha3f7b4e2013-07-24 10:36:34 +0100109 glGetIntegerv(GL_CULL_FACE_MODE, &cull_face_mode_);
Ben Murdoch7dbb3d52013-07-17 14:55:54 +0100110 glGetBooleanv(GL_COLOR_WRITEMASK, color_mask_);
Ben Murdoch7dbb3d52013-07-17 14:55:54 +0100111 glGetIntegerv(GL_CURRENT_PROGRAM, &current_program_);
Ben Murdocha3f7b4e2013-07-24 10:36:34 +0100112 glGetFloatv(GL_COLOR_CLEAR_VALUE, color_clear_);
113 glGetFloatv(GL_DEPTH_CLEAR_VALUE, &depth_clear_);
114 glGetIntegerv(GL_DEPTH_FUNC, &depth_func_);
115 glGetBooleanv(GL_DEPTH_WRITEMASK, &depth_mask_);
116 glGetFloatv(GL_DEPTH_RANGE, depth_rage_);
117 glGetIntegerv(GL_FRONT_FACE, &front_face_);
118 glGetIntegerv(GL_GENERATE_MIPMAP_HINT, &hint_generate_mipmap_);
119 glGetFloatv(GL_LINE_WIDTH, &line_width_);
120 glGetFloatv(GL_POLYGON_OFFSET_FACTOR, &polygon_offset_factor_);
121 glGetFloatv(GL_POLYGON_OFFSET_UNITS, &polygon_offset_units_);
122 glGetFloatv(GL_SAMPLE_COVERAGE_VALUE, &sample_coverage_value_);
123 glGetBooleanv(GL_SAMPLE_COVERAGE_INVERT, &sample_coverage_invert_);
124
125 glGetBooleanv(GL_DITHER, &enable_dither_);
126 glGetBooleanv(GL_POLYGON_OFFSET_FILL, &enable_polygon_offset_fill_);
127 glGetBooleanv(GL_SAMPLE_ALPHA_TO_COVERAGE, &enable_sample_alpha_to_coverage_);
128 glGetBooleanv(GL_SAMPLE_COVERAGE, &enable_sample_coverage_);
129
Ben Murdochfb250652013-07-31 11:42:55 +0100130 glGetBooleanv(GL_STENCIL_TEST, &stencil_test_);
131 glGetIntegerv(GL_STENCIL_FUNC, &stencil_func_);
132 glGetIntegerv(GL_STENCIL_VALUE_MASK, &stencil_mask_);
133 glGetIntegerv(GL_STENCIL_REF, &stencil_ref_);
Torne (Richard Coles)a36e5922013-08-05 13:57:33 +0100134
Ben Murdochbb1529c2013-08-08 10:24:53 +0100135 glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &framebuffer_binding_ext_);
Torne (Richard Coles)a36e5922013-08-05 13:57:33 +0100136
137 if (!g_gl_max_texture_units) {
138 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &g_gl_max_texture_units);
139 DCHECK_GT(g_gl_max_texture_units, 0);
140 }
141
142 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture_);
143
144 texture_bindings_.resize(g_gl_max_texture_units);
145 for (int ii = 0; ii < g_gl_max_texture_units; ++ii) {
146 glActiveTexture(GL_TEXTURE0 + ii);
147 TextureBindings& bindings = texture_bindings_[ii];
148 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bindings.texture_2d);
149 glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &bindings.texture_cube_map);
150 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES,
151 &bindings.texture_external_oes);
152 }
Ben Murdoch7dbb3d52013-07-17 14:55:54 +0100153}
154
155ScopedAppGLStateRestore::~ScopedAppGLStateRestore() {
Ben Murdocha3f7b4e2013-07-24 10:36:34 +0100156 TRACE_EVENT0("android_webview", "AppGLStateRestore");
Ben Murdoch7dbb3d52013-07-17 14:55:54 +0100157 MakeAppContextCurrent();
158
Ben Murdochbb1529c2013-08-08 10:24:53 +0100159 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_binding_ext_);
Ben Murdoch7dbb3d52013-07-17 14:55:54 +0100160 glBindBuffer(GL_ARRAY_BUFFER, vertex_array_buffer_binding_);
161 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_array_buffer_binding_);
162
Torne (Richard Coles)a36e5922013-08-05 13:57:33 +0100163 for (int ii = 0; ii < g_gl_max_texture_units; ++ii) {
164 glActiveTexture(GL_TEXTURE0 + ii);
165 TextureBindings& bindings = texture_bindings_[ii];
166 glBindTexture(GL_TEXTURE_2D, bindings.texture_2d);
167 glBindTexture(GL_TEXTURE_CUBE_MAP, bindings.texture_cube_map);
168 glBindTexture(GL_TEXTURE_EXTERNAL_OES, bindings.texture_external_oes);
169 }
170 glActiveTexture(active_texture_);
171
Ben Murdoch7dbb3d52013-07-17 14:55:54 +0100172 glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment_);
173 glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment_);
174
175 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(vertex_attrib_); ++i) {
176 glVertexAttribPointer(i,
177 vertex_attrib_[i].size,
178 vertex_attrib_[i].type,
179 vertex_attrib_[i].normalized,
180 vertex_attrib_[i].stride,
181 vertex_attrib_[i].pointer);
182
183 if (vertex_attrib_[i].enabled) {
184 glEnableVertexAttribArray(i);
185 } else {
186 glDisableVertexAttribArray(i);
187 }
188 }
189
Ben Murdocha3f7b4e2013-07-24 10:36:34 +0100190 GLEnableDisable(GL_DEPTH_TEST, depth_test_);
Ben Murdoch7dbb3d52013-07-17 14:55:54 +0100191
Ben Murdocha3f7b4e2013-07-24 10:36:34 +0100192 GLEnableDisable(GL_CULL_FACE, cull_face_);
193 glCullFace(cull_face_mode_);
Ben Murdoch7dbb3d52013-07-17 14:55:54 +0100194
195 glColorMask(color_mask_[0], color_mask_[1], color_mask_[2], color_mask_[3]);
196
Ben Murdoch7dbb3d52013-07-17 14:55:54 +0100197 glUseProgram(current_program_);
Ben Murdocha3f7b4e2013-07-24 10:36:34 +0100198
199 glClearColor(
200 color_clear_[0], color_clear_[1], color_clear_[2], color_clear_[3]);
201 glClearDepth(depth_clear_);
202 glDepthFunc(depth_func_);
203 glDepthMask(depth_mask_);
204 glDepthRange(depth_rage_[0], depth_rage_[1]);
205 glFrontFace(front_face_);
206 glHint(GL_GENERATE_MIPMAP_HINT, hint_generate_mipmap_);
207 // TODO(boliu): GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES ??
208 glLineWidth(line_width_);
209 glPolygonOffset(polygon_offset_factor_, polygon_offset_units_);
210 glSampleCoverage(sample_coverage_value_, sample_coverage_invert_);
211
212 GLEnableDisable(GL_DITHER, enable_dither_);
213 GLEnableDisable(GL_POLYGON_OFFSET_FILL, enable_polygon_offset_fill_);
214 GLEnableDisable(GL_SAMPLE_ALPHA_TO_COVERAGE,
215 enable_sample_alpha_to_coverage_);
216 GLEnableDisable(GL_SAMPLE_COVERAGE, enable_sample_coverage_);
217
218 if (mode_ == MODE_DETACH_FROM_WINDOW) {
219 GLEnableDisable(GL_BLEND, blend_enabled_);
220 glBlendFuncSeparate(
221 blend_src_rgb_, blend_dest_rgb_, blend_src_alpha_, blend_dest_alpha_);
Ben Murdocha3f7b4e2013-07-24 10:36:34 +0100222
223 glViewport(viewport_[0], viewport_[1], viewport_[2], viewport_[3]);
224
225 GLEnableDisable(GL_SCISSOR_TEST, scissor_test_);
226
227 glScissor(
228 scissor_box_[0], scissor_box_[1], scissor_box_[2], scissor_box_[3]);
229 }
Ben Murdochfb250652013-07-31 11:42:55 +0100230
231 GLEnableDisable(GL_STENCIL_TEST, stencil_test_);
232 glStencilFunc(stencil_func_, stencil_mask_, stencil_ref_);
Ben Murdoch7dbb3d52013-07-17 14:55:54 +0100233}
234
235} // namespace android_webview