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Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +01001// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h"
6
7#include <GLES2/gl2.h>
8#ifndef GL_GLEXT_PROTOTYPES
9#define GL_GLEXT_PROTOTYPES 1
10#endif
11#include <GLES2/gl2ext.h>
12#include <GLES2/gl2extchromium.h>
13
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +010014#include <string>
15
16#include "base/bind.h"
17#include "base/bind_helpers.h"
18#include "base/callback.h"
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +010019#include "base/lazy_instance.h"
20#include "base/logging.h"
Ben Murdocheb525c52013-07-10 11:40:50 +010021#include "gpu/command_buffer/client/gl_in_process_context.h"
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +010022#include "gpu/command_buffer/client/gles2_implementation.h"
23#include "gpu/command_buffer/client/gles2_lib.h"
Ben Murdocheb525c52013-07-10 11:40:50 +010024#include "ui/gfx/size.h"
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +010025#include "ui/gl/gl_surface.h"
26#include "webkit/common/gpu/gl_bindings_skia_cmd_buffer.h"
27
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +010028using gpu::gles2::GLES2Implementation;
Ben Murdocheb525c52013-07-10 11:40:50 +010029using gpu::GLInProcessContext;
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +010030
31namespace webkit {
32namespace gpu {
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +010033
34namespace {
35
36const int32 kCommandBufferSize = 1024 * 1024;
37// TODO(kbr): make the transfer buffer size configurable via context
38// creation attributes.
39const size_t kStartTransferBufferSize = 4 * 1024 * 1024;
40const size_t kMinTransferBufferSize = 1 * 256 * 1024;
41const size_t kMaxTransferBufferSize = 16 * 1024 * 1024;
42
Ben Murdocheb525c52013-07-10 11:40:50 +010043void OnSignalSyncPoint(
44 WebKit::WebGraphicsContext3D::WebGraphicsSyncPointCallback* callback) {
45 callback->onSyncPointReached();
46}
47
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +010048// Singleton used to initialize and terminate the gles2 library.
49class GLES2Initializer {
50 public:
51 GLES2Initializer() {
Ben Murdocheb525c52013-07-10 11:40:50 +010052 ::gles2::Initialize();
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +010053 }
54
55 ~GLES2Initializer() {
Ben Murdocheb525c52013-07-10 11:40:50 +010056 ::gles2::Terminate();
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +010057 }
58
59 private:
60 DISALLOW_COPY_AND_ASSIGN(GLES2Initializer);
61};
62
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +010063static base::LazyInstance<GLES2Initializer> g_gles2_initializer =
64 LAZY_INSTANCE_INITIALIZER;
65
66} // namespace anonymous
67
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +010068// static
Ben Murdocheb525c52013-07-10 11:40:50 +010069scoped_ptr<WebKit::WebGraphicsContext3D>
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +010070WebGraphicsContext3DInProcessCommandBufferImpl::CreateViewContext(
71 const WebKit::WebGraphicsContext3D::Attributes& attributes,
72 gfx::AcceleratedWidget window) {
Ben Murdocheb525c52013-07-10 11:40:50 +010073 scoped_ptr<WebKit::WebGraphicsContext3D> context;
74 if (gfx::GLSurface::InitializeOneOff()) {
75 context.reset(new WebGraphicsContext3DInProcessCommandBufferImpl(
Ben Murdochbb1529c2013-08-08 10:24:53 +010076 scoped_ptr< ::gpu::GLInProcessContext>(), attributes, false, window));
Ben Murdocheb525c52013-07-10 11:40:50 +010077 }
78 return context.Pass();
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +010079}
80
81// static
Ben Murdocheb525c52013-07-10 11:40:50 +010082scoped_ptr<WebKit::WebGraphicsContext3D>
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +010083WebGraphicsContext3DInProcessCommandBufferImpl::CreateOffscreenContext(
84 const WebKit::WebGraphicsContext3D::Attributes& attributes) {
Ben Murdocheb525c52013-07-10 11:40:50 +010085 return make_scoped_ptr(new WebGraphicsContext3DInProcessCommandBufferImpl(
Ben Murdochbb1529c2013-08-08 10:24:53 +010086 scoped_ptr< ::gpu::GLInProcessContext>(),
87 attributes,
88 true,
89 gfx::kNullAcceleratedWidget))
90 .PassAs<WebKit::WebGraphicsContext3D>();
91}
92
93scoped_ptr<WebKit::WebGraphicsContext3D>
94WebGraphicsContext3DInProcessCommandBufferImpl::WrapContext(
95 scoped_ptr< ::gpu::GLInProcessContext> context,
96 const WebKit::WebGraphicsContext3D::Attributes& attributes) {
97 return make_scoped_ptr(
98 new WebGraphicsContext3DInProcessCommandBufferImpl(
99 context.Pass(),
100 attributes,
101 true /* is_offscreen. Not used. */,
102 gfx::kNullAcceleratedWidget /* window. Not used. */))
Ben Murdocheb525c52013-07-10 11:40:50 +0100103 .PassAs<WebKit::WebGraphicsContext3D>();
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +0100104}
105
106WebGraphicsContext3DInProcessCommandBufferImpl::
107 WebGraphicsContext3DInProcessCommandBufferImpl(
Ben Murdochbb1529c2013-08-08 10:24:53 +0100108 scoped_ptr< ::gpu::GLInProcessContext> context,
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +0100109 const WebKit::WebGraphicsContext3D::Attributes& attributes,
110 bool is_offscreen,
111 gfx::AcceleratedWidget window)
112 : is_offscreen_(is_offscreen),
113 window_(window),
114 initialized_(false),
115 initialize_failed_(false),
Ben Murdochbb1529c2013-08-08 10:24:53 +0100116 context_(context.Pass()),
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +0100117 gl_(NULL),
118 context_lost_callback_(NULL),
119 context_lost_reason_(GL_NO_ERROR),
120 attributes_(attributes),
121 cached_width_(0),
Ben Murdoch7dbb3d52013-07-17 14:55:54 +0100122 cached_height_(0) {
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +0100123}
124
125WebGraphicsContext3DInProcessCommandBufferImpl::
126 ~WebGraphicsContext3DInProcessCommandBufferImpl() {
127}
128
Ben Murdochbb1529c2013-08-08 10:24:53 +0100129// static
130void WebGraphicsContext3DInProcessCommandBufferImpl::ConvertAttributes(
131 const WebKit::WebGraphicsContext3D::Attributes& attributes,
132 ::gpu::GLInProcessContextAttribs* output_attribs) {
133 output_attribs->alpha_size = attributes.alpha ? 8 : 0;
134 output_attribs->depth_size = attributes.depth ? 24 : 0;
135 output_attribs->stencil_size = attributes.stencil ? 8 : 0;
136 output_attribs->samples = attributes.antialias ? 4 : 0;
137 output_attribs->sample_buffers = attributes.antialias ? 1 : 0;
138}
139
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +0100140bool WebGraphicsContext3DInProcessCommandBufferImpl::MaybeInitializeGL() {
141 if (initialized_)
142 return true;
143
144 if (initialize_failed_)
145 return false;
146
Ben Murdocheb525c52013-07-10 11:40:50 +0100147 // Ensure the gles2 library is initialized first in a thread safe way.
148 g_gles2_initializer.Get();
149
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +0100150 if (!context_) {
Ben Murdochbb1529c2013-08-08 10:24:53 +0100151 const char* preferred_extensions = "*";
152
153 // TODO(kbr): More work will be needed in this implementation to
154 // properly support GPU switching. Like in the out-of-process
155 // command buffer implementation, all previously created contexts
156 // will need to be lost either when the first context requesting the
157 // discrete GPU is created, or the last one is destroyed.
158 gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
159
160 ::gpu::GLInProcessContextAttribs attrib_struct;
161 ConvertAttributes(attributes_, &attrib_struct),
162
163 context_.reset(GLInProcessContext::CreateContext(
164 is_offscreen_,
165 window_,
166 gfx::Size(1, 1),
167 attributes_.shareResources,
168 preferred_extensions,
169 attrib_struct,
170 gpu_preference));
171 }
172
173 if (context_) {
174 base::Closure context_lost_callback = base::Bind(
175 &WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost,
176 base::Unretained(this));
177 context_->SetContextLostCallback(context_lost_callback);
178 } else {
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +0100179 initialize_failed_ = true;
180 return false;
181 }
182
183 gl_ = context_->GetImplementation();
184
185 if (gl_ && attributes_.noExtensions)
186 gl_->EnableFeatureCHROMIUM("webgl_enable_glsl_webgl_validation");
187
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +0100188 // Set attributes_ from created offscreen context.
189 {
190 GLint alpha_bits = 0;
191 getIntegerv(GL_ALPHA_BITS, &alpha_bits);
192 attributes_.alpha = alpha_bits > 0;
193 GLint depth_bits = 0;
194 getIntegerv(GL_DEPTH_BITS, &depth_bits);
195 attributes_.depth = depth_bits > 0;
196 GLint stencil_bits = 0;
197 getIntegerv(GL_STENCIL_BITS, &stencil_bits);
198 attributes_.stencil = stencil_bits > 0;
199 GLint sample_buffers = 0;
200 getIntegerv(GL_SAMPLE_BUFFERS, &sample_buffers);
201 attributes_.antialias = sample_buffers > 0;
202 }
203
204 initialized_ = true;
205 return true;
206}
207
208bool WebGraphicsContext3DInProcessCommandBufferImpl::makeContextCurrent() {
209 if (!MaybeInitializeGL())
210 return false;
Ben Murdocheb525c52013-07-10 11:40:50 +0100211 ::gles2::SetGLContext(gl_);
212 return context_ && !isContextLost();
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +0100213}
214
215void WebGraphicsContext3DInProcessCommandBufferImpl::ClearContext() {
216 // NOTE: Comment in the line below to check for code that is not calling
217 // eglMakeCurrent where appropriate. The issue is code using
218 // WebGraphicsContext3D does not need to call makeContextCurrent. Code using
219 // direct OpenGL bindings needs to call the appropriate form of
220 // eglMakeCurrent. If it doesn't it will be issuing commands on the wrong
221 // context. Uncommenting the line below clears the current context so that
222 // any code not calling eglMakeCurrent in the appropriate place should crash.
223 // This is not a perfect test but generally code that used the direct OpenGL
224 // bindings should not be mixed with code that uses WebGraphicsContext3D.
225 //
226 // GLInProcessContext::MakeCurrent(NULL);
227}
228
229int WebGraphicsContext3DInProcessCommandBufferImpl::width() {
230 return cached_width_;
231}
232
233int WebGraphicsContext3DInProcessCommandBufferImpl::height() {
234 return cached_height_;
235}
236
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +0100237void WebGraphicsContext3DInProcessCommandBufferImpl::prepareTexture() {
Ben Murdocheb525c52013-07-10 11:40:50 +0100238 if (!isContextLost()) {
239 gl_->SwapBuffers();
Ben Murdoch7dbb3d52013-07-17 14:55:54 +0100240 gl_->ShallowFlushCHROMIUM();
Ben Murdocheb525c52013-07-10 11:40:50 +0100241 }
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +0100242}
243
244void WebGraphicsContext3DInProcessCommandBufferImpl::postSubBufferCHROMIUM(
245 int x, int y, int width, int height) {
246 gl_->PostSubBufferCHROMIUM(x, y, width, height);
247}
248
249void WebGraphicsContext3DInProcessCommandBufferImpl::reshape(
250 int width, int height) {
251 reshapeWithScaleFactor(width, height, 1.0f);
252}
253
254void WebGraphicsContext3DInProcessCommandBufferImpl::reshapeWithScaleFactor(
255 int width, int height, float scale_factor) {
256 cached_width_ = width;
257 cached_height_ = height;
258
259 // TODO(gmam): See if we can comment this in.
260 // ClearContext();
261
262 gl_->ResizeCHROMIUM(width, height, scale_factor);
263}
264
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +0100265void WebGraphicsContext3DInProcessCommandBufferImpl::synthesizeGLError(
266 WGC3Denum error) {
267 if (std::find(synthetic_errors_.begin(), synthetic_errors_.end(), error) ==
268 synthetic_errors_.end()) {
269 synthetic_errors_.push_back(error);
270 }
271}
272
273void* WebGraphicsContext3DInProcessCommandBufferImpl::mapBufferSubDataCHROMIUM(
274 WGC3Denum target,
275 WGC3Dintptr offset,
276 WGC3Dsizeiptr size,
277 WGC3Denum access) {
278 ClearContext();
279 return gl_->MapBufferSubDataCHROMIUM(target, offset, size, access);
280}
281
282void WebGraphicsContext3DInProcessCommandBufferImpl::unmapBufferSubDataCHROMIUM(
283 const void* mem) {
284 ClearContext();
285 return gl_->UnmapBufferSubDataCHROMIUM(mem);
286}
287
288void* WebGraphicsContext3DInProcessCommandBufferImpl::mapTexSubImage2DCHROMIUM(
289 WGC3Denum target,
290 WGC3Dint level,
291 WGC3Dint xoffset,
292 WGC3Dint yoffset,
293 WGC3Dsizei width,
294 WGC3Dsizei height,
295 WGC3Denum format,
296 WGC3Denum type,
297 WGC3Denum access) {
298 ClearContext();
299 return gl_->MapTexSubImage2DCHROMIUM(
300 target, level, xoffset, yoffset, width, height, format, type, access);
301}
302
303void WebGraphicsContext3DInProcessCommandBufferImpl::unmapTexSubImage2DCHROMIUM(
304 const void* mem) {
305 ClearContext();
306 gl_->UnmapTexSubImage2DCHROMIUM(mem);
307}
308
309void WebGraphicsContext3DInProcessCommandBufferImpl::setVisibilityCHROMIUM(
310 bool visible) {
311}
312
313void WebGraphicsContext3DInProcessCommandBufferImpl::
314 setMemoryAllocationChangedCallbackCHROMIUM(
315 WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* callback) {
316}
317
318void WebGraphicsContext3DInProcessCommandBufferImpl::discardFramebufferEXT(
319 WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum* attachments) {
320 gl_->DiscardFramebufferEXT(target, numAttachments, attachments);
321}
322
323void WebGraphicsContext3DInProcessCommandBufferImpl::
324 discardBackbufferCHROMIUM() {
325}
326
327void WebGraphicsContext3DInProcessCommandBufferImpl::
328 ensureBackbufferCHROMIUM() {
329}
330
331void WebGraphicsContext3DInProcessCommandBufferImpl::
332 copyTextureToParentTextureCHROMIUM(WebGLId texture, WebGLId parentTexture) {
333 NOTIMPLEMENTED();
334}
335
336void WebGraphicsContext3DInProcessCommandBufferImpl::
337 rateLimitOffscreenContextCHROMIUM() {
338 // TODO(gmam): See if we can comment this in.
339 // ClearContext();
340 gl_->RateLimitOffscreenContextCHROMIUM();
341}
342
343WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::
344 getRequestableExtensionsCHROMIUM() {
345 // TODO(gmam): See if we can comment this in.
346 // ClearContext();
347 return WebKit::WebString::fromUTF8(
348 gl_->GetRequestableExtensionsCHROMIUM());
349}
350
351void WebGraphicsContext3DInProcessCommandBufferImpl::requestExtensionCHROMIUM(
352 const char* extension) {
353 // TODO(gmam): See if we can comment this in.
354 // ClearContext();
355 gl_->RequestExtensionCHROMIUM(extension);
356}
357
358void WebGraphicsContext3DInProcessCommandBufferImpl::blitFramebufferCHROMIUM(
359 WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
360 WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
361 WGC3Dbitfield mask, WGC3Denum filter) {
362 ClearContext();
363 gl_->BlitFramebufferEXT(
364 srcX0, srcY0, srcX1, srcY1,
365 dstX0, dstY0, dstX1, dstY1,
366 mask, filter);
367}
368
369void WebGraphicsContext3DInProcessCommandBufferImpl::
370 renderbufferStorageMultisampleCHROMIUM(
371 WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
372 WGC3Dsizei width, WGC3Dsizei height) {
373 ClearContext();
374 gl_->RenderbufferStorageMultisampleEXT(
375 target, samples, internalformat, width, height);
376}
377
378// Helper macros to reduce the amount of code.
379
380#define DELEGATE_TO_GL(name, glname) \
381void WebGraphicsContext3DInProcessCommandBufferImpl::name() { \
382 ClearContext(); \
383 gl_->glname(); \
384}
385
386#define DELEGATE_TO_GL_1(name, glname, t1) \
387void WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \
388 ClearContext(); \
389 gl_->glname(a1); \
390}
391
392#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \
393rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \
394 ClearContext(); \
395 return gl_->glname(a1); \
396}
397
398#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \
399rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \
400 ClearContext(); \
401 return gl_->glname(a1) ? true : false; \
402}
403
404#define DELEGATE_TO_GL_2(name, glname, t1, t2) \
405void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
406 t1 a1, t2 a2) { \
407 ClearContext(); \
408 gl_->glname(a1, a2); \
409}
410
411#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \
412rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1, t2 a2) { \
413 ClearContext(); \
414 return gl_->glname(a1, a2); \
415}
416
417#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \
418void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
419 t1 a1, t2 a2, t3 a3) { \
420 ClearContext(); \
421 gl_->glname(a1, a2, a3); \
422}
423
424#define DELEGATE_TO_GL_3R(name, glname, t1, t2, t3, rt) \
425rt WebGraphicsContext3DInProcessCommandBufferImpl::name( \
426 t1 a1, t2 a2, t3 a3) { \
427 ClearContext(); \
428 return gl_->glname(a1, a2, a3); \
429}
430
431#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \
432void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
433 t1 a1, t2 a2, t3 a3, t4 a4) { \
434 ClearContext(); \
435 gl_->glname(a1, a2, a3, a4); \
436}
437
438#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \
439void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
440 t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) { \
441 ClearContext(); \
442 gl_->glname(a1, a2, a3, a4, a5); \
443}
444
445#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \
446void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
447 t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) { \
448 ClearContext(); \
449 gl_->glname(a1, a2, a3, a4, a5, a6); \
450}
451
452#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \
453void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
454 t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) { \
455 ClearContext(); \
456 gl_->glname(a1, a2, a3, a4, a5, a6, a7); \
457}
458
459#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \
460void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
461 t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) { \
462 ClearContext(); \
463 gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8); \
464}
465
466#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
467void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
468 t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) { \
469 ClearContext(); \
470 gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
471}
472
473DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum)
474
475DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
476
477DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId,
478 WGC3Duint, const WGC3Dchar*)
479
480DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId)
481
482void WebGraphicsContext3DInProcessCommandBufferImpl::bindFramebuffer(
483 WGC3Denum target,
484 WebGLId framebuffer) {
485 ClearContext();
486 gl_->BindFramebuffer(target, framebuffer);
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +0100487}
488
489DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId)
490
491DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId)
492
493DELEGATE_TO_GL_4(blendColor, BlendColor,
494 WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
495
496DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum)
497
498DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate,
499 WGC3Denum, WGC3Denum)
500
501DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum)
502
503DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate,
504 WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
505
506DELEGATE_TO_GL_4(bufferData, BufferData,
507 WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum)
508
509DELEGATE_TO_GL_4(bufferSubData, BufferSubData,
510 WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*)
511
512DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus,
513 WGC3Denum, WGC3Denum)
514
515DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield)
516
517DELEGATE_TO_GL_4(clearColor, ClearColor,
518 WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
519
520DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf)
521
522DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint)
523
524DELEGATE_TO_GL_4(colorMask, ColorMask,
525 WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean)
526
527DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId)
528
529DELEGATE_TO_GL_8(compressedTexImage2D, CompressedTexImage2D,
530 WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
531 WGC3Dsizei, WGC3Dsizei, const void*)
532
533DELEGATE_TO_GL_9(compressedTexSubImage2D, CompressedTexSubImage2D,
534 WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
535 WGC3Denum, WGC3Dsizei, const void*)
536
537DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D,
538 WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
539 WGC3Dsizei, WGC3Dsizei, WGC3Dint)
540
541DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D,
542 WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
543 WGC3Dsizei, WGC3Dsizei)
544
545DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum)
546
547DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum)
548
549DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean)
550
551DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf)
552
553DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
554
555DELEGATE_TO_GL_1(disable, Disable, WGC3Denum)
556
557DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray,
558 WGC3Duint)
559
560DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei)
561
562void WebGraphicsContext3DInProcessCommandBufferImpl::drawElements(
563 WGC3Denum mode,
564 WGC3Dsizei count,
565 WGC3Denum type,
566 WGC3Dintptr offset) {
567 ClearContext();
568 gl_->DrawElements(
569 mode, count, type,
570 reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
571}
572
573DELEGATE_TO_GL_1(enable, Enable, WGC3Denum)
574
575DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray,
576 WGC3Duint)
577
578DELEGATE_TO_GL(finish, Finish)
579
580DELEGATE_TO_GL(flush, Flush)
581
582DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer,
583 WGC3Denum, WGC3Denum, WGC3Denum, WebGLId)
584
585DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D,
586 WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint)
587
588DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum)
589
590DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum)
591
592bool WebGraphicsContext3DInProcessCommandBufferImpl::getActiveAttrib(
593 WebGLId program, WGC3Duint index, ActiveInfo& info) {
594 ClearContext();
595 if (!program) {
596 synthesizeGLError(GL_INVALID_VALUE);
597 return false;
598 }
599 GLint max_name_length = -1;
600 gl_->GetProgramiv(
601 program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
602 if (max_name_length < 0)
603 return false;
604 scoped_ptr<GLchar[]> name(new GLchar[max_name_length]);
605 if (!name) {
606 synthesizeGLError(GL_OUT_OF_MEMORY);
607 return false;
608 }
609 GLsizei length = 0;
610 GLint size = -1;
611 GLenum type = 0;
612 gl_->GetActiveAttrib(
613 program, index, max_name_length, &length, &size, &type, name.get());
614 if (size < 0) {
615 return false;
616 }
617 info.name = WebKit::WebString::fromUTF8(name.get(), length);
618 info.type = type;
619 info.size = size;
620 return true;
621}
622
623bool WebGraphicsContext3DInProcessCommandBufferImpl::getActiveUniform(
624 WebGLId program, WGC3Duint index, ActiveInfo& info) {
625 ClearContext();
626 GLint max_name_length = -1;
627 gl_->GetProgramiv(
628 program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length);
629 if (max_name_length < 0)
630 return false;
631 scoped_ptr<GLchar[]> name(new GLchar[max_name_length]);
632 if (!name) {
633 synthesizeGLError(GL_OUT_OF_MEMORY);
634 return false;
635 }
636 GLsizei length = 0;
637 GLint size = -1;
638 GLenum type = 0;
639 gl_->GetActiveUniform(
640 program, index, max_name_length, &length, &size, &type, name.get());
641 if (size < 0) {
642 return false;
643 }
644 info.name = WebKit::WebString::fromUTF8(name.get(), length);
645 info.type = type;
646 info.size = size;
647 return true;
648}
649
650DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders,
651 WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*)
652
653DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation,
654 WebGLId, const WGC3Dchar*, WGC3Dint)
655
656DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*)
657
658DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv,
659 WGC3Denum, WGC3Denum, WGC3Dint*)
660
661WebKit::WebGraphicsContext3D::Attributes
662WebGraphicsContext3DInProcessCommandBufferImpl::getContextAttributes() {
663 return attributes_;
664}
665
666WGC3Denum WebGraphicsContext3DInProcessCommandBufferImpl::getError() {
667 ClearContext();
668 if (!synthetic_errors_.empty()) {
669 std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin();
670 WGC3Denum err = *iter;
671 synthetic_errors_.erase(iter);
672 return err;
673 }
674
675 return gl_->GetError();
676}
677
678bool WebGraphicsContext3DInProcessCommandBufferImpl::isContextLost() {
Ben Murdocheb525c52013-07-10 11:40:50 +0100679 return context_lost_reason_ != GL_NO_ERROR;
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +0100680}
681
682DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*)
683
684DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv,
685 GetFramebufferAttachmentParameteriv,
686 WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*)
687
688DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*)
689
690DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*)
691
692WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::
693 getProgramInfoLog(WebGLId program) {
694 ClearContext();
695 GLint logLength = 0;
696 gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
697 if (!logLength)
698 return WebKit::WebString();
699 scoped_ptr<GLchar[]> log(new GLchar[logLength]);
700 if (!log)
701 return WebKit::WebString();
702 GLsizei returnedLogLength = 0;
703 gl_->GetProgramInfoLog(
704 program, logLength, &returnedLogLength, log.get());
705 DCHECK_EQ(logLength, returnedLogLength + 1);
706 WebKit::WebString res =
707 WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
708 return res;
709}
710
711DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv,
712 WGC3Denum, WGC3Denum, WGC3Dint*)
713
714DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*)
715
716WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::
717 getShaderInfoLog(WebGLId shader) {
718 ClearContext();
719 GLint logLength = 0;
720 gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
721 if (!logLength)
722 return WebKit::WebString();
723 scoped_ptr<GLchar[]> log(new GLchar[logLength]);
724 if (!log)
725 return WebKit::WebString();
726 GLsizei returnedLogLength = 0;
727 gl_->GetShaderInfoLog(
728 shader, logLength, &returnedLogLength, log.get());
729 DCHECK_EQ(logLength, returnedLogLength + 1);
730 WebKit::WebString res =
731 WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
732 return res;
733}
734
735DELEGATE_TO_GL_4(getShaderPrecisionFormat, GetShaderPrecisionFormat,
736 WGC3Denum, WGC3Denum, WGC3Dint*, WGC3Dint*)
737
738WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::
739 getShaderSource(WebGLId shader) {
740 ClearContext();
741 GLint logLength = 0;
742 gl_->GetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength);
743 if (!logLength)
744 return WebKit::WebString();
745 scoped_ptr<GLchar[]> log(new GLchar[logLength]);
746 if (!log)
747 return WebKit::WebString();
748 GLsizei returnedLogLength = 0;
749 gl_->GetShaderSource(
750 shader, logLength, &returnedLogLength, log.get());
751 if (!returnedLogLength)
752 return WebKit::WebString();
753 DCHECK_EQ(logLength, returnedLogLength + 1);
754 WebKit::WebString res =
755 WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
756 return res;
757}
758
759WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::
760 getTranslatedShaderSourceANGLE(WebGLId shader) {
761 ClearContext();
762 GLint logLength = 0;
763 gl_->GetShaderiv(
764 shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &logLength);
765 if (!logLength)
766 return WebKit::WebString();
767 scoped_ptr<GLchar[]> log(new GLchar[logLength]);
768 if (!log)
769 return WebKit::WebString();
770 GLsizei returnedLogLength = 0;
771 gl_->GetTranslatedShaderSourceANGLE(
772 shader, logLength, &returnedLogLength, log.get());
773 if (!returnedLogLength)
774 return WebKit::WebString();
775 DCHECK_EQ(logLength, returnedLogLength + 1);
776 WebKit::WebString res =
777 WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
778 return res;
779}
780
781WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::getString(
782 WGC3Denum name) {
783 ClearContext();
784 return WebKit::WebString::fromUTF8(
785 reinterpret_cast<const char*>(gl_->GetString(name)));
786}
787
788DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv,
789 WGC3Denum, WGC3Denum, WGC3Dfloat*)
790
791DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv,
792 WGC3Denum, WGC3Denum, WGC3Dint*)
793
794DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*)
795
796DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*)
797
798DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation,
799 WebGLId, const WGC3Dchar*, WGC3Dint)
800
801DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv,
802 WGC3Duint, WGC3Denum, WGC3Dfloat*)
803
804DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv,
805 WGC3Duint, WGC3Denum, WGC3Dint*)
806
807WGC3Dsizeiptr WebGraphicsContext3DInProcessCommandBufferImpl::
808 getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) {
809 ClearContext();
810 GLvoid* value = NULL;
811 // NOTE: If pname is ever a value that returns more then 1 element
812 // this will corrupt memory.
813 gl_->GetVertexAttribPointerv(index, pname, &value);
814 return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value));
815}
816
817DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum)
818
819DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean)
820
821DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean)
822
823DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean)
824
825DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean)
826
827DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean)
828
829DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean)
830
831DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean)
832
833DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat)
834
835DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId)
836
837DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint)
838
839DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat)
840
841DELEGATE_TO_GL_7(readPixels, ReadPixels,
842 WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum,
843 WGC3Denum, void*)
844
845void WebGraphicsContext3DInProcessCommandBufferImpl::releaseShaderCompiler() {
846 ClearContext();
847}
848
849DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage,
850 WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei)
851
852DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean)
853
854DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
855
856void WebGraphicsContext3DInProcessCommandBufferImpl::shaderSource(
857 WebGLId shader, const WGC3Dchar* string) {
858 ClearContext();
859 GLint length = strlen(string);
860 gl_->ShaderSource(shader, 1, &string, &length);
861}
862
863DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint)
864
865DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate,
866 WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint)
867
868DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint)
869
870DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate,
871 WGC3Denum, WGC3Duint)
872
873DELEGATE_TO_GL_3(stencilOp, StencilOp,
874 WGC3Denum, WGC3Denum, WGC3Denum)
875
876DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate,
877 WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
878
879DELEGATE_TO_GL_9(texImage2D, TexImage2D,
880 WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei,
881 WGC3Dint, WGC3Denum, WGC3Denum, const void*)
882
883DELEGATE_TO_GL_3(texParameterf, TexParameterf,
884 WGC3Denum, WGC3Denum, WGC3Dfloat);
885
886static const unsigned int kTextureWrapR = 0x8072;
887
888void WebGraphicsContext3DInProcessCommandBufferImpl::texParameteri(
889 WGC3Denum target, WGC3Denum pname, WGC3Dint param) {
890 ClearContext();
891 // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in
892 // GraphicsContext3D.cpp is strictly necessary to avoid seams at the
893 // edge of cube maps, and, if it is, push it into the GLES2 service
894 // side code.
895 if (pname == kTextureWrapR) {
896 return;
897 }
898 gl_->TexParameteri(target, pname, param);
899}
900
901DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D,
902 WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
903 WGC3Dsizei, WGC3Denum, WGC3Denum, const void*)
904
905DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat)
906
907DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei,
908 const WGC3Dfloat*)
909
910DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint)
911
912DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
913
914DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat)
915
916DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei,
917 const WGC3Dfloat*)
918
919DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint)
920
921DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
922
923DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint,
924 WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
925
926DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei,
927 const WGC3Dfloat*)
928
929DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
930
931DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
932
933DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint,
934 WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
935
936DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei,
937 const WGC3Dfloat*)
938
939DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint,
940 WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
941
942DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
943
944DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv,
945 WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
946
947DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv,
948 WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
949
950DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv,
951 WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
952
953DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId)
954
955DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId)
956
957DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat)
958
959DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint,
960 const WGC3Dfloat*)
961
962DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint,
963 WGC3Dfloat, WGC3Dfloat)
964
965DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint,
966 const WGC3Dfloat*)
967
968DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint,
969 WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
970
971DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint,
972 const WGC3Dfloat*)
973
974DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint,
975 WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
976
977DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint,
978 const WGC3Dfloat*)
979
980void WebGraphicsContext3DInProcessCommandBufferImpl::vertexAttribPointer(
981 WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
982 WGC3Dsizei stride, WGC3Dintptr offset) {
983 ClearContext();
984 gl_->VertexAttribPointer(
985 index, size, type, normalized, stride,
986 reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
987}
988
989DELEGATE_TO_GL_4(viewport, Viewport,
990 WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
991
992WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createBuffer() {
993 ClearContext();
994 GLuint o;
995 gl_->GenBuffers(1, &o);
996 return o;
997}
998
999WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createFramebuffer() {
1000 ClearContext();
1001 GLuint o = 0;
1002 gl_->GenFramebuffers(1, &o);
1003 return o;
1004}
1005
1006WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createProgram() {
1007 ClearContext();
1008 return gl_->CreateProgram();
1009}
1010
1011WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createRenderbuffer() {
1012 ClearContext();
1013 GLuint o;
1014 gl_->GenRenderbuffers(1, &o);
1015 return o;
1016}
1017
1018DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId);
1019
1020WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createTexture() {
1021 ClearContext();
1022 GLuint o;
1023 gl_->GenTextures(1, &o);
1024 return o;
1025}
1026
1027void WebGraphicsContext3DInProcessCommandBufferImpl::deleteBuffer(
1028 WebGLId buffer) {
1029 ClearContext();
1030 gl_->DeleteBuffers(1, &buffer);
1031}
1032
1033void WebGraphicsContext3DInProcessCommandBufferImpl::deleteFramebuffer(
1034 WebGLId framebuffer) {
1035 ClearContext();
1036 gl_->DeleteFramebuffers(1, &framebuffer);
1037}
1038
1039void WebGraphicsContext3DInProcessCommandBufferImpl::deleteProgram(
1040 WebGLId program) {
1041 ClearContext();
1042 gl_->DeleteProgram(program);
1043}
1044
1045void WebGraphicsContext3DInProcessCommandBufferImpl::deleteRenderbuffer(
1046 WebGLId renderbuffer) {
1047 ClearContext();
1048 gl_->DeleteRenderbuffers(1, &renderbuffer);
1049}
1050
1051void WebGraphicsContext3DInProcessCommandBufferImpl::deleteShader(
1052 WebGLId shader) {
1053 ClearContext();
1054 gl_->DeleteShader(shader);
1055}
1056
1057void WebGraphicsContext3DInProcessCommandBufferImpl::deleteTexture(
1058 WebGLId texture) {
1059 ClearContext();
1060 gl_->DeleteTextures(1, &texture);
1061}
1062
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +01001063void WebGraphicsContext3DInProcessCommandBufferImpl::OnSwapBuffersComplete() {
1064}
1065
1066void WebGraphicsContext3DInProcessCommandBufferImpl::setContextLostCallback(
1067 WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) {
1068 context_lost_callback_ = cb;
1069}
1070
1071WGC3Denum WebGraphicsContext3DInProcessCommandBufferImpl::
1072 getGraphicsResetStatusARB() {
1073 return context_lost_reason_;
1074}
1075
1076DELEGATE_TO_GL_5(texImageIOSurface2DCHROMIUM, TexImageIOSurface2DCHROMIUM,
1077 WGC3Denum, WGC3Dint, WGC3Dint, WGC3Duint, WGC3Duint)
1078
1079DELEGATE_TO_GL_5(texStorage2DEXT, TexStorage2DEXT,
1080 WGC3Denum, WGC3Dint, WGC3Duint, WGC3Dint, WGC3Dint)
1081
1082WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createQueryEXT() {
1083 GLuint o;
1084 gl_->GenQueriesEXT(1, &o);
1085 return o;
1086}
1087
1088void WebGraphicsContext3DInProcessCommandBufferImpl::
1089 deleteQueryEXT(WebGLId query) {
1090 gl_->DeleteQueriesEXT(1, &query);
1091}
1092
1093DELEGATE_TO_GL_1R(isQueryEXT, IsQueryEXT, WebGLId, WGC3Dboolean)
1094DELEGATE_TO_GL_2(beginQueryEXT, BeginQueryEXT, WGC3Denum, WebGLId)
1095DELEGATE_TO_GL_1(endQueryEXT, EndQueryEXT, WGC3Denum)
1096DELEGATE_TO_GL_3(getQueryivEXT, GetQueryivEXT, WGC3Denum, WGC3Denum, WGC3Dint*)
1097DELEGATE_TO_GL_3(getQueryObjectuivEXT, GetQueryObjectuivEXT,
1098 WebGLId, WGC3Denum, WGC3Duint*)
1099
1100DELEGATE_TO_GL_6(copyTextureCHROMIUM, CopyTextureCHROMIUM, WGC3Denum, WGC3Duint,
1101 WGC3Duint, WGC3Dint, WGC3Denum, WGC3Denum)
1102
1103void WebGraphicsContext3DInProcessCommandBufferImpl::insertEventMarkerEXT(
1104 const WGC3Dchar* marker) {
1105 gl_->InsertEventMarkerEXT(0, marker);
1106}
1107
1108void WebGraphicsContext3DInProcessCommandBufferImpl::pushGroupMarkerEXT(
1109 const WGC3Dchar* marker) {
1110 gl_->PushGroupMarkerEXT(0, marker);
1111}
1112
1113DELEGATE_TO_GL(popGroupMarkerEXT, PopGroupMarkerEXT);
1114
1115DELEGATE_TO_GL_2(bindTexImage2DCHROMIUM, BindTexImage2DCHROMIUM,
1116 WGC3Denum, WGC3Dint)
1117DELEGATE_TO_GL_2(releaseTexImage2DCHROMIUM, ReleaseTexImage2DCHROMIUM,
1118 WGC3Denum, WGC3Dint)
1119
1120void* WebGraphicsContext3DInProcessCommandBufferImpl::mapBufferCHROMIUM(
1121 WGC3Denum target, WGC3Denum access) {
1122 ClearContext();
1123 return gl_->MapBufferCHROMIUM(target, access);
1124}
1125
1126WGC3Dboolean WebGraphicsContext3DInProcessCommandBufferImpl::
1127 unmapBufferCHROMIUM(WGC3Denum target) {
1128 ClearContext();
1129 return gl_->UnmapBufferCHROMIUM(target);
1130}
1131
1132GrGLInterface* WebGraphicsContext3DInProcessCommandBufferImpl::
1133 onCreateGrGLInterface() {
1134 return CreateCommandBufferSkiaGLBinding();
1135}
1136
1137void WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost() {
1138 // TODO(kbr): improve the precision here.
1139 context_lost_reason_ = GL_UNKNOWN_CONTEXT_RESET_ARB;
1140 if (context_lost_callback_) {
1141 context_lost_callback_->onContextLost();
1142 }
1143}
1144
1145DELEGATE_TO_GL_3R(createImageCHROMIUM, CreateImageCHROMIUM,
1146 WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Duint);
1147
1148DELEGATE_TO_GL_1(destroyImageCHROMIUM, DestroyImageCHROMIUM, WGC3Duint);
1149
1150DELEGATE_TO_GL_3(getImageParameterivCHROMIUM, GetImageParameterivCHROMIUM,
1151 WGC3Duint, WGC3Denum, GLint*);
1152
1153DELEGATE_TO_GL_2R(mapImageCHROMIUM, MapImageCHROMIUM,
1154 WGC3Duint, WGC3Denum, void*);
1155
1156DELEGATE_TO_GL_1(unmapImageCHROMIUM, UnmapImageCHROMIUM, WGC3Duint);
1157
1158DELEGATE_TO_GL_3(bindUniformLocationCHROMIUM, BindUniformLocationCHROMIUM,
1159 WebGLId, WGC3Dint, const WGC3Dchar*)
1160
1161DELEGATE_TO_GL(shallowFlushCHROMIUM, ShallowFlushCHROMIUM)
Ben Murdocheb525c52013-07-10 11:40:50 +01001162DELEGATE_TO_GL(shallowFinishCHROMIUM, ShallowFinishCHROMIUM)
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +01001163
1164DELEGATE_TO_GL_1(genMailboxCHROMIUM, GenMailboxCHROMIUM, WGC3Dbyte*)
1165DELEGATE_TO_GL_2(produceTextureCHROMIUM, ProduceTextureCHROMIUM,
1166 WGC3Denum, const WGC3Dbyte*)
1167DELEGATE_TO_GL_2(consumeTextureCHROMIUM, ConsumeTextureCHROMIUM,
1168 WGC3Denum, const WGC3Dbyte*)
1169
1170DELEGATE_TO_GL_2(drawBuffersEXT, DrawBuffersEXT,
1171 WGC3Dsizei, const WGC3Denum*)
1172
1173unsigned WebGraphicsContext3DInProcessCommandBufferImpl::insertSyncPoint() {
1174 shallowFlushCHROMIUM();
1175 return 0;
1176}
1177
1178void WebGraphicsContext3DInProcessCommandBufferImpl::signalSyncPoint(
1179 unsigned sync_point,
1180 WebGraphicsSyncPointCallback* callback) {
1181 // Take ownership of the callback.
Ben Murdocheb525c52013-07-10 11:40:50 +01001182 context_->SignalSyncPoint(
1183 sync_point, base::Bind(&OnSignalSyncPoint, base::Owned(callback)));
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +01001184}
1185
Ben Murdocheb525c52013-07-10 11:40:50 +01001186void WebGraphicsContext3DInProcessCommandBufferImpl::signalQuery(
1187 unsigned query,
1188 WebGraphicsSyncPointCallback* callback) {
1189 // Take ownership of the callback.
1190 context_->SignalQuery(query,
1191 base::Bind(&OnSignalSyncPoint, base::Owned(callback)));
1192}
1193
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +01001194void WebGraphicsContext3DInProcessCommandBufferImpl::loseContextCHROMIUM(
1195 WGC3Denum current, WGC3Denum other) {
Ben Murdocheb525c52013-07-10 11:40:50 +01001196 gl_->LoseContextCHROMIUM(current, other);
Ben Murdoch7dbb3d52013-07-17 14:55:54 +01001197 gl_->ShallowFlushCHROMIUM();
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +01001198}
1199
1200DELEGATE_TO_GL_9(asyncTexImage2DCHROMIUM, AsyncTexImage2DCHROMIUM,
1201 WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dint,
1202 WGC3Denum, WGC3Denum, const void*)
1203
1204DELEGATE_TO_GL_9(asyncTexSubImage2DCHROMIUM, AsyncTexSubImage2DCHROMIUM,
1205 WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei,
1206 WGC3Denum, WGC3Denum, const void*)
1207
1208DELEGATE_TO_GL_1(waitAsyncTexImage2DCHROMIUM, WaitAsyncTexImage2DCHROMIUM,
1209 WGC3Denum)
1210
Torne (Richard Coles)90dce4d2013-05-29 14:40:03 +01001211} // namespace gpu
1212} // namespace webkit