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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/animation/Animation.h"
#include "bindings/v8/Dictionary.h"
#include "core/animation/ActiveAnimations.h"
#include "core/animation/AnimationHelpers.h"
#include "core/animation/CompositorAnimations.h"
#include "core/animation/DocumentTimeline.h"
#include "core/animation/KeyframeEffectModel.h"
#include "core/animation/Player.h"
#include "core/css/parser/BisonCSSParser.h"
#include "core/css/resolver/StyleResolver.h"
#include "core/dom/Element.h"
#include "core/rendering/RenderLayer.h"
#include "wtf/text/StringBuilder.h"
namespace WebCore {
PassRefPtr<Animation> Animation::create(PassRefPtr<Element> target, PassRefPtr<AnimationEffect> effect, const Timing& timing, Priority priority, PassOwnPtr<EventDelegate> eventDelegate)
{
return adoptRef(new Animation(target, effect, timing, priority, eventDelegate));
}
static bool checkDocumentAndRenderer(Element* element)
{
if (!element->inActiveDocument())
return false;
element->document().updateStyleIfNeeded();
if (!element->renderer())
return false;
return true;
}
PassRefPtr<Animation> Animation::create(Element* element, Vector<Dictionary> keyframeDictionaryVector, Dictionary timingInput)
{
ASSERT(RuntimeEnabledFeatures::webAnimationsAPIEnabled());
// FIXME: This test will not be neccessary once resolution of keyframe values occurs at
// animation application time.
if (!checkDocumentAndRenderer(element))
return 0;
return createUnsafe(element, keyframeDictionaryVector, timingInput);
}
PassRefPtr<Animation> Animation::create(Element* element, Vector<Dictionary> keyframeDictionaryVector, double timingInput)
{
ASSERT(RuntimeEnabledFeatures::webAnimationsAPIEnabled());
// FIXME: This test will not be neccessary once resolution of keyframe values occurs at
// animation application time.
if (!checkDocumentAndRenderer(element))
return 0;
return createUnsafe(element, keyframeDictionaryVector, timingInput);
}
PassRefPtr<Animation> Animation::create(Element* element, Vector<Dictionary> keyframeDictionaryVector)
{
ASSERT(RuntimeEnabledFeatures::webAnimationsAPIEnabled());
// FIXME: This test will not be neccessary once resolution of keyframe values occurs at
// animation application time.
if (!checkDocumentAndRenderer(element))
return 0;
return createUnsafe(element, keyframeDictionaryVector);
}
void Animation::setStartDelay(Timing& timing, double startDelay)
{
if (std::isfinite(startDelay))
timing.startDelay = startDelay;
else
timing.startDelay = 0;
}
void Animation::setEndDelay(Timing& timing, double endDelay)
{
if (std::isfinite(endDelay))
timing.endDelay = endDelay;
else
timing.endDelay = 0;
}
void Animation::setFillMode(Timing& timing, String fillMode)
{
if (fillMode == "none") {
timing.fillMode = Timing::FillModeNone;
} else if (fillMode == "backwards") {
timing.fillMode = Timing::FillModeBackwards;
} else if (fillMode == "both") {
timing.fillMode = Timing::FillModeBoth;
} else if (fillMode == "forwards") {
timing.fillMode = Timing::FillModeForwards;
} else {
timing.fillMode = Timing::FillModeAuto;
}
}
void Animation::setIterationStart(Timing& timing, double iterationStart)
{
if (!std::isnan(iterationStart) && !std::isinf(iterationStart))
timing.iterationStart = std::max<double>(iterationStart, 0);
else
timing.iterationStart = 0;
}
void Animation::setIterationCount(Timing& timing, double iterationCount)
{
if (!std::isnan(iterationCount))
timing.iterationCount = std::max<double>(iterationCount, 0);
else
timing.iterationCount = 1;
}
void Animation::setIterationDuration(Timing& timing, double iterationDuration)
{
if (!std::isnan(iterationDuration) && iterationDuration >= 0)
timing.iterationDuration = iterationDuration;
else
timing.iterationDuration = std::numeric_limits<double>::quiet_NaN();
}
void Animation::setPlaybackRate(Timing& timing, double playbackRate)
{
if (!std::isnan(playbackRate) && !std::isinf(playbackRate))
timing.playbackRate = playbackRate;
else
timing.playbackRate = 1;
}
void Animation::setPlaybackDirection(Timing& timing, String direction)
{
if (direction == "reverse") {
timing.direction = Timing::PlaybackDirectionReverse;
} else if (direction == "alternate") {
timing.direction = Timing::PlaybackDirectionAlternate;
} else if (direction == "alternate-reverse") {
timing.direction = Timing::PlaybackDirectionAlternateReverse;
} else {
timing.direction = Timing::PlaybackDirectionNormal;
}
}
void Animation::setTimingFunction(Timing& timing, String timingFunctionString)
{
RefPtr<CSSValue> timingFunctionValue = BisonCSSParser::parseAnimationTimingFunctionValue(timingFunctionString);
if (timingFunctionValue) {
RefPtr<TimingFunction> timingFunction = CSSToStyleMap::animationTimingFunction(timingFunctionValue.get(), false);
if (timingFunction) {
timing.timingFunction = timingFunction;
return;
}
}
timing.timingFunction = LinearTimingFunction::create();
}
void Animation::populateTiming(Timing& timing, Dictionary timingInputDictionary)
{
// FIXME: This method needs to be refactored to handle invalid
// null, NaN, Infinity values better.
// See: http://www.w3.org/TR/WebIDL/#es-double
double startDelay = 0;
timingInputDictionary.get("delay", startDelay);
setStartDelay(timing, startDelay);
double endDelay = 0;
timingInputDictionary.get("endDelay", endDelay);
setEndDelay(timing, endDelay);
String fillMode;
timingInputDictionary.get("fill", fillMode);
setFillMode(timing, fillMode);
double iterationStart = 0;
timingInputDictionary.get("iterationStart", iterationStart);
setIterationStart(timing, iterationStart);
double iterationCount = 1;
timingInputDictionary.get("iterations", iterationCount);
setIterationCount(timing, iterationCount);
v8::Local<v8::Value> iterationDurationValue;
if (timingInputDictionary.get("duration", iterationDurationValue)) {
double iterationDuration = iterationDurationValue->NumberValue();
setIterationDuration(timing, iterationDuration);
}
double playbackRate = 1;
timingInputDictionary.get("playbackRate", playbackRate);
setPlaybackRate(timing, playbackRate);
String direction;
timingInputDictionary.get("direction", direction);
setPlaybackDirection(timing, direction);
String timingFunctionString;
timingInputDictionary.get("easing", timingFunctionString);
setTimingFunction(timing, timingFunctionString);
timing.assertValid();
}
static PassRefPtr<KeyframeEffectModel> createKeyframeEffectModel(Element* element, Vector<Dictionary> keyframeDictionaryVector)
{
KeyframeEffectModel::KeyframeVector keyframes;
Vector<RefPtr<MutableStylePropertySet> > propertySetVector;
for (size_t i = 0; i < keyframeDictionaryVector.size(); ++i) {
RefPtr<MutableStylePropertySet> propertySet = MutableStylePropertySet::create();
propertySetVector.append(propertySet);
RefPtr<Keyframe> keyframe = Keyframe::create();
keyframes.append(keyframe);
double offset;
if (keyframeDictionaryVector[i].get("offset", offset)) {
keyframe->setOffset(offset);
}
String compositeString;
keyframeDictionaryVector[i].get("composite", compositeString);
if (compositeString == "add")
keyframe->setComposite(AnimationEffect::CompositeAdd);
String timingFunctionString;
if (keyframeDictionaryVector[i].get("easing", timingFunctionString)) {
RefPtr<CSSValue> timingFunctionValue = BisonCSSParser::parseAnimationTimingFunctionValue(timingFunctionString);
if (timingFunctionValue) {
keyframe->setEasing(CSSToStyleMap::animationTimingFunction(timingFunctionValue.get(), false));
}
}
Vector<String> keyframeProperties;
keyframeDictionaryVector[i].getOwnPropertyNames(keyframeProperties);
for (size_t j = 0; j < keyframeProperties.size(); ++j) {
String property = keyframeProperties[j];
CSSPropertyID id = camelCaseCSSPropertyNameToID(property);
// FIXME: There is no way to store invalid properties or invalid values
// in a Keyframe object, so for now I just skip over them. Eventually we
// will need to support getFrames(), which should return exactly the
// keyframes that were input through the API. We will add a layer to wrap
// KeyframeEffectModel, store input keyframes and implement getFrames.
if (id == CSSPropertyInvalid || !CSSAnimations::isAnimatableProperty(id))
continue;
String value;
keyframeDictionaryVector[i].get(property, value);
propertySet->setProperty(id, value);
}
}
// FIXME: Replace this with code that just parses, when that code is available.
RefPtr<KeyframeEffectModel> effect = StyleResolver::createKeyframeEffectModel(*element, propertySetVector, keyframes);
return effect;
}
PassRefPtr<Animation> Animation::createUnsafe(Element* element, Vector<Dictionary> keyframeDictionaryVector, Dictionary timingInput)
{
RefPtr<KeyframeEffectModel> effect = createKeyframeEffectModel(element, keyframeDictionaryVector);
Timing timing;
populateTiming(timing, timingInput);
return create(element, effect, timing);
}
PassRefPtr<Animation> Animation::createUnsafe(Element* element, Vector<Dictionary> keyframeDictionaryVector, double timingInput)
{
RefPtr<KeyframeEffectModel> effect = createKeyframeEffectModel(element, keyframeDictionaryVector);
Timing timing;
if (!std::isnan(timingInput))
timing.iterationDuration = std::max<double>(timingInput, 0);
return create(element, effect, timing);
}
PassRefPtr<Animation> Animation::createUnsafe(Element* element, Vector<Dictionary> keyframeDictionaryVector)
{
RefPtr<KeyframeEffectModel> effect = createKeyframeEffectModel(element, keyframeDictionaryVector);
Timing timing;
return create(element, effect, timing);
}
Animation::Animation(PassRefPtr<Element> target, PassRefPtr<AnimationEffect> effect, const Timing& timing, Priority priority, PassOwnPtr<EventDelegate> eventDelegate)
: TimedItem(timing, eventDelegate)
, m_target(target)
, m_effect(effect)
, m_activeInAnimationStack(false)
, m_priority(priority)
{
}
void Animation::didAttach()
{
if (m_target)
m_target->ensureActiveAnimations()->players().add(player());
}
void Animation::willDetach()
{
if (m_target)
m_target->activeAnimations()->players().remove(player());
if (m_activeInAnimationStack)
clearEffects();
}
static AnimationStack& ensureAnimationStack(Element* element)
{
return element->ensureActiveAnimations()->defaultStack();
}
bool Animation::applyEffects(bool previouslyInEffect)
{
ASSERT(isInEffect());
if (!m_target || !m_effect)
return false;
if (player() && !previouslyInEffect) {
ensureAnimationStack(m_target.get()).add(this);
m_activeInAnimationStack = true;
}
double iteration = currentIteration();
ASSERT(iteration >= 0);
// FIXME: Handle iteration values which overflow int.
m_compositableValues = m_effect->sample(static_cast<int>(iteration), timeFraction());
if (player()) {
m_target->setNeedsAnimationStyleRecalc();
return true;
}
return false;
}
void Animation::clearEffects()
{
ASSERT(player());
ASSERT(m_activeInAnimationStack);
ensureAnimationStack(m_target.get()).remove(this);
{
// FIXME: clearEffects is called from withins style recalc.
// This queries compositingState, which is not necessarily up to date.
// https://code.google.com/p/chromium/issues/detail?id=339847
DisableCompositingQueryAsserts disabler;
cancelAnimationOnCompositor();
}
m_activeInAnimationStack = false;
m_compositableValues.clear();
m_target->setNeedsAnimationStyleRecalc();
invalidate();
}
bool Animation::updateChildrenAndEffects() const
{
if (!m_effect)
return false;
if (isInEffect())
return const_cast<Animation*>(this)->applyEffects(m_activeInAnimationStack);
if (m_activeInAnimationStack) {
const_cast<Animation*>(this)->clearEffects();
return true;
}
return false;
}
double Animation::calculateTimeToEffectChange(bool forwards, double localTime, double timeToNextIteration) const
{
const double start = startTime() + specifiedTiming().startDelay;
const double end = start + activeDuration();
switch (phase()) {
case PhaseBefore:
ASSERT(start >= localTime);
return forwards
? start - localTime
: std::numeric_limits<double>::infinity();
case PhaseActive:
if (forwards && hasActiveAnimationsOnCompositor()) {
ASSERT(specifiedTiming().playbackRate == 1);
// Need service to apply fill / fire events.
return std::min(end - localTime, timeToNextIteration);
}
return 0;
case PhaseAfter:
ASSERT(localTime >= end);
// If this Animation is still in effect then it will need to update
// when its parent goes out of effect. We have no way of knowing when
// that will be, however, so the parent will need to supply it.
return forwards
? std::numeric_limits<double>::infinity()
: localTime - end;
case PhaseNone:
ASSERT(player() && player()->timeline() && !player()->timeline()->hasStarted());
return std::numeric_limits<double>::infinity();
default:
ASSERT_NOT_REACHED();
return std::numeric_limits<double>::infinity();
}
}
bool Animation::isCandidateForAnimationOnCompositor() const
{
if (!effect() || !m_target)
return false;
return CompositorAnimations::instance()->isCandidateForAnimationOnCompositor(specifiedTiming(), *effect());
}
bool Animation::maybeStartAnimationOnCompositor()
{
ASSERT(!hasActiveAnimationsOnCompositor());
if (!isCandidateForAnimationOnCompositor())
return false;
if (!CompositorAnimations::instance()->canStartAnimationOnCompositor(*m_target.get()))
return false;
if (!CompositorAnimations::instance()->startAnimationOnCompositor(*m_target.get(), specifiedTiming(), *effect(), m_compositorAnimationIds))
return false;
ASSERT(!m_compositorAnimationIds.isEmpty());
return true;
}
bool Animation::hasActiveAnimationsOnCompositor() const
{
return !m_compositorAnimationIds.isEmpty();
}
bool Animation::hasActiveAnimationsOnCompositor(CSSPropertyID property) const
{
return hasActiveAnimationsOnCompositor() && affects(property);
}
bool Animation::affects(CSSPropertyID property) const
{
return m_effect && m_effect->affects(property);
}
void Animation::cancelAnimationOnCompositor()
{
if (!hasActiveAnimationsOnCompositor())
return;
if (!m_target || !m_target->renderer())
return;
for (size_t i = 0; i < m_compositorAnimationIds.size(); ++i)
CompositorAnimations::instance()->cancelAnimationOnCompositor(*m_target.get(), m_compositorAnimationIds[i]);
m_compositorAnimationIds.clear();
}
void Animation::pauseAnimationForTestingOnCompositor(double pauseTime)
{
ASSERT(hasActiveAnimationsOnCompositor());
if (!m_target || !m_target->renderer())
return;
for (size_t i = 0; i < m_compositorAnimationIds.size(); ++i)
CompositorAnimations::instance()->pauseAnimationForTestingOnCompositor(*m_target.get(), m_compositorAnimationIds[i], pauseTime);
}
} // namespace WebCore