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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/animation/Player.h"
#include "core/animation/Animation.h"
#include "core/animation/DocumentTimeline.h"
namespace WebCore {
PassRefPtr<Player> Player::create(DocumentTimeline& timeline, TimedItem* content)
{
return adoptRef(new Player(timeline, content));
}
Player::Player(DocumentTimeline& timeline, TimedItem* content)
: m_playbackRate(1)
, m_startTime(nullValue())
, m_holdTime(nullValue())
, m_storedTimeLag(0)
, m_content(content)
, m_timeline(&timeline)
, m_paused(false)
, m_held(false)
, m_isPausedForTesting(false)
, m_needsUpdate(false)
{
if (m_content)
m_content->attach(this);
}
Player::~Player()
{
if (m_content)
m_content->detach();
if (m_timeline)
m_timeline->playerDestroyed(this);
}
double Player::sourceEnd() const
{
return m_content ? m_content->endTime() : 0;
}
bool Player::limited(double currentTime) const
{
return (m_playbackRate < 0 && currentTime <= 0) || (m_playbackRate > 0 && currentTime >= sourceEnd());
}
double Player::currentTimeWithoutLag() const
{
if (isNull(m_startTime) || !m_timeline)
return 0;
double timelineTime = m_timeline->currentTime();
if (isNull(timelineTime))
timelineTime = 0;
return (timelineTime - m_startTime) * m_playbackRate;
}
double Player::currentTimeWithLag() const
{
ASSERT(!m_held);
double time = currentTimeWithoutLag();
return std::isinf(time) ? time : time - m_storedTimeLag;
}
void Player::updateTimingState(double newCurrentTime)
{
ASSERT(!isNull(newCurrentTime));
m_held = m_paused || !m_playbackRate || limited(newCurrentTime);
if (m_held) {
m_holdTime = newCurrentTime;
m_storedTimeLag = nullValue();
} else {
m_holdTime = nullValue();
m_storedTimeLag = currentTimeWithoutLag() - newCurrentTime;
}
setNeedsUpdate();
}
void Player::updateCurrentTimingState()
{
if (m_held) {
updateTimingState(m_holdTime);
} else {
updateTimingState(currentTimeWithLag());
if (m_held && limited(m_holdTime))
m_holdTime = m_playbackRate < 0 ? 0 : sourceEnd();
}
}
double Player::currentTime()
{
updateCurrentTimingState();
if (m_held)
return m_holdTime;
return currentTimeWithLag();
}
void Player::setCurrentTime(double newCurrentTime)
{
if (!std::isfinite(newCurrentTime))
return;
updateTimingState(newCurrentTime);
}
void Player::setStartTime(double newStartTime)
{
if (!std::isfinite(newStartTime))
return;
updateCurrentTimingState(); // Update the value of held
m_startTime = newStartTime;
if (!m_held)
updateCurrentTimingState();
}
void Player::setSource(TimedItem* newSource)
{
if (m_content == newSource)
return;
double storedCurrentTime = currentTime();
if (m_content)
m_content->detach();
if (newSource) {
// FIXME: This logic needs to be updated once groups are implemented
if (newSource->player())
newSource->detach();
newSource->attach(this);
}
m_content = newSource;
updateTimingState(storedCurrentTime);
}
void Player::pause()
{
if (m_paused)
return;
m_paused = true;
updateTimingState(currentTime());
// FIXME: resume compositor animation rather than pull back to main-thread
cancelAnimationOnCompositor();
}
void Player::unpause()
{
if (!m_paused)
return;
m_paused = false;
updateTimingState(currentTime());
}
void Player::play()
{
unpause();
if (!m_content)
return;
double currentTime = this->currentTime();
if (m_playbackRate > 0 && (currentTime < 0 || currentTime >= sourceEnd()))
setCurrentTime(0);
else if (m_playbackRate < 0 && (currentTime <= 0 || currentTime > sourceEnd()))
setCurrentTime(sourceEnd());
}
void Player::reverse()
{
if (!m_playbackRate)
return;
if (m_content) {
if (m_playbackRate > 0 && currentTime() > sourceEnd())
setCurrentTime(sourceEnd());
else if (m_playbackRate < 0 && currentTime() < 0)
setCurrentTime(0);
}
setPlaybackRate(-m_playbackRate);
unpause();
}
void Player::finish(ExceptionState& exceptionState)
{
if (!m_playbackRate)
return;
if (m_playbackRate < 0) {
setCurrentTime(0);
} else {
if (sourceEnd() == std::numeric_limits<double>::infinity()) {
exceptionState.throwDOMException(InvalidStateError, "Player has source content whose end time is infinity.");
return;
}
setCurrentTime(sourceEnd());
}
ASSERT(finished());
}
void Player::setPlaybackRate(double playbackRate)
{
if (!std::isfinite(playbackRate))
return;
double storedCurrentTime = currentTime();
m_playbackRate = playbackRate;
updateTimingState(storedCurrentTime);
}
void Player::setNeedsUpdate()
{
m_needsUpdate = true;
if (m_timeline)
m_timeline->setHasPlayerNeedingUpdate();
}
bool Player::maybeStartAnimationOnCompositor()
{
// FIXME: Support starting compositor animations that have a fixed
// start time.
ASSERT(!hasStartTime());
if (!m_content || !m_content->isAnimation() || paused())
return false;
return toAnimation(m_content.get())->maybeStartAnimationOnCompositor();
}
bool Player::hasActiveAnimationsOnCompositor()
{
if (!m_content || !m_content->isAnimation())
return false;
return toAnimation(m_content.get())->hasActiveAnimationsOnCompositor();
}
void Player::cancelAnimationOnCompositor()
{
if (hasActiveAnimationsOnCompositor())
toAnimation(m_content.get())->cancelAnimationOnCompositor();
}
bool Player::update(bool* didTriggerStyleRecalc)
{
if (!m_timeline)
return false;
double inheritedTime = isNull(m_timeline->currentTime()) ? nullValue() : currentTime();
m_needsUpdate = false;
if (!m_content) {
if (didTriggerStyleRecalc)
*didTriggerStyleRecalc = false;
return false;
}
bool didTriggerStyleRecalcLocal = m_content->updateInheritedTime(inheritedTime);
if (didTriggerStyleRecalc)
*didTriggerStyleRecalc = didTriggerStyleRecalcLocal;
ASSERT(!m_needsUpdate);
return m_content->isCurrent() || m_content->isInEffect();
}
double Player::timeToEffectChange()
{
ASSERT(!m_needsUpdate);
if (!m_content || !m_playbackRate)
return std::numeric_limits<double>::infinity();
if (m_playbackRate > 0)
return m_content->timeToForwardsEffectChange() / m_playbackRate;
return m_content->timeToReverseEffectChange() / abs(m_playbackRate);
}
void Player::cancel()
{
if (!m_content)
return;
ASSERT(m_content->player() == this);
m_content->detach();
m_content = 0;
}
void Player::pauseForTesting(double pauseTime)
{
RELEASE_ASSERT(!paused());
updateTimingState(pauseTime);
if (!m_isPausedForTesting && hasActiveAnimationsOnCompositor())
toAnimation(m_content.get())->pauseAnimationForTestingOnCompositor(currentTime());
m_isPausedForTesting = true;
pause();
}
} // namespace