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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Player_h
#define Player_h
#include "core/animation/TimedItem.h"
#include "wtf/RefPtr.h"
namespace WebCore {
class DocumentTimeline;
class ExceptionState;
class Player FINAL : public RefCounted<Player> {
public:
~Player();
static PassRefPtr<Player> create(DocumentTimeline&, TimedItem*);
// Returns whether this player is still current or in effect.
bool update(bool* didTriggerStyleRecalc = 0);
// timeToEffectChange returns:
// infinity - if this player is no longer in effect
// 0 - if this player requires an update on the next frame
// n - if this player requires an update after 'n' units of time
double timeToEffectChange();
void cancel();
double currentTime();
void setCurrentTime(double newCurrentTime);
bool paused() const { return m_paused && !m_isPausedForTesting; }
void pause();
void play();
void reverse();
void finish(ExceptionState&);
bool finished() { return limited(currentTime()); }
double playbackRate() const { return m_playbackRate; }
void setPlaybackRate(double);
const DocumentTimeline* timeline() const { return m_timeline; }
DocumentTimeline* timeline() { return m_timeline; }
void timelineDestroyed() { m_timeline = 0; }
bool hasStartTime() const { return !isNull(m_startTime); }
double startTime() const { return m_startTime; }
void setStartTime(double);
TimedItem* source() { return m_content.get(); }
TimedItem* source(bool& isNull) { isNull = !m_content; return m_content.get(); }
void setSource(TimedItem*);
double timeLag() { return currentTimeWithoutLag() - currentTime(); }
// Pausing via this method is not reflected in the value returned by
// paused() and must never overlap with pausing via pause().
void pauseForTesting(double pauseTime);
// This should only be used for CSS
void unpause();
void setNeedsUpdate();
bool needsUpdate() { return m_needsUpdate; }
bool maybeStartAnimationOnCompositor();
void cancelAnimationOnCompositor();
bool hasActiveAnimationsOnCompositor();
private:
Player(DocumentTimeline&, TimedItem*);
double sourceEnd() const;
bool limited(double currentTime) const;
double currentTimeWithoutLag() const;
double currentTimeWithLag() const;
void updateTimingState(double newCurrentTime);
void updateCurrentTimingState();
double m_playbackRate;
double m_startTime;
double m_holdTime;
double m_storedTimeLag;
RefPtr<TimedItem> m_content;
// FIXME: We should keep the timeline alive and have this as non-null
// but this is tricky to do without Oilpan
DocumentTimeline* m_timeline;
// Reflects all pausing, including via pauseForTesting().
bool m_paused;
bool m_held;
bool m_isPausedForTesting;
bool m_needsUpdate;
};
} // namespace
#endif