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/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef BasicShapes_h
#define BasicShapes_h
#include "core/rendering/style/RenderStyleConstants.h"
#include "platform/Length.h"
#include "platform/LengthSize.h"
#include "platform/graphics/WindRule.h"
#include "wtf/RefCounted.h"
#include "wtf/RefPtr.h"
#include "wtf/Vector.h"
namespace WebCore {
class FloatRect;
class FloatSize;
class Path;
class BasicShape : public RefCounted<BasicShape> {
public:
virtual ~BasicShape() { }
enum Type {
BasicShapeRectangleType,
DeprecatedBasicShapeCircleType,
DeprecatedBasicShapeEllipseType,
BasicShapeEllipseType,
BasicShapePolygonType,
BasicShapeInsetRectangleType,
BasicShapeCircleType,
BasicShapeInsetType
};
bool canBlend(const BasicShape*) const;
bool isSameType(const BasicShape& other) const { return type() == other.type(); }
virtual void path(Path&, const FloatRect&) = 0;
virtual WindRule windRule() const { return RULE_NONZERO; }
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const = 0;
virtual bool operator==(const BasicShape&) const = 0;
virtual Type type() const = 0;
LayoutBox layoutBox() const { return m_layoutBox; }
void setLayoutBox(LayoutBox layoutBox) { m_layoutBox = layoutBox; }
protected:
BasicShape()
: m_layoutBox(BoxMissing)
{
}
private:
LayoutBox m_layoutBox;
};
#define DEFINE_BASICSHAPE_TYPE_CASTS(thisType) \
DEFINE_TYPE_CASTS(thisType, BasicShape, value, value->type() == BasicShape::thisType##Type, value.type() == BasicShape::thisType##Type)
class BasicShapeRectangle FINAL : public BasicShape {
public:
static PassRefPtr<BasicShapeRectangle> create() { return adoptRef(new BasicShapeRectangle); }
Length x() const { return m_x; }
Length y() const { return m_y; }
Length width() const { return m_width; }
Length height() const { return m_height; }
Length cornerRadiusX() const { return m_cornerRadiusX; }
Length cornerRadiusY() const { return m_cornerRadiusY; }
void setX(Length x) { m_x = x; }
void setY(Length y) { m_y = y; }
void setWidth(Length width) { m_width = width; }
void setHeight(Length height) { m_height = height; }
void setCornerRadiusX(Length radiusX)
{
m_cornerRadiusX = radiusX;
}
void setCornerRadiusY(Length radiusY)
{
m_cornerRadiusY = radiusY;
}
virtual void path(Path&, const FloatRect&) OVERRIDE;
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const OVERRIDE;
virtual bool operator==(const BasicShape&) const OVERRIDE;
virtual Type type() const OVERRIDE { return BasicShapeRectangleType; }
private:
BasicShapeRectangle() { }
Length m_y;
Length m_x;
Length m_width;
Length m_height;
Length m_cornerRadiusX;
Length m_cornerRadiusY;
};
DEFINE_BASICSHAPE_TYPE_CASTS(BasicShapeRectangle);
class BasicShapeCenterCoordinate {
public:
enum Keyword {
None,
Top,
Right,
Bottom,
Left
};
BasicShapeCenterCoordinate() : m_keyword(None), m_length(Undefined) { }
explicit BasicShapeCenterCoordinate(Length length) : m_keyword(None), m_length(length) { }
BasicShapeCenterCoordinate(Keyword keyword, Length length) : m_keyword(keyword), m_length(length) { }
BasicShapeCenterCoordinate(const BasicShapeCenterCoordinate& other) : m_keyword(other.keyword()), m_length(other.length()) { }
bool operator==(const BasicShapeCenterCoordinate& other) const { return m_keyword == other.m_keyword && m_length == other.m_length; }
Keyword keyword() const { return m_keyword; }
const Length& length() const { return m_length; }
bool canBlend(const BasicShapeCenterCoordinate& other) const
{
// FIXME determine how to interpolate between keywords. See issue 330248.
return m_keyword == None && other.keyword() == None;
}
BasicShapeCenterCoordinate blend(const BasicShapeCenterCoordinate& other, double progress) const
{
if (m_keyword != None || other.keyword() != None)
return BasicShapeCenterCoordinate(other);
return BasicShapeCenterCoordinate(m_length.blend(other.length(), progress, ValueRangeAll));
}
private:
Keyword m_keyword;
Length m_length;
};
class BasicShapeRadius {
public:
enum Type {
Value,
ClosestSide,
FarthestSide
};
BasicShapeRadius() : m_value(Undefined), m_type(ClosestSide) { }
explicit BasicShapeRadius(Length v) : m_value(v), m_type(Value) { }
explicit BasicShapeRadius(Type t) : m_value(Undefined), m_type(t) { }
BasicShapeRadius(const BasicShapeRadius& other) : m_value(other.value()), m_type(other.type()) { }
bool operator==(const BasicShapeRadius& other) const { return m_type == other.m_type && m_value == other.m_value; }
const Length& value() const { return m_value; }
Type type() const { return m_type; }
bool canBlend(const BasicShapeRadius& other) const
{
// FIXME determine how to interpolate between keywords. See issue 330248.
return m_type == Value && other.type() == Value;
}
BasicShapeRadius blend(const BasicShapeRadius& other, double progress) const
{
if (m_type != Value || other.type() != Value)
return BasicShapeRadius(other);
return BasicShapeRadius(m_value.blend(other.value(), progress, ValueRangeAll));
}
private:
Length m_value;
Type m_type;
};
class BasicShapeCircle FINAL : public BasicShape {
public:
static PassRefPtr<BasicShapeCircle> create() { return adoptRef(new BasicShapeCircle); }
const BasicShapeCenterCoordinate& centerX() const { return m_centerX; }
const BasicShapeCenterCoordinate& centerY() const { return m_centerY; }
const BasicShapeRadius& radius() const { return m_radius; }
float floatValueForRadiusInBox(FloatSize) const;
void setCenterX(BasicShapeCenterCoordinate centerX) { m_centerX = centerX; }
void setCenterY(BasicShapeCenterCoordinate centerY) { m_centerY = centerY; }
void setRadius(BasicShapeRadius radius) { m_radius = radius; }
virtual void path(Path&, const FloatRect&) OVERRIDE;
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const OVERRIDE;
virtual bool operator==(const BasicShape&) const OVERRIDE;
virtual Type type() const OVERRIDE { return BasicShapeCircleType; }
private:
BasicShapeCircle() { }
BasicShapeCenterCoordinate m_centerX;
BasicShapeCenterCoordinate m_centerY;
BasicShapeRadius m_radius;
};
DEFINE_BASICSHAPE_TYPE_CASTS(BasicShapeCircle);
class DeprecatedBasicShapeCircle FINAL : public BasicShape {
public:
static PassRefPtr<DeprecatedBasicShapeCircle> create() { return adoptRef(new DeprecatedBasicShapeCircle); }
Length centerX() const { return m_centerX; }
Length centerY() const { return m_centerY; }
Length radius() const { return m_radius; }
void setCenterX(Length centerX) { m_centerX = centerX; }
void setCenterY(Length centerY) { m_centerY = centerY; }
void setRadius(Length radius) { m_radius = radius; }
virtual void path(Path&, const FloatRect&) OVERRIDE;
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const OVERRIDE;
virtual bool operator==(const BasicShape&) const OVERRIDE;
virtual Type type() const OVERRIDE { return DeprecatedBasicShapeCircleType; }
private:
DeprecatedBasicShapeCircle() { }
Length m_centerX;
Length m_centerY;
Length m_radius;
};
DEFINE_BASICSHAPE_TYPE_CASTS(DeprecatedBasicShapeCircle);
class BasicShapeEllipse FINAL : public BasicShape {
public:
static PassRefPtr<BasicShapeEllipse> create() { return adoptRef(new BasicShapeEllipse); }
const BasicShapeCenterCoordinate& centerX() const { return m_centerX; }
const BasicShapeCenterCoordinate& centerY() const { return m_centerY; }
const BasicShapeRadius& radiusX() const { return m_radiusX; }
const BasicShapeRadius& radiusY() const { return m_radiusY; }
float floatValueForRadiusInBox(const BasicShapeRadius&, float center, float boxWidthOrHeight) const;
void setCenterX(BasicShapeCenterCoordinate centerX) { m_centerX = centerX; }
void setCenterY(BasicShapeCenterCoordinate centerY) { m_centerY = centerY; }
void setRadiusX(BasicShapeRadius radiusX) { m_radiusX = radiusX; }
void setRadiusY(BasicShapeRadius radiusY) { m_radiusY = radiusY; }
virtual void path(Path&, const FloatRect&) OVERRIDE;
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const OVERRIDE;
virtual bool operator==(const BasicShape&) const OVERRIDE;
virtual Type type() const OVERRIDE { return BasicShapeEllipseType; }
private:
BasicShapeEllipse() { }
BasicShapeCenterCoordinate m_centerX;
BasicShapeCenterCoordinate m_centerY;
BasicShapeRadius m_radiusX;
BasicShapeRadius m_radiusY;
};
DEFINE_BASICSHAPE_TYPE_CASTS(BasicShapeEllipse);
class DeprecatedBasicShapeEllipse FINAL : public BasicShape {
public:
static PassRefPtr<DeprecatedBasicShapeEllipse> create() { return adoptRef(new DeprecatedBasicShapeEllipse); }
Length centerX() const { return m_centerX; }
Length centerY() const { return m_centerY; }
Length radiusX() const { return m_radiusX; }
Length radiusY() const { return m_radiusY; }
void setCenterX(Length centerX) { m_centerX = centerX; }
void setCenterY(Length centerY) { m_centerY = centerY; }
void setRadiusX(Length radiusX) { m_radiusX = radiusX; }
void setRadiusY(Length radiusY) { m_radiusY = radiusY; }
virtual void path(Path&, const FloatRect&) OVERRIDE;
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const OVERRIDE;
virtual bool operator==(const BasicShape&) const OVERRIDE;
virtual Type type() const OVERRIDE { return DeprecatedBasicShapeEllipseType; }
private:
DeprecatedBasicShapeEllipse() { }
Length m_centerX;
Length m_centerY;
Length m_radiusX;
Length m_radiusY;
};
DEFINE_BASICSHAPE_TYPE_CASTS(DeprecatedBasicShapeEllipse);
class BasicShapePolygon FINAL : public BasicShape {
public:
static PassRefPtr<BasicShapePolygon> create() { return adoptRef(new BasicShapePolygon); }
const Vector<Length>& values() const { return m_values; }
Length getXAt(unsigned i) const { return m_values.at(2 * i); }
Length getYAt(unsigned i) const { return m_values.at(2 * i + 1); }
void setWindRule(WindRule windRule) { m_windRule = windRule; }
void appendPoint(Length x, Length y) { m_values.append(x); m_values.append(y); }
virtual void path(Path&, const FloatRect&) OVERRIDE;
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const OVERRIDE;
virtual bool operator==(const BasicShape&) const OVERRIDE;
virtual WindRule windRule() const OVERRIDE { return m_windRule; }
virtual Type type() const OVERRIDE { return BasicShapePolygonType; }
private:
BasicShapePolygon()
: m_windRule(RULE_NONZERO)
{ }
WindRule m_windRule;
Vector<Length> m_values;
};
DEFINE_BASICSHAPE_TYPE_CASTS(BasicShapePolygon);
class BasicShapeInsetRectangle FINAL : public BasicShape {
public:
static PassRefPtr<BasicShapeInsetRectangle> create() { return adoptRef(new BasicShapeInsetRectangle); }
Length top() const { return m_top; }
Length right() const { return m_right; }
Length bottom() const { return m_bottom; }
Length left() const { return m_left; }
Length cornerRadiusX() const { return m_cornerRadiusX; }
Length cornerRadiusY() const { return m_cornerRadiusY; }
void setTop(Length top) { m_top = top; }
void setRight(Length right) { m_right = right; }
void setBottom(Length bottom) { m_bottom = bottom; }
void setLeft(Length left) { m_left = left; }
void setCornerRadiusX(Length radiusX)
{
m_cornerRadiusX = radiusX;
}
void setCornerRadiusY(Length radiusY)
{
m_cornerRadiusY = radiusY;
}
virtual void path(Path&, const FloatRect&) OVERRIDE;
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const OVERRIDE;
virtual bool operator==(const BasicShape&) const OVERRIDE;
virtual Type type() const OVERRIDE { return BasicShapeInsetRectangleType; }
private:
BasicShapeInsetRectangle() { }
Length m_right;
Length m_top;
Length m_bottom;
Length m_left;
Length m_cornerRadiusX;
Length m_cornerRadiusY;
};
DEFINE_BASICSHAPE_TYPE_CASTS(BasicShapeInsetRectangle);
class BasicShapeInset : public BasicShape {
public:
static PassRefPtr<BasicShapeInset> create() { return adoptRef(new BasicShapeInset); }
const Length& top() const { return m_top; }
const Length& right() const { return m_right; }
const Length& bottom() const { return m_bottom; }
const Length& left() const { return m_left; }
const LengthSize& topLeftRadius() const { return m_topLeftRadius; }
const LengthSize& topRightRadius() const { return m_topRightRadius; }
const LengthSize& bottomRightRadius() const { return m_bottomRightRadius; }
const LengthSize& bottomLeftRadius() const { return m_bottomLeftRadius; }
void setTop(Length top) { m_top = top; }
void setRight(Length right) { m_right = right; }
void setBottom(Length bottom) { m_bottom = bottom; }
void setLeft(Length left) { m_left = left; }
void setTopLeftRadius(LengthSize radius) { m_topLeftRadius = radius; }
void setTopRightRadius(LengthSize radius) { m_topRightRadius = radius; }
void setBottomRightRadius(LengthSize radius) { m_bottomRightRadius = radius; }
void setBottomLeftRadius(LengthSize radius) { m_bottomLeftRadius = radius; }
virtual void path(Path&, const FloatRect&) OVERRIDE;
virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const OVERRIDE;
virtual bool operator==(const BasicShape&) const OVERRIDE;
virtual Type type() const OVERRIDE { return BasicShapeInsetType; }
private:
BasicShapeInset() { }
Length m_right;
Length m_top;
Length m_bottom;
Length m_left;
LengthSize m_topLeftRadius;
LengthSize m_topRightRadius;
LengthSize m_bottomRightRadius;
LengthSize m_bottomLeftRadius;
};
DEFINE_BASICSHAPE_TYPE_CASTS(BasicShapeInset);
}
#endif