| /* |
| * Copyright (C) 2013 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef Animation_h |
| #define Animation_h |
| |
| #include "core/animation/AnimationEffect.h" |
| #include "core/animation/EffectInput.h" |
| #include "core/animation/TimedItem.h" |
| #include "core/animation/TimingInput.h" |
| #include "heap/Handle.h" |
| #include "wtf/RefPtr.h" |
| |
| namespace WebCore { |
| |
| class Dictionary; |
| class Element; |
| class ExceptionState; |
| |
| class Animation FINAL : public TimedItem { |
| |
| public: |
| enum Priority { DefaultPriority, TransitionPriority }; |
| |
| static PassRefPtr<Animation> create(PassRefPtr<Element>, PassRefPtrWillBeRawPtr<AnimationEffect>, const Timing&, Priority = DefaultPriority, PassOwnPtr<EventDelegate> = nullptr); |
| // Web Animations API Bindings constructors. |
| static PassRefPtr<Animation> create(Element*, PassRefPtrWillBeRawPtr<AnimationEffect>, const Dictionary& timingInputDictionary); |
| static PassRefPtr<Animation> create(Element*, PassRefPtrWillBeRawPtr<AnimationEffect>, double duration); |
| static PassRefPtr<Animation> create(Element*, PassRefPtrWillBeRawPtr<AnimationEffect>); |
| static PassRefPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary, ExceptionState&); |
| static PassRefPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector, double duration, ExceptionState&); |
| static PassRefPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState&); |
| |
| // FIXME: Move all of these setter methods out of Animation, |
| // possibly into a new class (TimingInput?). |
| static void setStartDelay(Timing&, double startDelay); |
| static void setEndDelay(Timing&, double endDelay); |
| static void setFillMode(Timing&, String fillMode); |
| static void setIterationStart(Timing&, double iterationStart); |
| static void setIterationCount(Timing&, double iterationCount); |
| static void setIterationDuration(Timing&, double iterationDuration); |
| static void setPlaybackRate(Timing&, double playbackRate); |
| static void setPlaybackDirection(Timing&, String direction); |
| static void setTimingFunction(Timing&, String timingFunctionString); |
| |
| virtual bool isAnimation() const OVERRIDE { return true; } |
| |
| const WillBeHeapVector<RefPtrWillBeMember<Interpolation> >& activeInterpolations() const |
| { |
| ASSERT(m_activeInterpolations); |
| return *m_activeInterpolations; |
| } |
| |
| bool affects(CSSPropertyID) const; |
| const AnimationEffect* effect() const { return m_effect.get(); } |
| Priority priority() const { return m_priority; } |
| Element* target() { return m_target.get(); } |
| |
| bool isCandidateForAnimationOnCompositor() const; |
| // Must only be called once and assumes to be part of a player without a start time. |
| bool maybeStartAnimationOnCompositor(); |
| bool hasActiveAnimationsOnCompositor() const; |
| bool hasActiveAnimationsOnCompositor(CSSPropertyID) const; |
| void cancelAnimationOnCompositor(); |
| void pauseAnimationForTestingOnCompositor(double pauseTime); |
| |
| protected: |
| void applyEffects(bool previouslyInEffect); |
| void clearEffects(); |
| virtual void updateChildrenAndEffects() const OVERRIDE; |
| virtual void didAttach() OVERRIDE; |
| virtual void willDetach() OVERRIDE; |
| virtual double calculateTimeToEffectChange(bool forwards, double inheritedTime, double timeToNextIteration) const OVERRIDE; |
| |
| private: |
| static void populateTiming(Timing&, Dictionary); |
| |
| Animation(PassRefPtr<Element>, PassRefPtrWillBeRawPtr<AnimationEffect>, const Timing&, Priority, PassOwnPtr<EventDelegate>); |
| |
| RefPtr<Element> m_target; |
| RefPtrWillBePersistent<AnimationEffect> m_effect; |
| |
| bool m_activeInAnimationStack; |
| OwnPtrWillBePersistent<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > m_activeInterpolations; |
| |
| Priority m_priority; |
| |
| Vector<int> m_compositorAnimationIds; |
| |
| friend class CSSAnimations; |
| friend class AnimationAnimationV8Test; |
| }; |
| |
| DEFINE_TYPE_CASTS(Animation, TimedItem, timedItem, timedItem->isAnimation(), timedItem.isAnimation()); |
| |
| } // namespace WebCore |
| |
| #endif |