blob: 0fc86c0045fbbff57291c0376acba8b978905619 [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/animation/AnimationStack.h"
#include "core/animation/Interpolation.h"
#include "core/animation/css/CSSAnimations.h"
namespace WebCore {
namespace {
void copyToActiveInterpolationMap(const WillBeHeapVector<RefPtrWillBeMember<WebCore::Interpolation> >& source, WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<WebCore::Interpolation> >& target)
{
for (WillBeHeapVector<RefPtrWillBeMember<WebCore::Interpolation> >::const_iterator iter = source.begin(); iter != source.end(); ++iter) {
RefPtrWillBeRawPtr<WebCore::Interpolation> interpolation = *iter;
WebCore::StyleInterpolation *styleInterpolation = toStyleInterpolation(interpolation.get());
target.set(styleInterpolation->id(), styleInterpolation);
}
}
bool compareAnimations(Animation* animation1, Animation* animation2)
{
ASSERT(animation1->player() && animation2->player());
return AnimationPlayer::hasLowerPriority(animation1->player(), animation2->player());
}
void copyNewAnimationsToActiveInterpolationMap(const Vector<InertAnimation*>& newAnimations, WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& result)
{
for (size_t i = 0; i < newAnimations.size(); ++i) {
OwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > sample = newAnimations[i]->sample();
if (sample) {
copyToActiveInterpolationMap(*sample, result);
}
}
}
} // namespace
bool AnimationStack::affects(CSSPropertyID property) const
{
for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
if (m_activeAnimations[i]->affects(property))
return true;
}
return false;
}
bool AnimationStack::hasActiveAnimationsOnCompositor(CSSPropertyID property) const
{
for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
if (m_activeAnimations[i]->hasActiveAnimationsOnCompositor(property))
return true;
}
return false;
}
WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > AnimationStack::activeInterpolations(AnimationStack* animationStack, const Vector<InertAnimation*>* newAnimations, const HashSet<const AnimationPlayer*>* cancelledAnimationPlayers, Animation::Priority priority, double timelineCurrentTime)
{
// We don't exactly know when new animations will start, but timelineCurrentTime is a good estimate.
WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result;
if (animationStack) {
Vector<Animation*>& animations = animationStack->m_activeAnimations;
std::sort(animations.begin(), animations.end(), compareAnimations);
for (size_t i = 0; i < animations.size(); ++i) {
Animation* animation = animations[i];
if (animation->priority() != priority)
continue;
if (cancelledAnimationPlayers && cancelledAnimationPlayers->contains(animation->player()))
continue;
if (animation->player()->startTime() > timelineCurrentTime && newAnimations) {
copyNewAnimationsToActiveInterpolationMap(*newAnimations, result);
newAnimations = 0;
}
copyToActiveInterpolationMap(animation->activeInterpolations(), result);
}
}
if (newAnimations)
copyNewAnimationsToActiveInterpolationMap(*newAnimations, result);
return result;
}
} // namespace WebCore