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/*
* Copyright 2010 Apple Inc. All rights reserved.
* Copyright (C) 2012 Samsung Electronics. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef DeviceMotionController_h
#define DeviceMotionController_h
#include "core/dom/Event.h"
#include "core/platform/Supplementable.h"
#include "core/platform/Timer.h"
namespace WebCore {
class DeviceMotionData;
class Document;
// FIXME: This class doesn't inherit from DeviceController anymore, which is a temporary
// solution. Once device orientation switches to the client-less design, move some of
// the methods in this class to the DeviceController.
class DeviceMotionController : public Supplement<ScriptExecutionContext> {
public:
virtual ~DeviceMotionController();
static const char* supplementName();
static DeviceMotionController* from(Document*);
void didChangeDeviceMotion(DeviceMotionData*);
bool hasLastData();
PassRefPtr<Event> getLastEvent();
void dispatchDeviceEvent(const PassRefPtr<Event>);
void startUpdating();
void stopUpdating();
private:
explicit DeviceMotionController(Document*);
void fireDeviceEvent(Timer<DeviceMotionController>*);
Document* m_document;
bool m_isActive;
Timer<DeviceMotionController> m_timer;
};
} // namespace WebCore
#endif // DeviceMotionController_h