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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "wtf/PartitionAlloc.h"
#include "wtf/CryptographicallyRandomNumber.h"
#if OS(UNIX)
#include <sys/mman.h>
#ifndef MADV_FREE
#define MADV_FREE MADV_DONTNEED
#endif
#ifndef MAP_ANONYMOUS
#define MAP_ANONYMOUS MAP_ANON
#endif
#endif // OS(UNIX)
#ifndef NDEBUG
#include <stdio.h>
#endif
namespace WTF {
void partitionAllocInit(PartitionRoot* root)
{
ASSERT(!root->pageBase);
size_t i;
for (i = 0; i < kNumBuckets; ++i) {
PartitionBucket* bucket = &root->buckets[i];
bucket->root = root;
bucket->currPage = &bucket->seedPage;
bucket->seedPage.numAllocatedSlots = 0;
bucket->seedPage.bucket = bucket;
bucket->seedPage.freelistHead = 0;
bucket->seedPage.next = bucket->currPage;
bucket->seedPage.prev = bucket->currPage;
bucket->freePages = 0;
bucket->numFullPages = 0;
}
uintptr_t random;
#if OS(UNIX)
random = static_cast<uintptr_t>(cryptographicallyRandomNumber());
#if CPU(X86_64)
random <<= 32UL;
random |= static_cast<uintptr_t>(cryptographicallyRandomNumber());
// This address mask gives a low liklihood of address space collisions.
// We handle the situation gracefully if there is a collision.
random &= (0x3ffffffff000UL & kPageMask);
#else
random &= 0x3ffff000;
random += 0x20000000;
#endif // CPU(X86_64)
#else
random = 0;
#endif // OS(UNIX)
root->pageBase = reinterpret_cast<char*>(random);
}
static ALWAYS_INLINE void partitionFreePage(PartitionPageHeader* page)
{
#if OS(UNIX)
int ret = munmap(page, kPageSize);
ASSERT(!ret);
#endif
}
static void partitionAllocShutdownBucket(PartitionBucket* bucket)
{
// Failure here indicates a memory leak.
ASSERT(!bucket->numFullPages);
PartitionFreepagelistEntry* freePage = bucket->freePages;
while (freePage) {
PartitionFreepagelistEntry* next = freePage->next;
partitionFreePage(freePage->page);
partitionFree(freePage);
freePage = next;
}
PartitionPageHeader* page = bucket->seedPage.next;
while (page != &bucket->seedPage) {
// Failure here indicates a memory leak.
ASSERT(bucket == &bucket->root->buckets[kFreePageBucket] || !page->numAllocatedSlots);
PartitionPageHeader* next = page->next;
partitionFreePage(page);
page = next;
}
}
void partitionAllocShutdown(PartitionRoot* root)
{
ASSERT(root->pageBase);
size_t i;
// First, free the non-freepage buckets. Freeing the free pages in these
// buckets will depend on the freepage bucket.
for (i = 0; i < kNumBuckets; ++i) {
if (i != kFreePageBucket) {
PartitionBucket* bucket = &root->buckets[i];
partitionAllocShutdownBucket(bucket);
}
}
// Finally, free the freepage bucket.
partitionAllocShutdownBucket(&root->buckets[kFreePageBucket]);
root->pageBase = 0;
}
static ALWAYS_INLINE PartitionPageHeader* partitionAllocPage(char** pageBasePointer)
{
// TODO(cevans): When porting more generically, the probable approach
// is to use the underlying real malloc() as the page source.
#if OS(UNIX)
void* ret = mmap(*pageBasePointer, kPageSize, PROT_READ | PROT_WRITE, MAP_ANONYMOUS | MAP_PRIVATE, -1, 0);
RELEASE_ASSERT(ret != MAP_FAILED);
#else
void* ret = 0;
CRASH();
#endif
*pageBasePointer += kPageSize;
return static_cast<PartitionPageHeader*>(ret);
}
static ALWAYS_INLINE void partitionUnusePage(PartitionPageHeader* page)
{
#if OS(UNIX)
int ret = madvise(page, kPageSize, MADV_FREE);
ASSERT(!ret);
#endif
}
static ALWAYS_INLINE size_t partitionBucketSlots(const PartitionBucket* bucket)
{
ASSERT(!(sizeof(PartitionPageHeader) % sizeof(void*)));
return (kPageSize - sizeof(PartitionPageHeader)) / partitionBucketSize(bucket);
}
static ALWAYS_INLINE void partitionPageInit(PartitionPageHeader* page, PartitionBucket* bucket)
{
page->numAllocatedSlots = 1;
page->bucket = bucket;
size_t size = partitionBucketSize(bucket);
size_t numSlots = partitionBucketSlots(bucket);
RELEASE_ASSERT(numSlots > 1);
page->freelistHead = reinterpret_cast<PartitionFreelistEntry*>((reinterpret_cast<char*>(page) + sizeof(PartitionPageHeader) + size));
PartitionFreelistEntry* freelist = page->freelistHead;
// Account for the slot we've handed out right away as a return value.
--numSlots;
// This loop sets up the initial chain of freelist pointers in the new page.
while (--numSlots) {
PartitionFreelistEntry* next = reinterpret_cast<PartitionFreelistEntry*>(reinterpret_cast<char*>(freelist) + size);
freelist->next = partitionFreelistMask(next);
freelist = next;
}
freelist->next = partitionFreelistMask(0);
// Artifically elevate the allocation count on free page metadata bucket
// pages, so they never become candidates for being freed. It's a
// re-entrancy headache.
if (bucket == &bucket->root->buckets[kFreePageBucket])
++page->numAllocatedSlots;
}
static ALWAYS_INLINE void partitionUnlinkPage(PartitionPageHeader* page)
{
ASSERT(page->prev->next == page);
ASSERT(page->next->prev == page);
page->next->prev = page->prev;
page->prev->next = page->next;
}
static ALWAYS_INLINE void partitionLinkPage(PartitionPageHeader* newPage, PartitionPageHeader* prevPage)
{
ASSERT(prevPage->prev->next == prevPage);
ASSERT(prevPage->next->prev == prevPage);
newPage->prev = prevPage;
newPage->next = prevPage->next;
prevPage->next->prev = newPage;
prevPage->next = newPage;
}
void* partitionAllocSlowPath(PartitionPageHeader* page)
{
// Slow path. First look for a page in our linked ring list of non-full
// pages.
PartitionBucket* bucket = page->bucket;
PartitionPageHeader* next = page->next;
ASSERT(bucket->currPage->bucket == bucket);
while (LIKELY(next != page)) {
ASSERT(next->bucket == bucket);
ASSERT(next->next->prev == next);
ASSERT(next->prev->next == next);
if (LIKELY(next->freelistHead != 0)) {
bucket->currPage = next;
PartitionFreelistEntry* ret = next->freelistHead;
next->freelistHead = partitionFreelistMask(ret->next);
next->numAllocatedSlots++;
return ret;
}
// Pull this page out of the non-full page list, since it has no free
// slots.
if (next != &bucket->seedPage) {
// This tags the page as full so that free'ing can tell, and move
// the page back into the non-full page list when appropriate.
ASSERT(next->numAllocatedSlots == partitionBucketSlots(bucket));
next->numAllocatedSlots = -next->numAllocatedSlots;
partitionUnlinkPage(next);
++bucket->numFullPages;
}
next = next->next;
}
// Second, look in our list of freed but reserved pages.
PartitionPageHeader* newPage;
PartitionFreepagelistEntry* pagelist = bucket->freePages;
if (LIKELY(pagelist != 0)) {
newPage = pagelist->page;
bucket->freePages = pagelist->next;
partitionFree(pagelist);
} else {
// Third. If we get here, we need a brand new page.
newPage = partitionAllocPage(&bucket->root->pageBase);
}
partitionPageInit(newPage, bucket);
bucket->currPage = newPage;
partitionLinkPage(newPage, page);
return reinterpret_cast<char*>(newPage) + sizeof(PartitionPageHeader);
}
void partitionFreeSlowPath(PartitionPageHeader* page)
{
PartitionBucket* bucket = page->bucket;
if (LIKELY(page->numAllocatedSlots == 0)) {
// Page became fully unused.
// If it's the current page, leave it be so that we don't bounce a page
// onto the free page list and immediately back out again.
if (LIKELY(page == bucket->currPage))
return;
partitionUnlinkPage(page);
partitionUnusePage(page);
PartitionFreepagelistEntry* entry = static_cast<PartitionFreepagelistEntry*>(partitionBucketAlloc(&bucket->root->buckets[kFreePageBucket]));
entry->page = page;
entry->next = bucket->freePages;
bucket->freePages = entry;
} else {
// Fully used page became partially used. It must be put back on the
// non-full page list.
partitionLinkPage(page, bucket->currPage);
page->numAllocatedSlots = -page->numAllocatedSlots - 2;
ASSERT(page->numAllocatedSlots == partitionBucketSlots(bucket) - 1);
--bucket->numFullPages;
}
}
#ifndef NDEBUG
void partitionDumpStats(const PartitionRoot& root)
{
size_t i;
for (i = 0; i < kNumBuckets; ++i) {
const PartitionBucket& bucket = root.buckets[i];
if (bucket.currPage == &bucket.seedPage && !bucket.freePages) {
// Empty bucket with no freelist pages. Skip reporting it.
continue;
}
size_t numFreePages = 0;
const PartitionFreepagelistEntry* freePages = bucket.freePages;
while (freePages) {
++numFreePages;
freePages = freePages->next;
}
size_t bucketSlotSize = partitionBucketSize(&bucket);
size_t bucketNumSlots = partitionBucketSlots(&bucket);
size_t numActivePages = bucket.numFullPages;
size_t numActiveBytes = numActivePages * bucketSlotSize * bucketNumSlots;
const PartitionPageHeader* startPage = bucket.currPage;
const PartitionPageHeader* page = startPage;
do {
if (page != &bucket.seedPage) {
++numActivePages;
numActiveBytes += (page->numAllocatedSlots * bucketSlotSize);
}
page = page->next;
} while (page != startPage);
printf("bucket size %ld: %ld/%ld bytes, %ld free pages\n", bucketSlotSize, numActiveBytes, numActivePages * kPageSize, numFreePages);
}
}
#endif // !NDEBUG
} // namespace WTF